CryptoJust switched antialiasing method in TUFX config and the flickering is gone. 8. RealPlume v13. 3 results in no issues, the action groups are retained. It was a lot of work, we. 0), as. UPDATE: RealPlume-Stock v1. Waterfall - Restock (WaterfallRestock 0. Real Plume - 2-v13. TransformExtension. It's mesh-based so the effects are always consistent whether you're at normal game speed or some ridiculous timewarp. It is more "realistic" than TAC LS could ever hope to be. 0, this version and later versions are not compatible with KSP 1. 3. Waterfall is basically a framework for configs to be installed that alter engine plumes. More sharing options. 16 3 WaterfallRestock Public. 1. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 1:. 18f1 - OS: Windows 10 (10. However, this method may break mods that depend on the stock assets. Gaming. Not sure, but I think you gotta choose between either waterfall or realplume; as they both edit the same things. 10. I have not verified if there's a similar problem with Stock Waterfall Effects by @Knight of St John. Delete the FASA mod. Spectra is MUCH worse than AVP in graphics but better in. 2. Where Real Plume is not installed, uses Plume Party in some cases for Stock/ReStock/NF, but will likely move to Waterfall in the near future. 0 RealPlume VS WaterfallRestock. KSP 1. As written, it removes the audio nodes from RealPlume if the RSE_Engines module is present, but you can modify that to remove the entire RealPlume node if a WaterfallFX module is present. 8. Forked from post-kerbin-mining. Remember me Not recommended on shared computers. Assets 3. Unfortunately and yet fortunately, KSP 2 will replace both the need for Restock and Waterfall. I've tried a bunch of native and scatterer anti-aliasing settings as recommended further back in the thread but that hasn't fixed it. 0. RealPlume :真实尾焰;厌倦了 Kerbals 称之为 Rocket Exhaust 的微小火焰喷口?希望你的羽流像在现实生活中一样膨胀,给你一种身临其境的逼真的太空飞行感觉吗?There is a "small" issue with the R4D11 (R-4D-11) from SLS - that part got no ModuleEnginesFX in it. 1. x - Added indentations within some part configs - separated resource defaults without B9PS into patch with same name - Deleted entries that made KSP think RealPlume is always installed with this mod. 1). RealPlume v13. 0. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. Just adds food, water, & oxygen. 0 Features @siimav implemented all these great features --Recompile for use in all KSP versions from 1. Is anyone else experiencing this issue in 2:v13. 625m. Launch KSP. cfg","path":"GameData/WarpPlugin/RealPlume/Attila. When the booster is ignited, the waterfall effects will kick on for the duration of the booster burn, and then flame out, but the whole time the stock effects will continuously play. Restart KSP, open the modified-named craft, and check it out again. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. 12. All reactions. The first mod that comes to mind is 'waterfall', which changes some of the engine effects. RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. Save it again (perhaps with new Engine Lighting mods if they end up in a craft file now). I am not home as of now, so I’ll send the exact list in a few hours, but it is a bare rss ro 1. It incorporates work from a number of modders as well as elements of the old Porkjet Part Overhaul. 3. Here are some images of my GameData folder: GameData Images. What do you guys think is better? 177 votes. it's safe to add to any game or remove, won't cause any issue bc it doesn't alter any part qualities at all, restock+/RestockPlus is the companion-mod for it that. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. About: This pack is intended for use with "Real Solar System", or otherwise a more realistic scale version of Kerbin (such as 6. The reported bug is a KSP-Problem. 77. Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. 2). 12; Fixes. 0. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New Realplume configs) Picture credit. Well I stranded Valentina on duna, and I tried to create a Apollo style rescue rocket, unfortunately it can barely get above the atmosphere. 3. On the future of RealPlume (as far as my involvement is concerned) So some of you might be aware of a new project by Nertea called currently in development called Waterfall FX. 3. Any minor releases will be for additional patches and improvements; I have not personally tested the patches ; See More. cfg adds a PLUME node Hypergolic-OMS-White and tries to patch the non-existing ModuleEngines*I mostly do this because I'm too lazy to update the various mods. 0). 10. For me, realplume looks better in vacuum while. By zer0Kerbal and originally by @Beale adopted with express permission and brought to you by KerbSimpleCo Features Adds 24 stockalike parts Taerobee -. RealPlume and Waterfall incompatible? : r/RealSolarSystem. Waterfall Expansion even improves the performance on my Kerbal modded installation (vs Restock Waterfall & Stock Waterfall effects previously installed) I have only found a little. 15. Realplume is better. I also manually installed the mod with the "RealPlume-Stock" folder in the "GameData" folder. It is built on the effects of 0. Junkyards 1. TUFX hdr fixes this. Im currently running: ClickThroughBlocker, ToolbarControl, Astronomers Visual Pack, Chatterer, Engine Light Relit, EVE-Redux, Kerbal Engineer, Kopernicus, Modular Flight Integrator, Parallax + stock textures, RealPlume +. 0. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Certainly on my old machine. 12. Then you'd only have one file to manage vs. Specifically, KnightOfStJohn and Zorg have been very instrumental in. 5. RealPlume will. At present a minimalist version of the long-awaited RealHeat. Im just waiting for ksp 2. Test it out, see if it's okay and the engine exhaust looks good. Author. TUFX (TUFX 1. John's Stock Waterfall Effects v4. KSP 1. I think that adding similar plume to KSP will make the game better. 1. KSP 1. It's even. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. 11. Uploaded by KSP CKAN on March 10, 2022. ago Not sure, but I think you gotta choose between either waterfall. 0. That doesn't happen often. If you upgraded RFStockalike from 3. 5 comments. If anyone has a better visual quality pack I can run without conflicts (preferably on the latest KSP version) with Parallax I'd be happy to try it. 0 7c9b4a7. Uninstall realplume + all dependencies (realplume, realplume-stock,smokescreen) - waterfall is better frames wise and looks great on its own, afaik theres little benefit to having both. 8. 0) Breaking Ground (BreakingGround-DLC 1. 8 s. 0, RealPlume v3. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. (planet shine effect on your ships) Sunflares of Maar (a sunflare pack) RealPlume (realistic engine plume spread). 8. It won't work without Waterfall [forum. The mod hot rockets comes with smoke screen. Waterfall does not do this automatically. No logs => No support SmokeScreen is a plugin whereby artists can add improved engine effects. Yeah you need realplume stock for the stock srbs to work I’m pretty sure, but I’ll check it out and make sure. 7. . ago. 12. 0. Anyway, I'd appreciate if KSPX's LV-NB ("Sisyphus" Atomic Rocket Motor) got a Waterfall plume. 7. And I would like to use that compatibility. Ksp console (aka pain in the ass) edition, I'm very proud of these landings due to the fact I play on ps5, despite thr power the ps5 it runs like shit, and. 3 is available from the smokescreen page or CKAN . A collection of effects and polished plume configs that can be attached to any engine as appropriate. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. I have Realplume installed. 7. I am trying to learn some audio editing to make my own loops (again if I get decent results I will submit to waterfall as well as realplume) but in the meantime, you have an SRB one, soundaltloop2 which is used for kero and other "hard running" engines and then soundaltloop which is used for other things like cryo, some hypergols, many upper. Spiff. I've tried reinstalling Realplume, and then getting the new 1. A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects. 17) Community. 3. 0 Latest. It boils life support down to one main resource with a couple others (mulch and fertilizer) to make. 4 or later. I'm returning to KSP from another "vacation time", and just happened to join this subreddit (and Reddit as a whole) a short while ago, so I have been…There is an optional patch in realplume-stock to disable realplumes if waterfall definitions are present for a part: @PART:HAS[@MODULE[ModuleWaterfallFX]]:BEFORE[zRealPlume] { !PLUME{} }. 3 Achievements - 1. 1, but that isn't really compatible with KSP 1. My project is therefore left happily without a reason to continue. This was a 3. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. 0 ksp-planetshine VS RealPlume-StockConfigs RealPlume configs for stock-sized engines. Essential. 1. 9. ago. 1 Mar 28, 2018 - Corrected Version number on Main toolbar window. Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. • some plumes are visible through. Research Bodies 1. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. I'd assume KSP's RCS thrusters are based on those, despite using monopropellant. I have checked that everything is up-to-date, and that the Waterfall plugin I use is made for ReStock. 0. 5. And yet the bug. version file RealPlume. 1) and scatterer (0. This commit was created on GitHub. 2. Assets 3. 3. 4x scale). Because those changes were made in KSP 1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. CKAN installed the "RealPlume-Stock" in the "GameDataRealPlume" folder. together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows. Edited July 3,. Change your "Texture Quality:" to the Eighth Res option. 4 - Update for KSP 1. Recent commits have higher weight than older. 0. RealPlume. {"payload":{"allShortcutsEnabled":false,"fileTree":{"GameData/WarpPlugin/RealPlume":{"items":[{"name":"Attila. 2. 8. For real, I choose real plume (RO) 146 votes. 3 for KSP 1. Steam Community. 3) Recycled Parts Atomic Age (RecycledPartsAtomicAge 0. Restock also removes the effects node and inserts its own. md. Craft Sharing Simplified. So your GameData folder should have these folders in it: SmokeScreen, RealPlume, and RealPlume-Stock. Just removed it since I now have the Waterfall plumes for all engines. Compare. This reduces the memory footprint of installing this mod by unloading models and textures that are not required. GuessingEveryDay. x through 1. So when playing with RF-Stock, that isn't changed, still all tanks/engines are to overpowered and perfectly tuned for a bigger scaled Kerbin. . Real plume is nice if you want realistic engine plumes that are more “cloudy” if you want to say that. Versioning update for KSP 1. Craft Sharing Simplified. com], and. 2 port had to be developed *after* the KSP 1. GPG key ID: 4AEE18F83AFDEB23. See big red box above. For waterfall effects on solid rocket boosters, install SRB Waterfall Effects + its dependencies: RealPlume-Stock, RealPlume, SmokeScreen, and TUFX. (ie kindly upload KSP. KSP has been widely used, however, for everything from fuel stations to shuttles and has seen many fan built craft posted on the KSP official forums. - Releases · KSP-RO/RealPlume. Separate the RealPlume effects into smoke and plume. (for KSP at least). 0 or 3. Forked from KSP-RO/RealPlume-StockConfigs. 3 is required) from CKAN or the. Real Solar System Visual Enhancement. 3. 1. Requires SmokeScreen and secondary configs to function. 1 with the latest versions of EVE (redux 1. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. 4. 0 C# ksp-planetshine VS Waterfall Mesh-driven engine effect framework for Kerbal Space Program (by post-kerbin-mining-corporation) TUFX. 625m size classes are a little sparse. RealPlume (via smokescreen) and the stock plume fx work using particles. 7. 8x, Smokescreen. I've been replacing the plumes on SpaceY and FASA engines and while I was learning how Waterfall works, I accidentally assigned multiple effects to an engine. It offered a novel and lightweight solution to life support for those that didn't want the complexity of more sophisticated mods like TAC Life Support. 6 Ablative-Airbrake - 1. I had a long debate with myself over the version numbering. 2 new kerolox sea level plumes to supersede all previous ones. 7. 5 Features --If physics jolts cause a vessel with launch clamps to shift out of PRELAUNCH then put it back in PRELAUNCH. 2 - Prevent window from always. Trajectories, Waterfall/RealPlume, Janitor's Closet, JNSQ (don't like stock size), These are all the seriously-must-have's for me. 2. USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing, building, and maintaining interplanetary colonies in Kerbal Space Progam. 9. 3. Then you'd only have one file to manage vs. CryptoR E A L S O L A R S Y S T E M 1. These files are. 0. version file *Reduce ElectricCharge Utilization/Density to be inline with Stock Batteries ----- v4. X) 05 Aug 05:53 . Remember me Not recommended on shared computers. 6. RealPlume configs for stock-sized engines. 77. •. I also manually installed the mod with the "RealPlume-Stock" folder in the "GameData" folder. Despite having a higher version number, v1. 12; Fixes. {"payload":{"allShortcutsEnabled":false,"fileTree":{"GameData/WarpPlugin/RealPlume":{"items":[{"name":"Attila. . 2. In 1. 11. I have about a dozen mods that are "must have". Choose a tag to compare. 2. A Waterfall config set for realistic rocket exhaust plumes for the stock engines. 2. 7. The S2-33 "Clydesdale" Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. Edited March 9, 2022 by Spaceman. A mod for realistic looking Exhaust Plumes with refraction effects Mod:. Near Future Technologies configs by @Rodger. Rescale, <double>, default value = 1, Can be set to any positive number. For some reason the default TUFX profile in my installation for the map view was "Default-Flight" and cause the exact same symptoms - switching the map view profile. v0. Forgot your password? Sign UpIntroduction This is a pack of generic engines and RCS ports meant for Realism Overhaul to fill tech tree slots otherwise occupied by historical engines. 鉴于最近问我要整合包的粉丝很多,但是我个人又不愿意做任何侵权行为(大部分mod不允许二次发布),所以我在这里做一个见过及用过的所有mod的简介及链接,并附上最重要的一些使用提醒。. 4. Added temporary RealPlume patches to the Kerbal Atomics aerospikes. X) 05 Aug 05:53. 8. How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. 9. After checking the version available and the version in my game directory I was astounded to see that the version the other mod came with is an older version. The rocket uses Liquid Hydrogen / Oxidizer fuel. RealPlume or Waterfall? 135 votes 108 Waterfall 27 RealPlume Voting closed 8 Related Topics Gaming Sim game 6 comments Best Add a Comment Waterfall every day of the week, hydrolox engine SL plumes look incredible with it yeah, but srb and kerosine look better with real plume. CKAN typically does make most mod installs much easier (it auto tags dependencies as well) For base Waterfall you need Module Manager as a dependency for sure. It was, as far as I know, created by Nertea because some of his new Far Future engines, like the Frisbee antimatter core, needed kilometers long plumes to be realistic. v0. Waterfall every day of the week, hydrolox engine SL plumes look incredible with it. Posted July 4, 2015. Assets 3. GameDataRealPlume-StockUmbraSpaceIndustriesSounding_Rockets. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. Realplume vs Waterfall. KSP Community Fixes (KSPCommunityFixes 1. To use Waterfall plumes, update to the latest masters of these mods and install Waterfall Core (version 0. Stock. 1 or newer. 1) Realistic Atmospheres (RealisticAtmospheres 1. 2. cfg. 6. 2) Recycled Parts Farscape (RecycledPartsFarscape 0. It was a mess, but it did contain Waterfall plumes mixed with Real Plumes (I think) and presto, I got Waterfall FX with puffy SRB smoke trails. Oh yes! Now playing in 1. ----- Update: I just released a new version of PlaneShine. Not that I tested extensively, just a quick look to see if plumes appear. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. . 12. I'm not sure if this goes in the main Waterfall thread or in this thread, but when I installed waterfall+this config pack, weird things started happening. 17 MiB)Updated xenon patches to new balance of stock tanks. 0. 2 and Stock Configs v4. I used it extensively for my Kron missions. [1] An update for the Making History expansion was released alongside this major release. Forgot your password? Sign UpThose all look like issues that would be caused by using ReStock 1. 8. RealHeat. As long as you stick a ton of those on board a ship/station you'll be fine. With a low-flying medium part-count craft, I notice performance and frame rate dip as soon as I’m near water. This pack provides a variety of "Kerbalized" versions of real world boosters. 12 Fixes. Yeah you need realplume stock for the stock srbs to work I’m pretty sure, but I’ll check it out and make sure. Nothing to show {{ refName }}. I noticed that the rocket plumes are in the opposite direction that they should be, and RCS plumes are too large. 8 Alarm Enhancements - 1. 9 s. 0. I've mentioned on a few threads that I've put together an extensive modlist that is analogous to a complete KSP2 in every way except 2: No multiplayer, and only 1 additional star system. 1. Add a Comment. Shaking still occurs, however. 2. 3, which means I can't. Orbit size (SemiMajor Axis) is multiplied by this value. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errorsRemember me Not recommended on shared computers. KSP Achievements (Achievements 1. for Kerbal Space Program, from Fearingman96. Stock Waterfall Effects. Aussie Toad Stool. Waterfall 0. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 1: recorded on R5 3600 + RTX3060TI on Default High Set. And plus it can cause strange blue artifact coming out of the srb plume . The results were a bit confusing, and somewhat odd after taking into account some of what I have read in this topic. 1 is actually a backward port for the older KSP version. version file. Adds new effects for all liquid engines, as well as new effects for capsules with built-in RCS. Not sure tbh, all the other engines work, it's just those two. (RCSBuildAidCont 1:0. Could not load tags. 3. 4. 9. no AVP is the best graphics mod, although it requires a powerful computer. I had to modify quite a lot and make my own config for waterfall, I’m not done with the configs yet (gonna add it to all stock SRB’s) but I’ll probably put it out as a mod once I finish that. 7. The Waterfall team has been working really hard at getting all sorts of awesome features (heat distortion, HDR, plume lighting) in to make the mod as definitive an engine exhaust solution as can be. 5. 9. . 3. 8 Added better HDR handling to shaders, should result in less TUFX breakage in HDR mode Added new Billboard (Additive Directional) shader Added waterfall-spotlight-1 and waterfall-floodlight-1 templates Added new Light controller (link effects to a light intensity) Added two new flare textures to use WaterfallRestock 0. The reported bug is a KSP-Problem. Forgot your password? Sign UpRemember me Not recommended on shared computers. RealPlume v13. 3. 8) ReStock (ReStock 1. To use a RealPlume configuration, install RealPlume-Stock and update its SmokeScreen installation to 2. 1, according to the latest in the thread it seems to work in 1. Sign In. IMPORTANT ANNOUNCEMENT. I've got configs I made a long time ago for HotRockets/Smokescreen, and I'm trying out RealPlume equivalents (on a stock-scale Kerbin). that's a dilemma Waterfall looks much, much better than realplume. 0) Real Plume (RealPlume 2:v13. 3) Waterfall Core (Waterfall 0. For backwards compatibility, old plumes will work quite far back. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. master. A template is applied in the editor and everything. Branches Tags. Sign In.