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« search Items list. The DM chooses from the following possible omens: Weal, for good results. The relevant effect: While you're wearing it, any critical hit against you becomes a normal hit. Weapon, rare (requires attunement) The Power Pole is a magical +2 red quarterstaff that can increase length, potentially reaching the very moon. We'll look at Str +0, +3, +5 and +8. Zoom In. manacles 5e 3d models. You can use an action to place these shackles on an incapacitated creature. These metal restraints can bind a Small or Medium creature. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. In contrast, exotic languages in D&D 5E are rarely spoken in the mortal planes - or, if they are, only by a select few species and beings. buy the argument that the locket around their neck on a long thin chain can't be moved but the ball at the end of their manacles can. 1 These items weigh one-quarter this amount when made for Small characters. . Drug the spell caster so that they are incapable of casting (per orlp’s excellent comment). A spike emerges at the chosen point, along with eight red-hot pairs of. Each set of manacles comes with one key. Category: Items. Ranged Weapon Attack: +2 to hit, reach 100/400 ft. Damage/Effect. However, in a pickle, they can be a very useful weapon. The object is pushed up to 10 feet away from you. A Strength check can model any attempt to lift, push, pull, or break something. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. As per the rules, there is no explicit rule on how to bind a creature during combat using nonmagical chains or manacles, meaning that there is nothing in the books regarding the effect of the creature's status or the necessary checks or rolls required. Manacles can bind a Medium creature. Each set of manacles comes with one key. 2. He casts Banishment on James, who fails his save and disappears from the table. Glowlash manacles can be worn on either wrists or feet. Weight: 5. In addition to being used to craft adamantine armor, the metal is also used for weapons. As described in the PHB, manacles have. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Breaking them requires a successful DC 20 Strength check. There may be extra work for the spellcaster to procure them, which they charge margin on, but. Each set of manacles comes with one key. These ships often transport small amounts of cargo or passengers. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. Dimensional Shackles 5e. Second Level Spell. Each set of manacles comes with one key. $egingroup$ While this is the formula used, it doesn't make sense to me that the material components are always doubled in price. The problem here is that your DM allowed a creature with -1 strength modification to pass a DC 20 Strength check to break the manacles. It would depend on your dm. Breaking the manacles requires a Strength check ( DC 26, or DC 28 for masterwork manacles). * Normally requires an action but the Thief archetype lets it be a. Paralyzed, Petrified, Stunned and Unconscious all apply the Incapacitated condition as well. PHB, manacles have an AC of 19 as an iron item (DMG ibid) Breaking them requires a successful DC 20 Strength check. Nothing, for results that aren't especially good or bad. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. They're simple manacles that are treated with silver and lead with rings that go over the wearer's fingers to keep them from moving. Multiple sets were used by the Iron Shepherds to keep Fjord, Jester Lavorre, Yasha Nydoorin, and other abductees in captivity. Tent. Escaping the manacles requires a successful DC 20 Dexterity check. The short description of manacles in the PHB don't really offer enough mechanics to give a concrete RAW answer. ) Manacles don't restrict your actual hand movements except around the wrist and even then medieval ones don't. [Full rules in comments] [OC]Adventuring Gear. One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. Keelboats typically include a ballista (DMG, ch. Now, obviously basic things like ropes, chains, manacles, etc are all quite necessary, but I was curious how many magical items there might be that could help me with these endeavors. If the trap detects the triggering of an alarm spell somehow, you can detect whatever detects it. If they are similar to any other known weapon, you can rule to use that weapon's damage dice and whether the player is proficient with it or not: Often, an improvised weapon is similar. This is through their Rune mechanic, and their Giant’s Might mechanic. A set of enchanted manacles has an enhancement bonus with a value of +1 to +5. #1. The bottom of the river is the road, you've just added a river on top. Tags: Social. Master Trent Ikithon was the Archmage of Civil Influence for the Cerberus Assembly in Rexxentrum. Containers for Small characters also carry one-quarter the normal amount. Star Wars 5e is currently comprised of four books—The Player's Handbook, Scum and Villainy, Starships of the Galaxy, and Wretched Hives—with two more books planned. Enchanted manacles are unnaturally durable. It isn’t pushed with enough force to cause damage. Reply Amikas117 DM •. 8 th-level conjuration. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. Woe, for bad results. A vine or tentacle is basically a rope, once again. This rule is a DM rule, not a player one. Devils were vicious creatures who were capable of attacking and killing others for essentially no reason. Wondrous Item - Rare. Utility. So here's the math: Even ignoring the escape/break DCs, manacles have 15 hp, more than a first. Unofficially, I would rule that a player can use their free object interaction to equip/prepare the manacles, then an action to lock them onto a restrained or incapacitated humanoid, or perhaps onto a grappled humanoid during a subsequent turn. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Chest - A chest can hold 12 cubic feet/ 300 pounds of gear. Being Patronized by a God whose name remains a mystery to all but himself, most of the followers of the Illusion domain have decided to give the God a name that mostly only they will call and know him by, although some followers call him "The Traceless". Whilst in the demiplane, James can't take actions, but he uses his movement to stand up from prone. The way it is worded I would let it happen and you be free from the manacles. Description Source: Adventurer's Armory. To break free requires a Strength check (DC 20 or DC 25 for masterwork manacles). For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. Fire damage dealt by the infernal ignores resistance. Manacles are typically attached to something else, a wall, a deadweight, more manacles on the ankles, a chain binding a group of people together, etc. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pair of manacles forged in the nine hells and quenched in demon blood) Duration: 1 minute Classes: Warlock, wizard. Ability checks are not saving throws, and proficiency with an ability's saving throws is independent of any bonuses to ability checks. Manacles have 15 hit points. This check is made secretly, so that you don’t know whether the rope will hold your weight. A net has no effect on creatures that are formless, or creatures that are Huge or larger. Heavy Crossbow. 5e SRD:Manacles. So I was trying to find some good information about manacles and bindings in 5E and there seems to be a lot of opinions. Weight: 1. Show Attribute List. Master ninjas are rogues specialized in infiltration and assassination tactics. Basic Rules, pg. Attack/Save. The way it is worded I would let it happen and you be free from the manacles. Show All;. Ghost Step Tattoo states: For the duration, you gain the following benefits. Also manacles are a tool listed in the rules "These metal restraints can bind a Small or Medium creature. When a wall doesn’t offer handholds and footholds, you can make your own. AVAIL COSTTo escape a basic grapple, you can contest the grappler's Athletics check with an Athletics or Acrobatics ability check (PHB, pg. a set of manacles plus a 50-lb rock (the mechanical implementation of a ball-and-chain), and a 10x10' pit full of water will do. 5e doesn't have a use rope check, but you can replace that with a dexterity check. The item description tells us only what benefits we gain, so the only changes the item makes are those benefits listed. Sometimes, the dead themselves make the living pay a price for existing. This area is divorced from the magical energy that suffuses the multiverse. Links are ~3 mm diameter / snap together and strong enough for the job. If you are chained to a wall instead of just tied or manacled, this creates an entirely different situation. 49. (Without the backflip. Typical manacles could bind creatures ranging from human-sized to halfling-sized. Spyglass. A vial can hold up to 4 ounces of liquid. Rolling a 1 on an attack roll with an adamantine weapon or piece of ammunition destroys the weapon or ammunition. Legend. Stanton Feng - Wizards of the Coast - Fires of. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. If it affected your ability to hit enemies it would say so. Wizards or practitioners who call on their magic while locked in the manacles writhe while dozens of sharp points prick into the wearer's wrist. The PC (an artificer) wanted to have the prisoner in hand manacles, and further to have cast arcane lock on said manacles, both of which I allowed. Adventuring Gear. Exploration. In this post, we will be examining the Forge Domain cleric’s class features and how you can optimize your Forge Domain cleric through choosing your race, background, ability scores, and feats. Infernal Machine Rebuild is a D&D 5e adventure made for extra life. In my game, you can use an action to put manacles on someone who is incapacitated. Tags: Control. No, they cannot. If you have multiple features that give you different ways to calculate your AC, you choose which one to use. Two checks per day to get out of the rope, with great luck, is reasonable. Forge Domain 5e Guide. ) Caltrops (bag of 20) As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. The maximum hit point value is the maximum possible value, that the NPC could have. If i cast this spell on manacles and manacle then attach the manacles to a creature, the creature cannot use its action on it's turn to both make a STR check to move the manacles AND a STR check to attempt to break the manacles?. Once you’ve grabbed your target, you can knock them down and make them hurt, or even drag them somewhere nasty, like off a cliff. For example, True Polymorph says: The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. If the binder has nothing of the sort to work with, he'll probably bind the hands behind the prisoner as Arkhios mentions. Type: Adventuring Gear Cost: 1 cp Weight: 1 lb. Wondrous Item - Rare. You turn a river of lava into ice. Manacles have 15 hit points. 0a. Reply reply. A Strength check is appropriate. Range: 20/60. Multiple sets were used by the Iron Shepherds Fjord Jester Lavorre Yasha Nydoorin, and other abductees in captivity. Effecting a spell caster with either is incredibly debilitating. This material is published under the OGL 1. Those seem to be likely common str check modifiers. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Combined with the gag and hood it should prevent most spellcasting. Dimensional Shackles:. Objects viewed through a spyglass are magnified to twice their size. The DC to slip out of the shackles is 28, but breaking them is nearly impossible, requiring a DC 40 Strength check. AVAIL COST SOURCE - 20¥ Core Standard metal restraints come with a mechanical or a wireless-controlled lock. Each set of. According to Xanathar’s Guide to Everything, these weapons are “unusually effective when used to break objects. Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a. Finally, choose the light crossbow and quiver with 20 bolts, the tinker's tools, an explorer's kit, a leather armor, a set of manacles, a hunting trap and 5 daggers. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). The ice is cold, you can walk on it, but there's still lava underneath it. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Chain (10 feet) - A chain has 10 hit points. This is left rather ambiguous and I was wondering if there were any rules that I may have missed or not. Action. Manacles. Each set of manacles comes with one key. Retry? Varies. Each pit contains 1d3 prisoners, and the “Prisoners of the. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. Silence Manacles (Magic Automatic Reset Trap, 3000 gp): Every time a mage attempts to cast a spell with these manacles, it triggers the silence effect on the trap and they must make a DC 13 Will save to resist. For example, manacles and chains have historically been used to restrain prisoners. Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). 1 These items weigh one-quarter this amount when made for Small characters. In particular then: Escaping the manacles requires a successful DC 20 Dexterity check. Without the key, a creature proficient with Thieves' Tools can pick the manacles' lock with a successful DC 15 Dexterity check. Chains bolted to a wall vs manacles or rope. Most manacles have locks; add the cost of the lock you want to the cost of the manacles. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Whether that inhibits spellcasting depends on how you imagine the somatic components of spells working. I'd personally rule them as having 10 AC with resistance to non-magical physical. Yet they do seem different. I would allow misty step to escape a grapple, manacled to a wall, etc. 2 These items weigh approximately three-quarters this amount when made for. Without the key, a creature proficient with thieves' tools can pick the. If that doesn't match what you're after you can edit your question. Likewise, if you've been manacled, the manacles probably should go with you. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. Restrained A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Edit: 5e This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A code-sloth Rogue • Additional comment actions. thingiverse. Well, the ideal thing for her would be a homebrew "ring of antimagic" which stops any magic from the person wearing it. The thug makes two melee attacks. Piton. There are two different sets of glowlash manacles, with both sets granting different abilities that can be used three times before you must complete a long. Whenever an adamantine weapon or ammunition hits an object, the hit is a critical. Without the key, a creature proficient with Thieves' Tools can pick the manacles' lock with a successful DC 15 Dexterity check. V2Blast. Learn how to escape, break, and pick the manacles with a key or thieves' tools. RPGBOT is an Ennie-winning online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill. Without the key, a creature proficient. Dexterity saving throw or be restrained by the ice. Each set of manacles comes with one key. The warlock as an arcane spellcaster is a great example, of someone who has a relationship. At the start of you next turn, and when the spell ends if you are on the. You must be proficient with wind instruments to use these pipes. As far as how many rounds it will take on average to break a set of manacles. Locked post. This post is based on a few key facts: 1) objects in 5e have really low hp values, 2) objects don't have any form of damage reduction, 3) unarmed strikes don't require a free limb, and 4) you (as well as npcs) can make unarmed strikes really fast. And now it's been downgraded to only being implied that they are. I can understand how holly symbol can be embeded to shield, i can imagine. Share. Not that what I've seen in 5e is that most effects such as paralytic poisons offer the paralyzed user to attempt a save on each of his turn (at the end of the turn to be precise). Item Rarity: Standard. The maximum hit point value is the same value as the current hit points that you determined, when the NPC appeared (In our example, this would be whatever I get out of the 5d8+5, so for example 26). Action. The slight of hands thing is cool but I’d require the target to be distracted: So, in a fight, the target couldn’t be actively engaging the rogue. This material is published under the OGL 1. The warlock as an arcane spellcaster is a great example, of someone who has a relationship. Manacles have hardness 10 and 10 hit points. Chalk (1 piece) Type: Adventuring Gear Cost: 1 cp Weight: --. Cydrius • 5 yr. The DM chooses from the following possible omens: Weal, for good results. Manacles have 15 hit points. Have at least one or two. Glowlash Manacles. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack. Each failure causes damage and the target is rooted. It doesn’t say we can’t hit other creatures with our sword, so we are still able to do so. They're considered a Barrier (Armor 16, Structure 2) when trying to break them. The ice melts in an hour. Manacles have 15 hit points. Net. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become. Master Ninja. In this post, we will be examining the Forge Domain cleric’s class features and how you can optimize your Forge Domain cleric through choosing your race, background, ability scores, and feats. A creature moving through the area at. Open Game Content ( place problems. Rules Guidance. According to Xanathar’s Guide to Everything, these weapons are “unusually effective when used to break objects. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Challenge rating is a system with many benefits and flaws. « search Items list. A natural 20 is not an automatic success. Build to Power: Rune Knight 5E. Contents. Suddenly that DC is 20. As described in the PHB, manacles have. Star Wars 5e is currently comprised of four books—The Player's Handbook, Scum and Villainy, Starships of the Galaxy, and Wretched Hives—with two more books planned. 5k 9 9 gold badges 218 218 silver badges 304 304 bronze badges. Thorn manacles are a form of manacles used to prevent the cuffed person from using magic. Each set of manacles comes with one key. A creature wearing manacles of silent penance that attempts to speak, break the manacles, or open their lock is wracked with pain, taking 2d6 psychic damage and becoming poisoned for 1d6 rounds. Melee. Make a ranged attack against a target creature or. Its pretty fun, and means that even if you don’t have tools on you, you can always try and break the lock blocking your progress. weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Many take comfort in the rules-for-everything and mathematical, balanced elegance of Pf2e, but for my GM style it's manacles. If you like getting hung on doorframes and branches, pick this one up. As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Illusion Domain. Manacles. Pot, iron (C tier) – Good for cooking, but really heavy. Rations (1 day) Type: Adventuring Gear Cost: 5 sp Weight: 2 lbs. Manacles. Item Rarity: Standard. 8 th-level conjuration. Type: Adventuring Gear Cost: 2 gp Weight: 5 lbs. Posted Aug 27, 2020. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. Combine with Hex for more damage and disadvantage on check. Personally, if the ropes are just wrapped around you, such that you could with a bit of effort walk/wiggle out of them, then they'd be left behind. I think such things go beyond the general Restrained condition, though. Duty. Woe, for bad results. Fingers aren't an object, they're part of a person. ) You attempt to send one creature that you can see within range to another plane of existence. Search. Weal and woe, for both good and bad results. Independence When people follow orders blindly, they embrace a kind of tyranny. And it is a cool and creative way for a low-level group lacking silvered weapons to handle a lycanthrope they face. To really stop a somatic caster you would have to break his fingers, put them in a Chinese finger trap, or tie them in a prayer bind. When a creature casts the knock spell on the chained angel’s chains, the chains release a blast of unholy flame. In the 4E PHB, the rules recommended using Acrobatics for escaping from ropes, manacles, etc, but I called BS. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. The manacles are average quality (it requires four successful DC 27 Thievery checks to free a creature bound by the manacles). News. Name. The Sunsword is a unique blade once possessed by Strahd's brother, Sergei von Zarovich. Escaping from a grapple or pin is a standard action. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant. Turning shackles into cufflinks is quite easy. We’re giving away an “All-In Digital” Kickstarter pledge of 5e content worth over $500! Simply comment in the next 72 hrs. Additionally, it's actually more fun for players to limit CC. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. , the vanish sink spell of 1st edition AD&D). Arcane magic in contrast tends not to come from a particular being. This rule is a DM rule, not a player one. In 5e, it’s just unwieldy and unnecessary. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Escaping the manacles requires a successful DC 20 Dexterity check. Seems too easy. Recently I've tried building paladin character for the new campaign and i was seriously thinking about War Caster feat to be able to cast all spells with weapon and shield equiped. In the 4E PHB, the rules recommended using Acrobatics for escaping from ropes, manacles, etc, but I called BS. Glowlash Manacles. 5e you usually can target worn objects but they are subject to the character's. I feel that this spell, as well as knock should have a mechanic similar to counterspell to where it can be cast at higher levels. If you meet a speaker of an exotic language. Manacles. 260. Components: V Duration: Instantaneous Classes: Bard, Sorcerer, Wizard Choose an object that you can see within range. Arcane magic in contrast tends not to come from a particular being. (Unfortunately, many a lich prefers the cramped environment of a dank crypt. The Manacles of Stasis are large metal. Manacles have hardness 10 and 10 hit points. thingiverse. Classes: pale master, warlock, wizard. Just hit him for non-lethal melee damage, knock him out, and bind him with manacles/rope for transport. You’ll need to carve out. These seemingly delicate shackles are connected with fine silvery chains whose fragile appearance belies their hardness and effectiveness. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses. To the north, a faintly glowing stone disk covers the floor. I think the idea is at higher levels, there will be very few people willing and able to cast the spells at all. Manacles. 5e Misty Step dnd spell. Each set of manacles comes with one key. Axebeaks were faster runners than most horses. Self-reliant and cynical, the infernals are often shapers, doers, and makers; they are ambitious and defiant, channeling the. Essentially the main purpose of dimensional shackles is to restrain not just any regular person, but specifically a caster or other creature that is able to teleport. Lycanthropy and silvered weapons. With Toll the Dead (Necromancy), a spellcaster projecst the sounds of dolorous bells to a creature within. Looks like someone found a close match to your question. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. 10 gp. This means that you couldn't circle around them to get into flanking position. Tags: Utility. The 3e and PF1 custom magic item rules are open-source, but there are some 3. . Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. A creature attuned to the power pole gains the following benefits: They can use their bonus action to increase its reach by up to 15 feet, and they can use their action to increase its reach by up to. ago. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Escaping from a grapple or pin is a standard action. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to. Manacles, Standard and Masterwork: Manacles can bind a Medium creature. manacles comes with one key. ] the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. Incapacitated = An incapacitated creature can’t take actions or reactions. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Thieves’ tools can be gained by swapping out proficiency with armor, a martial weapon, or a different tool. Breaking them requires a successful DC 20 Strength check. 1 lb. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. Additionally, it's actually more fun for players to limit CC. Negotionable, possibly an errand or quest. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. From Dungeon Master's Guide, page 165. The Arcane Trickster’s focus on Enchantment and Illusion spells solidies their niche as tricky and deceptive, but largely locks them out of directly offensive or defensive spell options. Hit: (1d6 + 2) bludgeoning damage. It can be burst with a successful DC 20 Strength check. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object. 10 lbs. 5e rules are based on "Common Language". 4 Answers Sorted by: 14 It is an action to break a grab, it would be the same to break out of restraints. Thus the river is only as deep as you raise the surrounding terrain. •. All the logic points out that it should hamper spellcasting, if you have a vision for this there are some rules that support the theory. Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Containers for Small characters also carry one-quarter the normal amount. Abjurationist wardens. Backpack. Available For: Druid Sorcerer Wizard. You can't use anything that would require your hands. Basic Rules. …Or, presumably, a warlock could use an effect like the lesser invocation flee the scene (Complete Arcane 134)—the effect of which is based on the spell dimension door which has language identical to the spell teleport—to remove armor or weighty garments (which I assume is usually an easier task than removing manacles). Compendium - Sources->Player's Handbook.