Druid spells are at their best when dramatically altering an encounter. Look into the magic stone cantrip, which you can get with magic initiate, gives you a ranged option while still using your WIS. Patchy equipment can make adventuring unpleasant, so simply mend it. 2) thunderclap: good AOE spell. This connection to nature is not just thematic but also reflects in the effects these cantrips. In short, Circle of the Sea gives the. You drag them in and try and get as many close to you as possible. Number of Targets: 1. A couple other minor advantages/disadvantages of each: Shillelagh is a less resisted damage type (magical bludgeoning vs acid). I like the idea of doing a Firbolg Druid or a Variant Human Druid and using an attack cantrip, but I think doing Wood Elf for the +dex and longbow might be the best choice. Goodberry Best 2nd-Level Druid Spells Pass without Trace Spike Growth Summon Beast Best 3rd-Level Druid Spells Conjure Animals Dispel Magic Best 4th. Strixhaven: A Curriculum of Chaos. A Barbarian's Rage Can Augment A Druid's Wild Shape In D&D. laserllama's Alternate Barbarian v2. Druids have a lot of options at their fingertips when it comes to spells and abilities, but their cantrips are some of the most reliable and useful. Charm Person – 3. And true. Touching a break or tear in an object no larger than 1-foot repairs it. The racial passives of the Half-Orc race still work when in Wild Shape form. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. As a result, the obvious choice is to choose from the druid or cleric lists. Druids don’t have the broadest options for cantrips. Guidance for passing skill checks (warning: it requires concentration so be careful). Choose one or two creatures you can see within range. The more tricky question is what to choose for an attack cantrip. This is a solid support and damage spell. Insight (WIS): If you want to be a Druid face of the party, this is invaluable. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Cantrip Versatility. Primal: Natural magic of the physical world through an intense connection to all living things. many of Druid's best spells require concentration, and you really don't want to break that to restore 3-4 hp if you can help it. Cantrips: Shillelagh, Create Bonfire. The best Druid cantrip pick is Thorn Whip. Daunting Roar is a nice crowd control option, but it works best when you’re in melee and surrounded by enemies, and the only druid that thrives in that scenario is Circle of Spores. Best spells for a Druid; Best multiclass options for the Druid; Best build for a Druid; Larian Studios Best race to choose for a Druid in Baldur’s Gate 3. Maybe consider taking the level of Monk at lvl 6 or 7 as you want to rush Conjure Animals, and Shillelagh will outdamage cantrips until lvl 5. Shape Water (Dr, So, Wi) - Mostly a thematical cantrip, which has the same flavor of Control Flames and a bit more utility. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. If he is too far away for you to touch, use Healing Word instead. It’s a pretty great heal (outside of combat that is) that lets you heal up to six targets for 2d8+your modifier, this spell is nothing to sneeze at. 5th Level – Plant Growth, Wind Wall. With a range of thirty feet, the Mage Hand cantrip conjures a spectral hand the caster can control, allowing them to grasp objects with a carrying capacity of up to ten pounds. 11/10 cannot recommend highly enough. Second Best Level 4 Druid Spell: Ice Storm. Gust is a little battlefield control, And Mold earth is some good utility. 3) druidcraft: ton of roleplay potential. 1. At 1st level, you know two cantrips of your choice from the druid spell list. It’s really good when picked up through feat/multiclass/etc on a martial class like a ranger, making it a close contender with Guidance in that case. And while it’s certainly the best summoning subclass in the game, Circle of the Shepherd’s Spirit Totem feature also offers a ton of support for your party. The character gains a pool of d6s equal to their Druid level. You instantaneously extinguish the flames within the cube. Conjuration cantrip. It gives you a solution to so many problems, which is why this cantrip is an absolute MUST for any Druid. While it doesn't kick in until 2nd level, Wild Shape is one of the most defining features of14 Fighting Initiate. An exotic race, they have two innate abilities ideal for the best Druid build: Disguise Self and Detect Magic. Shillelagh (Cantrips) Casting this level 0 spell causes the wood of a club or a quarterstaff you are holding to be imbued with nature’s power. . On the surface, Thorn Whip's effects may seem minimal. A popular debate among druid players is whether shillelagh or Primal Savagery represents the best cantrip option for druids in 5E. If you choose two, they must be within 5 feet of each other. Culture, Race, and Ethnicity. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. Take Sacred Flame, Eldritch Blast, or Vicious Mockery depending on your class (if available). Make a melee spell attack against the target. You instantly light or snuff out a candle, a torch, or a small campfire. The Circle of Stars just might be the most versatile of the subclass options. If you have a reach weapon and your enemy provokes an opportunity attack, you cannot use the War Caster feat to cast green-flame blade or booming blade. However, it is recommended to stick to Perception and Insight. Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. Clerics already have access to a lot of potent spells. This site works best with JavaScript enabled. You regain expended uses when you finish a short or long rest. That being said, here are 10 cantrips that spellcasters really shouldn’t be without: 1. Best Druid Spells in 5e D&D. • 5 yr. Available For: Druid Sorcerer Wizard. Greater Magic Armour and with Barkskin already on your self, it's sorted. The Fairy’s flight isn’t as good as that of the Aarakocra (which is faster) or the winged Tiefling (which can fly in medium armor), but flight is still extremely powerful. Frostbite. They excel at keeping party member up and running (a blind spot for most Arcane casters), can control and deal damage to the battlefield (a blind. And while I’ll include the classes each cantrip is available to, any character can learn two cantrips from any Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list with the Magic Initiate feat. Medicine (WIS): Pointless as you have magical healing capabilities, maybe good for RP. Here are our recommended spells to make the best out of this build: Druid Cantrips: Shillelagh. 5th Level: Revivify is situational, but it’s the most crucial situation out there. When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. Nature (INT): A good knowledge skill but less important than Arcana or Religion. Range: Thirty feet. Casting Time: 1 action. Most of their utility cantrips (e. Some of the cantrips shed light or can entertain players, but others really pack a punch. There aren’t many cleric cantrips that cause damage to keep magic in battles balanced, but sacred flame is one of them. For the full overview of the druid class, check out our druid class guide. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. That creature must make a constitution saving throw and on a failed save, take 1d6 cold damage. Cantrip spells are very weak spells in D&D 5e. For the druid spell list without optional spells, see Core Druid Spell List. It's not a valuable spell for most builds. You start with two cantrips. Moon Druid generally want to combine rage with their wildshape to extend the hp. Entering the Underdark is terrifying, but it’s your best option for level five Circle Spells. Casting Time: 1 action Range: Touch Components: V, M (phosphorescent moss or a firefly) Duration: 1 hour Wading through the darkness without light can spell your party’s demise, so have Light illuminate your path. Creatures of those types have disadvantage on attack rolls against the target. Transmutation cantrip. The druid Circle of Wildfire, as included in Tasha's Cauldron of Everything, is perfect for more combat-ready druids. Fog Cloud – 4. Rules complexity: Medium. Best druid healer is Circle of Dreams, from Xanathar's Guide to Everything. Svirfneblin Magic. Subclass. Control Flames. Die Type: d8. g. 5th Level: Both options are technically situational, but Revivify is such a crucial. Druid cantrips generally don't do a huge amount of damage but have a nice little kicker like forced movement or making. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Even when the moon hides from the sky, its power can always be felt. Damage/Effect: Buff. Typically, Druids only start with 2 cantrips versus Wizards and Clerics who start with 3. Moon Druids are by far and away one of the most powerful classes in the game. It requires a spell attack roll to hit a foe, and then inflicts some damage and pulls the target up to 10 feet towards the caster. If it helps the story/you are starting beyond 1st level in your game, perhaps start with 1 level of Arcana Cleric. Thorn Whip), but they suffer from limited range. Fire Bolt does have one significant downside. This article’s featured image for D&D 5e Druid Subclass Ratings Ranked Best to Worst is from Mythic Odysseys of Theros. Class is in session, and today we turn to the mystical druidic Circle of the Land. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Druidcraft. Our list of the best cantrips available to druids in DnD 5e, including a breakdown of how to. ago. Expand Post. 12 Mobile Player's Handbook pg. Free Guiding Bolts. This is one of the best classes for a spellcasting Druid that focuses on DPS, partly because of the. Source: Xanathar's Guide to Everything. 1 2 3 4 5. I might want to choose a Firbolg or Variant Human even if it's not optimal just because it would be more fun to roleplay. Consider druid spells like barkskin, cure wounds and. Every druid participates (or should participate) in combat by using those spells. The wood of a club or quarterstaff you are holding is imbued with nature’s power. Life Cleric 1/Shepard Druid X. 2 Sacred Flame Is A Great Damage-Dealing Cantrip. In D&D 5th edition, damage output greatly outclasses healing output. Moon has a crazy powercurve. Unfortunately it doesn't scale well for higher level casting. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute. The druid is a 9th-level spellcaster. EEPC. Evocation. Com ponents: V, S. The regular feats for Concentration like Resilient CON and War Caster. It’s associated with the sun, benevolent gods, and other holy forces. Bonus Cantrip: Druids get one less cantrip than other full casters, so this sets the Land Druid on even footing with other full casters. If you want to take the best cantrip possible for this Feat, avoid. Examples: Cast Entangle 6 times. Fire Genasi get it as a Racial feature, but their casting modifier is Constitution. Rustling leaves distract a pursuer, the campfire lights up without issue, and a. It gives you a solution to so many problems, which is why this cantrip is an absolute MUST for any Druid. The Staff of Healing is one of the best druid magic items in D&D 5e for players who want to use their spell slots for other things. Preventing damage to the part is better than healing damage to the party so control spells are your friend. Wizards have the largest selection of ice magic out of any other classes, boasting a solid 22 of the 27 available cold spells in D&D 5e. Cantrip ; One of the best damage-dealing cantrips in Dungeons. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. And that means your party can keep going longer without needing short rests and expended hit dice. Moonbeam (2nd Level) Moonbeam is one of my favorite spells to use. Options like Chill Touch, Animate Dead, Blight, and more are all invaluable for a druid. On a successful save, the creature takes half as much damage and isn’t pushed. This connection to nature is not just thematic but also reflects in the effects these cantrips produce. When a Druid prepares the day's spells, the spells "must be of a level for which you have spell slots" (PHB, Druid, Preparing and Casting Spells, p. And the same goes for their teleport (Hidden Paths) at level 10. When building and playing a druid Circle of Spores, consider the following: Try a firbolg or lizardfolk character. Out of combat you are a god at doing your own thing. g. Range: Touch. The cantrip from the All Purpose Tool is the topic of this thread. Firecats101 • 3 yr. 5) shillelag: last because i don't ususally play melee druids. The only excuse I can think of is that you want wizard cantrips but cleric leveled spells or. Introduction. If you’re looking to make a quick choice and just playing with the Basic Rules or Player’s Handbook, the wood elf race is your best option. Components: Verbal. Posted on January 5, 2023 by Matt Zane. The Faerie’s innate spellcasting isn’t amazing, but it includes Faerie Fire, allows. So, if you want to change your cantrips, this is one way to do it. Gust. Like all good questions, the answer is “it depends. 3rd Level: Two fire spells you don’t normally get as a druid. My personal Tomelock/Fire Draconic Sorcerer is Fighter-dipped, so I skipped Shillelagh and took both SF and VM. Guiding Bolt. With this, you can dump ST or DX (especially ST, since DX gives initiative and AC) and still join melee eventually. ⚠️Shillelagh. This doesn’t mean that your reach is ignored for the opportunity attack, just that the spell is still limited to its range. It has the following druid spells prepared: Cantrips (at will): druidcraft, guidance, resistance 1st level (4 slots): animal friendship, fog cloud, speak with Spellcasting (Humanoid Form Only). Tip 1: Remember that using this will drop Concentration on any other spell you have going. A great Rogue-Druid multi class build for DnD 5e. You create a bonfire on ground that you can see within range. So if their wisdom mod is for example +3 at lvl 1. One of the first Druid spells available that any caster should take is Entangle. Because of their infinite reusability, cantrips also tend to be less powerful than other spells, even 1st level spells, though if you use. Divine: Magic granted through the devotion to a deity of some sort. 9 Magic Stone Gives Magic Ranged Attacks To The Whole Party. Druid. Shillelagh is all you should ever need. These types of cantrip help with a common problem in old-school versions of DnD. It can roll the die before or after making the ability check. Tip 3: Remember that you can't add this after the d20 is rolled (when you notice that the result is not quite enough). In Baldur's Gate 3, you will have 3 different Druid Circles (Subclasses) to choose from: the Circle of the Land, the Circle of the Moon, and the Circle of Spores. Therefore, here are the DnD 5e Best Druid Spells : 1. Cantrips from the Wizard spell sheet rely on. From this group: 3 Cantrips. Coidzor • 5 yr. Create Bonfire is the best druid non-melee cantrip. Baldur's Gate 3 has the same versatility available when it comes to Druids, which comes with a variety of spells to make the best healer, defender, or damage dealer. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Subclass Description. One of the best beast wild shapas from level 9-14 is a giant scorpian with 57 hit points, but you could be facing something like an adult white dragon who is likely to oneshot your wildshape with a single breath attack. There is an optional rule to allow a character to change out a cantrip when they reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, and 19 th for the druid). Ranger – Vanish: You can take the hide action as a bonus action. Goes for most suggested purposes under that topic. In short: even by RAW these are in my personal top 5 cantrips of all the cantrips a Druid can learn (don't ask: others are Guidance, Mold Earth, and I don't actually have the fifth set in stone, it depends on character goals). On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. Cantrips. Fighter (1h): A fighter using a one-handed weapon like a longsword. The main thing to keep in mind is that D&D 5e doesn’t have ‘dedicated healers. Goblin for hiding in nature and that BA disengage (great on any caster) Dwarf, Gith, or other race with martial weapon proficiencies if you want to wield something a little heavier in combat. Vicious Mockery grants disadvantages to the target's subsequent attack roll and deals 1d4 psychic damage. 8 Thorn Whip Can. Druid. There are nine base races to chose from in Dungeons and Dragons 5th edition, but many more have been added over time through supplementary material. Yes, it's concentration -so what, it is a cantrip. What this build offers: While this build isn't the best for combat. Duration: Instantaneous. Casting Time: 1 bonus action Range: 90 feet Components: V Duration: Concentration, up to 1 hour. Nature clerics can choose it as one of their bonus cantrips, but they also use Wisdom as their spellcasting modifier. Then you strike with corrosive power making a melee spell attack against a creature next to you. If you're building a melee or DPS Druid, this Feat is one of the best in D&D. * Warlock: EB, Hex, two other cantripsIt has the following druid spells prepared: Cantrips (at will): druidcraft, guidance, resistance 1st level (4 slots): animal friendship, fog cloud, speak with Spellcasting (Humanoid Form Only). Ranking The Best Druid Cantrips In Dungeons & Dragons From Frostbite and Create Bonfire to Shillelagh and Primal Savagery, these are the best cantrips to. What is this guide? This guide is meant as a deep dive into the best spells for the 5e druid. A bump at 9th, Elemental in tenth, then a long wait until tier 4. * Cleric: Guidance, Bless, two other cantrips This is good for classes that can benefit from bless with sharpshooter or great weapon master feats. CR2 gives vital combat options like the giant constrictor snake and aurochs. Limiting any cantrip to a certain amount in anyway you might well play a subclass such as a dreams druid or celestial warlock considering they have healing outside of spell slots. The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combat. Guidance is an all-star cantrip, and I’m a big fan of the “cosmetic” cantrips. Also Con save should be in Cons not Pros - it’s on average the highest monster save. Druidcraft is spell exclusive to Druids, and it’s a cantrip, so, yes, all Druid’s should take it. This is the premier damage-dealing cantrip for Sorcerers and Wizards. Renowned for their ability to take the form of various members of the animal kingdom - as well. An excellent point. You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. RELATED: 10 Best Feats For Combat In D&D, Ranked. The object is pushed up to 10 feet away from you. -no-sanctuary-. 2nd Level: One to heal, one to harm. The Druid casts a spell with a 30-foot radius that can snuff out or light a campfire, open a flower or seed pod, and predict the weather in that location for the next 24 hours. If you choose to light up the area, it will illuminate a ten-foot radius, and dim an additional ten feet beyond that. Druid 2 (Circle of Land): 3 Cantrips +3. From the start, D&D 5e Moon druid builds benefit from the brown bear and dire wolf. Evocation. Bonus Cantrip. Magic Initiate is a very solid choice for a wide variety of builds. It’s associated with the sun, benevolent gods, and other holy forces. The creature has to be within 10 feet of the Druid and doing this does require the use of their reaction. Thunderwave. 267. The ally also gains 1 temporary HP. The icicle master, the frosty savant, the wizard class. Races. 1st Level – Animal Friendship, Speak with Animals. Spell Lists. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list. Druids are a little wonky. Spells like Entangle and Spike Growth hit a wide area of effect. A creature within 60 feet of you regains 70 hit points and is cured of any blindness, deafness, or diseases that are affecting it. Primal: Natural magic of the physical world through an intense connection to all living things. The protection grants several benefits. Shocking Grasp. Circle of the Shepherd offers excellent options for the Druid to support their party and to summon more powerful creatures with Conjure Animals and Conjure Fey. 3rd Level: Two fire spells you don’t. Transport Via Plants is one of a druid's best spells in 5e, and one of the best travel spells overall. RELATED: 15 Best Feats For Fighters In D&D 5e, RankedCircle of Dreams Features. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. Tempest’s abilities and spells provide several fun crowd control, area control, and area damage options, allowing the Tempest Cleric to serve as an effective threat both at short and long range. This is a rare damage type that only a few enemies resist. Druid Class Details. Produce Flame is ok but really druid cantrips aren't that great for damage. Magic Initiate: 2 Extra Cantrips. I would aim for 1 melee option, 1 ranged, and 1 utility option by 4 when you get your 3rd cantrip. Best Druid Spells in 5e D&D. Avoiding traps with a floating hand is required if a party fluffs their Perception checks. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet. The Circle of the Moon lives and dies by its Wild Shape, particularly in combat. Questions or comments can be directed to [email protected] (Update) - Become the Destructive Force you were meant to be! Includes 40 Savage Exploits and 10 Primal Paths: Berserker, Brute, Champion, Totem Warrior, and full Alternate versions of every official Barbarian Path! PDF in Comments. Gust) are underwhelming and are just worse versions of arcane options like Prestidigitation. The Thorn Whip cantrip is peculiar: its origin fixes the point the target is pulled towards to, it is not just a point in space from which the spell erupts (e. A druid can use it to cast Cure. Thorn Whip is a fairly standard cantrip for combat. This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them. 1. Mending. Star Map: At level 2, the Druid of the Stars has created its own Star Map. Bonus Cantrip and Natural Recovery emphasize the Circle of the Land druid's spellcasting strength compared to other subclasses early on. You can't cast spells while raging, so pick ones with out of combat utility. R ange: 60 feet. Don’t forget the advice from the Ranger Handbook. Druids are great at healing. , a Fireball or a Cone of Cold). g. This can be used in addition to the spell slot above, and you can cast. It is also safer than just palming a doornob. Like all good questions, the answer is “it depends. Circle Spells: Depending on your “Land” you will have access to different spells: Arctic. Range: Touch. An exotic race, they have two innate abilities ideal for the best Druid build: Disguise Self and Detect Magic. Magic Initiate lets players learn two cantrips and one 1st-level spell from the wizard, warlock, druid, bard, or sorcerer class. D&D Best Fighter. At Higher Levels. Swarmkeeper Multiclassing. Occult: Esoteric Magic gained by willpower and finesse, or through the power of blood. With this bonus cantrip, you are back to being right alongside other full casters while still getting your Wild Shape and weapon proficiencies! Related: The Best Druid Spells by Level in D&D 5e! Natural Recovery ( Level 2) Swarmkeeper Multiclassing. This video discusses the best druid cantrips in dungeons & dragons 5e. Type: Evocation Cantrip. This allows you to 1: explain where. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Anything that is less than ten pounds and non-magical can be manipulated by mage hand, so the sky's the. Table: The Druid shows how many spell slots you have to cast your spells of 1st level and higher. Frostbite ranks in the middle of the pack for the best Evocation sorcerer cantrips in D&D 5e. Transmutation cantrip. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Best Background for Druids. Thunderclap and Create Flame are, to me, the best druid damage cantrips. RELATED: 10 Best Feats For Combat In D&D, Ranked. You must have a Wisdom score of 13 or higher in order to multiclass in or. . Characteristics of Druid Cantrips in 5e. It has the following druid spells prepared: Cantrips (at will): druidcraft, guidance, resistance 1st level (4 slots): animal friendship, fog cloud, speak with Spellcasting (Humanoid Form Only). Everyone else can heal with a bonus action Healing Word. Wizards can cast the following cold spells: Frostbite. Components: V, S, M (a living flea) Duration: Instantaneous. D&D Druid 5e Guide. Build 1st-level druid for melee combat and defense. Warlocks can choose it when they take Pact of the Tome, but. You create a ghostly, skeletal hand in the space of a creature within range. This bard cantrip has good range, a fair damage type, nice scaling, and overall amusing visuals. interactions with your party members) use persuasion and once you've played through a few times you know when they'll happen. These contain many useful spells for any ranger playstyle. 50% damage reduction is significant. The 5E Wood Elf Magic feat plays off this mystique and lineage. We won’t list all of your available spells here but we will talk about the best ones. Most of the dialogue checks that are for the player character only (e. You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. With 1d10 of fire damage and a range of 120 feet, Firebolt is an excellent way to pick off enemies from range. One of the most powerful aspects of the Druid class is that it has among the best summoning spells in the game. 1 Action Instantaneous 60 ft (5 ft *) Control Cantrip Create Bonfire Concentration Conjuration • V, S 1 Action 1 Minute 60 ft (5 ft ) DEX Save Fire Cantrip Druidcraft. Cantrips will out scale Shillelagh after level 5 if you don't take levels in Monk, and Monk isn't really beneficial to a non-Moon Druid. Cons. Unfortunately, the only cantrips worth to pick up are produce flame and thorn whip off of the druid's spell list. They often revolve around nature-based themes, be it manipulating the elements, communing with animals, or healing wounds. You instantaneously extinguish the flames within the cube. Make a melee spell attack against the target. Let’s take a look at one of the druid’s available cantrips – Produce Flame 5E. Druid 101: Circle of the Land. Wisdom lets a druid prepare more spells and makes those spells much more effective. Decide what you think you'll want to do in combat and choose your cantrip(s) to suit that at level 1.