In this case, the game doesn't allow you to deploy an Attack Drone because you are not in combat. So think of Ion weapons on a Torus to be used to take down shield systems to allow other drones and such to deal damage the more more vital systems. When 2 drones are flying towards you, if you cloak right after your drone shoots down one, it will charge up and then shot down the other. Ancestry - Find the secret sector with the Rock Cruiser. I've found anti-combat drones to be moderately useful against the flagship, but their firing rate is much too slow to make a dent in the power. The Rebel Flagship Edit The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Shield Overcharger. You quickly move up to the radar station to access it. 1 Moves slower, but a shorter distance and shoots immediately. I use my mind control to counter enemy mind control. Their equivalent to this is instead beating the game with the A and B layouts of every other ship, aside the. manufacturer is poised to help—and cash in—if. However, where missiles fire a projectile that can be shot down but passes through Shields, bombs are teleported directly into the targeted room, and thus cannot be targeted by. If the boarding drone on the second stage hits your helm/engine rom then that is an immediate -10% evasion, a hull breach, and an aggressor with lots of HP who can survive in a room without oxygen. A gunship overwhelms the drone with flak and lasers. Conclusion: one power more, makes all the difference. They arrived to the FTL universe with the release of FTL: Advanced Edition. I think B has slightly more confortable start with two shields and defense drone. Pirate attacking civilian distress. Drones. Instead of countering, it mind controls the enemy crew. 5% if incoming missiles, but right at 70% of incoming boarding drones. Other drones are mostly useless, unless you get drone recovery arm. That's why you never get it in those situations). (Defense Drone) Use a Defense Drone to protect their ship while they repair. Drones fucking rock, a laser drone is better than most laser weapons, boarding/combat drones are better than a rockman or a matis (and are EASILY replaceable, seriously they could die upwards of 10 times in one fight) and there is. It is still quite reliable for missiles and much better for the flagship. Missile Weapons [] Missile weapons shoot large, shield-piercing missiles at enemy ships, dealing system, hull, and crew damage to the targeted room. Faster Than Light by Subset Games. Each system occupies one room. Defense Drones Don't Do D'anything! While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Subsystems are the same as systems, except they do not use power. Defense Drones Don't Do D'anything! - Destroy a ship that has a defense drone using only missiles. Well I just thought that every enemy should be fought for the scrap, especially in the early sectors. It can only be destroyed if the enemy hacks your hacking system. Compare it to Mantis C. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Command: AUG id. Running two at opposite sides makes that less likely. Crystal Weapons are the only non-missile using weapon that a defense drone can shoot down, which is a significant disadvantage for this ship. This page will summarize the upgrade path for every system/subsystem in the mod, alongside a comparison to the prices of the upgrade levels from vanilla and a link to each one's Internal Upgrades. Why not just buy a Defense II drone, which does almost the same stuff (blocks hacking, too!) but. View source. Activate the system repair drone, then quickly unpause--pause. After about half an hour the defense drone explodes. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. Defense drones can be dodged by de-powering the hacking drone as they shoot, which freezes the hacking drone in place and causes all shots to target ahead and miss. This event can occur only once per sector. I couldn't find a Repair burst in your list sadly but I found something called a healing Burst in your list. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. Otherwise, you're only using 1 or fewer drone parts per fight anyway and the game will tend to supply you with enough. 3. Drone control is really important for true ending, especially anti-drone for the boss. But if offence is sub-par against the Flagship, Hull Repair Drone could single-handedly save the game. Defense Drones are the most widely useful, as they can shoot down missiles, Boarding and Ion Intruder Drones, and some asteroids. Drones are good at sustain damage. . Ancestry – Find the secret sector with the. When the drone is not destroyed, it will still be stunned for 5 seconds. Wow, that would be amazingly OP. Just fix the Sensors Subsystem. It's great against the flagship, especially in combination with Defense Drone 1. Drones. It seems that the MK. new hazard: blue/white star that occasionally causes "ion pulse", probably similar to solar flare except it does ion damage instead of fire (thanks u/IrishBandit) new subsystem: battery which appears to temporarily increase total reactor power (thanks u/Histidine) PDS hazard shows "PDS TARGET LOCKED" before the fireball appears and so far only. Mind Control is handy, but not essential. Required Aspects: Purchase FTL: Faster Than Light Suggested Aspects: Don't pirate it :p Achievement Walkthrough:. 57 (0. The OmniDrone is 700, but it has been fairly useful for me. Lily-Olivia • 9 yr. The Lanius are scavengers — metallic. I do have drone recovery arm. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone. Ion mk2, anti-bio beam, fire beam, fire bomb. One gets mind controlled. These collisions can be accidental or planned (example). " Renegade Cruisers are rare elite multiverse travelers that the player will sometimes encounter in their mission. Russia. about how to keep the thing from "jumping", the flagship has three phases, the first phase, the drone phase, and the super shield phase. If you haven’t got a defense drone, or the enemy drone breaks through, get ready for the hurt. P. The FTL Drone Tier List is a comprehensive guide to the most. < > Since hard mode targets relevant systems more, mantis B's shield/drone rooms at the far right of the ship can cause the defense drone to fail more often. Members Online. Drone Control is not a standard system and many ships launch from the Hangar without it. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. Just finished first phase of flagship. Turning off dynamic backgrounds is the only. The drone will always try to get to a room with a system (sabotage borders usually prioritize doors, oxygen, sensors and piloting) and by opening a door and then. Due to the drone system, personally, I think the hacking module is unessary for the final boss, since you can easily counter the hacking in the first phase of the endboss with a defence drone. Shooting missiles at all while a defense drone is active is a complete waste. An odd defensive option you have in the event of hacking drones is hacking their hacking room. It appears a small laboratory fire got out of control and is threatening to destroy the station. Skinny Pete Nov 8, 2014 @ 10:37am. Go to CIVILIAN_ASTEROIDS_BEACON_LIST2 (Repair. However, Defense Drones are willing to waste shots trying to shoot down these irrelevant projectiles; as such, flak weaponry being susceptible to Defense Drone fire is actually erratic as a disadvantage, and in fact can be an advantage, since for example you can distract a Defense Drone from a missile by arranging for a flak volley to arrive on. I'm in the midst of a Mantis A run on Hard. Even a single Defense Drone I shaves off a significant amount of incoming damage from the Flagship. The Gunship StratDefense 1 is best. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). It's not as good as hacking, but I'll take anything to keep me alive. Just fix the Sensors Subsystem. On an Engi ship the Zoltan shield might be "inwards" enough so that the defense drone shoots things down before it hits the shield. To me, a Defense Mk1 is a must have, but other drones are optional. Two combat drones is great, as is a defense drone + combat drone. The distress signal is coming from a small space station orbiting an uninhabited planet. It seems to be better in pretty much every possible way. An early enemy drone can cut you to pieces before you ever get to fire your weapons or. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Make it the same cooldown as launching a new defence/attack drone. Bombs are the only weapons that can be fired at your own ship. FTL: Faster Than Light. If you do this right you shouldn't have taken much damage, if at all any. You can just buy extra reactor power early and net crazy amounts of scrap per fight from free healing for the rest of the run. If you wanna use a defense drone, you are better off using a regular one for it instead of omni, but use omnidrone over any other anti-drone i’d say. 1 drones going at once and its cheaper to do so. Crew Teleporter is a system that allows teleporting your crew to and from an enemy ship. Wreckage drifts by your screens and tumbles into the depths. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. I have expiremented with having two defense 1 drones vs one defense 2 drone. If you want to beat defense drones, then go for swarm missile without brining a second thought in your mind. Mark II beam drone- it is slow as mollasses and doesn't even seem to do much more damage than the regular beam drone. Nebula seen ships exchange fire. #15 < > Showing 1-15 of 18 commentsEven still, drone control can be versatile even without defense drones. Reward!Mantis B is S tier in my opinion: boarding drone for drone engagements, a defense drone for missiles, a four man teleporter and TWO shields. I'd advise to be careful about some of these. The two Defense I drones are more preferable in my opinion but you'll have to use more drone parts. Launched in August by Deputy. FTL: Faster Than Light 2012 Browse game Gaming Browse all gaming Drone targeting bug:. If you don't have good shields, then spending 85/42 scrap on shields makes more sense than buying/keeping a hull repair drone. I prefer defense drone mark 1. For more information, see Beam weapons. Having something which can constantly break shield allows you to focus your guns on systems you want to target. It can only be destroyed if the enemy hacks your hacking system. [ 1] You launch the drone and it crashes through their hull, leaving a huge breach. First of all, to answer your P. :p. When I…Engi A is considerably better than Engi B. 5. For a more detailed chart of. Using Ion Burst 2 and drones is much easier and convenient than the initial Kestrel loadout, but FTL is not a game about easiness. 