. After the expansion, with only mastery, any of a number of crafting skills can make the "singular" augment. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. I only use Med Units on my ch. Anyone who does craft, knows this issue and I'm pretty sure they can understand where I'm coming from. So say you want to make hilts, enhancements, crystals, shields/generators, and foci then you would pick Artifice. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. - I. Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. Greetings, - I am currently concerned about high end crafting. ) 3. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. com . All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Members. Anyone power level it up and happy with it? Thanks =)Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. Nobody else knows what your idea of "worth it" is. Let's say you're at 1% but might not get hit for another second. Are the crafted adrenals, medpacks and so on only usable by the crafters themselv. Everywhere; This Forum; This Topic; Topics. Shuttle Door. The devs also invented a brand new gear slot. 1. Every one now uses Relic+Stims+Biochem epic/blue consumables on CD! The way to survive some of those front loaded burst classes is to have PvP/Bio pot ready and/or 'trinket' or die. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). Expansion. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. 2. Personally I switched from Sythweaving to Biochems because there was no endgame value for Synthweaving unless I was an extremely selfish person Almost all the recipes I see/saw all said the same thing bind on pickup. Invasion Zone - Expansion: Legacy of the Sith. Does anyone have Biochem on more than 1 toon?Just decided to start playing again never really got very high, and still deciding between knight and warrior, but i'm also having a hard time choosing a crew skill. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. And there's no drop equivalent, nothing you can get with daily mods. Empire. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. . cybertech feels so useless, i only have it because basically. I very very rarely do not get the next best item (Green -> Blue -> Purple). The crafting in 1. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. All Activity; Home ; English ; Crew Skills ; My whole guild respecced to BioChemAnd Bioware certainly does not seem to understand why. . Dark Adept's Lightsaber (main hand) PvP Vendor, Valor 34. However, purple mats are hard to co. Less diplomacy missions needed, less materials needed, etc. Juggernaut was my first…View data for the Biochem SWTOR Codex. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. After the publication of this story, EA addressed the news in the. The uniqueness of that makes biochem the undisputed best skill for any main. 3 / 7. The more people swap to Biochem for this, the bigger this negative impact will be. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. . The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. 6k. The SWTOR Legacy of the Sith 7. If you plan on using the operative at 50, take biochem. 3; Legendary Implants; Level 80 Gearing Guide;. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. Even with the 30% healing debuff I am guaranteed to get the 2. Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. The following crew skills have been covered in our guides: Crew Skills Guide. . Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech. They go for about 200-400 mil on Star. This makes blue stims/adrenals expensive. Even if Biochem does get nerfed, these kinds of players will just migrate to the next best crewskill that will benefit their class the most. (Not recommended and/or temporary. Contents. Force Training – Melee and Force attacks deal 3% more damage. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. My three crew skills are Bioanalysis, Biochem, and Diplomacy. KOTOR II. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Updated July 1, 2023. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. 821. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. Biochemists can now craft a version of Warzone Adrenals. Crew Skills. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. 90% chance of fail. Armormechs/Synthweavers can crit their Bracers and Belts, providing an augment slot on a BoP gear that only. All good. 26. Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. The medpacs are way weaker. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. Simple solution is to make Rakata and future better ones Biochem only. What you should be asking for is for other skills to be improved to be on par. biochem vendor. Step 4: (probably) Rinse and repeat. You could incorporate average prices into a DB like torhead, but it wouldn't reflect your local server's economy, or other items up for sale. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. . BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0, don't seem to give research results anymore, just like most other purple medpacs/medunits don't seem grant research results either. 1. I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. Biochem Crew Skill Guide. ValidAvailable. Step 2: Deconstruct the lot. It wont break and you will go higher in lvl , so it became useless. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. Share More sharing. As stated, I'm a level 50 Defense Guardian, I'm the main tank for my guild, we have hard mode flash points on farm and this past week we have completed both Eternity Vault and karagga's Palace on normal. This is getting depressing. English. I picked up Biochem on my Sentinel and now after 1. Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. . Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. BioChem Implants. 3. I am currently 400/400 armstech and i am severely disappointed with the max level schematics i have available to me. Biochem 700. . Gathering Skills Necessary For Biochem Crafting. . Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Posted February 20, 2012. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 700 using the least amount of materials. 1. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. Sincerely, a fellow max level biochem playerHmm, same thing happened to me. Players may craft the Grit Teeth tactical and post it for sale on the GTN. Biochem is so OP right now it's not even funny. They have been quite clever in this game. This guide will go through. 0 Expansion launches on February 15, 2022! Gear; Level 80 Solo Gearing 7. No other skill allows access to nearly anything as beneficial as that. Energized and Exotech stims and adrenals no longer require Biochem to use. Posted January 1, 2012. All Activity; Home ; English ; Crew Skills ; Biochem is the best because it is the only profession designed competently. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. Biochem Leveling Guide (6. 123. its the whole point of taking biochem. Cameirus. Updated July 1, 2023. From the little info I gathered, it seems biochem is a very good crafting skill w. Well the stims are the same as the normal ones, just infinite usage. You're overstating the issue. Star Wars: The Old Republic News, Videos, and GuidesYMMV. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. @swtorista. You can purchase one of these character boosts from the Cartel Market for 2,000 Cartel Coins. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. . Crew Skills. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide;. The epic barrels are worse than the barrels available f. A single use blue healpot costs you ~15 items in mats, for 1 item, the lvl 48 blue healpot use 17 items Ive wasted loads of money trying to get the purple recipes (f. Two Legendary Implants, which costs Tech Fragments. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. Suggestion Box. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. Crew Skills; SWTOR. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. SWTOR has three different types of crew. If you want to still have credits anyhow. At the same time items required for the purple level reusable items should be. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. Crafted gear is great, but you won't be making level 50 high-tier gear until you do Operations or Hardmode Flashpoints. . (mixed up medical equipment with medical. I would not mind if they allowed the level 48 Hyper-Battle Adrenals/Stims/Medpacks to be BoE and not require Biochem to use. Recommended PostsPosted December 16, 2011. Crew Skills. By TiTaNsFaN January 10, 2012 in Crew Skills. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. Per toon)SWTOR Armormech Crafting Guide. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 550 using the least amount of materials. . Dark Honor Guard's Unstable Lightsaber Cartel Market / GTN. Advanced Kyrprax Medpac does, though The research chance at that level drops to something like 10% or 20%, down from 60% on lower level items. I did not choose biochemist because I was aware of these issues at first, but I have since discovered them, and since doing so, I will make use of them for as lon. From 310 to 400 all my implants for Aim have higher endurance stat and half of them repeat the lowe. 0 Engineering Sniper PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing,. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. Diplomacy. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. . Dark Project (craftable by any skill) requires: 1x Invasion Project - craftable by any skill. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. I am raging pretty hard. It acquires extra modifier on it. SWTOR. (A full set of 14 purple augments can cost hundreds of millions of credits. 0 remain BiS. Share More sharing options. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. So, at this time, I'd suggest Biochem over Cybertech. However, all other crafting skills are just as good for leveling imo. Posted February 13, 2012. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. e. worst and stupid idea ever, i have to reeng a lot to get some hilts and enhancements that i can sell one for each player and that's it. Grade 2: Level 16-24: 80-160. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects. Here is a brief overview of how it works: So as we level this skill up its a insane money pit as we all know. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. News. Get to 500. Screen. . (Cooldown: 90s) Exotech Med Unit (x5) Requires Level 50. English. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. You can also make some light spending cash crafting consumables and putting it on the GTN. 3. For complete self-sufficiency in Biochem, you need to take Bioanalysis and. Like one of the above posters said, run a mission real quick and "refresh" the available missions for diplomacy - it should pop up with something you like. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use. X) Guides. DIPLOMACY supplies the special materials you will require. To be fair, Biochem is twice as easy as any other crew skill, and the item you make is a magic reuseable medpac/stim/adrenal (just requires biochem 700). . A SWTOR 7. SWTOR Crew Skills Vendor White-border Materials Guide. That's money making. It seems like the ability to generate countless stims, medpacs, etc. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Do you realize how garbage this is. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. 3 green cell grafts to make 1 blue cell graft, 3 blue to create 1 purple, 3, 2 purple cell grafts as well as. English. . 30. If you look at traditions of other mmo's you see that there is always a demand after potions for raids. t. removing the biochem level lock, and not making it reusable takes away the "get out of jail" card , the "i win" button, and "i want everything easy" junk away. 6% at 270,000 health. 3. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentAdding to this, pick up gathering skills. BioChem Implants. 9^40 or 1. Biochem is EXACTLY where it should be right now. . SWTOR Augments Guide. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. 2 in 2023. . Contents [ hide] Biochem Materials Materials Bay Crew Skill Missions Biochem is a Super important Crew skill for a raid character. Simply put, we have. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. : Cybertech: Reusable grenades (for Cybertech char. : Cybertech: Reusable grenades (for Cybertech char. Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE! Update 7. My entire guild has moved to Biochem, every PvE/PvP player I know on my server has moved to Biochem. It should take some time. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Consider Biochem the Alchemy or potion making profession of Swtor. Biochem is a Super important Crew skill for a raid character. AND THE EPIC VERSION NE. Patch Notes Update 7. . Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. 8k. ago. Grit Teeth is only craftable by Biochem and is usually available on GTN. The grenades just suck, they are on a 5min cooldown and really don't do much. Posted December 24, 2011. They'd buy implants. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. the prototype stims last 2 hours, the reuseable ones only last 1 hour. Reverse-Engineer them until you learn the Prototype recipe. I have deconstructed many (probably 25-30 stacks of 4) of the purple stims but have yet to learn a recipe for a reusable variant. This change actually makes losing a credit sink. X) Cybertech Leveling (Pre-4. You will be able to choose three professions out of fourteen available. Empty crafting trainer. BioWare has made loads of gearing changes over the course of SWTOR 7. . Here is a list of the mats you will need to go straight to 600 via the graft method: All. Commander’s Character Token. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Biochem has good consuables, it has good items to sell (implants. So, i trained and can craft the Rakata fortitude stim for my tank. They'd be reusable medkits. Immersion is #1 for me, so that makes the game more enjoyable. Once you learn the schematic for the Biochem Tactical 3 you are able to craft one Solid Resource Matrix. Only just realized biochem has been changed - at some point =) Not sure when. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. 3 Class Changes. Updated August 9, 2022. But Biotech can make lots of single use med-pacs for itself and alts. Alortania The Tanky Tank • 5 yr. At the end of 2011, gamers across the world stepped foot into the Star Wars universe in a way no other game had offered with the launch of Star Wars: The Old Republic (SWTOR). Level 80 Crafting Guides. Posted February 13, 2012. First off, we removed the requirement t. SWTOR 7. Champion's Lightsaber. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. Diplomacy Bioanalysis. The Biochem crafting skill is what you want if you want to create your own stims and health packs. Swtorista. . Bioanalysis Crafting Mats. 1x Armored Vehicles - Cybertech or Armstech or Armormech. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. I've been 400 Artfice for a long time. While often the change can be small, it has often but the. tv/swtorista. Hey guys im very much new to this game so sorry for the noobiness of the question. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. But, the main change I am referring to are the rakata medpacs, and it not giving 15% more health for 15 seconds. 1x Iokath Recombinator - sold by a vendor on Odessen. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. I'm sitting here wondering why all of my Biochem implants over about 310 favor Endurance over Aim? Every other stat is represented as a Stat/End (meaning higher main stats than End) except for Aim. The SWTOR Legacy of the Sith 7. SWTOR | Forums. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. Skill level in a way to add a measurable component to your ingame ability to do something. . ANY crafting profession post 1. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. . . 0). There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. All Activity. Biochemists can. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. 0. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. Archaeologists can send their companions on missions to gather resources. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. Categories Farming. Pyrotech is a DoT spec that attempts to kill things with fire by utilizing high-tech gauntlets as weapon platforms for a flamethrower, incendiary missile launcher, and railgun. Consider Biochem the Alchemy or potion making profession of Swtor. 0+ in order to streamline the process. 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). You may require DIMPLOMACY materials. 534. Edited February 17, 2012 by Ascetics. Soooo, today. stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. SWTOR Armstech Crafting Guide. Posted January 11, 2012. At this time Synthweaving is unique in that it is the one crafting skill that can make might and willpower augments. There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. The epic barrels are worse than the barrels available f. Followers 0 0Did anyone get this 2 Skills high up until now? Either in Beta or EGA? Because I just can't decide between these two. Biochemistry and Molecular Biology is located in the Life Sciences Centre, a multi-disciplinary research space where more than 80 faculty investigators and approximately. Sorry i'm sure it's been asked before but couldn't find a. Followers 0. g. Guss is a hilarious character, charming and full of vices, he is unique in the world of Jedi and Star Wars in general. SWTOR 7.