A creature that successfully saves cannot be affected by the same mastiff’s bay for 24 hours. Trip knocks the target prone on a success and does 1d6 damage on a Critical success. Step 1: put away the core rule book, you are going to need it later this week, but not quite yet. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. Though resting typically happens at night, a group gains the same benefits for resting during the day. Giant centipede venom. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Range touch; Targets 1. You missed the most. Continual Flame M: Makes a permanent, heatless light. Special Boomtown events create a large amount of unexpected waste and trash. They create footprints or bootprints that look like those. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. legendcallerl •. A daylight spell blinds the wearer for 2d4 minutes. 1. Help me understand what went wrong and how to improve on PF2e. A tax would be raised and used to construct a proper jail for the town (and henceforth sent to Cheliax). Darkvision H: See in the dark. Since the blade is immaterial, your Strength modifier does. If your players went for the cheapest caster, Darkness alone will defeat them. This weapon is empowered by flickering flame. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. If you perform an action with the auditory trait, you must succeed at. The flame remains there for the duration and harms neither you nor your equipment. Continual Recovery is probably the least affected, but the most powerful for a group. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Cast [two-actions] somatic, verbal. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. Attempt a counteract check against the target. I know some people probably enjoy the divine spell list. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). Speed 20 feet, fly 50 feet Melee [one-action] fangs +14 [], Damage 2d8+5 piercing plus 1d6 fire Melee [one-action] tail +14 [] (reach 10 feet), Damage 2d6+5 bludgeoning Draconic Frenzy [two-actions] The flame drake makes two Fangs Strikes and one Tail Strike in any order. View Cart; Help; Pathfinder . Everburning torch Source Ultimate Equipment pg. Durations. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Shrink Item (3rd level): Good for smuggling items and unique for arcane casters. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. These increases are already calculated into the stat blocks in Companion Types below. Spell 2. 158 Price 110 gp; Weight 1 lb. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage. Spell 2. Hit Points/Inch: 1. Grease, GreaterThis wand has 7 charges. Price 4 gp. Permanent: Dancing lights (torches) 20 ft. Hands-free, and only as stealable as any belt pouch. Godless Healing only requires that you don't have a patron deity. If a greased creature is ignited, it takes 2d6 points of fire damage, and might catch on fire; add your tier to the save DC. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). Detect Evil is situational, and Summon Monster specifically prohibits both teleportation, and spell-like abilities with expensive material components (like Continual Flame) but that leaves Aid. Druid. It gives off light and heat like a regular candle. A free update to the PDF! r/Pathfinder2e. Cup of Dust Y: Causes a creature to become dehydrated. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. General Skill. So to do a normal weapon attack and Produce flame it would be something like this: Two Actions - Produce Flame at -5 as it is now the second attack. Deafness: Make a creature deaf. Cast [two-actions] somatic, verbal. Either way, they can gain the benefits of resting only once every 24 hours. This. ellenok. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. Medicine is powerful. Continual Flame H: A magical flame burns indefinitely. Any Magus can take Shooting Star, the Starlit Span is granted it, and addends it accordingly. fire snake: Like a very precise fireball. A continual flame can be covered and hidden but not smothered or quenched. Given the influx of queries here is an updated version of what I use personally (and a couple others that are very popular), as well as the reason we build the PF2e system the way we. The only problem with Produce Flame is the fact that it’s a fire-based spell. 5gp which is the same as 13th level earn an income (and you can earn an income on top of this). A cacophonous noise blasts out, dealing 2d10 sonic damage. like fungus lantern and glow goop Optional rules for casting heightened continual flame A random light source generator 3 new magic items, like the intelligent lantern Obo the Illuminator 5 new monsters, including living prismatic sphere and radiant drake This is the. Shift into maximum overdrive with Inventors+! The bestselling Classes+ series brings you new ways to play a mad machinist, from the new Healing and Magitek Innovations, to variant Overdrive options like Cryonization and Polarity, the Gadgeteer class archetype and 30+ new gadgets!Magical bonuses to armor and weapons are few and far between in PF2E, so getting access to a better category of equipment is the best way to improve your combat effectiveness, especially at low levels. 551 4. Many game hunters show a reverential respect for their prey bordering on the sacred. In 2e, only half of the resistance is applied in the first place. Twisting Tail [reaction] Trigger A creature within reach of the jungle drake’s stinger uses a move action or leaves a square during a move action it’s using. 1: an item's hardness negates fire damage. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Continual Flame H: A magical flame burns. Continual flame: 20 ft. This torch sheds light constantly, requiring no oxygen and generating no heat. Player Builds. I changed all the Invocations into feats you can choose as you level up, and I laid out the whole 1-20 level chart that every class gets in the Core Rulebook. Requirements You are within melee reach of the opponent you attempt to Feint. If a spell’s duration is given in rounds, the number of rounds. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. Produce Flame. On a hit, the target takes 1d10 fire damage. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. This can be trivially increased to 40 feet by level 3 with the Fleet and Nimble Elf feats. This staff resembles a blackened and burned length of ashen wood. A few questions to runes. Sleeves of Storage are handy storage for items you don't want in a Bag of Holding. CONSTRUCTION REQUIREMENTS. Animal Companion Feat 1. For a spell like fireball, the target is the point in space where the ball of fire erupts. 0 Utility. Make a ranged spell attack. Source Core Rulebook pg. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. When used on an item, this spell increases its price as it adds a permanent item property. Sound Burst Spell 2. Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Produce Flame for 7d4+5 (average 22) average per-action 11; energy damage; 4 times per day**, can spend a 7th level spell slot to do 14d6+5 (average 54 damage, 27 per Action) in an area; Has 24 other spell slots to deal reduced damage by 2d6 per level; Critical chance depends on enemies' Saves, which tend to be slightly higher. A spell you can cast at will that is automatically heightened to half your level rounded up. Source Core Rulebook pg. They'd be easily lit by four torch-like lights. For the duration, objects and affected creatures shed dim light in a 10-foot radius. It’s per the Vision rules. It does not offer any parameters as to what qualifies as a target other than it has to be an object. The finest game hunters engage only in a fair chase, strive for painless kills, and use every part of the animal's. You automatically critically fail Perception checks that require you to be able to hear. Shroud of Flame Aura affects creatures that do stuff to you. Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source. Yes, as written, it is a powerful low level spell. 8. Daylight: 60 ft. The main thing is to get Burn it even from Adopted Ancestry if you have to. If a creature fails its saving throw, choose one of the following two effects. 0 Release Video changelog and Kingmaker Module Sneak Peek and. The flame deals fire damage equal to 1d4 + your spellcasting. You manifest a minor wonder, a sign of supernatural power, within range. Give it a clever name (or don’t, I’m not your mom). Critical Success You throw your enemy’s defenses against you entirely off. It doesn't specify melee strikes so this might be really cool for a ranged Magus, and perfect for a wand in case you run into anything with a fire weakness or a troll. Clawsong H S U: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. To maximize its effectiveness at low levels, at least one other party member should be trained in Medicine. Failure The creature takes full damage and is deafened for 1 round. Light spells counter and dispel darkness spells of an equal or lower level. Source Core Rulebook pg. The writing vanishes from the scroll when the spell is activated. . If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. 198 1. $endgroup$Continual Flame (Permanent light on weapons can be useful, especially if you end up fighting shadows) Create Food (Circumvents problems with starvation, at least for small groups of creatures). When the trigger on a loaded flamethrower. 573 4. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady Nanbyo, or the elemental lord of fire Ymeri. 584 4. Properly loading the flamethrower in this way takes 1 minute. Each casting of continual flame, can net you 1. While some monks use a handful of specialized Monk Weapons, most monks fight unarmed. If its font of consecrated crystal and metalwork is filled with holy water, the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius. It smells faintly of soot and glows as if lit by embers. As for not creating permanent matter without (much) cost, there actually are a couple possible exceptions that come to mind that have to do with plants and primal magic. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. 0. Flame Tongue (Greater) Item 17. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. You can also remove one of the following conditions affecting the target: 1d6 points of ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, or sickened. Fire planes are extremely. Prerequisites expert in Medicine. The innate level is incorrectly reported as 3 by the in-game description. /level: 1 A candle does not provide normal illumination, only dim light. The PF2e project has been getting a lot of questions on "What modules should I use". You conjure an arrow of acid that continues corroding the target after it hits. Fire Bolt. The second through sixth books create a whimsical sense of exploration while keeping an eye on the main villain and issues. The target and its gear gain resistance 5 against the damage type you chose. Spell List elemental. It doesn't need oxygen, react to water, or generate heat. You're trained in Acrobatics. Unleash Psyche gives damaging spells a status bonus to damage equal to double the spell's level, while an amped produce flame from a pyschic of The Oscillating Wave conscious mind changes the initial damage:. Game Hunter. 227 of the Player's Handbook) is a touch spell. Those that manipulate fire have no effect in an area without fire. Range 30 feet; Targets 1 creature. 4% size of the group, or little under 1/5. Thematics. A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects. ago. The new needle darts at 3d4 is clearly Better and will serve the purpose of adequate early game ranged attacks well — better than produce flame did. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. Heightened (+1): The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Description. 551 4. After you attempt to Treat a Poison for a creature, you can’t try again until after the next time that creature attempts a save against the poison. The good thing about the 2e version is that the sphere doesn't have a. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). Even the water from the Create Water spell evaporates after 1 day. A 3rd or higher, though, would continue to shine without impairment. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Medicine skill, Continual Recovery, and Ward Medic can take care of the entirety of your healing needs. We will be starting off with a session 0 where we establish expectations, boundaries, make characters, all that stuff! However as this is my first time running pf2e, and I don't have much experience as a player, I am not sure what I should be establishing. GM in Training. 2: 120 ft. The target is then temporarily immune for 1 minute. ago. Casting Time 1 standard action Components V, S, F/DF (a musical instrument). Flame Arrows EEPC / XGtE: This is a waste of a spell slot. With the release of Rage of Elements we also received our first preview of the Pathfinder remastered rules. Each casting of continual flame, can net you 1. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. ]” The intent is for Conservation of Energy to apply to produce flame and ray of. When you want dark, revert it. Barkskin does not work together with anything: here is the Sage Advice ruling regarding Barkskin (which was a reversal of a prior statement on using it with equipped shields) -. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a. Edit: For example, an item with a continuous spell effect is CL * SL * 2000, which would be 1 * 0. The damage type can't be changed using. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. 25 gp a year. An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int –4, Wis +1, Cha +0. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 2 The light for a daylight spell is bright light. Reply untimelyAugur. On subsequent rounds, you can Sustain this Spell, leaving. Heroic Recovery. DESCRIPTION. You cause flames to flicker, brighten, dim, or change color for 1 minute. The Psychic, introduced originally in PF1’s Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. Dungeons are rife with devious traps meant to protect the treasures within. Supported by an official partnership with Paizo Inc. "You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You're trained in Acrobatics. You lose the dying condition entirely and stabilize with 0 Hit Points. Flame Oracle Disappointment. Spell 9. Step 1: cast continual flame on a small stone or coin Step 2: stitch the object into the inside of a belt pouch Step 3: when you want light, invert your belt pouch. Continual Recovery Feat 2. /2 levels) Area 10-ft. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Continual flame: 20 ft. Spell 2. You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being. The heal spell has the 30-foot emanation with a 3 action cost, so I just make sure the NPCs cast that version for 1 cast of the spell. Components: V S M (Ruby dust worth 50 gp, which the spell consumes) A flame, equivalent in brightness to a torch, springs forth from an object that you touch. At 20th level, you can use this ability three times per day. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. The humanoids must be within 30 feet of each other when you target them. Oddly Continual Flame lets you. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. Deafness: Make a creature deaf. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Light. Pyronites are a humanoid plasma-based species that are composed of a bright inner plasma body covered by volcanic rocks. 40 ft. Cantrip 1. There's no specific rule thst overrides that interaction. 25 gp a year. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. For example, Dispel Magic needs to be heightened to counteract a spell of. PF2e doesn't include details on the material properties of ice, but if it did (like in PF1e it was the same hardness as cloth, with +50% HP) it looks like Hardness 1, 6HP/inch of thickness would be appropriate? So figure out a minimum thickness to support the weight of characters (1 Bulk per inch is probably an easy and reasonable guess!), and. 5gp which is the same as 13th level earn an income (and you can earn an income on top of this). Evocation. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Game hunters find, follow, and slay game animals, then honor their fallen rivals by securing and preserving a trophy of the kill. Produce flame just isn’t good as a blaster — it never was. Among all the Ancestries in the game, 19 of them have Low-Light Vision. A continual flame can be covered or hidden but not smothered or quenched. Hi all, looking for any ways to produce flame that will never end, all I want is an everburning torch/continual flame but without the "doesn't generate heat" clause. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. The thing is the spell description literally states : When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Added in the expansion packs. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. A magical flame springs up from the object, as bright as a torch. Item 1. 0, supports Broken Tusk Moon, the first part of the adventure! You will have to add art to the non AP specific creatures/ tokens. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. When a character casts a spell, he or she expends a slot of that spell's level or higher, effectively 'filling' a slot with the spell. Under the “Optional: Choose a Character Sheet” section, select “Pathfinder Second Edition by Roll20”. You also gain the Fire Lung druid feat. 86 4. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. One and only one wisp will hit a target when you successfully Strike them while the spell is active. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. You get Produce Flame from your Mystery. ago. So taking Hydraulic Push as signature allows the character to cast it as either a 1st level spell or a 2nd level spell (at character level 3). The flame can be covered or hidden, but can’t be smothered or quenched. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each. ago. 460 4. Manipulate. A spell on a scroll can be used only once. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Area 10-foot emanation. They don't play the system and are out of touch with the balance of the game or its general aspects Often advicing to "dump" stats which isn't a thing in PF2e, or ranking Zealot Barbarian as one of the worst barbarian subclasses because. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. Aasimar. The Golden Banner (PF2e) Regular price: $3. Evocation Light. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 178,300 posts in 3,449 threads. Barkskin specifies that your AC can’t be lower than 16 while you are affected by the spell. At low levels, it can be easily counteracted by low-level counteract effects. Darkness H: Suppress all light in an area. Melee [one-action] tendril +6 (reach 10 feet), Damage 1d4 fire plus 1 persistent fire. And ten feet's a bigger area than you'd think; look at just about any room in your house. Darkness H: Suppress all light in an area. This torch sheds light constantly, requiring no oxygen and generating no heat. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. determine the effects of both the Strike and the spell. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Use a non lethal attack! Persistent damage is awful if you go down. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy. I really dislike the divine spell list. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Flames Source Advanced Player's Guide pg. You make an incredibly graceful attack, piercing your foe’s defenses. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. bloodspot88 • 6 yr. Continual Flame: It has more than doubled in price and there are bafflingly heightened (and more expensive) versions up until tenth level spells. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. Most important thing to remember when starting melee caster - you need base class that will get AT LEAST master proficiency in weapons (or unarmed strikes). Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270. When you re-cast flame wisp, you will have 3 wisps. Eclipsed heightened continual flame to deal with sunlight and dispel magic. Prerequisites Battle Medicine; master in Medicine. This simple iron staff is capped with a faceted, clear gem. Clinging Shadows Initiate gives you negative damage, reach, and grappling bonuses. Light effects overcome non-magical darkness in the area, and can counteract magical darkness. That said, fighters can't range heal, fly over obstacles, burrow through the earth, create holes in solid rock walls, travel 960 miles in 8 hours, teleport across continents, shift to other planes, etc. Paragon Battle Medicine Feat 7. Faerie Fire. A majority of the demands for Kineticist is to have a blaster character without spellcasting inherently. The spell continual flame (p. 10 min. Forums. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. He is the champion of the Dawnflower and her favorite weapon against the spawn of Rovagug. So maybe there is some clarification/change for electric Arc soon. First figure out the level of the thing you are dispelling. You must have a Wisdom score of 13 or higher in order to multiclass in or. Ignition isn’t good either for that purpose, but it’s more obviously worse for ranged attacks. 133 4. Dull gray aeon stones have no resonant power. 0. In pf2e, continual flame is a spell that has clearly defined heightened rules up until 10th level. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. To add Clumsy you right-click on the token, go to conditions and select Clumsy (and repeat the process with a right-click instead of a left-click to remove it. In the “Optional: Choose a Module” section on the right side of the page, select the Beginner Box. Traditions arcane, divine, occult, primal. To begin, start a new campaign in Roll20. Activate [two-actions] Interact.