2% armour/day, or 122-123 out of 6444, and 1% without Titan. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Adds a new unique system containing a Shrouded. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added new. 30% armor hardening on top cuts it by another third. I prefer armor Regen and have a slight armor favoritism. You are correct that hull regen is per month. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. If the tooltip says something about. There's no reason for these things to be mutually exclusive they're not op. 0 unless otherwise noted. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Well, this is that. Does this mean I don't need any armor at all?Stellaris. Stellaris Wiki Active Wikis. Adds the Shrouded Star, which gives . Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. 9 ‘Caelum’ Patch. 6 beta for Extra Ship Components:. Armor hardened seems interesting due to the large amount of hp it gives but. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 85 -1 = 1. 2x Armor III - 430 HP. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. armor an shield hardening definitely help ship survival vs missiles and disruptors. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Cool. I've played quite a few games but never noticed minor artifacts before. You can get some hardening on day 1 from Admiral traits. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. -100% doubles your shields. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Unfortunately with the new 3. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Stellaris. Torpedoes got full shield penetration until ships get shield hardening. Legacy Wikis. Stellaris. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. 6 update. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. It gives +10% weapons damage, +10% shield hardening for admirals. Steps to reproduce the issue. . Stellaris Wiki Active Wikis. Heavy platforms and their large weapons do best with larger forces towards the end of the game. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. Unexpected Mineral Seams is a colony event chain that has a very small chance to. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). 100% is ideal value - as it would protect you from penalties from hull damage. g. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. 25 to shield. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. I fly with a combination of torpedoes and stormfire cannons. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Added new. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Similar argument applies to, e. 1. The juggernaut is different because it can rotate so the arc emitters can always fire. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #1. Generally you should mount a higher ratio of armour anyway. As accidental fly into a pulsar system means if you have the other way you get wrecked. There. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. I believe one of the fallen empires are very into disruptors. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. In this video I test out the new Armor Hardeners which is part of the new 3. 1 comment. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. 64) with. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The great khan event is brutal. Just use a balanced approach when it comes to shields and armour. As probably most of you know. Stellaris ship design is certainly more interesting than it was pre-3. That will allow you to go on a militarised economy to boost the alloys. (Note: patch 3. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Stellaris Real-time strategy Strategy video game Gaming. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 update. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Adds a new unique system containing a Shrouded Star with some large Zro deposits. . that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. • 2 yr. worker output doesn't apply to specialist roles like researcher. Go to Stellaris r/Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. A core component of the game, every empire needs to engage in it. But that isn't something I expect to happen, as. Deselect it. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. E. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. 5 and armor takes 2. Stellaris. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. 6x Crystal plating - 1650 HP. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. I'm assuming. . Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. . It gets deleted when the colossus is used. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. 8. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Stellaris Dev Diary #318 - Announcing Astral Planes. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Stellaris Wiki Active Wikis. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Paradox General Discussion New. If your post has been moved here from another thread, please re-read the thread rules and feel. Shield nullification Starbase. 6 update. Maybe they won't attack next time. is it worth it do you think?From wiki. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Refire rate and general stats have been adjusted. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. 95 votes, 14 comments. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. 1 jump drive range to ships in the system. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. ReplyStellaris. - Improved the blocker & feature spawning on Ancient Archaeopolises. Battle ships are your heavy carriers and artillery weapons. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 25 shieldpoints. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. 25 days. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Shuttle Crash. The bad news is that it doesn't increase say shield benefits. Side bonus of 80% shield hardening and 400 extra armor and shields. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. My enemy has mountains of torpedoes (no neutron launchers). One does not ‘beat’ the Great Khan… the Great Khan beats you. Go to Stellaris r/Stellaris. Go to Stellaris r/Stellaris. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Didn't new armour/shield hardening kill them?. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Now, "performance vs fleet capacity used", that may be a different story. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. 25 (ship multiplier) = 93. 1 the first in the 3. Observe the full damage going through shield. 2x regenerative hull tissue. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Report. R5: Found a choke point on a pulsar that gives 100% shield nullification. The below video linked when completely seen will provided the needed information. Jump to latest Follow Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. , missiles vs shields. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. You don't. I think some FE/AE focus on energy. Jump to latest Follow Reply. In this video I explore the. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. . Living Metal and Zro are kinda weird resources because they have very few uses. 2 thirds armour 1 third shield. +10% evasion (and 20% sublight speed). With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Negative shield negation adds to your shield value after all other calculations. Related Topics. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 6 “Orion” update includes many changes to combat. Attack the ship with a shield penetration weapon 3. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Mining lasers are now classified as Brawling weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Making your own ships with good designs it's a big difference. View this video if you w. If you're using Clone Army, you want that empire to be war-heavy, more than likely. It just combats against detection checks. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Losing 100 Ar or 125 Sh to get 65 Hull. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Had no reason to. Stellaris 3. 0 (Actual), Amazing Space Battles, UI Overhaul. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Jan 8, 2019. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. as it is with the shields e. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Cato Mar 7, 2018 @ 5:55pm. EDIT: the philosophy this is based on is pre-3. Propulsion Proponent Proclamation. Smaller ships only have one aux slot. Mega-Engineering is no longer hard to get. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. You can send your ships to vassal ports if you. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That’s either by design or by technical limitation. 75 to armor and 6. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Losing 100 Ar or 125 Sh to get 65 Hull. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. The mining drones do a ton of. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). A +50% bonus to one of the most common jobs in your empire. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. ago. 2 Answers. Ironically, there is an advanced armor option known as Dragonscale Armor. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. )Galactic Paragons Expansion Features. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. FTL. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. 5 days. If the target has shield hardening, they still work together to beat the shields first. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Stellaris 3. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Adds the Shrouded Star, which gives . > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Losing 100 Ar or 125 Sh to get 65 Hull. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Shield strength, against full shield penetrators, is given by. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. That and the challenge of waiting half a century for the next unity perk. We’ll go over a few basic strategies to help you figure out what works for you. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Gigacannon needs to do 12600 to. Their weapons also suck against shields. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Callinicus. . But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. As a rare tech, Basic Cloaking Fields has a small chance of appearing. If you mean by penetration resistance, then yes. Psionic Theory is the rarest tech in the game by a significant margin. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Stellaris Wiki Active Wikis. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. This is useful if you've already. Strike craft are their own separate entities like missiles. Stellaris Wiki Active Wikis. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Stellaris is a sci-fi grand strategy game set 200 years into the future. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Stellaris. I prefer armor Regen and have a slight armor favoritism. On a corvette with 2 armor. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Shield nullification. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 1 Answer. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Stellaris. Aliasalpha • 6 yr. Their faces are melting so lovely and the screams music to my ears. 2x Crystal plating (hull HP booster) - 550 HP. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. There are few weapons in the galaxy that can penetrate the hulls. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. There are few weapons in the galaxy that can penetrate the hulls. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. 8. I think that crisis, FE, AE, leviathans should have hardening. It also means you will only need 50% shield hardening to fully harden against these threats. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Yeah, you kinda need this. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Zroni Storm Caster: Smoke if you've got 'em. 6 "Orion" open beta. There is too much data tied up in a planet. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Base: 20 Modifiers. 6 beta for Extra Ship Components:. Smaller ships only have one aux slot. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Exploration. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. For Psionics, the main benefit would be the Psychic trait. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Psychics and Synthetics have 10% shield/armor hardening respectively. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. No, those are permanently locked. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 1 shield regen, 15% shield hardening. malakhglitch Rogue Servitor. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I'm assuming the. Its not oppression. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer.