This means that if you had pierce, fork, and chain supporting the. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Simplified projectile returning. Boom! Doubled hits. Only one projectile behaviour can be applied each time a projectile hits a target. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. reply. Simplified projectile returning. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. The build excels at clearing fast but also deals good single target damage. It does not grant a bonus to your character. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. Requires a Dagger or Claw. 5% increased Projectile Speed This is a Support Gem. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Tora's level 7 mod "Attack Projectiles return to you". Anomalous Faster Projectiles Support. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Hertzdonut2 is correct. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. Pretty neat, but we can go further. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. If you avoid using either of those then the projectiles will remain doing exactly the same damage as the. Requires a Melee Weapon. 5% increased Projectile Speed This is a Support Gem. . Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Release to fire it, leaving spore pods in its. Vengeance Cascade has a similar effect but only support attack projectile. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. On the way back set of fired projectiles still have the limitation of hitting the target once. Edit: my bad, it also shows without pierce later on, but only 2 hits. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. 5m dps. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. 77 = ~1 (base+RP) x lost dmg link. Requires a Dagger or Claw. Requires a Dagger or Claw. Returning Projectiles. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Effectiveness of Added Damage: 125–165%. Mechanics. Get app. Returning projectiles do not split again. also there is some threshhold (between 90% to 160%. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. Returning Projectiles Support. 00% Effectiveness of Added. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. So by changing some of the fun-bazillion-balls links around, you produce less frost orbs but do significantly more first-constact. Awakened Elemental Damage. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Projectiles from Supported Skills Return to you from final target. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Cost & Reservation Multiplier: 150%. 98 seconds, 40. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Unless they hit enemies. You normally need a 3rd target and more chains to gain more hits on a single target. This is with Wilma's, the stacks would get out of control. Contents. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. 2. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. It ruins any single-target skill that can take advantage of multiple projectiles, like Barrage, and is also less efficient for clearspeed than other projectile mechanics. Need help, I'm running an EB Inquis battlemage variant. Returning Projectiles Support is a support gem which causes projectiles to re. Return Projectiles don't work with ball lightning even though tooltip says they do. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. This notable really only helps with. Well we are the damn fool bro. Power Siphon Critical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)% Requires Level 12 Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Patch note: Simplified projectile returning. Chain Support Supports projectile skills, and any other skills that chain. Additional projectiles will reduce the time between each. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Server: PC, Xbox, PS. Trade . *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. With the new Returning Projectiles gem introduced in Patch 3. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. Over 20 new active skill gems WILL be added. 5. 38=5. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. The projectiles return to the source. Supports projectile skills. This is a Support Gem. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Cost & Reservation Multiplier: 150%. Projectiles from Supported Skills Pierce all Targets while Returning. It does not grant a bonus to your character, but to skills in sockets. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. It's even got the same mana multiplier. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. 0. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Corrupting Fever Champion is a top-tier map blasting build in POE 3. It does not grant a bonus to your character, but to skills in sockets. Anomalous Returning Projectiles Support. 1. POE 3. Attack Speed: 120% of base. Explore economy and build overviews for the action role-playing game Path of Exile. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Projectiles from Supported Skills Return to you. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. Projectiles from Supported Skills Pierce all Targets while Returning. Quality 20. The wiki even states "Exact damage scaling yet. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Supports projectile skills. Saw your build and tried it in SSF ruthless. 00%. 3/7. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). nerdler33 • 11 days ago. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". Now all effects that cause projectiles to return do so in any case that. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Vaal Venom Gyre is a Vaal skill gem. The arrows impact the ground in a line,. All projectiles also. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. 22 that focuses on speed, explosion, and survivability. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Requires Level 48. Return Projectile Support Creates A New Potential League Starter | PoE 3. Level: 1–20. " Thanks for correcting my noob moment of 2016. Returning projectiles can hit the same enemy a second time, yes. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. PoE Nimis: what it is. Vast majority of people playing it are using chain from deadeye. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. This means that if a skill is. Buy PoE Currency Cheap. 98=4. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. It can hit something again on the way back, potentially resulting in 2 hits on same target. Using Nimis free up. Case: Divergent Lightning Trap projectiles have 20% chance to return. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. 20 league, is now coming back as a. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Returning Projectiles Support is a support gem which causes projectiles to re. time to kill with EDWA was 8. 26K views 3 months ago #pathofexile #poe2. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Now all effects that cause projectiles to return do so in any case that they can. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Projectiles from Supported Skills Pierce all Targets while Returning. 22 that focuses on speed, explosion, and survivability. Every lightning trap already invests in pierce. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. 2. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Another good possibility is Shattering Steel or Splitting steel. The TL;DR is that you can never do more than 35. So i guess it would be difficult to maximize the dmg. Supported Skills deal 0. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. A place to talk about POE builds, mechanics and interactions. 0Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. 0. Cost: 5–7 Mana. Refreshing the duration when they expire and returning them early is pretty broken. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. (25–35)% increased Projectile Damage. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. telehax • 9 yr. That's what I get for thinking about this at 4am. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Numbers will look weaker than the build realistically performs. That basically means a LA char with VC deals twice as much dmg as one with RP support. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. So this gem helps a lot with. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Continue reading "PoE Projectiles. Projectiles from Supported Skills Fork. Only one projectile behavior can be applied each time a projectile hits a target. It causes projectiles to return and pierce all targets while. It’s powerful against bosses. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. 2. Brutal Restraint: Look for 5% increased Dexterity mod. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. 15. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Vengeant Cascade makes projectiles come back to you, hitting mobs again. 2. Shattering especially, since all the projectiles AOE can shotgun so with good. Return is the same mechanic - return projectiles essentially count (at least they did when. It's useless with Explosive Arrow since you want the arrow to stick in a target. 4. Cast Time: 1. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Gerblat • 2 yr. 5% increased Projectile Speed This is a Support Gem. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. The best you could do is shoot something like 5 projectiles and have a chance to. Basically, when your projectiles hit a wall, they return. Nimis really is a boon specifically. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. 5% increased Projectile Speed This is a Support Gem. Returning Projectiles Pierce all Targets. 50 % of physical converts to lightning damage, so your lightning dmg is 500. The returning projectiles also fly past our character and can hit enemies behind us, increasing our. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 46/4. ex Elemental Hit)? Will Return count as in the 150. 22In this video I go over a potential use for the new Return Projectile Support that. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. " I am wondering:Venom Gyre is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. Server: PC, Xbox, PS. If a projectile lasts for an explicit duration like Spark. 7. Souls Per Use: 30. -----Stream and social media-----Streaming daily at 11:00 am U. Point Blank is based on the projectiles flight time rather than it's relative position. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Fury Valve absolutely should not be used in any other scenario. Patch note: Simplified projectile returning. Simplified projectile returning. . Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. This support makes projectiles return to you, getting double hits on enemies, and gives you. )Pinpoint Support. 5% more damage, for another. First impressions: This notable is nothing special. ago. Cost & Reservation Multiplier: 150%. Supports projectile skills. 22, Lightning Trap Saboteur. Projectiles from Supported Skills deal 60% less Damage while Returning. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. Returning Projectiles Support is not implemented properly in PoB. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Anomalous faster projectiles before 3. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. I looked into this a bit more, and the wiki claims otherwise. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Acquisition. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. This means it fires 4 Projectiles per second. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. So if you have % increase AoE, Point Blank becomes less effective. Cost & Reservation Multiplier: 150%. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Obvious enough, "projectile attack damage" versus "projectile damage. Attack, Projectile, Chaos, Duration. Effectiveness of Added Damage: 240%. AoE breakpoints : The base radius of the skill is 18. Trap Builds POE 3. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Safe and Instant Delivery. Anomalous Returning Projectiles Support. Requires Level 4. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. So for a skill like Lightning Arrow, it's already decent, potentially very good. That being said projectiles returning is always the last step so chain would not work again after a. It does not grant a bonus to your character, but to skills in sockets. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. After traveling a short distance the. Cobra Lash has been added to the game. Return. Return. " Previously the node required you to hit something to proc the return behavior. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Requires a Dagger or. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. The projectile itself cannot hit, but the explosion of the projectile can. 8. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. Could also be an interesting question for that new unique that makes projectiles return. I'll try this on my Ice Shot build. ago. 70 sec Critical Strike Chance: 5. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. However, split projectiles proc both times when you hit target, with initial and returning projectiles. Requires Level 38. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Corrupted Yes. 9's Conquerors of the Atlas release, this is still accurate as of 3. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Fires a returning projectile that can be caught. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. Level 15. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Supports projectile skills. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. 2. The Fireball projectiles trigger and randomly fly outwards. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. It´s unplayable without. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood.