Just a filter and a Not gate (bottom right with atmo sensor in middle). Oxygen Not Included [Oxygen Not Included] - General Discussion ;. While building them, well your stairs will get damaged, disable autorepair and live with it. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Oxygen Not Included. Your space scanners all work with each other to detect all incoming events with the same reliability. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. Learn how to obtain or transform a specific material. Oxygen Not Included [Oxygen Not Included] - General Discussion. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. We only use automation wiring when needed. 3°) Cutting scanner array cost is. I've used this type of setup multiple times without issue before, and I do use multiple. Rockets don't need protection from meteors. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. Most things in the. 2 seconds until meteors were detected. It is quite. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. My space sensors are detecting meteor showers, and closing my bunker doors just fine. I have this set to 60 again due to buggy door timing. Bunker door powered. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). It produces, power , petroleum and meat while also getting rid of excess CO2. But now with Spaced Out dlc there is no such device no more. Hi. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. Oxygen Not Included > General Discussions > Topic Details. I had continuous bunker doors in my last base. On return, my bunker doors were broken. I pointed out the flaw in this reasoning earlier -. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. Decor: affects a Duplicant's Stress and their opinion of their surroundings. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. Gantry) and Great Monument parts. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. A Sweepy Dock needs 25 kg Refined Metal to make a Sweepy. 2 - there are two conditions where I want to activate the bus. Hi. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. Building can be used by duplicants to transform elements, produce power or perform new tasks. Send a green signal to the port (to make viewing the problem easier), then save and reload. Explore all the Oni element, building, plant, seed, critter, egg. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Your done. Did some some liquid oxygen refueling automation based on RS-trigger counter schema. So set an airlock sideways on a timer. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. But otherwise, the door certainly could retain use for closed silos if you want to keep the gas from drifting off. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. r/Oxygennotincluded. Hook it up to a not gate then the shutoff. Building can be used by duplicants to transform elements, produce power or perform new tasks. 2 closely timed direct hits can melt even steel wires in the bunker doors. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Can anyone tell me what to do to? I'm a bit lost with the automation still. Hi. Need to verify that though. . This is my bunker door automation, it seems to work fine for over 1000 cycles. Oxygen Not Included [Oxygen Not Included] - General Discussion. Automation will take care of the rest. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. There will be two different plug types displayed, input and output. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. Decor: affects a Duplicant's Stress and their opinion of their surroundings. I’m a simple man. It is pointless. Today I launch my first rocket to acquire some space research. "A massive, slow-moving door which is nearly indestructible. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. It will stop pretty much all meteors while still giving you a 30-50% sky access. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Red - no meteors. They open faster than unpowered airlocks and are useful to limit the movement of Dupes and Critters, so they stay in their preferred Biome or Stable, and to designate boundaries of morale-boosting rooms that dupes can cross. Like. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. I have this at 45, which is probably overkill but works. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. Space Scanners can be used to detect incoming meteor showers before they begin. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. 3 years ago Practical methods to automate door pumps and bunker doors in ONI. . The door control switch controls all over bunker doors separately and can be toggled on or off at will, letting dupes have a walkable platform to be on for their mining. Oxygen Not. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I am watching one place and the doors start closing. Hi. The tiles will get damaged but not entirely removed. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. And the Space Sensor (automation tab) is used to detect incoming meteors and close the doors (via a NOT gate; the sensor outputs green when meteors are detected, the doors open on green and close on red). . Oxygen Not Included [Oxygen Not Included] - General Discussion. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. That means you can keep two adjacent bunker doors cleared. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. Originally posted by Tregrenos: Ah. It will stop pretty much all meteors while still giving you a 30-50% sky access. I propose a door for specifically going up and down that can have a pole or ladder built into the center of it. it is indeed possible to always open bunker doors on time, for rockets landing. Learn how to obtain or transform a specific material. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Find relations between elements, information and attributes. The two atmo sensors on the AND gate are used to open close the doors manually for what ever reason. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. Hi. This effectively renders all my rocketry automation moot, or not very purposeful. Explore all the Oni element, building, plant, seed, critter, egg. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. The Peace Season output is just an. Find relations between elements, information and attributes. Might not seem super compelling, but all the assets are there, and it's a sandbox game. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. It produces, power , petroleum and meat while also getting rid of excess CO2. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Explore all the Oni element, building, plant, seed, critter, egg and food. Nope. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. but you have to dig out any regolith above and sweep it before open bunker doors above. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Presenting - The Power Farm. Becoming a bit frustrated with the atomated regolith removal. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Find relations between elements, information and attributes. 3) the scanner logic is different: green - yes there are meteors. That said. Bunker doors and tiles are the only things which withstand meteors. And well, real time, might not be rendered as real in parts not currently on screen. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Oxygen Not Included is a space-colony simulation game. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. #3. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. 1. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Beneath that is a ramp of 8 solar panels and 2 space scanners. 304. But now with Spaced Out dlc there is no such device no more. When it's inactive the bunker doors close and the gantry extends. Help with Space Scanner/Bunker Door setup. Premium Powerups Explore Gaming. 65 votes, 31 comments. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Bunker Door Wiring. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. After 140 seconds the doors will open to let light pass through. Войти Магазин. Power: how much power the building requires or produces. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Most of the time it will work just fine, take off and landing. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. © Valve Corporation. ago. Bunker tiles obscure light, scanners do not. Skimmers remove large amounts of carbon dioxide, but produce no breathable air. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). #9. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I would pulse them every 37. 100 kg. (did not test any conductive wires)Hmm. The game tells me that they will detect incoming objects 167s to 200s before they arrive. That line is also part of the circuit that heads up into the OR junction to have the silo doors open,. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've been struggling with this automation circuit for a while. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. Some pointers on getting started with ranching in Oxygen Not Included. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. My bunker doors definitely open in time for the rocket to leave and to arrive. You do lose the regolith of anything that falls into doors. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. until the space in the room is a vacuum again. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. 4s filter - time to wait after the first set of doors closed and opened. When a door goes into the 'off' state, it will not. I've used this type of setup multiple times without issue before, and I do use multiple. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. The Peace Season output is used to open the bunker doors, yes. Last video I got done before holidays, next video will be monday. Thanks. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Although the game states that between two objects, the lowest thermal conductivity is used, this is not true for all cases. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Protect space scanners against meteors using. Gantries can be damaged by meteors but not rockets. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. You want to have 1 vacuumtile. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. This is the most basic automaton for rocket i know. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. " When the water climbs above 900 kg/m^2, the signal will change to false and close the water shutoff, preventing overflow of the reservoir. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. Bunker door powered. After which all the bunker doors open, the other 5 scanner doors close to turn them back on, and the 1st scanner doors open for a second to. The lullaby effect sticks around even if the incubator is turned off after the lullaby. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. v · d. My bunker doors for regolith collection are 3 tiles from the red zone. Rocket & Gantry automation is quite straight forward now. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. As. They will both randomly disappear. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. That feeds into the NOT gate, to retract the gantry. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. I use automation to open and close the bunker doors during the rocket launch. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. 1. Mesh tiles will block meteors while allowing light through, with no automation required. I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. Tous droits réservés. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. someone was using sr gates in their automation of bunker doors and they were still having problems. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. Nat gas - Produces Polluted water which is useful, Co2 which is useful and power. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It is not a waste of time if your goal is to maximize solar panels power output. 2 - there are two conditions where I want to activate the bus. Using algae in Terrariums or Deoxydizers makes for one of the best early. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. g. Sports. After way to much clean up I can finally tackle the space biome at a reasonable speed. I would pulse them every 37. Automation overlay. I've used this type of setup multiple times without issue before, and I do. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. Shame May 20, 2021 @ 1:03am. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. I'm using the same automation wires to do all that and space scanners. Hi. Oxygen Not Included. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I've got this happening very predictably. By: Minotas. Find relations between elements, information and attributes. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. #11. Does anyone know how to prevent that without a water clock or similar over engineering. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. On return, my bunker doors were broken. but now i. When the rocket lands it will open the door and stop the pump again. Bunker tiles obscure light, scanners do not. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. I've used this type of setup multiple times without issue before, and I do use multiple. I have the telescope, a solar panel, and the space scanner under my bunker doors. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. Yes. Power: how much power the building requires or produces. Storage Capacity: how much weight can be stored inside the building. It tracks rocket travel time, which you need to first input to counter and filter gates. Help with comprehending buffer and filter gates. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. As a building material, Steel. Meteor Shower is a regular event that happens in the Space Biome. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. The lead was melted so it disappeared into the vacuum as there is no backing plate. Not too thrilled by that. H. A platform from which rockets can be launched and on which they can land. They deliver the material, but then don't build the wire. Learn how to obtain or transform a specific material. They melt so easily because they are very low mass and heat up really fast as a result. The Peace Season output is used to open the bunker doors, yes. When it's inactive the bunker doors close and the gantry extends. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. The bunker doors close during meteor strike. Personally, I use a much simpler solution. Size: width and height, in tile. Storage Capacity: how much weight can be stored inside the building. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Learn how to obtain or transform a specific material. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Personally, I automate the bunker doors. The only reliable option is for the player to keep an. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Size: width and height, in tile. #2. F. For symetry, I say make it a 1x3 block that only opens a 1x1 space. 3. Gate 3 - yet another Filter Gate (42 seconds). In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The input goes directly to the bunker doors since they take the longest to open (if unpowered). Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. " DATABASE. 2. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. The simplest and most useful automation wire use is connecting your generators to a smart battery. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Do I need to use a stronger refined metal? I have plenty of steel. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Size: width and height, in tile. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Steel is required to build all Rocket (incl. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). Hi. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. This guide will describe basic and intermediate logic design concepts in an approachable format. I did not test if it's a square area or a circular one. Heat: how much heat the building produces or absorbs. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners.