Nothing happens-. One I was the aggressor and the current one the PC is the aggressor. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. In another game an AI had 1 system, one planet. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. . On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. Once you have had 100% for 24 months you can force surrender. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. If you are in a long war your economy weakens , unrest grows , stability decreases etc. I destroy the star fortress and flip it to my side, then I start bombing the two planets. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Is this normal? Do we also have to get to 100%. The opponent always has the option of immediate surrender. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. I'm at war with another empire. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. War exhaustion is just a bad status quo mechanic. I let the war go on for a while longer but it still won't let me end this war. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Dec 30, 2010. Shad May 18, 2018 @ 5:08pm. WTF is war on a timer?. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Stellaris AAR: No Love, No Comfort. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. EU4 peace deals are so much better. . Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. Reply. It's not when they surrender. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. Usually if. Nothing else changes about the war. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. A big contributor is loss of ships. The two are rarely entirely connected. But it’s not likely. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. With automatic Status Quo. Just like the player can at most be forced to a status quo after 2 years at 100%. irritatedBowel. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. I would rather say the opposite. War Exhaustion trigger percent: 40%. You'd peace out *before* you hit 100% war exhaustion in this case. Including, but not limited to, research, civics, and random events. So at that point, your empire has had enough and they press for peace. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And the AI only ends a war when both hit 100 %. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. 13 votes, 29 comments. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. #1. e. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. . I'm stuck in a war, I'm not one of the leaders, and I need it to end. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. " I feel like this is a solid change. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. " They will be forced to auto-accept. The only way they’d get systems/planets from that is if they were occupying claimed systems. The increases for 1 and 2 are a static amount. You were NOT the war leader. They didn't want to surrender so I killed half their population and yet still nothing. War exhaustion makes no sense. No, you're wrong. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Report. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. . They can. 3 update that much. r/Stellaris. immortalfirelover • 5 yr. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. After that, I jump to their capital planets to cut off their production. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. They haven't had a. If neither AI asks the other for peace, it can continue indefinitely. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. Excess armies are initially placed in a reserve area behind the frontline and replace any. Yeah, this happens far too often. I've been in two wars with the same enemy empire. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 5. Which seems a tad muchI feel your pain. Disclaimer: I don't have Nemesis and Overlord + no mods installed. Business, Economics, and Finance. war exhaustion is the percentages you see down in the bottom right on the little war icons there. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. Question. Eventually its +100 from exhaustion so still -50. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. I won every single battle (land or space). You have the perfect start. There are dozens of ways to lower the accumulation of war exhaustion. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. Make it make sense It does make sense: War Exhaustion is not war score. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. That’s what happens in stellaris. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. That is not a Status Quo Peace. Gestalt Consciousness gives you a cool -20% to War Exhaustion. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Forum listWar Exhaustion doesn't mean you have to surrender. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. War Exhaustion is just a clock. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Yes, they have enough fleets somewhere. The AI…This war has been going on for almost 15 years. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. So losing a battleship hurts more than losing a corvette. So I have a war going on against a faction and their ally. ago. But ok fine. . Novaseerblyat • Machine Intelligence • 6 mo. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Business, Economics, and Finance. War Exhaustion trigger percent: 40%. Feb 21, 2020;. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. I find. Every planet, every outpost, not matter how remote. This of course means that they have some rebellion within. One I was the aggressor and the current one the PC is the aggressor. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). They were at 100% war Exhaustion I was at like 30% So lets end this war. Thats another problem Stellaris has had from day one, no seperate peace. My war exhaustion is at like 13% for both sides. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. War exhaustion in Stellaris the most most broken shit ever. No one wants to keep fighting forever. However, I am the on gaining more war exhaustion despite not engaging at all. I share some desire for more empire sprawl mitigation for determined. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. As for you vs them there are 3 main factors. War needs a rework imo. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. I am using the base game. However it won't let me. Thread starter Dragonkat42; Start date Mar 3, 2018;. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. . If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. However it won't let me. . Each side has a war leader. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Stellaris. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. 113. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. white peace is your goal in war for Stellaris. Even tho I’m running laps around their alliance, I can’t win. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Any time a ground unit is lost. Why am I not. Claims change hands as normal in EVERY type of war. . Each side has a war leader. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. . . And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. War Exhaustion isn't a measure of who is winning. I'm a new player with 11 hours so far. The AI doesn't auto surrender at 100% war exhaustion. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Same issue. They always have my war exhaustion up by 5-7% more than their own. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. 400K subscribers in the Stellaris community. 2. Business, Economics, and Finance. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. The attrition itself does nothing. Destroying the enemy's entire fleet only gets you. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. Think of Russia during WWII; they fought on despite taking massive losses. War exhaustion for the small empire vs the AI Federation is at 89%. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. I am totally crushing them. I'm on good terms with them and they're huge. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. They always have my war exhaustion up by 5-7% more than their own. Demanding surrender -100 Demanding Unoccupied Systems -100. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. When your war exhaustion maxes out, you can be forced to accept a status quo peace. It usually says why they won't capitulate. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. It's far more devastating than catapults and cannons, but they're always there. Fleets are completely destroyed and all planets are occupied. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. I won every single battle (land or space). Edit: war exhaustion, not ear exhaustion. War exhaustion has nothing to do with how well a war is going. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Once their war exhaustion reaches 100%, you can force a status quo peace. You need to deal with the other empire now. However I saw no way to change my war goals. "Furthermore, I think Carthage should be destroyed. Stellaris. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. When you reach 100 you automatically sue for peace. Feb 24, 2018. 1% reduction. and I have 30% again despite minimal casualties and no system losses. Aaronthelemon Dec 12, 2018 @ 6:48am. I'm just here to put my chips in the "war exhaustion is broken" stack. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. It also gives up to 100 points of War Score. You declare a war, take your claims, then white piece out. One I was the aggressor and the current one the PC is the aggressor. " I feel like this is a solid change. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. No one, neither player nor AI is forced to surrender because of war exhaustion. They are also less likely to surrender. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion in the absolute best case just. You can win a war with 100% war exhaustion while your opponent is at 1%. The problem is that the gains are too high from certain things and it doesn't really care. 11. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. ago. So I have a war going on against a faction and their ally. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. . Being at 100% war exhaustion isn't a surrender, it means you have to accept a. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Mainly. It is now about war exhaustion. . Here is my take on how the. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. 631. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. 75% of systems plus 75% war exhaustion would work). In my game, a revolutionary exclave just "won" its indepndence war after 56 years. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. War Exhaustion gain is done by losses as a percentage of your fleet cap. Waging wars in Stellaris ever since the CB system was added was not exactly fun. The war exhaustion in this. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. Don't fleet stack. Buster_cherryUA. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That would get rid of the problem of. There are no other mechanisms tied to it. Always occupy then status quo by driving enemy war exhaustion to 100. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. The war exhaustion in this game does not work well. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. . #2. War Exhaustion and War Score are two very different things. You don't surrender because an enemy is shaking is fist at your walls. This. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. So I'm in a war with this one empire, and they won't surrender. You refuse the offer because you are sure you can conquer all it's planets and systems. Jun 27, 2016 975 956. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. Everything is glorious. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. r/Stellaris. 2. But every war is different. Feb 10, 2020. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. I very rarely resort to war. I've noticed something in the game I'm in. I 100% devastate all their worlds, THEN capture them. Enforce a status quo. [district id] effect add_planet. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. no, there is no forced surrender. It seems you've only occupied 16% of their territory. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. War Exhaustion isn't a measure of who is winning. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. One I was the aggressor and the current one the PC is the aggressor. Business, Economics, and Finance. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. they are fully occupied. The problem was I couldn't make status quo. You have to open the war view and choose "status quo. No ships for me to destroy, can't take his 1 planet so we sit there. Occupation breeds resistance. Storm Jan 22, 2020 @ 9:26am. War Exhaustion has no effect on stability. It has literally no system left to conquer. . The situation was almost the same in 1. I'm not totally convinced you do understand the system. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. #7. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Base War exhaustion is 3x faster. Split your fleets so you can wipe them out faster. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. That allows the attacker to force a status quo after 2 years. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). However -4 is not a lot and they do not have full exhaustion yet. #1. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. War exhaustion is not a measure of success or 'winning'. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. NuclearKiwix • 1 yr. The Negotiate UI is. I destroy the star fortress and flip it to my side, then I start bombing the two planets. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Paradox Forum. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. Otherwise there is the two years after both sides are at. It takes 10 days for armies in orbit to land on a world. I am waging a war for claims as my. It cannot be removed. Tributary war goal. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. due ti my war exhaustion being at 100 and the enemy at 14. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. If the.