I have a question about damage types. I have my two fragments A=100 and B=17. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. But I. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . 1, lets assume it is 2. Parts can be salvaged by turrets and are the same types of parts used to make the turret. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. Either choice will be good against shields since both. 3. The same applies to things like poison, shocked, stunned, burned, etc. 4, hull damage of 5. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. NPCs can have hardeners. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. Thanks to new technology, it is now possible to send smaller amounts of mass (i. You also don't want to build a station until you get around the Trinium and Xanthion bands. If I look at the weapon attributes, I get damage of 5. Ore Mines are the best as they allow. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. I have 4 chainguns and they keep getting that immune message. So, you need a mining captain to maximize your yields and the traits that captain has. Server Mod: Avorion Commands Package. Production time for fighters directly depends on the amount of Assembly blocks you have on your ship or station and the number of fighters it can produce at the same time depends on their material. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. 8)、补充·让舰船批量挖矿(版本1. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Get some r-type miners and good size cargo gold. Travel operation time does take into account hyperspace jump range. 0 and the shield damage multiplier is 1. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. 0 Hotfixes - (Date: March 17th, 2020) - News:. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Gotta look at Pulse Cannon damage in a different manner. The turret you're thinking of is just a very good salvaging turret with piercing. I have a question about damage types. Wreckages appear when ships or stations are destroyed. The other has constantly increasing demands for more sgt/lt/etc personnel as new fighters are produced, and morale crashes. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Desc: Provides set of server-side commands for use of administrators and players. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. 4 and shield damage of 5. All Discussions. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. This is done with a mining laser. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Let's say I generate a Laser turret with damage of 5. 3. Class: Interceptor. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. The mod I made for myself gets the sector info and tells me the local resource type. 3. E. To each their own, of course, but just so you know. If I look at the weapon attributes, I get damage of 5. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. amount of damage done to an object on collision, from 0 to 1. These files are created during the initial. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. Efficiency is an important stat, as is damage. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. 4. But in that game you only have 'ammo' and 'supplies'. Most enemies take one shot to kill. : core health has to be 40% of the total. This resource is found near the outskits of the galaxy. That's why you divide by 4. Showing 1 - 5 of 5 comments. I have a question about damage types. Stats are bargained for in a similar way. 2a- I filled up my carrier with r-mining fighters, sent it out. If I look at the weapon attributes, I get damage of 5. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. Shield stacking and cargo tractors work very well. 5 km. Absolute blast to use (pun intended). 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. ini. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Select a ship and then one of the operation icons to get started. My fleets for Avorion with all types of ships that you need. iron and ogonite are heavy. Mines can be founded by the player from a claimed. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. A random efficiency based on which laser dealt the damage last. . The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. . The asteroids where the resources are inside the asteroid are just regular mineable asteroids. then i got a few gold. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. If the shield damaging is lightning, stone negates it. Types. •. S. J. Enemy shield damage resistance will not exceed 70% while this mod is active. Rarity: Rare. Red in Color. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. There is much, much more that has happened and as always the devil is in the details!Both are a lot of fun but you're looking for something more like Avorion. The same applies to things like poison, shocked, stunned, burned, etc. (So what I'm seeing there for dps appears to be accurate. I have a question about damage types. Change language. Hey everyone! These are the final patch notes for update 2. Be aware of weapon overheating too. 422. The mini-bosses sound like fun too. good info. So it deals 1/8th the normal amount of damage if the shields are up. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. and it. Apply the filter, hit CTRL+A to select all armour blocks. Mod: CivilShipCapture. You can see where the field affects when you add/remove blocks in build mode. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. I also see that the hull damage multiplier is 1. There is no "best" torpedo. I am currently writing an update of my Custom Turret Builder mod. Larger turrets are generated by higher tech values. 4, hull damage of 5. Avorion Admin commands [Cheat mode]. Resistance Ships Yes, Immune No. Incubators (Carriers) contain 12 fighters total. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. - Get to the Scrapyard and in Dismantle Turrets menu press Dismantle Trash. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. Stick with teslas, lightning, bolters and pulse cannons. All turret techs though don't boost bother. 4 and shield damage of 5. Penalty: Rate of Fire decreased by 10%. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. As with all automatic turrets, you still need to enable autofire after equipping the turret. They require a Torpedo Storage block on a ship to function. Let's say I generate a Laser turret with damage of 5. Since the patch I’m lagging a lot when moving from one sector to another. You can do okay with hard mounted lasers and turret mounted bullet guns. I ended up just leaving because I couldn't figure out how to hurt it. Travel operation time does take into account hyperspace jump range. Scientists are now intensively researching these Rifts - and they need your help. BleiEntchen • 8 mo. This also happened pre 2. Some are more useful than others. Well, yes, galaxy. 4. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. Description. Jack_Miron. Let's say I generate a Laser turret with damage of 5. Good shields and a good scanner means you can trawl about looking for one with data. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. Let's say I generate a Laser turret with damage of 5. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. You still take full damage from everything else, and that everything else isn't much if you have a well built block. 0. Not really no. Wreckages are the remnants of a destroyed ship, station or shipyard. Carbon is used in manufacturing steel, armor, and in chemical processes. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. Due to. I have a question about damage types. Rockets seem to roll higher than beam and plasma and bolt. This is a middle/late game ship for player. Salvaging turrets and modules is random and can also be done with normal weapons, does not depend on anything. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. Transitioning to fewer blocks is a render benefit. Cheap and you can build them without a shipyard. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. My shields where just instantly gone and energy on the trusters empty. I am currently writing an update of my Custom Turret Builder mod. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. Automated. And "blockPenetration" unit is in blocks, not in distance. Use a trading subsystem to find one of these products that are. The [V. 4. Avorion. Then within each teir split it again into rarity teirs. With this design, as soon as you lose a plate, you die. Torpedoes are classified by two different attributes: the warhead and the body. I also see that the hull damage multiplier is 1. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. Its just badly designed and my levels of annoyance using it are rising. 4, hull damage of 5. However I think you need to drag and drop to move from launcher to storage. 1000dps Xanion weapon against Xanion Armor. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. Many enemies may drop them as well, and the quality of these turrets scale. loabearwolf May 13, 2020 @ 6:55pm. fractalgem Feb 20, 2017 @ 2:29pm. They "feel" the same when using them: slow rate of fire, long range, high damage. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. 1) to assign them to group 1. But I don't know if those numbers. . First off, armor blocks have huge health totals. 6 Mt and I still take damage on several missions just getting. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Wednesday, and. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. 7th Tier Resource. Now (correct me if im wrong again) if you have higher tiered salvagers like xanion or oganite etc, all they do for you is increase the damage to the block you are excavating, allowing you to literally salvage the block ALOT more faster. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. 3. 3. I'm gonna try launching Avorion again and monitor my GPU temps and see what I find. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. I am currently writing an update of my Custom Turret Builder mod. Turret placement: 2x Credits: 1. While generally similar to conventional Hull blocks, Armor adds 6. 0. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. 0 and the shield damage multiplier is 1. 4, hull damage of 5. Avorion Admin commands. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Let's say I generate a Laser turret with damage of 5. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. amount of damage done to an object on collision, from 0 to 1. loabearwolf May 13, 2020 @ 6:55pm. Short answer: game balance. Welcome to LD7's Avorion Beta 2. 4 and shield damage of 5. I then checked my mining ships, which for some reason had not been mining. Make a certain (undervalued) weapon type inherently stronger against shields, with the possibility that it makes them weaker. Corvette - Tellus (1-Slot) Startership, Fighter. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Well, yes, galaxy. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. Let's say I generate a Laser turret with damage of 5. They will make turrets better in damage, dps, range and others stats. What I want to understand is which weapon will do more damage in combat: 1000dps Naonite weapon against Xanion Armor. This file is normally found in the folders /galaxies/avorion_galaxy. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. There is much, much more that has happened and as always the devil is in the details!Pages in category "Bosses" The following 11 pages are in this category, out of 11 total. In fact I have seen about 5 or so older threads in the discussions about this very subject. Red is just flavor text. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. The hexadecimal table where one is to enter the code just says "A B". Avorion. Ahem. "Hardcore" motherships and. . But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. . maybe i´m very bad at aiming (also very bad for AI) XD. Boss fight- clear adds/other objective then fight/damage boss. got some really nice drops. Ships are objects that can be controlled by the player in Avorion. Most notably that repairing general ship HP damage is somehow conflated with repairing destroyed blocks. I decided to make myself a mini-mod for that as well. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Thanks, that read like a peanlty not a bonus. End game is just boring. But I. 2) keep looking for better Turret factories. It is a very strong boss and may be the most powerful ship the player will find in the entire game. We could have cracks in the plating, scorched stains, missing plates and ambers/fires underneath the surface. The official script types of stations at the time of writing are: Biotope. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. I am currently writing an update of my Custom Turret Builder mod. Gamepedia Difficulty Edit Difficulty in Avorion is a setting that can be adjusted to either give the player an easier time playing, or making it more difficult by choosing one of the. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. So, the repair system has some serious flaws. They will convert corn, rice, wheat, or potatoes into carbon. If I look at the weapon attributes, I get damage of 5. 1. Resistance Ships Yes, Immune No. It all groups blocks for purposes of calculating overall damage resistance and augmentations. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. It's worth it either way. 0. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. They were capable of one shooting, but could suffer the same fate. #5. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. 0. I have a question about damage types. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. kmsrocks1. 4. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. Letting the old thread die for now. (zoom out to spot them) The beacons are numbered, e. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. Either too far away or literally nothing. All trademarks are property of their respective owners in the US and other countries. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. A destroyed ship will transform into wreckage once its health reaches 0. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. 2 Titanium 3. This mod will replace most textures in Avorion with new ones to make your ships really stand out. 25 times as. Avorion eXtended - Localization. Most of the action revolves around where you are, and usually you get attacked the most. Insane difficulty. 4. Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available) Ogonite: Best Armor (but also 2nd-heaviest after Iron) Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Into the rift captains covered in a future video covering the DLC. 4. At close range is Laser very good to. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. Any way to reduce collision damage? I put my solo galaxy at . I will have to check more into that thread. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. 4. 4. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example:. All rights reserved. For recharging batteries, you also need excess energy generation. 4, hull damage of 5. Enemies drop loot, resources, different weapons or ship upgrades. [Discussion] Proliferation of Shield Penetration weapons. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. Avorion stats. I have a question about damage types. Get a captain, automate quickly. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. If I look at the weapon attributes, I get damage of 5. I also see that the hull damage multiplier is 1. Posted February 21, 2017. x versions of Avorion. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. and then basically chase them down using coaxial weapons on the front. You need multiple magnitudes higher, with at least a. #1. Mining lasers will deal more damage to materials that are lower tier than their own. Carbon produced at these extractors are used in the following applications:. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. Mining manually is a boring, menial task. English: The Corvette Tellus is a tradiotnal starter ship. Back again with more questions. 4, hull damage of 5. 4, hull damage of 5. 16. and even 1 purple. 0: no damage, 1: full damage. 31. Let's say I generate a Laser turret with damage of 5. (Note, detailed information on the scouting command can be found in the game LUA files at. TBH I wasnt sure about the materials. Mine enough iron to sell it for 15000 credits and have 300-500 left. Type of Build: Ship. These files are created during the initial. The configuration for your Avorion server is controlled by the settings in the file server. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 4. Spawn Utility Extension - No Immunities. Description. Shield does not prevent collision damage, so hull/armor is good to have. I can get a 300+ dps single slot laser turret pretty easily. I am currently writing an update of my Custom Turret Builder mod. Cannons and launchers I consider siege. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. 4, hull damage of 5.