Reptomancer. Reply. Reptomancer

 
 ReplyReptomancer  She doesn't fit in well as a normal Beyond enemy

Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Natasha Fooman. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Daily Discussion/Debate #144: Metallicize. Its pretty bad, unless your act is worse. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Daily Discussion/Debate #104: Lagavulin. Imagine [[Noxious Fumes]] against the Collector. Why do you have an empty space when burning blood should be? 7. By Sampstra Games and 1 collaborators. For boss fights, though, it's not as great. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Ironclad in particular loves Medkit because he has many ways to interact with. Had her doing 90+ damage turn two. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. The modifiers for this daily are:1. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Intermediate Full instructions provided 9. Please nerf that. Please nerf that. Silent Rare Skill. on July 30th! Looking forward to. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. An empty floor is always a really bad thing, as was the relic option. At the start of your turn, draw 1 additional card. Necronomicon is a Relic obtained through the Cursed Tome Event. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Option 2: Upgrade a card, 25% chance of a curse. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Reply. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Bag of Marbles Common Relic. Elite Monsters and Bosses Guide. Always uses Taunt every 4 turns. Business, Economics, and Finance. Option 1: Leave, gain nothing. On the other hand powers are generally more impactful than either of those. Usually alpha-Omega isn't the best option. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. Torii acts before this relic regardless of order of acquisition. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Please nerf that. At the start of your turn, gain Energy and increase this gain by 1. 场上有四只匕首时不会召唤,召唤的权重转移给连击。. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. 95 12 Used from $2. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Daily Discussion/Debate #76: Necronomicon. ). It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Silent has a character-specific mechanic called Poison which ticks away at your enemy’s health regardless of block and damage reduction. The Reptomancer knives on the other hand are two-pump-chumps. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Discussion: Reptomancer/Dagger. Orrery vs. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. She also has a lot of 0-cost attacks, like her shivs. Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. Except not, it's insanely boring. One of my favorite brands, personally. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. Remove all strikes/defends is incredible. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Shuriken Uncommon Relic . Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Reptomancer and Slavers would be two very good exapmles. Share. Reptomancer: 4. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. The reptomancer fight is the scariest fight in Act3 imo. This relic can be triggered on an X card, so long as it consumes 2 or. By Sampstra Games and 1 collaborators. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. Slay the Spire. Reply AshenHearts. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Akabeko Common Relic. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). I guess it's a rare occurrence for any mob that can summon minions. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. I almost 1 hit it with my current build. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. Please nerf that. But for that 1000 cuts is almost as good, and in some cases better. Suddenly, it spawned one more dagger, and. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. In wrath, 24 (32) damage is a. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. I think she was buffed upon being promoted to an Elite, though. But the wokebirb IS the chosen. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . A18 is the single biggest difficulty spike IMO. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. 50 damage per turn may. You've now dealt 14 damage to the dagger. • 4 yr. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. $8. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Taking 6 less damage each time you play one of these cards is excellent. The competition is between this dagger throw and poisoned stab. For some bizarre reason the the Rocket. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Obtain 1 card. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. ago. max HP nob is definitely also a huge threat, though. Also worth noting that this is just blindly averaged out. It used to be +2 enemy strength, and that's just brutal. Ornamental Fan Uncommon Relic . . Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. This event used to be really annoying by design. Orrery vs. According to the wiki, Reptomancer debuted in weekly patch 33. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. The max hp mask can literally be run winning so I think it's fair. Custom Mode is a game mode unlocked by playing a Daily Climb. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. With interactions, it's even better. Usually alpha-Omega isn't the best option. Nope, 2x Orb Walker was replaced by Reptomancer. Lagavulin is the most annoying in act 1. r/slaythespire. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. ago. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. The only. Especially when you add some edge-case possibilities like being somewhat low-ish on HP, but having Pantograph. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. ago. Pierre-Gilles de Gennes introduced (and named). Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Immolate would be the best aoe, but something like conclude+ would work well too. ago. This relic, I think, is a lot stronger than people sometimes give it credit for. I did not have Blood Vial or Toy Ornithopter, and I never used. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. Damnit. 10. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Option 2: Upgrade a card, 25% chance of a curse. I have no clue. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. Custom Mode is a game mode unlocked by playing a Daily Climb. 2 Energy | Deal 10 (14) damage. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Reptomancer in a nutshell. soccercobra50. I'm preeeetty sure those are the right. In this case, it's checking whether your deck can consistently. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. In a deck with about 20 cards or more, the curse means nothing. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. Notes on fighting Reptomancer: Step 1: Crank up the music. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. A well stacked Genetic Algorithm is a great solution to this problem. etc. Raise your Max HP by 5. Electrodynamics is 2 energy for aoe scaling damage. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. However, considering that this has the potential to copy the boss relic that one. Anyway, quantity of relics has a quality all of its own. e. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Gremlins leave so you skipped #2 & #3. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It's not the most effective in points or speed, but I can usually make most decks into a Barricade deck and it's still effective in high Ascension. This event used to be really annoying by design. In reptomancer, it's when repto dies. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Republican. ) Philosopher's Stone is a Boss Relic. I googled it and saw a Steam thread which said you should focus the daggers. Hot damn if this relic isn't just amazing. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Turn one damage makes or breaks too many fights. (not Ethereal. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. One of my favorite relics, it's really strong against monsters that don't hit hard. Time Eater: 5, just to allow for setup. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. At lower ascensions there would some shifting around most likely. You either kill her in 2 turns or if you can’t do that take out the knifes and scale away. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. For boss fights, though, it's not as great. Storm of Steel Silent Rare Skill. The same elite can appear multiple. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. I googled it and saw a Steam thread which said you should focus the daggers. I don't think I've ever actually been able to use Omega effectively. Elites are stronger monsters that are marked separately from normal ones on the map. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Attacks: Attacks upgrade at A2+. soccercobra50. Common relic is always a small boost, but some uncommon and rare are quite situational. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. Attempting to Exhaust it will simply put it back to your hand. Kunai Uncommon Relic . Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. Honkai: Star Rail. You can do a lot with 3 cards and 6 energy on Watcher. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. It also allows for fun synergies. Also, electro can become draw/energy with fission. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. ago. It is just a free, tiny Backstab. So I killed all the daggers fast, but he kept summoning more. Then she no longer started showing up in the easy pool. ) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. With reptomancer I can usually keep killing the daggers before they ever do their second attack. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Elites are stronger monsters that are marked separately from normal ones on the map. 0. It is nice for longer Elite and boss fights with statuses. Deal 8 (upgraded: 12) damage twice. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. But then one enemy will just wreck my face like it's nothing. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Reptomancer. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Deva Form Watcher Rare Power. Daily Discussion/Debate #65: Reckless Charge 2. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Haha wtf that was loopy stupid ;). Kusosaru. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Bubba_Doongai • 22 days ago. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. While an enemy is hacked, Sombra does 25% extra damage to that enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". 0 Energy | Draw 2 (3) cards. A great source of passive block, Metallicize can help in staying well-defended. Reptomancer vs giant head especially test drastically different extremes of your deck. Team Housekeepers' ford reptomancer. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. < > Showing 1-15 of 15 comments . Upgrade 1 Random card. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. deoxxys. Pattern: 20% chance of. Locked post. 2020 Regeneron STS Scholars. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Reply. Losing a run will NOT reset any progress or decrease your Ascension. 1 Energy | Whenever you draw a Status card, draw 1 card. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. His turns are pretty much all the same as far as chances are concerned. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Why do you have an empty space when burning blood should be? 7. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. Reptomancer has rained on my parade on more than one occasion. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Kusosaru. All Reviews: 3 user reviews. In this case, the OP didn't gain any health from Reptomancer or her minions. Pandora's Box: The box can dick you over by replacing too many cards that can block. ) and other relics (Charon's Ashes, Letter Opener, ect. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Chimera: Your starting de. aranaya • 8 mo. Slay the Spire. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Setup Silent Uncommon Skill. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Gremlin Leader is an Elite encounter found only in Act 2. Daily Discussion Index. Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Let gremlin #1 hurt you to proc puzzle. One of the Reptomancer’s attacks also has a weakening. Bottling a defrag is good for scaling but you still need your focus to do something for you. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Report Save Follow. The same elite can appear multiple times in an act, but cannot be. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. Every time you play 3 Attacks in a single turn, gain 4. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Option 1: Leave, gain nothing. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. ago. Share. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). I have created a guide that explains how different monsters and bosses behave and how to use that to your. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Also Streamline is a priority upgrade, oddly. Reptomancer, Jaw Worm horde, Shapes, and Darklings. Reptomancer is a common culprit. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. I have created a guide that explains how different monsters and bosses behave and how to use that to your. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Data accurate as of April 28. Browse all gaming. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. 178K subscribers in the slaythespire community. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Defect is a worthless character. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Probably just Reptomancer and maybe Slaver Trio. And Act 2 is the most brutal Act, we all know that. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. With slavers its similarly important to kill the red slaver in the back. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. It is the hardest fight in the game by far. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE.