When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Starsector version 0. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. You can also use save if the result is not good. It's very useful. Starsector also has asymmetrical ship designs (which is interesting). 7. Starsector star wars mod is braking records in strongest ships. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. AI Paragon seems to be worth about a capital and a cruiser, maybe. By securing combat objectives you earn more DP to bring in the rest of your fleet. 4 (March 26, 2017)Ye, but you can just edit the mod_info. 4) (Read 371625 times) CrashToDesktop. Starsector > Mods > [0. While the commands themselves aren't case sensitive, arguments are. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. Easiest to reproduce is to install latest, and try to upgrade. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. 1a patch. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. With our comprehensive installation and usage guide, you'll be able to install and use [0. Glad to see it's updated. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 0 Comments. I'll assume that this is a question instead of a statement. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. Below are the various paths that can be chosen and what benefits they provide. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. Starsector has problems during combat. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. This would mean you could build it into any ship that you can put it on. From personal experience, it tends to be near the core worlds. 0 alpha-9 - Compatible to StarSector 0. Out-weighing enemies means bringing bigger, stronger, harder ships. The documentation for mod_info. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 5 comments. Contribute to Trylobot/sf-ship-ed development by creating. 6. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. In addition to the size classes, there's also tech classes. creating United Aurora Federation mod for Starsector. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 9. Main Features. 2 Ion cannons for pressure & ion dmg. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. json and either remove or correct the paths to your mod. also i've done all of this on a mac. Looked quite advanced really but it seemed to fizzle out. Open starsectorstarsector-coredatahullmodshull_mods. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. 7. You will need to script your ship to appear as part of a quest. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. although this isn’t an absolute representation it more or less outlines each tech tier. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. 4. Author Topic: [0. Colonies are player-owned settlements on planets within the sector. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. This mod adds a pair of new shaders. Starsector > Mods > [0. 96) New alpha testing here. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 7. Thanks for this reply, are you sure you're referred to the automated shipyard that. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. 1 Fixes • Changed Papua shipsystem to. Starsector has problems during combat. json file to improve your game experience. Think of this file as containing the options that you could select in the refit screen for your ship in the game. It used to be called Starfarer. json file. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. II. Skill build is 0-9-5-1 or 0-9-6-0. png file to render a ship, so you can't change the skin of a ship in game. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). I. It's only downside is the very short range (300). Well, you can't*, the game uses a predefined ship. Barebone compatibility update for 0. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Radiants are S tier, is S tier. [Starsector Mods] [0. What you need: A . DontFearTheReapers • 5 yr. and edit the player. Replace those with skills of your choosing. It's okay to leave weapon mounts empty. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. Brilliants are A tier, Scintilla are B tier, Lumens, Fulgents, and Glimmers are D tier. fs. Author Topic: [0. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Starsector is awesome! « Last Edit: May 11, 2023,. json of a given mod to make it compatible with the current version. Starsector > Mods > Modding >. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reductionEnjoy endless possibilities for customization with Starsector mods, expansions, and more. Ye, but you can just edit the mod_info. Fury is D tier, Champion is C tier. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. "Instructions. This is inherently a tactical game. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. Then I load up the game and check the codex only to be disappointed yet again. My auxiliary ships usually outnumber the escort ships. Elevate your Starsector gameplay with the [0. 4. 95. 0. In this video, we'll show how to get them and how to use them. III, at less than 1/3rd the cost. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. 1 comment. Shame there isn't a mod that allows that. 22 comments. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. But now it is there. When logged in, you can choose up to 12 games that will be displayed as. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. 3. Enjoy actual salvager gameplay! petergustav • 6 mo. editor version 2. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. Download. Changelog 0. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. The destroyer and cruiser are crap so I recommend getting the carrier instead. Plug and play stock ship parts and shapes then adding weapon ports to what you build. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. ) Logged. New patch is the perfect time to drop in, welcome to the community. Quicksilver-class: increased OP amount to 230 from 200. csv. 25. I suggest using a good text editor like Sublime Text or Visual Studio Code. ship file, although some. 95. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. GreenGhost95 • 1 yr. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Then you can increase those s-mods to make them far better. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. This is installed just like any regular mod. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. The previous list showed an infinite number of variants. While the commands themselves aren't case sensitive, arguments are. Say a weapon is located at (35,10) with an angle of 90. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. (Additionally, you can do it while playing, and you don't have to modify any files) 4. . • Trylobot & Deathfly- creator of Ship Editor. ago. Crew with equipped EVA suit and a weapon. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. The next best capitol only has an upkeep factor of 0. ship and batbarge_Broadside. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Step8: go there and use a distress signal while inside of the system. Combat. 6. 96 is the administrator rights not getting applied correctly. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 1. Bringing them back from mothballing only costs a tiny amount of supply. 0. Starsector is a very freeform space game. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Ships. Save our Ship has a Ship Editor built into the. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. 9. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Starsector. 2 (starfarer 0. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. High tech favors energy weapons, high mait. (0. You could also use the Console Commands mod. Ship Catalogue / Variant Editor (SCVE) v1. That’s the point of them, they’re parade ships. ago. This is a work in progress, so if you are a competent modder please consider adding to this. Every mod will need a Mod_Info. Seeker - Unidentified Contact: closest I've found to starsector alien ships. It provides an editor that supports code completion. St. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. 1. I also made it so a . Re: [0. 0. jar file. 9. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vessels51K subscribers in the starsector community. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 5. It is not affected by what ship it is (i. one that allows custom searches through editing a CSV file. It was then at commented and written by Ayomide. 95. one that allows custom searches through editing a CSV file. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. This is a amazing content mod for StarSector. Logged. Every mod will need a Mod_Info. 1a is now out! This is a . Basic crew without EVA suits but with equipped survival belts. Capturing these can be useful to tip the ECM rating balance in the. Use nex agents to steal/buy ships from. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. 2a] Version Checker v1. 1a] Gundam UC Mod v0. New patch is the perfect time to drop in, welcome to the community. 5. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. 3 supply units. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. Nothing too outlandish and fits with the base game. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. 4) All the differences in the changelog above are relative from v3. In iron mode, you can't quit without saving or load a save while still in the game. High-ork-boi • 1 yr. Calling the method again in this case may result in a valid split being found. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . 0. Threave, A Low Tech battlecruiser used mostly by the Hegemony. 95a] Remnant Command Transfer. Prior scans showed nothing. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. The only thing Starsector would benefit from. Ship Catalogue / Variant Editor (SCVE) v1. 3. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. Re: Trylobot's ship editor (2. 0 Comments. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. 7. Sure thing. Brilliants are A tier, Scintilla are B. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). Ships will get hit, have high flux, pull back and then push forward again. 5. 7! Should be row 43 column F. Advice for good ships/ layouts for new players. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Now all I have to do is figure out why I can't get them to spawn in. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . • Mobile Armour from the anime also included. II or an Atlas Mk. I try to keep my fleet deployment cost below 400, unless I have redundant. 4, you find cryosleeper and kill. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. 8. I added support for the more common patch notation where minor updates are given a character (v2. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. 1a] STARSECTOR Ship&Weapon Editor (v2. Contact the author: anonymous67373@gmail. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. It used to be called Starfarer. 3, you go to a new weird system and fight fleet, get sierra cruiser. 1. 43. So, here's my favorite Wolf:. 0 « Last Edit: April 11, 2021, 05:36:59 AM. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. variant) tried adding it to a mission and the game crashes at the loading screen. 0. Use an Astral or an XIV Legion, not a base Legion. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. csv entry contain all of the information directly about a ship. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. 1a) A Guide to (AI-Friendly) Ship Loadouts. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. ship file). Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 2: Look for the REDACTED ships' names. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. maxtruong-902 • 1 yr. By default, they occupy an ideal star system located near the. I use notepad++ and finding the right stat in just a plain line of text for every ship gets very tedious very quickly. But I put in a vanilla paragon. 2 flux efficiency along with best-in-slot shields. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. 4b instead of v2. 5 - Extra flavor for ships, crew, and NPCs. 95a) Gacha S-Mods. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. 95. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 95a. 3-No shades because they can't cloak while using their ability. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. In this video, we'll show how to get them and how to use them. You can get the same amount of bays with two Colossus Mk. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 96a) Ship Catalogue / Variant Designer. Re: Creating new ship designs. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. 2 Large missile weapons, with either fragmentation or High Explosive warheads. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. A . They can be scuttled for the same resources as a more expensive frigate. 96 was focused on adding stuff to the game, not modifying existing code, after all. Consume a total of 0. I will give you the list of imo best weapons in Starsector. Thanks to the whole Starsector team! Creating this mod made me appreciate the original game assets 9000% more. If you put modded ships in there, you need to add their ship ids to the whitelist. 0. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Weapons, ships - depending on how they are implemented, yes. A lot of ship mods are also bundled with faction mods. (0. ago. starfarer. - look for "maxLogisticsHullmods":2, - change to whatever value you want. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. 0 5/10/23. 6897110. ship file and a ship_data. StarSector wapons guide is back. 8 billion space colonists. 95a] STARSECTOR Ship&Weapon Editor (3. 2D RPG/Trade/Fleet Combat Game. a sorted list of all the ships added by mods filtered on a per-mod basis. Add a Comment. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. • Auxiliary Generators: Provides some slot. 1 rules. 7. Do note, however, that it will not fully activate it (e. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 8. If you preorder now, you pay $15 – 25% off the final price. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. 95a] STARSECTOR Ship&Weapon Editor (3. Crew with equipped Heavy Marine EVA armour and a weapon. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Continue Reading. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. You might also want to make a backup copy just in case. starfarer. PresidentMattDamon • 1 yr. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool.