org launches tf2pickup. Features:{"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"installers","path":"installers","contentType":"directory"},{"name":"convertframes","path. A user on game banana released a fix for it search it up I can't find it. because this is map is so damn good that you somehow managed to make one of the worst maps in TF2 into a truly incredible one! Really wish there was a server running this. 5 comments. You may see a small FPS gainConfigs. A Team Fortress 2 (TF2) Mod in the Packs category, submitted. -map <mapname> (Load your map) -buildcubemaps. ; scale fits the texture into the material the given number of times. com Building cubemaps on a map compiled in LDR ( Low Dynamic Range) mode will generate textures only for that mode, regardless of your game's High Dynamic Range video setting. Rhapsody's Performance Config is a project intended to supercede Chris' dx9frames config, and be superior in every way. ragdoll_sleepaftertime 0. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. Femscout Renovation v3. 359 votes, 39 comments. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. The map is relativly dark, but thats intended. If I set mat_phong to 1, it goes silver/muddy gold. You can find it in the sources: alias lighting_ex_low "mat_bumpmap 0;mat_specular 0;mat_phong 0;alias lighting_ex_level echo lighting_ex=low":Description. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. cfg so you don't have to go through he VPKs and change things. r_dynamic 0 //. cfg in cfg folder and type in mat_specular 0 1. After nine years in… Advertisement Coins. #2. mat_picmip 2. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. mat_phong 0 & mat_specular 0. Then take it and drag it in "custom". Меняет светимость от убера. bsp. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. For those of you who do not know what a specular map or a bump map is, I shall try to explain. Q: "Open command window here" is not an. r/tf2 •. Props are good as far as I see #4. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. 6. One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. r/SFM A chip A close button A chip A close buttonLook like yAHUD to me. mat_colcorrection_disableentities 1 mat_disable_bloom 1. Purple Reflections. team fortress 2/tf/cfg/pro. • 16 days ago. 0 coins. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it. #12. This will reset map without. If you play in 1366 by 768 then change it to -w 1366 -h 768. cfg. cfg" without the quotes. Hope this helps. 5] Team Fortress 2 Hacks. It includes a brand new skin: BarOS 9, PB Mailbox, a popup with a shield for PB Defender and some other small features, tweaks and fixes. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. Dandy Oct 1, 2016 @ 3:42pm. . Contains improved textures for dispenser and sentry as well as numerous props, decals, miscs and weapons. It's interesting that both gentlemen have a similar flying device :) Cosmetics: 1. mat_specular 0. wikipedia. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. ago. 0004 // a bit less wordlighting, default is . google. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. It's interesting that both gentlemen have a similar flying device :) Cosmetics: 1. Reply replytrash Aug 16, 2019 @ 12:53pm. Setting this to 0 will make ubers // non-shiny,. KONAN Sep 22, 2017 @ 8:12am. cfg (you can name your file however you want if you add a . So set it to 0 in your new cfg to. cfg open up a word processing program such as Microsoft Word for Windows or TextEdit for Mac and paste the config in the word document. I've seen this with custom tf2 textures not being properly setup to use cubemaps. #6. nope, i have a map with cubemaps that when i enable hdr, the reflections are horribly bright just like this. 191 ratings How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and. mat_specular 1 // Controls specularity. DAKKADAKKADAKKADAKKADAKKA. 2. A bump map adds the illusion of depth to a flat object. Edit: You can also use words, but it'll set mat_phong to 0. However I absolutely hate the way aussies look with it so I downloaded a fix for it. mat_specular 0. Since Chris' configs were abandoned, this one is the better choice, being that it's active and is updated with more convars that increase. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Putting those 2 commands together makes gold look like wood. ago. compared to the menu preview, is there anything I can do? All textures are as high as can be from in-game settings, and mat_phong/specular are at. . Setting this to 0 will make ubers // non-shiny, and will. Coins. It has many commands explained. Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. Many users report performance increases on multi-core systems when setting. Reply _frequent •. buildcubemaps. General. Sports. (make sure mat_specular is set to 1) my discord server [discord. 8. Open the file with Notepad, simply type in mat_specular 0 and whatever other commands you'd like. You press "properties" and then go to "Set Launch Options". It is of limited usefullness outside engine development and will likely be eliminated in the future. Or you can just put "-mat_specular 0" without the quotes in your properties "set launch options"; as well as put "mat_specular 0" in your "autoexec" located in your usermodcfg folder. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build if anyone still has that problem, I can confirm that this solution helped me (cs source) All the real Australium is with the Administrator or in space. mat_specular 0 mat_wateroverlaysize 8 mp_decals 0 muzzleflash_light 0 props_break_max_pieces 0 props_break_max_pieces_perframe 0 r_3dsky 0 r_PhysPropStaticLighting 0 r_WaterDrawReflection 0Developed by Valve, SFM is a 3D animation software based on the TF2 Source engine. Team Fortress 2. Dead of Night (Dark) with Orange paint. Improves the bots from MVM in many ways! -Adds bodygroups to the bots, just like the human players have. Team Fortress 2. The jayhyunpae tf2 settings page has been viewed for 5. It gathers all console commands and inputs them directly into your console for you once you start TF2. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . Open menu Open navigation Go to Reddit Home. The game has to have a specific option for that parameter. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. The default position is center . Coming back stronger than ever!. 821K subscribers in the tf2 community. (no, those arent reversed) #4. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_decal_cullsize 1 r_drawflecks 0. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. TF2 Config. mastercoms. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit. Aug 15, 2015 @ 1:41pm ALL OF THE TEXURE IS MISSING AND REPLACED WITH PUPRPLE AND BLACK:. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. props_break_max_pieces "0" // Sets the amount of pieces props can break into. Submit mat_specular 0 and later. mat_specular 0 //disables reflections (sounds bad, but it definitely isn't as bad as it sounds) r_worldlightmin . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Create a file called "autoexec. quote • multi-quote • link. So I don't have to type them all in every time. mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None. cfg and not . trust me, it works. Go to top left and press "Windows" and a meny of options will fall down press "Console" and the console should pop up in the middle and then you want to type in "mat _specular 0" exactly like that and that will stop reflections and if it dosen't work try as well "mat_phong 0" to remove all of the reflections. 0 Frags – +. Team Fortress 2. Making Team Fortress 2 faster since 2014. Premium Powerups . mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. The Pitiful State of Team Fortress 2. That being said, I have a seriously hard time believing that mat_specular (which, for the record, is intended for debugging) could have any measurable impact on. cfg","path":"cfg/aliases. Team Fortress 2 PC . mat_specular 1, mat_trilinear 0, shadows off 2639 frames 28. JonDanJimSam. Materials/textures - Valve, GCFScape - Nem. See full list on developer. txt. I tried running mat_phong 0 and mat_bumpmap 1 and they look normal. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Might add this to the PSA. Load the map; Enter 'mat_specular 0' in the console Enter 'mat_bumpmap 0' in the console Enter 'buildcubemaps' in the console After it has finished taking the pictures, close the map returning to the main menu. org launches tf2pickup. mat_specular 0 buildcubemaps mat_specular 1 disconnect sv_cheats 1 mat_reloadallmaterials sv_cheats 0 Reply . This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. This isn't the answer but it helps framerate a lot. 5 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0GMod Maps. tf's [(better) Idle. 0 and CW 2. /srcds_run -game garrysmod -console -port 27050 +map ph_office +ip 0. it's because mat_phong completely wrecks australium weapons. Stupid Me, I forgot to use Pakrat to put the custom textures in, mat_specular 0 if you get any purple and black boxes, so here, is the Robotcized version of the Pyro's house. Exceptional aim with most weapons (hitting most pipes, shotgun bursts, scout meatshots etc) 674. changelevel ctf_2fort. Right-click on the game and select "Properties" from the drop-down menu. mat_forceaniso 0 . mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None mat_monitorgamma: 2: Monitor gamma (typically 2. Only mat_phong 1 and 0 have any effect. mat_fastspecular 1 // Fast specularity. r_lod 2 mat_picmip 2 mat_filtertextures 0 mat_filterlightmaps 0 mat_specular 0. it's because mat_phong completely wrecks australium weapons. Water on maps have missing textures ( pink and black squared ). cfg with just mat_specular 0 in it and put exec gfx. KONAN Sep 22, 2017 @ 8:12am. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. enjoy Chip Bipple Aug 21 @ 9:49am And btw I LOVE the beautiful aesthetic, this map is so badass. I use config cause of my poor laptop. NOTE: If you for some reason are having issues, you can try to use the bare BSP file here [drive. You probably have -dxlevel in your launch options, which resets many video settings. Community News tf2pickup. The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. Try command mat_phong 0 in the console, if that doesn't do it maybe try mat_specular 0 or mat_bumpmap 0 Reply _J-Dot Demoman • Additional comment actions. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Submit mat_specular 0 and later buildcubemaps in SFM's console. It's also likely that you'd need EP1 or EP2 for that texture but whatever. Those are the maps (not all) from Smissmas 2022 update from TF2. You can read more about it here or here [en. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. Eventualmente, esto también se puede verificar apagando los cubemaps, usando mat_specular 0 para deshabilitarlos, sin embargo, esto necesita confirmación. 2. Better Grass. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-gameTeam Fortress 2. << Half Life 2 & Team Fortress 2 need to be installed for the map's textures to work correctly! Type in the console "mat_specular 0". 7400] is out now on all platforms: Android, iOS and Steam (PC/Mac). tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like mat_specular 0 and mat_dxlevel 81, verified files. Y Reply More posts you may like. Go to the Config folder. Change the file extension to . . Activity: 0%. Does anyone know the reason why this happens or can help? If so please leave a comment below. Description. Hi I've been having this issue on Gmod for a few months now. TF2 Low-Spec Config Custom. I had problems porting Rumford, I'll try to fix it when I come back. I've been having trouble with buildcubemaps as well. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. 0 Frags – +. Coins. quote • multi-quote • link. -mat_specular 0. cl_ejectbrass 0 // def. Team Fortress 2 has no default cubemaps. Two, you were also taking the pic in the work camera, which also doesn't show things as they will actually look when rendered. Try mat_phong 0 Then mat_specular 1 Then mat_bumpmap 0 I think you need all three of these settings to be changed to this for it to work. mat_motion_blur_enabled 0thanks, I only needed the specular and rim lighting ones i dont want to turn mat_phong off cause I dont like the look of mvm stuff and aussies when it's turned off. SEOwned - Fully featured cheat. Created by The Freakin' Scout's A Spy! Original Team. Add a Comment. Visit the tf2 settings page to view more Team Fortress 2 settings like jayhyunpae or visit. Linux Macintosh. You must have Team Fortress 2 for models, textures and sounds. Unsubscribe Description. cfg [ENG], if you think we. It's not a launch option. Go into your C:\Program Files\Steam\Steamapps\Common\Team Fortress 2\tf\custom\My Custom Stuff\cfg folder (Or create all missing folders) 2. Click properties and go to local files. 5. Setting this to 1 on dx8 will result in some strange `fire' textures replacing their appropriate counterparts, especially on medals, and certain hats. #5. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Accessed from Material tool, materials included (previews are. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Log in to add games to your lists. In fact as soon as I enter mat_specular 0 the errors stop spamming, (though the displacements still aren't being rendered until after I have built the. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. google. org launches tf2pickup. < > 53 Comments dorpenguin Aug 6 @ 8:39am this was. Yep, that's it. mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "8" mat_envmaptgasize "8" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "1". bat file and put this inside it:Community News tf2pickup. 34 votes, 28 comments. Premium Powerups Explore Gaming. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. Community News tf2pickup. To build your cubemaps, open the console with TF2 open and fire in the following commands one after the after:-mat_specular 0-map <mapname>(Load your map)-buildcubemaps-mat_specular 1-disconnect-map <mapname>(Load a different level; clears texture cache)-map <mapname>(Load you map again)Go to tf2 r/tf2 • by. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Subscribe. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. UPDATE (08/23/22): Only added a small note to say thank you to all of you! UPDATE (04/05/20): Updated the FAQ AS WELL AS getting rid of all the purple checkerboards! Enjoy. mat_specular 0; buildcubemaps; mat_hdr_level 2; mat_specular 0; buildcubemaps; What this does is building your cubemaps for both HDR and LDR lighting. As a result, you'll have to turn mat_specular off in the console before you build. Because someone will ask, these are the steps I am doing and usually do. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. mat_specular 1. The rim exponent defines the "tightness" of the highlight. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they. mat_specular has no significant difference. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. Add your console command in there. Since then, all models have been like this. I have this on my set launch options "-dxlevel 95 -sw -noborder -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd" Which makes my australums look silver, I want my weapons to look all gold, the ugly gold, so I went into the command prompt in-game and put "mat_phong 0, mat_specular 1, mat_bumpmap 1". mat_phong 1; mat_specular 0; mat_bumpmap 1Well, mastercomfig low profile should disable mat_phong and mat_specular. After that you add a launch option called "exec autoexec" or "exec autoexec. mat_specular 0. A selection of maps handpicked by me and published for anyone looking for maps. 3. Setting this to 0 will make ubers I set mat_phong to 0 and mat_specular to 1, and it gives me the all-gold aussie, which is exactly the opposite of what Star_ says in the video linked there. Team Fortress 2 > General Discussions > Topic Details. txt file to 'autoexec. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. Day 1 0 ETF2L 6v6 Summer 2023 Div2 Grand Finals: 3 Steps Backs vs. It’s an issue of Lightmap being with an odd value. 0004 //. This will be my last port of the year. looking for good config/autoexec + video config. You have r_rootlod 1 in your autoexec, which forces the game to use the lod 1 models at close ranges. This command will disable reflections. mat_mipmaptextures 0. Putting those 2 commands together makes gold look like wood. Showing 1 - 5 of 5 comments. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build. If you need to disable reflections for whatever reason, the console command is mat_specular 0. My problem is that the fix for it does not work on online games it only works offline. If you have a config, you can either set "mat_specular 1" which gives some cosmetics a wered fire effect which actually looks really bad, or you can have "mat_specular 0" which removes the shine from australiums and, more importantly, makes Uber charges look terrible. Description. 3 Frags – +. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Goldenrod city from Pokemon. The last time the settings of jayhyunpae were on 2018-08-10. Getting an extra 5 fps from disabling some random material effect only serves to. 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0. mat_picmip 4. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . We got posters now! These lovely poster models are custom made to have both physics and bodygroups. #12. mat_specular 0 buildcubemaps changlevel %mapname% mat_specular 1 buildcubemaps changlevel %mapname% sv_cheats 1 mat_reloadallmaterials changlevel %mapname%@hahagoni posted at #2213 on 2017-03-24T14:40:31 :. Go on your Steam Library again. bug siins Sep 15, 2016 @ 10:43am. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. cfg in SteamsteamappsYOURACCOUNT eam fortress 2 f. whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. Mapper probably fucked up. "" # Max. 76 fps (10. use mat_specular 0 and mat_bumpmap 1. In third person Reply scpinvaderzimnerd • Additional comment actions. This is a bug, not a new idea. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console. -map <mapname> (Load a different level; clears texture cache) These are all the commands that maximize game performance, maximize graphic detail, and give the best network settings for TF2 (copy and paste these into the cfg file):-----cl_burninggibs 1 mat_phong 0 mat_specular 0 mat_bumpmap 0 r_lod 0 mat_picmip -10 mp_usehwmmodels 1 cl_new_impact_effects 1 bind w +mfwd bind s +mback bind a +mleft bind d. NOTE: If you for some reason are having issues, you can try to use the bare BSP file here [drive. Use the 'Create Server' feature and load your map. I've noticed it tries writing to the "C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fmaterialsrcmapsmapname" folder, but it seems to be left empty. After the map has rebuilt the cubemaps, type mat_specular 0 again in console. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. I use it because I like the austrailiums better that way. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. 05 - By default, TF2 makes sounds play 100ms later after they happened (0. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. ago. The changes are cached and will persist whenever you use the map. Additional pyro things could be animals, dragons, color related stuff, and general surrealness. Kr. wikipedia. ReplyDownload SEOwned TF2 [1. Turning this to 1 fixed the problem. 2, here's the issue on the mesa bugtracker. Note: some props and items will "look weird" with these two settings. r/Progressbar95. If you genuinely put in an effort to have someone do that and they don’t I can buy an australium force a nature and drop it for you. ) Is it worth using even if I don't own any Australium weapons? Yeah - it does other stuff too, not entirely sure which. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Go to tf2 r/tf2 • by.