desmume opengl vs softrasterizer. OpenGL: Successfully created multisampled FBO. desmume opengl vs softrasterizer

 
 OpenGL: Successfully created multisampled FBOdesmume opengl vs softrasterizer 3 aren’t that big

OpenGL 3. FFTA2, the bottom screen is just black. I took a look at the bottom screen and was like "lolwut". However, in this gym, the "darkness" is completely absent. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. 1, Build 7601) Service Pack 1 (7601. OpenGL. 2. Once you have build and installed the binary, you will have 3 different Linux ports to choose from: desmume gtk+, desmume glade, and a desmume command line port. Best places to get DS roms are found in the megathread or here. A subreddit for the Arch Linux user community for support and useful news. 2 for Golden Sun - Dark Dawn. 9. I am not so smart, but, I am not so stupid, I can use OBS to capture nicely gameplay of Emulator MelonDS but, is impossible to capture any gameplay from desmume, I tried to change all video configurations but it not helps, changed OpenGl old to OpenGL 3. Have a good afternoon. ups . Last edited by Monochrome100 (2014-04-15 10:22:40) Offline. 3 aren’t that big. And finally, the 3D subsystem can be run through either SoftRasterizer (a purely CPU-based 3D renderer) or OpenGL (a CPU+GPU-based 3D renderer). the faq would also tell you how to fix the sound in advance wars, but you need to be. You can try the following things: * in Emulation settings, there's stuff like 'advanced bus timing', try disabling it, may speed things up. Using svn2682 & softrasterizer, certain sprites/image (under Main BG0) position seems different compared to OpenGL. pix_to_face, LongTensor (N, H, W, K); zbuf, FloatTensor (N, H, W, K); dist,. I have this problem which I hope some people can help me with, when I play a game on DeSmuME the game runs. If you're sure you're actually using desmume 0. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Apparently it's not just that it lacks those features, Desmume developer actively sabotaged the wifi emulation on the DS scene. 0 or 1. 9. DeSmuME. When I play my anti-piracy patched Pokemon SoulSilver rom using SoftRasterizer, there are flickering black pixels. This may give you the answer to, “how to speed up desmume”. I tried to make my setting, then I realized the problem was the OpenGL Display method. it's your PC. Member. The title screen displays fine, the menus and dialogs text show up up but everything else is pitch black. SoftRasterizer (w/o fog) I can repro on the second battle. Brought to you by: mtabachenko, yabause, zeromus. Not a bug on your system. directdraw and opengl have nothing to do with one another. Are there any fixes for this problem? Thanks again, your emulator is awesome!why not just No$muME or let's say: both emulators have their advantages and i want to have both advantages and i guess i may not be the only one who wants thisNOTE: CUDA Memory usage. Actually it work as intended in the last stable build 0. Software rendering is usually used as a fallback when there is no (suitable) GPU available. desmume doesn't have an "OPEN WITH" option. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. 8 -> I can’t be. 9. DeSmuME is the best NDS emulator. 1. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. (display text / backgroud color / 3d etc…) v0. 9. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. Save and quit notepad. These are far from the worst diffs I've seen for desmume. I can repro on the second battle. 2. I hope this is helpful. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. 9. 9. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. The Microsoft software rasterizer supports either OpenGL 1. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. 3. This truly is a 3D rendering issue for this game, and is definitely a regression for SoftRasterizer. 0). Some house. This seems to be a relatively easy fix. The major applications used for testing were ParaView and VisIt - if. For low resolutions, SoftRasterizer is certainly faster than OpenGL. If you're sure you're actually using desmume 0. Hello i have happen to have used all the apis you have listed and the diffrence between direct draw vs opengl and direct 3d is that it is used for pixel only operations such as blits and opengl and direct 3d are 3d apis Edited by - Fuzzy_Logic on 4/9/00 11:48:31 PM Edited by - Fuzzy_Logic on 4/9/00 11:49:08 PM I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. It is the most accurate Nintendo DS emulator and is actively developed by the DeSmuME Team. Search Light. DeSmuME X432R is an unofficial mod version of DeSmuME DS Emulator. 2. but in Opengl doesn't work (DW4). 2. No snags, with updated desmume; No snags, with particular settings. These are far from the worst diffs I've seen for desmume. Softrasterizer isnt always slower than opengl. Windows (since Windows NT 3. Libretro DeSmuME is an emulator for the Nintendo DS game system developed in C and C++. SoftRasterizer (w/o fog) there are no options to improve graphics quality apart from what you see in the 3d settings configuration. . This FAQ holds a list of many commonly asked questions about DeSmuME. 8. Create a renderer in a few simple steps: # Imports from pytorch3d. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. It now seems to be more compatible and showing more effects than GL3. The Frontend's video driver must be set to gl. in nocash, the buttons seemed to have 0% opacity and im not sure. win7sp1_gdr. 7 x64) and encountered a very weird bug in a few games. In Dolphin there are some edge cases that Vulkan is better at handling than OpenGL. Pages: 1. 9. SYNOPSIS¶ desmume-cli [options] files. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. If your graphics card or driver has major problems then the OpenGL renderer can stress it enough to make the computer unstable. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 8 x86 msvc 1500. I recently switched from DeSmuMe to OpenEmu. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. One 3D renderer may work faster than the other, depending on the situation. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input image. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Offline #5 2012-10-10 03:29:20. Notifications Fork 488; Star 2. Where can I download the new version. the question is about opengl vs softrasterizer. Jun 23, 2012 · DeSmuME is a Nintendo DS emulator Status: Beta. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". to enable anti-aliasing use a new SVN build. Discussion. Creator: Donald Private: No Its an old issue that was mentioned years ago. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are. going with OpenGL would have the advantage of allowing it to be ported to, say, the Switch Wait wait wait, isn't the Switch Vulkan 1. There is no need for any special fragment shader processing here, since all of this is handled on the CPU before getting sent to a 3D renderer. By default, the emulator uses the SoftRasterizer renderer which distorts the sprites somewhat. choosing softrasterizer fixes it. In pictures: OpenGL 3. TWEWY, I hit new game and it just goes black. 2. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. To be more precise : I play with SoftRasterizer, and when I choose in displaymethod directdraw HW or SW, I get the remaining screen. The first fix would be to port SoftRasterizer's polygon clipping over to OpenGL, allowing wireframe polygons to render correctly at the screen edges. Please bear with us if there are build or functionality issues. 9. OpenGL. SoftRasterizer and OpenGL are the two 3D renderers you can choose from in Desmume, and in certain games like One Piece: Gigant Battle!, toggling between them will alter the graphics quality. _____ Take me to your heart / never let me go! 242K subscribers in the archlinux community. . There's also possibly a very old lurking bug (in desmume or bug in driver that's brought out by quirks in desmume's opengl renderer) which can destabilize the gpu driver. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Hardware or GPU rendering is, as you guessed using the graphical processing unit (aka Video Card) to render an image. The short summary would be that on Windows PCs, you probably want to avoid using the OpenGL backend with an AMD GPU, you probably want to avoid using DX11 and OpenGL if you have a weak CPU and Intel Vulkan drivers are very unstable from what I’ve heard. directdraw and opengl have nothing to do with one another. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?This manual page documents briefly the desmume-glade program desmume is a Nintendo DS emulator running homebrew demos and commercial games. has. The result is that OpenSWR now has far greater functionality than the OpenGL 1. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". org. in the Ecruteak gym everything is black when using opengl, except for characters. You can choose between OpenGL (hardware accelerated) or SoftRasterizer (desmume's custom-crafted software renderer). I have no issues with PS2/Wii/GC/WiiU games on this same hardware. Either use the dev builds, or just use melonDS. Thanks to such " soft " formulation, our framework is able to (1) directly. Check for. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. choosing softrasterizer fixes it. What would haveb een helpful is screenshots with the prescaling turned down and with softrasterizer used instead of opengl. Input. 8 x86 msvc 1500. However, standard rendering pipelines involve a fundamental discretization step called. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the. Have a good afternoon. 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see. If your graphics card was designed by Nvidia and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded. 2 seems to fix most of both. It's been like this since the beginning of time and will likely always be this way for some cases in opengl renderer. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. * Cocoa Port: If OpenGL is the Video Output Engine, then drop the revision number from the engine name in the troubleshooting forms. CobraSA Member Registered: 2009. Any ideas? Offline #2 2012-08-01. r/emulation. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. OpenGL: Successfully created multisampled FBO. The two default options are SoftRasterizer and OpenGL. 14 Mojave will still support OpenGL, although it is supposed to be the last macOS to do so. desmume. OpenGL: Successfully created FBOs. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). please helpOpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. The actual workload is carried out by a GPU… this also takes place with OpenGL since of the "Scan-Conversion" process of vertices that i have read in OpenGL tutorial. I tried to make my setting, then I realized the problem was the OpenGL Display method. although you may not be aware that it can have bugs which impair its performance, independent of its raw performance when the situation is ideal. the question is about opengl vs softrasterizer. This occurs on an unpatched ROM. (a) Synthetic Image (b) Our reconstruction (c) Real image (d) Our reconstruction Figure 2: Example reconstruction results using our approach on testing synthetic image and real image. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. Certain older catalyst drivers (cc 3. This manual is about the glade port. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. The opposite is software rendering where the CPU is used. Anyway, I've recently installed games-emulation/desmume, and I tried running Kirby: Squeak Squad with default configuration as a test. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. At some point they added a hack which prevents the black lines to the OpenGL renderer. However since the GPU is orders of magnitude faster software renders are. --3d-engine=2 should select opengl. Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning is a paper that proposes a novel rendering framework that can optimize both shape and appearance of. I have tried OpenGL 3. As a matter of. DeSmuME FAQ 0. It is written by: YopYop156. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. 1 and 3. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). zeromus. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. desmume's GL renderer is NOT intended for speed. Offline #5 2012-10-10 03:29:20. No, the screenshots do not necessarily speak for themselves. DeSmuME 64-bit SVN r4325 . And modern GPUs are a lot less quirky and unexact than the DS, so things like this appear. 13 and it seems that the problem was solved. 5 Windows 32 binary which took me to. DirectDraw HW with Vsync ON is what I'd go with. macOS 10. 혹은, 흐리게. At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. rogerman Member Registered: 2011-06-04 Posts: 380. Opengl has an unrelated issue where the textures are not rendered properly. My guess would be that when you updated to Win10 it installed some default "Standard Display Adapter" instead a driver for whatever Nvidia, AMD, or Intel GPU your device has. SoftRast Initilized) . However, OpenGL is the only hardware-based 3D renderer, and on strong GPUs, OpenGL can greatly improve performance for a lot of. By choosing desmume's softrasterizer, youll make it stop using the 3d hardware. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. For Linux users: add to command line “––cpu-mode=1″. #1. Don't be fooled by the Vulkan hype here!SoftRasterizer is a pure CPU renderer, while OpenGL uses both CPU and GPU. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Also, idk if it's related, but under WINE, I don't think I can select it either. Note that later SVN. 8 x86 msvc 1500. Hence, I assume it's a bug in the Soft Rasterizer. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 소스 코드를 고쳐서 컴파일하면 문제없이 사용 가능했다. ini on notepad and remove line called "Renderer=X" (any numbers). Incidentally, setting the Renderer to None will display backgrounds but not character sprites. For low resolutions, SoftRasterizer is certainly faster than OpenGL. findpkq Member Registered: 2012-11-24 Posts: 79. Re: some questions. 2. findpkq Member. In OpenGL you can get back the framebuffer instantaneously if you know how, it actually makes the glReadPixels call asynchronous to be exact, and you can also map that directly to the memory on the GPU, the risk being that it is so instantaneous, you can get back an incomplete buffer if your OpenGL calls have not completed at that. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Re: Best ways to max out the graphics settings? there are no options to improve graphics quality apart from what you see in the 3d settings configuration. You can find support for Yuzu and Ryujinx, as well as any other emulators here!1. Radical Ninja. You can repeat this as many times as you need in order to do the profiling runs. I used it since the beginning and didn't have a problem until now. If you're sure you're actually using desmume 0. 13. Registered: 2009-01-05. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Any ideas? Offline #2 2012-08-01. This allows you to run the games from mainstream retro consoles and all the Nintendo DS games such. 05-01-2014, 01:37 AM . Offline #5 2013-07-12 05:29:29. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. Try switching the 3D renderer between OpenGL and SoftRasterizer. Once it is done go back to the menu and pick "run instrumented/optimized application". System specs. change config > display method in desmume, try using softrasterizer instead of opengl renderer, try upgrading/downgrading your gpu drivers, and set your laptop's power. Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution. <SoftRasterizer> All desmume (include SVN) -> Display text is bad!-----Game code:BJ3J. Last edited by roioros86 (2015-03-16 05:00:50) Offline #18 2015-03-18 04:26:00. 3. SoftRasterizer. Specifically, SoftRasterizer uses two separate buffers for recording the opaque and transparent polygon IDs. When I try switching to Open GL (or using any Open GL programs in general), the entire screen turns black for a while and the program crashes. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. any lingering stuttering may be due to an autosave and a slow disk or other rogue processes. OpenGL. zeromus Radical Ninja Registered: 2009-01-05. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. 2, which is they’re having to do now. Its an old issue that was mentioned years ago. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. (Multithreading enabled. Posts: 6,130. sorry i7 3520 m cpu only work 20%. 2 and Softrasterizer and not helps. These are far from the worst diffs I've seen for desmume. the question is about opengl vs softrasterizer. Hello all, new guy here. roioros86 Member Registered: 2015-03-15 Posts: 4. the black holes were caused by using the opengl renderer. DeSmuME: 0. CobraSA Member Registered: 2009. Anonymous - 2021-02-07 this is just useless, my screen is still black and all the shit i do to change it dosnt work. have a common directory in ~/. That seems to be because of the fog not being rendered at all. desmume is cpu intensive by design, being an emulator and all. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. Try switching the 3D renderer between OpenGL and SoftRasterizer. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. One 3D renderer may work faster than the other, depending on the situation. Welcome to 128-bitbay! You can find everything related to emulation here. These are far from the worst diffs I've seen for desmume. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). 1. For low resolutions, SoftRasterizer is certainly faster than OpenGL. 9. SoftRast Initilized) . 3. 9. Offline #5 2012-10-10 03:29:20. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. . 5) actually includes an OpenGL software implementation to begin with. The Frontend's video driver must be set to gl. 3 for longer than we have. the question is about opengl vs softrasterizer. I wonder if Vulkan is any faster at texture uploading or polygon state validation. Every time I check, SoftRasterizer is selected. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Note that however hardware accelerated it may be,. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Then in the Emulation Settings panel, select. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. Yeah, the "stable" release is super old and should not be used. Mac DeSmuME does use these OpenGL functions to display the video output, which means that the driver might be crashing from the memory leak. 1 and 3. 9. but in Opengl doesn't work (DW4). is just a softrasterizer vs opengl issue and wont be fixed. some systems may have opengl drivers which never work right at all. 52) Is there was a setting in the Nvidia Config that would allow opengl to run? Offline #2 2014-09-04 21:19:12. 3. I chose to force "OpenGL Old". In all these games, everything else runs normally. DeSmuME: 0. 5 but when after choosing OpenGl Renderer and pressing "ok" I come back to 3D settings and I can see that it turned to "none" automatically !!. Texture alpha gets processed solely on the CPU at the time when the texture gets unpacked. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 3. Blurred screen in DeSmuME 0. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. 图2. OpenGL. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. Select the correct backup size*, as specified by advanscene. 3. Radical Ninja. OpenGL. 9. 12 and there was no problem until today when I tried to open it and it kept crashing. SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. Topic Replies Views Last post; 2,581. 2. In v0. Rendered Image Transform Color Computation Intrinsic Properties Extrinsic Variables Rendering Pipeline Rasterization Z-buffering Probability Computation Aggregate Functions Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. desmume is a Nintendo DS emulator running homebrew demos and commercial games. If i don't say something stupid, it is not difficult to implement this. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. I hope this is helpful. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Try switching the 3D renderer between OpenGL and SoftRasterizer. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are available on that platform as actual half-decent ports? Set it to OpenGL 3. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). At some point they added a hack which prevents the black lines to the OpenGL renderer. Okay, commit git#73b5074 brings back support for transparent polygon IDs in the OpenGL renderer, thus bringing back order-independent transparency. really better! I use HQ2XS and looks beautiful and fast than high resolution (regardless if its in open GL or Softrasterizer). when in OpenGL 3D Renderer mode, it works just fine with the BRZ filter though. Have a good afternoon. 9. this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not. 3 for longer than we have.