-Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. Starsector > Mods > [0. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. 2000-3000 are enough to steal the forge without a bombing. -No more than 2 non built-in hull-mods. 96a] Industrial. 3 (forge_production) Commissioned Crews 1. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Close useless. You can find the menu you are looking for when you go into any colony. Guide. 3. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. 1a-RC6 Vanilla Starsector in D tier, whew. Evolution 2. 4X game features in Starsector. 8 ship with the exploration refit hull mod needs to have it removed before updating. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Much has happened, and much is yet to become reality. This helps as your slower capital speed and flux makes keeping some distance desirable. - Watch as all the ships are deleted. It should be displaying a splash screen if newly installed. 96a-RC10). Logged. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. ago • Edited 1 yr. Armor in starsector is different as it is a separate system from hull points. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. This means that you can have ships with up to 6 s-mods. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Go to starsector r/starsector. It's nice to see Sateen on my own fleet. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. The main problem is the ion pulser. Anyway, have fun. There is a mod that updates the JRE of starsector in the discord server. Dynamic Ship Generation. Experimental Hull Modifications by lyravega [0. : The more DP your entire fleet has, the more you get to deploy. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. Thanks for the reports, both of these are now fixed in dev. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. Re: [0. aaronrizz • 3 yr. Miscellaneous. 625 hull damage and. 6. "It appears to be a nano-forge but at massive scale" is the Constructor. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Credits. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. 183 that might be it. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. Step 2: Wait. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. hullmods. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. r/starsector. Go to starsector r/starsector. They are symmetrical, have lots of ballistic weapons, hull and armor. Recommended for people with 8 GB of System RAM or more. 95. Some hullmods are built into ship hulls and cannot be removed. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). The main problem is the ion pulser. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Elevate your Starsector gameplay with the [0. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. It also sync very well with repair, logistic and endurance skill. ago. c - Campaign content expansion. ago. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. 1a] Industrial. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. json. In addition to the size classes, there's also tech classes. 5. I hear proponents of that a lot and I don't think it's at all true. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 4. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. While I'm aware the intention was to balance the game and force a few. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Only up to date for version 0. A single pristine nanoforge and orbital works is all you need. add a line to csv file. All. 95. Blueprints, Doctrine, and Production. So if you want your escort protecting the front (e. fs. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. 1 - should be save-compatible with 1. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. . Step 1: Store a ship of you choice on the Hull Deconstructor. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Ok, you need a seperate structure to make stuff from that, called hull forge. These are meant for broader use within the. Its freakin wonderful. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). The large ripple uses a lot of video memory. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. - Additional armor and hull and light shield capacity for basic Archean Order station. Removed skills changes. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. With. With ion pulser it'll take an hour to destroy even enforcer. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Although, after. 2. Or edit the ship excel table to decrease specific ships' fuel costs. Maxing flux Vents - This is my strategy 95% of the time. He showed us how he operates the forge, shapes, stamps, burnishes etc. -changed C-nanoforge power from 0. . 95a] Low Maintenance 1. Azrael9986 • 4 yr. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Lol safety. The Grug lifestyle. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. g. Ophichius • 1 yr. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. Elevate your Starsector gameplay with the [0. Ship Loadout Guide (1/?) - Hullmods and Flux. - open up the settings. It appears historian adds items to existing objects after you buy the info from him. Consult. 95a] Hullmod. 96a] Industrial. Then deconstructed it to copy it in a hull forge and. ago. Thorrbane • 1 mo. You can find a research station if you have the HMI mod that will let you use the template to get the ship. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. Then of course if you are paying hazard pay, the colony will cost more to upkeep. 7. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Im confused! Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Only 2 logistics mods per ships. 96a] Industrial. c - Campaign content expansion. if the officer is assigned to another ship with the wingcom. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. The restoration docks is a great example of this. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. • 1 yr. 2. "It appears to be a nano-forge but at massive scale" is the Constructor. Starsector > Mods > [0. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Adding Built-in hull mods to different ships. • 4 yr. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. 1a-RCC6 GrumpyThumper Gaming 2. Ships with officers piloting them or permanent hull mods are always recoverable, yes. I hope it gets another rework, its just terrible in its current state. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. 1) — gain XP for ships, spend it on S-mods. Very important. 3. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). starfarer. 1a] More HullMods 1. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. impl. Increase your budget by producing more. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Evolution 3. Any memorial gives +1 stab. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. I also noticed various missing ship hulls in the starsector. lang. - Redesign of stations' shield systems. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. Evolution 3. json file Mod_Info. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. Quote from: SonnaBanana on September 11, 2022,. 1599664 [Thread-3] ERROR com. - Updated for Starsector 0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Starsector > Mods > [0. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». 8 NOTE: Any 2. I just saw, the game received 2 mayor updates that should've fixed those issues. 0 Mod, the choice for serious players seeking advanced features and customization options. HMI adds like 3 or 4 systems worth of exploration content. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. The four corner slots are for Burst PD Lasers. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. 30 votes, 18 comments. Alliances offer mutual assistance in times of war. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Sounds like some sales BS. Mining blaster. 96a] Industrial. 0. Now what you need to do is put a forge template inside a Hull forge. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Also, you can't reverse engineer copied ships in the engineering hub, sadly. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. Stacks well with +20% to performance from a level 5 pilot. Reloads at a random interval of 10-15 seconds. 0 with ease and take your gaming experience to the next level. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. Or edit the ship excel table to decrease specific ships' fuel costs. Oh, and cute girls. Be careful when boarding ships. A 25% penalty to upkeep for everything is painful. some d-mods are even objectively better end-game I'd argue. A mod that makes your ships harder-better-faster-stronger. 8a. I use 20 for no specific reason. This is a work in progress, so if you are a competent modder please consider adding to this. Aria the Escalation v. Uploaded: 23 Jun 2022 . Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. Imo this is excellent in early-mid game when you're still building up your. 95a] Industrial. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Re: [0. Starsector > Mods > [0. Reloads at a random interval of 10-15 seconds. That's it, really. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. aaronrizz • 3 yr. Evolution 3. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Starsector > Mods > [0. 3. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. 3. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Supply Forging gives you the option to convert these junk into supply. well i used the formula (2962-1850)/1850*100. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. Compatibility improvements I intend to make once other mods update for 0. lang. v0. 1. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Blueprints, Doctrine, and Production. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Diplomacy events see faction relationships changing over time. 2. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. - Made the Lithovore's Radar move. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. An exact setlist wasn't found. Oh, and cute girls. HMI adds like 3 or 4 systems worth of exploration content. lang. 2x the base ship value, each additional d-mod multiplies that by 1. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Starsector (formerly . A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. Posted April 30, 2022 by Alex in Development. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Evolution 3. The Hull Forge wants templates that are empty. 3. Discor. Honestly, both are valid options. Phase Lib. « Reply #64 on: March 10, 2023, 09:03:29 AM ». r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Last I played it added +25% income to the colony. 4X game features in Starsector. Basic maintenance (standard) is 70%, meaning up to 20%. ago. with shields that are very far away from. 95. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. 96a] Force Auto R. Thorrbane • 1 mo. How to get blueprints by raidingAdding Built-in hull mods to different ships. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Channerchan • 1 yr. I'd like to know your opinion. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. ago. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. 9. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. - Added Linked Hull (Copied from Dark. This tool is built by defenders for defenders. Last. loading. a – Campaign content expansion with. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. These are meant for broader use within the Starsector. 1. The laboratory, the hull deconstructor and the hull forge. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Ships. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. 26. Starsector > Mods > [0. Built-in only hullmod. Installed. Change the 0 to 6 and it should be addable to every carrier. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. The ship can also be renamed and its weapon. json. 7. 96a] Industrial. Lots of ads claim to be special “programs” but in reality are not. loading. 4. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. g. 2. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. DynaSector isn't updated for Starsector 0. That shrinks 186 inventory space down to 1 space used at base level. ago. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Sounds like some sales BS. 9. If you prefer small ships, then build your perks accordingly. Also don't forget to use gates a lot. 69K subscribers 5. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. It's nice to see Sateen on my own fleet. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. 3. 96a-RC10] BigBeans Ship Compilation. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. PD layout isn't as good from what I recall.