stellaris what causes late game lag. Not even Stellaris or eu4 lags like that fully modded. stellaris what causes late game lag

 
 Not even Stellaris or eu4 lags like that fully moddedstellaris what causes late game lag Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles

) Reduce the amount of habitable planets to . Activate gateways in-game. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 4 PATCH NOTES. 7 update, but when I loaded a late-game 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. That solves the late game slow down for high. Other then mentioned settings a way better cpu or wait for paradox to improve better. 7 was the worst time of the game. I'm using an i7-4790 @3. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. The next update will reduce the pop count by about 40% so should improve the performance late game. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). Neither of those seem to have a major fps crash though, at least not that i've observed. Business, Economics, and Finance. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Obviously xeno-compatibility would also compound on top of this. 7 (ea03) which causes game to crash about 55 minutes after start of play. 1. 0 coins. It's called Mass Genocide. e. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. My most recent playthrough has more or less stopped functioning. Pre 2. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. This fix works on any galaxy size and any map settings. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. I found the Yuht precursor relic that gives colony ships +1 pop. IMO the game is pretty much unplayable past 100 years at the moment. Lag in 1550+ could be caused by other game bugs(e. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. There is no reason to play this game otherwise. e. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. 8GHz should be good enough to handle early to mid-game. Beyond that a faster processor is really all you can do. aka dont touch the mice. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. My favorite is watching fully formed citadels just spring magically to life in AI space. There have been reports of lag due to sector composition. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The problem, as I see it, is that one processor out. Population is what causes game lag with how many calculations that run around them. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. 5 seconds. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Repeatables being dull is the symptom, not the cause. Calen Nov 16, 2020 @ 7:39pm. Now the game performance is incredibly bad and game starts slowing down after 30 years. Lag is caused mostly by pops and pops calculations. Tried every console command there is. Those last 3 are the most important settings. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. While you could reduce the amount of pops that causes issues with jobs. #5. This current version of Stellaris is probably the worst thus far. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. 5 seconds. As has already been said, it creates a late game where you either live. Good PC. HealMySoulPlz •. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. Cant do shit ~120 years in. Kill them all, to free your cpu. 43 Badges. For example, selecting a 6/7 battleship. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Even on 2. ago. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. Fixing late-game lag. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. 3. Download a mod that makes your graphics look like a 3 year old drew it. OddballAdvent • 7 min. I see that people make is so much further into the game, but I don't understand how they. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. Having a dozen of such fleets also makes fleet manager borderline unusable. There is no reason to play this game otherwise. 6 to 45 FPS. ) Late-game slowdown was a big problem when the game first came out, then it seemed like it mostly got fixed for awhile, but I played a couple of games before the Overlord dlc came out and noticed that late-game slowdown was a problem again. Was pretty slow and frustrating. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. If anything, a large galaxy with few habitable planets may leave AI empires struggling; they will expand endlessly and run up the “governing capacity” (I play several Paradox games, can’t remember what Stellaris calls it rn) without. I heard a major cause of late game lag is all the different species. Last is CPU speed. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. 2 Drive = Late game was about the same as mid game, which was similar to early. Turn on planetary/sector automation. King-Kebab • Rogue Servitor • 6 yr. This should be standard in any player, sorry Gamer™ toolbox. Problem iwth that is, by the end game, species because absolutely unmenagable. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Whilst the CPU was being utilized. These are also important for improving late game performance by slowing pop growth. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So, yeah. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. No fix I am afraid unless you are a gestalt. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. 5 seconds and lag again for . The late game is by far the worst problem Stellaris currently has. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. Let’s address the elephant in the room before moving on with the ranking. It is not the same experience. lol, inb4 they add a vic3 option to disable migrations. also hive minds don't effect the piracy calculation since they don't generate any. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Steps to reproduce the issue. 5 seconds, then lag for . more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. Jan 6, 2014 1. You haven't found a solution because there isn't one. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). Very excited for the 2. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). 3. Ethics and Civics Classic. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Also, as an IT guy, I can tell you that keeping your system clean is very important too. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. I run the game at 120+ FPS, I have very little lag even late game on. -[Class Solidification]. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. You would probably need a NASA Supercomputer to not get late game lag. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Late game lag. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Your. I can't reproduce this with other games, including CK2 or EU IV. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. Extended stellaris traditions, !expanded Starbase!. MrHappyFeet87 • Hive Mind • 10 days ago. Very excited for the 2. Game Version: 3. You can also set tech cost to 0. Like seriously, I would have arorund 500. /topic I have a decent PC, a 3. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. Every time you hit a new month the game completely freezes. . Game is paused during demo, outliner sections are collapsed and outliner update rate is. vinhed •. ♥♥♥♥. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. So it has to bear the weight of a few legacy choices I guess. This is especially common in empires where crime/deviancy is a problem. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. population before lagg starts. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. The solution was to add a game setting to prevent being able to take it. Close all the outliner sections. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. It condenses jobs and pops into like 10 per planet, any more pops are converted. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. Stellaris - [Herbert 3. 5 and setting galaxy size to *small*. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. When i restarted my PC and loaded a save speed went back to fast again. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. The main solution I use is the one above. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Even though combat is basic but so is pretty much everything in Stellaris lol . If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. So after taking a break from stellaris (2. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. #16. The Stellaris thing is caused by a perk that you can take mid-game. This is caused by high pop counts, among other things. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. SPOILER: 3. Advertisement Coins. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. 3. 2. 95% of players lag, in my experience, is solved by right clicking on Stellaris in Steam, going to “properties”, and disabling “game theatre” and “steam overlay”. Should keep performance fairly decent. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. Monthly lag. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. There is the "ScanLine Sync" option to play with. ) Dormant Gates. I really would appreciate if someone could help. Mods can cause lag. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Good PC. Summary: 2. Before the crisis hits, 2. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. The late game is by far the worst problem Stellaris currently has. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. Friggin_Grease • 1 yr. 1. Compard to mid-game that is - not compared to pre 2. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. 144. Stellaris 50348 Bug Reports 30675 Suggestions. Actually your CPU is not good enough to run this game without lag regardless of what you might think. 1. They have tons of fleets and dont upgrade them and it makes the game lag. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Jul 21, 2022. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. So I can't seem to get into the late game to see how bad the lag is. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Hearts of iron is shameful at current state. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. The freezes get longer until every freeze there the program doesnt even respond in time for. Very excited for the 2. The further into a save you get you will start to experience something known as late game lag. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. edit: always play on 1000 star maps with 20-30 civs on average. Less habitable worls means less pops overall, which in turn means less lag. I already had the standard Stellaris late-game lag, but under 2. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). Late game performance tips that work. You can tie the FPS to the refresh rate but double it or half it. Sunburnt_Hobo • 2 yr. 3 which brought major late game slowdown to my game for the first time. 3. Reply. That means the less type of pops. Open task manager and change the CPU view to logical processors. When I moved game to SSD they disappeared. Go to properties, and I think there’s a tab somewhere for overlay. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. As the game progresses there are too many objects to track for a single core to keep up. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. Forget late-game tech, what Stellaris needs is late-game story pack content. Best. My thinking is that all the late game lag is due to ♥♥♥♥ programming/engine not my i5 with a 1060 gpu. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Not 100 percent sure on this. smaller maps is gonna be the easiest solution. No Advanced Starts, the same problem as with the difficulty settings. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. Planetary Diversity. and i can only close the game with task manager. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. 3. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Stellaris is Stuttering. So,. Presapients Events (at least the vial box). Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Best bet is to go full blown on genocide and stunt your own population growth. . Subscribe. So, yeah. i have no mods installed and have verified cache it happens no matter what game speed i use. Try a no bypass run on a barred spiral. ago. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. Disabling Xeno-Compatibility is a big one. It gets quite slow in the late game and you just need to live with it. Play on smaller galaxy sizes. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Even if I change the display to windowed, it freezes so badly, it produces two windows. otherwise, no. 5 habitable planets (I don't like playing with any more than that because of micromanagement). There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. If you have a problem PM a moderator. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Growth Required Scaling – . PDX, please, commit to some form of fix for late-game lag. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. So performance is complete shit on high core cpus that trade off some clock speed. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Warp or hyperdrive only seems to reduce late game lag for me. Is anyone getting same freezes on 3. A. Jump to latest Follow Reply. otherwise, no. Hi all, We've now released a hotfix, 3. My megathread post Part 1 Part 2. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). As long as you play on normal mode mid into late game. ) Dormant Gates should be dropped to 0 2. Overall, it seems engine side. #7. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. No slowdowns or lag so far. Pulling all pop data including all traits. Growth Required Scaling – . I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. Some conflict there causes the lag. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. Hopefully Paradox will require all mods to be distributed zipped at some point. Showing 1 - 2 of 2 comments. Fix. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. #2. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. 2. Yeah, it does. 25)Getting a bit tired of people stating this. Civics Expanded+. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 4. Best cure for late-game lag is getting yourself an M1 Mac. Description. At least it isn't my system. 4 PATCH NOTES. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. The limitation is the game engine. And those were long, meaning 1-3 secs, lags, not in late game. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. •. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. Some mods can absolutely kill your game. This it used to be the case. 7 update, but when I loaded a late-game 2. 2. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. Stellaris late game lag when selecting any ship please help. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). I tried to play the egalitarian multi/species democracy twice. I did some digging around and found that some major causes of late game lag are large number of. Beyond that a faster processor is really all you can do. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Originally posted by Elitewrecker PT: 2500 is the default game end date. 77 Badges. 5GHz processor, eight gigs of RAM. I've never experienced "lag" in any Paradox game. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Lategame lag unbearable. #1. Lag is caused mostly by pops and pops calculations. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. 9. If you have struggled through the pain, you will know this all to well. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. . Fix Late Game Lag. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. The answer is simply none. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. 5 seconds, then lag for .