1 drones going at once and its cheaper to do so. Ideally Id like to have a mark I and a mark II defense drone. 5. Ships, crew and equipment. Generally yes defense drone 2 is bad because of that. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. FTL: Faster Than Light. Defense Drone I and II will shoot it down before it latches (most of the time). Get hacked right after the enemy cloaking ends, and you. It has a boarding drone, a defense drone, a beam drone and a combat drone. 4. Receive high Scrap and rewards. Keep in mind that most battles in FTL are decided in well under a minute. Your overall oxygen will drop, but it's worth to make fighting the drone easier. Not having this system means. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. This is why drone control used offensively is mediocre in my eyes. If you rely on Hacking, Defense Drones just shut you down. Hacking is a system introduced in the FTL: Advanced Edition update . At The Last. Drones are nice but they make every fight either A) way too easy, or B) frustrating as hell. It's by far the most effective drone at that task. Why not just buy a Defense II drone, which does. 8. More chance to pop a Kool-Aid Man (boarding drone) or hacking drone before they arrive, some missile / asteroid / flak defense, and cloaking drone ships are effectively neutered. It's great with any ship using drones but especially Engi A, and makes Stealth C suddenly a lot better when I can have shield drone/anti-drone/defense drone out every single battle without burning parts. There is a chance of the shot hitting the drone directly and destroying it, but this is too rare to be a reliable tactic. Slows down the FTL drives on enemy ships, making it harder for them to escape from a battle. onslaught deletes hull and spawns tons of breaches. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. This random event occurs in: Slug Controlled Nebula. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. defense drones can't target anything I think. "Friendly" objects cannot collide; for example, you cannot. (After. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). At The Last Stand, the silhouette of the Rebel Flagship is visible hovering around a beacon, marking its location. Agreeing to improve the ship reactor in exchange. I had a defense drone MK 1 and a defense drone Mk 2 going. IMO MK. Lasers can only be shot down by Mark II Defense Drones. If you can take his drone control offline, you just need to work harder to keep it offline. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. The 'Zoltan' are allies of the 'Engi'. Slug Home Nebula. Have weapons powerful enough to take enemy weapons partially offline but not to keep them down the whole fight, but have boarders (or fire weapons. 2. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. I use my mind control to counter enemy mind control. They reluctantly agree. I've beaten the end boss without ever having a defense drone, but it was rather painful. Also the people who say legit are. This makes it rather useful for keeping enemy shields down or causing random damage (Sadly you can't 'direct' a drone to target a specific area of the ship. I think they both have a chance to miss missiles though, even though they travel slower than lasers so I'm not sure. By switching drones from offence to defense when needed and using cloak to avoid heavy attacks, you can avoid the majority of the Rebel Flagship’s salvos. Bombs can miss, but not when targeting your own ship. I think it's underrated. Not only that but its possible to have three MK. At the least, the Defense Drones achievement is simple—just find a Rebel Rigger with a Defense Drone and then use missile Alpha Strikes to prevent the Defense Drone from being able to shoot both missiles. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This random event occurs in: Slug Controlled Nebula Uncharted Nebula in a nebula. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. jump away and re. 2: Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. Not only that but its possible to have three MK. FTL: Faster Than Light. It feels like driving manual vs automatic. If the ship is very long (i. Defense Drones Don't Do D'anything! "While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles . Abusing flaws in the code. Is that trick where you deactivate hacking drone to bypass defense drones is a bug abuse or intended game mechanic? Belépés Áruház Főoldal Felfedezési várólista Kívánságlista Pontbolt Hírek StatisztikákThis random event occurs in: Engi Controlled Sector Engi Homeworlds at a distress beacon. The Federation now knows that you hold the power to destroy the Flagship, and they will battle the Rebels on all fronts to buy you time to go and tangle with the behemoth. Drones. Now, I am very keen on using at least one, but the idea of using both. 2, most systems have some sort of special. Stupidly good. This facilitates in extinguishing fires and allows for both harming boarders with manipulating them out of a room. Defense drones can miss if they're on the wrong side of the ship at the time. ago. What do you guys think?The Long-Ranged Scanners will detect no ship presence. Not only that but its possible to have three MK. There's some very dangerous fights, particularly ones with heavy lasers and/or combat or beam drones, that Defense Drone 1 won't help out at all with. To supplement other answers: If you can get one, running a Defense drone-- even a simple Mark 1 will do -- will give you a significant edge: It will stop some incoming missiles. Defense drone can help prevent some of the boarding drones that the flagship loves to spam at you. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. So, you have a 1 in 5 chance of the drone hitting a systemless room and you're stuck. AI in Ftl has boarders stay in a room to kill all crew and disable the system. Tip nr. Dunno, I almost never use drones that extensively. The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. at a distress beacon. Originally posted by Psykechan: Neither is better. Defense mark I drone helps with phase 2 a lot because it can shoot down the boarding drones. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). The rest is up to your equipment - obviously things like Zoltan shield, defense drone, anti-drone will repel/delay the boarding drone, but medbay level 2 will heal your crew faster and make it easier to rotate crew or recover them in time for the next drone, and any kind of buffer point in your core systems (shields, weapons, piloting, etc. Defender Drones are the simplest type of defense drone available in FTL: Multiverse. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. I tend to wait to deploy the defense drone until a little before the missile fires - this avoids the possibility that ~5 seconds into the fight an errant asteroid or laser will destroy the drone. Hacking the Weapon Control is a very good defensive choice. If Israeli defense forces launch a ground offensive into Gaza, they could use a mix of drone-enabled hacking tactics to find Hamas targets, coordinating cyber operations and. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. Also impeccably timed weapon shots can hit the drone in the crossfire. Gives you time to power up a defense drone to shoot them down. I define it as the developer define it. With good timing, this can be done multiple times for each defense drone. He comes with a Defense 3 Drone, and 3 Boarding 2 Drones. Also, drones are expensive in the long run. Industry. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. Those heal between 3 and 5 hull points every time. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. The drones were useful for sure and certainly netted me extra scrap. Hull repair drones are quite rare in stores or in general, and buying one (probably the most. i like to roleplay that my Lanius mutiny to go do morally ambiguous Lanius activitiesYeah, the drone landing on weapons is very bad, and adds a significant amount of RNG to phase 1 (although usually not a make-it-or-break-it extent). Fucking bullshit. Can also occur at an exit beacon and as a filler event in any sector. Part of the problem is that if hacking and cloaking get into a certain alignment (the hack activates very soon after the Flagship comes out of cloak) then it can be very difficult, sometimes. They offer goods and services in exchange for scrap. The chance to destroy a drone is 50%, same for you and the enemy. The mkII seems to get easily confused/overwhelmed during intense combat scenarios. Drone recovery arm. Tip nr. There are only three ways to defend against missiles: Dodge the Missile. It's a little more interesting to try to sneak the hacking drones past Engi ships, which can have e. You cannot stop this. The shield overcharger seems to be bad by design. Mantis B is pretty good early option for boarding, 4 man teleporter is great and the early game is arguably the strongest Lvl 2 shield, defense drone for missiles and boarding drone for auto-scouts, all that plus Mantis for boarding means you take very little/no damage saving on scrap and also gain more scrap via killing enemy crew. Double Combat 1 is much stronger than Combat 2 when you use drone micro. Drones are created instantly, but drones that operate within the ship, system repair and anti-personnel drones, need a short time to start up. I think B has slightly more confortable start with two shields and defense drone. Explosive Replicator (Can make multiple-missile weapon builds viable) Stealth Weapons. They can be encountered as starting crew on the Crystal Cruisers, in Tektite (the 3rd layout of the rock ship), in the. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. FTL: Faster Than Light 의 유저 제작 모드인 멀티버스 모드 에서 추가되거나 변경된 드론에 대해 서술하는 문서. Global Achievements % of all players. The boss is focused on drones in this stage so disabling the drone control is crucial. Make it the same cooldown as launching a new defence/attack drone. It’s biggest weakness is having a medbay for a raider build but it works for the first few sectors as you can really build up your crew’s fighting ability. My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. Agreeing to improve the ship reactor in exchange for resources in the Improve reactor for supplies event while. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. Defense Drones are strong but definitely not required. Jump and in the next beacon the new weapon will be charged and the old will keep its charge. The designs of the ships closely mirror certain player-controllable ships. As far as the first one, a fire beam or other weapon with high fire chance is your friend. That can be pretty useful if you use drones a lot. . Both intended. It is only good when fighting with too many lasers vs. Defense Drones are strong but definitely not required. A defense drone can go miles in keeping you pest free. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. It flies towards the enemy ship, rips a breaching hole into the randomly selected room, then begins attacking any system or enemy crew in the room. ago. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones. Players often make the mistake of turning the drone off after it hits. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) ID:. Defense drones are more common in certain sectors than in others. Or cloaking. #6. Their lasers are not quite good enough to get through the defense drone and the shields, but they can. On hard mode, you're likely to run into a foe with a defense drone within the first two sectors. hachkc • 9 mo. This fight, first time I had to use the anti-drone. It comes in three tiers, each one doings. Stealth A is the ship of the day, and I'll say a few words on that before getting into the shieldless run itself. I think B has slightly more confortable start with two shields and defense drone. If it. I love being in a chaotic battle having to decide when to fire and at. I'd assume ion intruder as well, but I haven't seen that. This is only against 0 evasion though - Combats can miss while Beams can't. The Hull Repair Drone raises your effective health against the Flagship from 30 to something like 60. It's fortuitous that the Engi Cruiser A is relatively easy to unlock, as it's a surprisingly solid ship right out the gate; the less time new players are liable to be trapped with the Kestrel Cruiser A, the better. (Defense Drone) Use a Defense Drone to protect their ship. due to a defense drone or enough evade and shields. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). (Combat Drone) Send a drone to distract the automated ship. Alex Grynkewich said Wednesday. To Unlock Layout C. Sectors are determined randomly, but. Generally you can try to game the Defense Drone II's timing to some extent by waiting for the lasers to hit your shields, and only then deploying it/turning it on and hoping it shoots the missile instead of the lasers, but it's still a bit tricky. Should the enemy drone invader has landed in a corridor, ignore it; as soon as you destroy the drone, another will be deployed almost immediately, up to a maximum of 7. You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. Mind controlled enemy crew and my crew then team up and kill my mind controlled crew. Having a second layer of shields and a defense drone will help against lasers and missiles, respectively. This event can occur only once per sector. 2. The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. shareofhonor Jun 2, 2015 @ 8:28am. Their innate energy can power ship systems. cooperred • 5 yr. FTL: Faster Than Light. Plus defense drone is far cheaper and can stop hacking and boarding drones too. Even with a tiny ship layout like an engi ship, defense drone II will miss stuff all of the time- haven't tried defense drone I lately. A shoots down ~85% of incoming missiles, and IIRC it shot down ~60% of incoming boarding drones -- which fits perfectly with the base 30% miss chance plus the 85% emergent chance from the size of the ship. I did eat quite a few missiles cause I refused to give up the double boarding for defense drone. . Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. g. #10. 2. Buy it! A defense drone is good enough that getting even one half of the formula is a worthwhile expenditure in scrap. Pirate fight in nebula. Only one ship starts without doors (Rock B), and only one starts without a. They do exist in sector one. Defence Drone 2 can also be good as a way of mitigating damage earlier in the game. The Merchant has a Drone System, and he will gladly use it at will. As always, the best defense is a good offense. FTL Ship Analysis: Engi Cruisers. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. Kinda like a one-two punch so to speak. Ion weapons are blocked by shields, and the ion damage is applied directly to the shield system instead of the targeted room. Drone lists should properly work for blue options in events; Defense Drones will be able to target all flak weaponry; Fixed: Charge Weapons could find themselves in a state where they were unable to fire; Fixed: Combat Drones would not be able to fire if the drone system was hacked (even with the pulse inactive). Round ships -- like the engie ships -- have nearly perfect defense drones. I got all the way to the end but messed up the 3rd phase of the flagship. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. Zoltan Cruiser [] Shields Holding - Destroy a ship before it gets through the Zoltan Shield. Tough to justify only defense drones for a ship with 4 weapon bays and only 2 maximum drone bays, but the odds of a boarding or hacking drone getting to you are. The Long-Ranged Scanners will detect no ship presence. The intention of the game is for the hack drone to be shot down by the defense drones otherwise they would not make it a target. I'd assume ion intruder as well, but I haven't seen. ftl drone tier list . 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms.