Careful, LORE is a four letter word around here. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. Flamer RA. 696. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. I know they needed to be fixed, but flamers use the mech's reactor. 118 ratings. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Elemental Battle Armor [MG] Era: Succession Wars. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. 1) By titanopteryx. Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. While smaller in size this Flamer is no. Go to battletech r/battletech. "I think I've just had another near-Rincewind. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. json Weapon_Flamer_Flamer_1-Hotshot. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. Unless maybe you have a oodles of support slots and are melee like a hopper. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. If you need to explain the balance to. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. I present a new variant of the Dark Fire. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. ago. I'll have to check if it has been updated. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. BATTLETECH > Guides > titanopteryx's Guides . You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. BV (2. if u have problems with the last bit of hit take the mgs. SMLaser is 20 damage for 5 heat for 0. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. 3. Войти Магазин. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. That said: The flamer having limited ammo is cool. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. FAR FAR FAR more effective than a PPC or Gauss Rifle. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. The tank first premiered in combat during the Victoria War in. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Unless maybe you have a oodles of support slots and are melee like a hopper. My wife writes books. Additional protection was provided by a laser anti-missile system. Cockpit mods may save your life. are only for "conventional infantry". To Joshua F. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. Ammo could explode when hit like that. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. 0 coins. SRM isn't really needed. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. BV. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Pleiades Mechworks. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Flamers seem to only come with 6 ammo. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. As a fringe benefit, it can be refitted to replace the Heavy Flamer with an Angel ECM and Beagle Active Probe for better scouting and to add Ghost Sensors to the package making the LAM even harder to hit. A player must announce his intention to fire coolant before using the flamer/sprayer, and firing coolant consumes a “shot” of flamer ammo. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Galax Pathogen; Gauss rifle; H. Variants []. DarkenDragon • 5 yr. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. including fire and Inferno ammunition, than 'Mechs. Iniciar sesión Tienda. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Ammo BV (2. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Showing 1 - 15 of 38 comments. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. As most. BV (2. Description. To Joshua F. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. But as a general "I have to outfit this shitty. Equipment. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. It is a well known fact that to burn your enemies alive is a rather. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. But even still. You may want to look to current police forces for inspiration. Plus mech quirks. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. Which should thus not run out. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Open BattleTech_DataStreamingAssetsdatadebugSettings. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. 1. As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. Overheat damage can be triggered every time a mech's heat change. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. 3References. An AC/5 is 10 tons and 6 crits for 5 damage. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. flamer are good vs energy based mechs. BattleTech. This should provide a defense against SRMs, one of a large tank's worst nightmares. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. To Joshua F. . It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Also there is a ridiculous amount. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. This weapon can melt Earle solo in under 20 seconds. 6 shots in one battle. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the. Range is one of the most important factors in choosing the weapons to outfit your mech with. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. Inferno missiles are awsome. the reason why. 9. As for Daily Ops, this weapon is massive overkill. For obvious reasons. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Ammo moves through the mech to the weapon. the do a great job for armorless and ammo based mechs. Its basically the same weight/ammo cost as now, but now you can stock extra ammo. that was an awesome and fun mod. Those people are dead wrong. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. It is a well known fact that to burn your enemies alive is a rather. . for his magnanimity, to Chris W. Locate the code line: "disableLoggingOnLoad": true,. Though successful, the Streak LRM launcher weighs twice as much as. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. Your BattleTech News Round-Up For September, 2023. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Ammo (AP Gauss) CT AP Gauss. Literally, ANY mech. Use a Prime Plasma Caster and you can stock up on ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. There are several mods available that change. Burn Them Alive - Double Flamer Ammo. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Games. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Войти Магазин. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. . Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. . Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. This weapon can melt Earle solo in under 20 seconds. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. So an LBX20 fires 20 pellets and rolls on the LRM20 column. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. 2million and ammo was 45k I think it was. Even when it does not, overheating has other negative effects such as hit penalty. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. Clever arena fighters have used water, oil slicks, Inferno. chevron_left. Same with the AC2. Overheat damage can be triggered every time a mech's heat change. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Logged. My lance is now. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Some weapons are meant to kill non-mech targets. They are particularly useful when used in tandem with LRMs. Units not powered by fusion or fission engines may not use Standard flamers. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. . CCC Light Death Race 3rd Place. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. SavageWolves • 5 yr. HeresyCraft. ) They're shotguns. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. More an later need but here it is. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. ago. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. BV (2. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). . Ammo bins for all types (Except Gauss). Also depending on the army, a platoon of. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. If you need to explainThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. 6 shots in one battle. For general use, ++dam SLas is the way to go. Give Rac/5s a go. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. Combat: Attack Rules. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. 4Bibliography. . Variants []. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Combat: Attack Rules. Good luck!1. Likewise all the SRM ammo should be with the SRM batteries. In this game, overheat damage does not explode ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. Ammo explosions do 1/10th the damage they do now, rounding up. Ichthyic. SSW output provides the same information found on official sheets with the option for adding a sidebar of commonly used charts. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. (or recharged) with many individual military power packs, or ammunition. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. Unique DLs-- Total DLs-- Total views-- Version. This same rule already applies to aerospace fighters. Rocket Launchers, do not qualify. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Navigate to your Steam BATTLETECH folder. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Though successful, the Streak LRM launcher weighs twice as much as. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. Those machineguns are EXTREMELY useful vs infantry. The amount of heat applied is the same as the weapon's. The vehicle crews were noted using alternate. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. . In MWO, no fuckin way, Jose. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. With a dual purpose in mind, a single JF 4 flamer was added to the turret. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. MG has built-in +75% crit. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Therefore you won't run out of flamer ammo. Battletech ammo types. . Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. Use Bobbert's Mod Options to set variables. . The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. A summary on how Battletech jumpdrives work and why the ships are the way they are. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. Clever arena fighters have used water, oil slicks, Inferno. A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Brawler:. That's your target. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. the reason why they did this is to balance out how powerful they are. . Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. videogame_asset My games. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The missile launchers and autocannon each had a ton of ammunition. Arrays effectiveness is debatable. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. Author: Mharius the Mad. Category. Uploader: Mharius. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Also the most important location on the mech to protect, and the. Like the flamer, it comes with the weapon itself. The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. Ammo could explode when hit like that. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. In addition, the TDR-5SS has far better heat management than the 5S. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. for his magnanimity, to Chris W. But even still. I could live with having 5 or even 6, if. Giriş Yap Mağaza Topluluk. But even still. Burn baby burn! Installation: Extract the data folder into. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. If you need to explain the balance to yourself, the wording on the tin says the flamers are. . In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. The blast removes 5 points of amor and 5 points of internal structure. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. +All Head shot chances reduced against all targets. close. (SL++ do silly damage/ton and damage/heat. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Unless maybe you have a oodles of support slots and are melee like a hopper. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. Machine guns are. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). . Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. Protection is provided by nine tons of ferro-fibrous armor. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. mgs are good vs ammo based mechs because of high crit chance. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The Locust-1V is a notable. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. . As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. 6 shots in one battle. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. for his magnanimity, to Chris W.