Each dart hits a creature of your choice that you can see within range. ago. Unspecific Lore: DC 16. 7th. My 5e group just finished playing through the 5e Starter Set. This long piece of wood can aid in walking and deliver a mighty blow. “This is a conjured missile equivalent to a magic arrow, and it does full damage (2-7 points) to any creature it strikes. TheGamingWyvern •. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. Toppling metamagic, however, is one big place this spell gets some power-up, making this spell able to easily trip multiple enemies at once. Abjuration Invested Magical. You create three glowing darts of magical force. For example, fireball says “Heightened (+1) The damage increases by 2d6. Magic Weapon Spell 1. The damage from Magic Missile is applied at the same moment, so the dice roll for damage can be combined. It automatically hits and deals 1d4+1 force damage. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. (level 3 AoEs deal 1d6+3 normally, force tends to be a tier or two lower). Magic Missile CRB: Reliable and flexible, Magic Missile has several great things going for it. The strange weapon has a metal bracket mounted on the side of the stock near the lath. At Higher Levels. 68. Cast magic missile 6 missiles, activate magical striker +6d4+6+5 (dangerous sorcery) = 23. Some people produce blue arrows, others flaming bolts, some produce wicked green rods. 607 4. . But it's fine, everyone understands what that sentence is supposed to mean. Traditions arcane, divine, occult. The pattern goes on. Introduction. 61-62: For the next minute, you must shout when you speak. Every spell has the trait corresponding to its school. Bloodline spells are a type of focus spell. ) Cloak of Feline Rest is first level, but is just so lovely throw one in. Range 120 feet; Targets 1 spell effect or unattended magic item. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. Staves are an exception to the rule. 550 Magic is a late Cold War era short range air to air missile of French origin. In text: For each missile, I determine 1d4+1 damage (including the +1), then multiply this number by 1. 11-12: Roll a d10. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Wand of Magic Missiles. These are all single action to three action spells that can trigger your unleashed psyche damage. The sorcerer gains 1 bonus action this turn. Magic Missile, each action is a 1d4+1 missile, at 5th level it's 2 more 1d4+1 missiles per action. apart. And it fits with the way spell-casting classes where given more martial like spell attack cantrips. Note that this trait is inherent and a circumstance of nature, independent of class choice—a character with the primal tradition trait can still study to be a wizard and cast arcane spells. It served as the main short range air to air missile on French aircraft for several decades. 550 Magic (backronym for Missile Auto-Guidé Interception et Combat) is a short-range air-to-air missile designed in 1965 by French company Matra to compete with the American AIM-9 Sidewinder,. A magic weapon is a weapon etched with only fundamental runes. It maintains the same properties in the latest edition; automatic hits with multiple projectiles for low damage. After your unleashed psyche subsides, your mind must. You unravel the magic behind a spell or effect. Weapon (dagger), rare. Each missile does 1d6 force damage. This chapter explains how spells work and how spellcasters prepare and cast their spells. For each. 5 and round down any fractions, and finally I add up the damage from all three missiles. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. With an understanding of spellcasting, creatures can cause fire to erupt from their hands, call otherworldly beings to aid them, bewitch the senses, and even bring. Starting magic items, rings of protection will be in the errata. Wild Magic. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. Cast at 1st level, you get 3. 5 average damage respectively. For instance, if you’re using a normal longsword, you’ll roll 1d8. Crimeo. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Max of 10 and averages at 5. To do this quickly and easily, apply the elite adjustments to its statistics as follows: Increase the creature’s AC, attack modifiers, DCs, saving throws, Perception, and skill. 40. For example, fireball says “Heightened (+1) The damage increases by 2d6. If they have weakness you can potentially hit it twice. 5 levels, which at lower levels is more noticeable. 1. I was trying to figure out how to get magic missile to work without having to click it several times for each bolt. 100–107 (1E) Gods & Magic (Second Edition), pg (s). The Arcane Trickster has been a popular archetype since its inception. You gain resistance 5 to acid and fire. To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. A wand of magic missiles can hold up to seven charges. Following the tradition established by DnD 3. Type Ranged; Category Martial; Group Bow. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the ArchivesDeriven Firelion wrote: My players look forward to magic items. Force Fang SoM: Basically Magic Missile as a Focus Spell. You don’t need to adjust the Price from a club to a greataxe or the like. Heightened (+2) means that it heightens every 2 spell levels (so 3, 5, 7, and 9). Yes, drops from the sorcerers in TTAoDK. Occult: A mix of hag curses, to fey charms, with a bit of EMP powers put in for good measure. Sure, it always strikes its target. But both the sorcerer and bard have signature spells. Well, RAW, damage against a creature at zero HP count as 1 death save. Tim is a Canadian engineer and avid gamer who loves RPGs and spreadsheets. If the ⚒ Use / Attack button is. With the ruling that each dart forces a separate concentration check, an upcast magic missile is excellent at breaking concentration. Magic Missile. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. Since magic missile is technically a ray, you can Split Ray, and Twin Spell, and Recast, to become a machine gun with magic missile. Catapult (and most damaging spells) loose effectiveness at higher levels, because you're generally better casting a higher level damage spell. Each dart hits a creature of your choice that you can see within range. +1 per target is reasonable - the same sort of result you would get with a Fireball. Cast [two-actions] somatic, verbal. The damage at level 10 of Magic Missile is 5d2+15 (average 22. Abjuration Invested Magical. By the time you have all the feats and the spell slots to use all the MM. It's not necessarily a great use of the spell slot since it doesn't do a heck of a lot more damage than a cantrip, but it's flexible. 5 and never misses so its effective damages are the same. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. Range 120 feet; Targets 1 spell effect or unattended magic item. 1, page 206) Using an attuned item without identifying it. You call on the depths of your mind and let psychic power flood through. You get the bonus damage on each damage roll, that is against each target. Wand of Magic Missile I. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. You can affix talismans to bracers of armor as though they were light armor. Kobold dragon mages use magic to carry out their secret schemes. 278 4. 5’s Duskblade, the Magus is a medium-armored hybrid martial caster. While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. Starting at 2nd level, a fice missle mage may add either the acid, cold, electricity, or fire. The Heightened spell section of the spell description just says. r/Pathfinder2e. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. If the target is immune to the magic missile spell, such as by being under the effect of the shield spell, then they are also immune to this spell. However, in exchange for this exceptional martial capability. It automatically hits and deals 1d4+1 force damage. Magic missile doesn't work that way. Jim's Magic Missile. Bow. 0. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. Worn magic items are things like rings, cloaks, amulets, and gloves. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. Source Core Rulebook pg. May cause aches with clicking finger. You cast detect magic at regular intervals. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. Crit success: dispell magic stops a spell of lv 8 or lower (5, being the slot level used, +3 from crit) Success: Can dispell spells up to level 6 (5+1) Fail: Dispells spells lower level only (so 4 or lower) Crit Fail: you dont do anything. Not all mercenaries sell brawn and intimidating glares. It allows them to choose 1 spell per level they can cast that can be heightened for free, so they don't need to learn it at those higher levels. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This projectile disappears when hitting anything or after being in the air. If no level is listed, the. You also start out with heavy armor so thats another major plus. 1. This is not explicitly mentioned in the books. On a hit, this spell does 10d4, average of 25. They don't see them as something undesirable. It’s expected that a Pathfinder campaign strives for some amount of verisimilitude—that PCs can’t find a buyer for every item, especially if they’re selling multiple copies of the same thing. Having trouble with Magic Missile. This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Magic Missile is a spell added by Electroblob's Wizardry. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . 5. " Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. it's also worth to note that every missile is a single instance of damage, meaning that enemies who concentrate on spells need to make a concentration saving. magic missile deals max 15 averaging at 10. The spell on the scroll is cast at a particular spell level, as determined by the scroll. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. That's actually probably why the DM objects to the RAW ruling. First, it never misses, so it’s a great option when facing foes with high. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). To bring them in line with the Remaster's damaging cantrips, many of the psychic's unique psi cantrips have their damage adjusted. Magic Missile. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. The spell is so iconic, that I'd almost rather it were a cantrip than a first level spell. But a single roll applied to all darts is a legitimate way to run the spell, and that's where OP is going with the Draconic Bloodline + Order of Scribes build. A burst is centered on a corner of the target's square, or the square corner closest to the center of the target, if the target is Large or larger; you choose the corner if more than one is eligible. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. When wearing them, a character can use their reaction to deflect a ranged weapon attack sent their way. You will get to 9+ casts per rest easily,. If the Kyton had DR/Magic, then it would be able to bypass DR/Magic as well. So shooting a 3rd level Magic missile shoots 5 missiles for. RAW for damage rolls that hit targets at the same time you roll damage once (ph 196) This is reflected on roll20 and Dndbeyond when you roll for the damage of magic missile you only do it once. Phalar Aluve = Shriek = bonus 1d4 thunder on hot which then triggers Spellmight gloves (SM) and intelligence modifier (Int) and Callous Glow ring (CG), also lightning from spellsparkler. ”. Source Core Rulebook pg. Cantrip 1. Alchemical items will be going to Player Core 2 to package them in with Alchemist. The name of a magic wand with a spell in it is simply “wand of,” followed by the spell's name. You can't voluntarily quell your unleashed psyche. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Magic Missile H: Pelt creatures with unerring bolts of magical force. If the attacking creature is within 5 ft. . This is called a critical specialization effect. 479 4. Damage roll 1d4+2+INT+WIS+CHA. 218 1. Total DPR : 32+23. Craft Requirements Supply one casting of all listed levels. Azrielemantia. The spell can penetrate most barriers, but it is blocked by 1 foot of. 125. Personal favorite to heighten as well. 0. Spell List elemental. Requirements You're in an encounter, you Cast a Spell on your previous turn, and you aren't stupefied. Instead, compare Force Bolt to a cantrip. I would 100% agree with the DM here - magic missile, per RAW and Sage Advice, interacts stupidly with Empowered Evocation and is far stronger than intended. Recall Knowledge - Humanoid ( Society): DC 18. Magic missile is a pretty iconic spell in D&D, but the first level equivalent in 5e is not. A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze. Transmutation. . You can choose to spend one, two, or three actions, with each action. You will get to 9+ casts per rest easily, regardless of class. After you cast the spell, an additional missile or missiles are released from the wand. Defeat multiple enemy's and break concentration spellsOther Youtubers I play wi. Whether it comes in the form of mystic artifacts, mysterious creatures, or wizards weaving strange spells, magic brings fantasy and wonder to Pathfinder. See the following videos for more information:Pathfinder Magic Part 11: Trick Magic Item: htt. While that’s definitely a steep price, the unique abilities. For example, if you cast Magic Missile at 2nd level, you will have four missiles. Do you choose how many projectiles hit each target ? Seisho : Sep 11, 2021, 04:10 am: 1 person marked this as a favorite. The Wizard is the iconic arcane spellcaster. 349 4. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Certain feats, class features, weapon runes, and other effects can grant. Specific Magic WeaponsNow having the darts of Magic Missile as individual rolls per dart is a very common house rule, and some folks are very adamant about that preference and interpretation. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. The specialty of a magic missile mage is taking down bosses. You could use Magic Missile to deliver a damage type that the enemy is vulnerable to guaranteed, Fireball to spread your acid damage in an AoE to get around a high AC, and so on. Magic Missile, of note, no chance of missing. Find a dead cat and let it spoil, rot, and begin to stink. My example will be Magic Missile, a 1st lvl spell. You can increase the spell slot level by one for each additional charge you expend. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. 120 ft. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. This also means if the enemy has resistance then they will get two chances to resist. Item Rarity: Uncommon. The R. If the object is in the air when the spell ends, the. Glasses of sociability, Hat of the Magi, Ventriloquist's Ring, to add to the Pendant of the Occult. Magic items are often divided into held, worn, and consumable items. ; Reload 1. You detect illusion magic only if that magic's effect has a lower level than the level. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. That combo gets 4 casts, so half way there, then i think there are some other things i'm forgetting that can pump it up further. First, it never misses, so it’s a great option when facing foes with high defenses. In lore, this tax automatically sends gold to Jim, the creator of the spell, which I find. Mage Armor Spell 1. You choose the target for each missile. The missile strikes unerringly, even if the target is in. All points seem to lead that "seeing" an object is having a direct visual on it. Item 3+. And, to quote the spell, "You choose the target for each missile individually. 59-60: You regain your lowest-level expended spell slot. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. So let's assume fireball is a sorcerer's signature spell. Saving Throw basic Reflex. ago. Magic Missile, Concordant Choir, Rip the Spirit. As for the latter part, for any ranged spell that gains more rays as it levels up, such as Scorching ray or Magic missile, each individual ranged attack during that full-round action has an accompanying missile, or ray that travels along with it. If the roll is odd, you shrink. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. The darts all strike simultaneously, and you can direct them to. * You have to make a normal flat check to hit with magic missile. To some, magic is a powerful weapon. The fundamental building blocks of magic are the magical traditions and the schools of magic. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. When you cast this spell using a spell slot of 2nd. 299 4. He gained enough power to witness all that transpired on all planes, and this both fueled his divinity and drove him irreparably mad. A dart deals 1d4 + 1 force damage to its target. Magic Missile deals Force damage, which very few creatures are resistant to. Frequency once per day. can mount up so if you're going to fight magical enemies, this could be useful. Secondly, even if it does hit multiple creatures, it's still possible to roll all the damage. He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. At first thought, it seemed obvious that the magic missiles should cause failed death saves, but the text of magic missile specifies. +1 for the whole spell is too weak. aWizardNamedLizard • 3 yr. Patron: See “Subclasses – Patron”, below. First, it never misses, so it’s a great option when facing foes with high defenses. Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. Neat. " It's thus possible to interpret the ability. shock +17 [ +12/+7 electricity, magical ), Damage 2d8+4 electricityFeed on Fear ( concentrate) Requirement An. First, it never misses, so it’s a great option when facing foes with high defenses. Name: Magic Missile Swarm School: evocation ; Level: Sor/Wiz 3 Casting Time: 1 standard action Components: V,S Range: medium (100 feet plus 10 feet/level) Targets: up to 20 creatures, all of which must be in the same semicircle (caster at circle's center) Duration: instantaneous Saving Throw: none; Spell Resistance: yesSaving Throws Against Magic Item Powers. Magic missile is limited to the spell slots you can put it in. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. For instance, if you’re using a normal longsword, you’ll roll 1d8. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Acid Arrow: Decent damage spell, on even number spellstots it have the potential to do more damage than Shocking Grasp if the persistent damages goes twice. It can also be found in Golden Lock Boxes(Desktop, Console and Mobile versions) found in Dungeon(Desktop, Console and Mobile versions) and Stockade Crates(Desktop, Console and Mobile versions) which are fished up in the Dungeon. Once a weapon is on the ground, anyone can just pick it up - a wizard typically has a hand free. Some spellcasters, like specialist wizards, have particular acumen with a certain school of. Sword & Magic World #69; Nine Chronicles #109; Gods Unchained #73; Knights of Cathena #236; The Sandbox #3 # Name Genre Blockchain Device Status NFT F2P P2E Social 24h Social 7d ; Organya Own Your Team, Compete & Win Massive Rewards. This bonus increases to +3 against effects from such creatures that would directly control the. Heavy Crossbow. The Arcane Trickster has been a popular archetype since its inception. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. You send out a pulse that registers the presence of magic. From Magic Missile: If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and. Of course your DM might add stipulation of use outside of what is usually. So far I have managed to cast magic missile using three separate damage types (all with 1d4+1 force) and using 1d4+1 for higher slots. The usual go to magic items: +x weapon of striking. Choose your bloodline, the source of your power. 0. For 1 charge, you cast the 1st-level version of the spell. Modifiers: Use to cast the Disguise Self spell at will. For example, if you are concentrating on the web spell and ready magic missile , your web spell ends, and if you take damage before you release magic. Higher level magic-users fire more than one missile. For example, if you cast a 5th level magic missile you produce 3 missiles per action because the spell is heightened twice. Get Phalar Aluve in the underdark, the shriek ability adds 1d4 to every hit. In those instances, this rule doesn't even apply. If you go to the altar in dragon keep it might spawn a badass sorcerer that may drop one. The speed, small size, and erratic flight pattern are what guarantee the hit. It's worth noting that magic missile is an interesting exception, because not only do you get more flexibility on how you spend you actions, you also don't need to roll a second time to discharge it. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. Choose your bloodline, the source of your power. Magic Missile - The go to murder a person with low health for low spell cost and only 1 action - you can outright murder a GM's dying state NPC you hate for whatever reason by spending 3 spell slots that are all magic missile lvl 1 and nuke it for dying +1 per cast. The Magic Missile (PHB) spell creates 3 darts that. Elite template increases the creatures level by 1 and Weak lowers it by one. Range 500 feet; Area 20-foot burst. Range touch; Targets 1 non-magical weapon that is unattended or wielded by you or a willing ally; Duration 1 minute. The wand has any traits of the spell stored in it, in addition to the magical and. While wearing mage armor, you use your unarmored proficiency to calculate your AC. But many of the effects that you want to dispel are concentration-based. Returning does not mean Reload 0. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. After your unleashed psyche subsides, your mind must. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This long piece of wood can aid in walking and deliver a mighty blow. Imperial. Also, +1 on the attack roll. 120 ft. This crossbow can deliver alchemically infused bolts. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Put it in a backpack, and it's safe from most. People have been making rather odd remarks that Magic Missile is a must for a wizard, and that they would in fact use no other ability. This is because crafting takes 4 days to do, plus more days to reduce the price by your earned income only. A spell’s school, on the other hand, is intrinsic to the spell and. Source Secrets of Magic pg. 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. The spell says: You raise a magical shield of force. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Such magical blood can remain latent for generations, but in you it manifested in full. On paper it looks nice since – assuming you have advantage on the attack rolls – it has a higher average damage than magic missile, but the problem is that outside of specialized "nuclear caster" builds, the point of magic missile isn't its damage output. 20 if you also add in a pair of quickened magic missile. You create three glowing darts of magical force. Fiery Body for Oscillating Wave also gives you the chance to get produce flame or ray of frost for 1 action. The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. 0. • 2 yr. Wellspring Mage Adjustments: You learn spells as normal for your class, but change your. ORC. 5. Incorporeal (Ex) Source Bestiary 6 pg. Remarks Damage from Magic Missile, Ice Knife, Ball Lightning, etc. Source Dark Archive pg. Max 20 and averages at 11 its effective damages are 15 and 8. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. The PCs’ ability to sell items plays a big part in their ability to equip themselves how they want. The IR guided version of the MICA is the successor in. sumguy720. 5 and 4. When you gain this implement, choose whether your wand is attuned to cold, electricity, or fire. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. Wand of Manifold Missile: 1 missile per action. Finally, it has a pretty minor 1 gold piece tax to use it. Study to become a Wizard. RagnarLothrbok. 11-12: Roll a d10. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. 0. Concealed.