If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Recommend. In BG3 you can sneak attack with anything. 10 turnsSummon a floating, spectral Spear that attacks your enemies alongside you. This guide was written while Baldur's Gate 3 was still in early access. The. Spiritual Weapon Spell Guide and Effects. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). The process of obtaining it starts when you speak to Akabi at the Circus of the Last Days. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. This is Aming4Gaming, and today we're aiming for advanced gaming!. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). When you cast a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. BG3 is the third main game in the Baldur's Gate series. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. • 3 yr. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. Stockhold's weapon is mentioned on his gravestone near the monastery. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. However, it is known that the Divine Intervention spell disappears after you have used it once. can still bug but less likely. It can Fly using its Movement Speed. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Sussur. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourCleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). For Act 1 doing command or killing Zhalk for the Everburn is also known, but can also disarm/command Voss. Duration: 10 turns. I believe the game defaults to automatically attacking with both. The back is a much more static place to anchor a weapon compared to the hip. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. You can gain them from classes, backgrounds, feats, and (in rare circumstances) races. Description: You or an ally cannot be targeted until you attack or harm a creature. Greataxe: Martial Proficiency, Two-Handed. The weapon's Strikes are melee spell attacks. Additionally, there are a few other magical weapons that have the Thrown property by default. Cast, hide somewhere the enemies can't spot or easily get to, send the weapon to kill things. So, today, I have prepared a list of 65 advanced tips to help you understand and utilize these mechanics efficiently. Shield Spell, high AC with full plate, thrown weapon (you can melee and rage), cantrips for support and ritual spells like Jump for "free misty steps" in the whole game - good if activated before engaging into a fight. Thus, when cast at 3rd level, you could have spiritual weapon do 1. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. Only one Spiritual Weapon may be summoned at any time. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. Fun fact: you can use spiritual weapon to activate levers by attacking them. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. BG3 Only Lets A Character Use Divine Intervention Once. Here, select the item you want to store in the game. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. Cleric of True Knowledge: Cleric 10/Wizard 2. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. They aren't making DnD 5E: BG3. Best Shadowheart build. wiki. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. gameslantern. Seline's Spear of Night, Shar's Spear of Evening. There is information there that may already answer a question you may have. It’s pretty difficult to obtain, as you can see in our. . Spiritual weapon deals: (1d8+5) * 0. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. Holy Wrath: Barbarian 6/Cleric 6. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. This mace offers 1d6+6 bludgeoning damage, an. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Yes it doesn't use your bonus action, but the only bonus actions most clerics use are healing word on downed allies, or summoning the weapon. Pact of the Blade Information. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Reply replyMulticlassing out of Rogue delays sneak attack progression period. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Goddamnit. You can't dual wield versatile weapons that can be used in a one hand with a shield or two handed for a bit more damage. To start pickpocketing in Baldur’s Gate 3, you’ll need to approach an NPC who has something you want to steal This can be something basic, but sometimes the way to open locked doors in Baldur’s Gate 3 is just to pickpocket a key. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Shadowheart is a level 8 light cleric with 3 skeletons. Unlocked by extracting Venomous Fang. Thats 3-4d8 per spell level. A spear is a simple weapon, meaning that it can be used by classes with less training. Some have special enchantmentsScreenshot by Gamepur. Opportunity Attack can be unlocked by the following classes: All Classes . It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. It does have health and can be. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. For those who want to use them they can be game breaking. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. If you're going to maintain concentration then spirit guardians is always better. Spiritual Weapon is a Level 2 Evocation Spell. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. Shar's Spear of Evening. To dual wield a weapon, both weapons must have the “light” property, such as 2 daggers or short swords. Equipping this weapon gives you Immunity to falling damage. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Choke points and locations your enemies HAVE to move to are also great places to summon it. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Holy Wrath: Barbarian 6/Cleric 6. ago. You can buy it from him and trade other items of equal value like weapons and knick-knacks. Makes sense though not sure where I got it would be more. Re: Casting Spiritual Weapon with a 3rd level slot. Then when you get past level five, upcast spirit guardians. And a Spiritual Weapon weapon attack. Showing 1 - 7 of 7 comments. Holy Warrior: Cleric 7/Ranger 5. But opting out of some of these cookies may have an effect on your browsing experience. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. If duration runs out,. ago. Long Rest and. 11. Only one Spiritual Weapon may be summoned at any time. Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. I have no explosives. There a some Nice gloves like, get to 16 Dex, Get Profiency with Bows, Get 23 Str. Worth saying, because a lot of the commentators have claimed that they are indestructible. Similar to other RPGs, players of Baldur’s Gate 3 have the opportunity to create a wide variety of items to use in their playthroughs. Cantrips are an excellent source of utility and a fantastic way to solve common issues that adventuring entails: Fire Bolt is great to light up the candles on the chandelier to light up the room and avoid fighting in the dark at a disadvantage. ago. You perform the ritual over the course of 1 hour, which can be done during a short rest. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. You cannot duel wield with a longsword in 5e. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. It's just summons in general. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Rogue's sneak attack should have weapon restrictions. Description. It's description does not say it is an object; it can't be grabbed and can't be stepped on. If you take that dual wield feat, you can dual wield those versatile weapons in one hand in both at the same time. Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. Legendary Simple Melee Weapon. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Baldur's Gate 3. The spiritual weapon uses and contributes to your multiple attack penalty. Damage/Effect. Compare that to other spells that normally scale 1 dice per level and you can see why they dropped it down. In 5e, if you have a hand crossbow in hand and the Crossbow Expert feat, you can fire the same crossbow once with your Attack action and then again with your Bonus action. Screenshot by Pro Game Guides. The way you play this game, and what class you choose, can (and will) make some weapons and armor more useful than others. Duration: 10 turns. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. It also uses concentration. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. The simple answer is; so they have something different to target. 1. Each round after the first, you can use a move action to redirect the weapon to a new target. Only one Spiritual Weapon may be summoned at any time. Add the Sussur Bark to the forge, activate the bellows to add heat, and then add your desired weapon to turn into a Sussur Weapon. 2. • 3 mo. Here are the best weapons you can find in Act 1. type "Weapon". By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. Opportunity Attack Tips & Notes. Summons a floating weapon that can attack enemies. Specifically this guide instructs you on how to create the Nightsong armor. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. - Specially nasty for Tempest Clerics. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. It. Can also your characters with the dual wielder feat and it'll drop the offhand immediately. Vision of the Absolute is a really good weapon for a defensive-oriented character. By Omer Dursun On Sep 4, 2023. Weapons can have various special properties: Property. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures. Tips for fighting Grym. It is a great mechanic that may be daunting for a newcomer to use. Per page: 15 30 50. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 2. 1. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. Hunter's mark, hex, etc. While spiritual weapon won't benefit from rage, it can be up cast to do a lot more damage then what i would gain using a strength weapon with rage, and since movement is part of the bonus action , having 2 bonus actions from thief rogue would let. ; Pact weapons use the wielder's Spellcasting Ability. Yes, you can have multiple fighting styles, so long as they are different. Meraziel • 13 days ago. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Really hoping it will be added before release. Potent Spellcasting problem. Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armor like a second skin. However, they can be quite useful if you are disarming a trap. Due to how immunities to enchanments are handled, this does. you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. There are several fights, though, that it excels. If you like melee, Spirit Shroud is a decent option. Other characters may hold items that let you talk to animals. Upscaling Hold Person and Command is often better than any other 3rd level spell in my experience. If you have two bonus actions, then you. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. They have unique capabilities and access to abilities such as cantrips that help them stand out from other classes. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. The Monk in BG3 is a class that utilizes very few weapon and armor choices but provides. Spiritual Weapon upcast to 6th Level will now have the correct 36 HP when spawned. But in 5e, you need to use a bonus action to control the summons. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. You must go to to the game folder to the data folder, delete patch3. Once it's turn comes around you can control it like another character. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. Inner Peace, Outer Rage: Barbarian 8/Monk 4. txt. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. . LeviticusDivine • 3 mo. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. You can choose between several different weapons, and each. I have the gloves of uninhibited kushigo that add 1d4 with throw attacks 🤔🤔 hmmmmmm I'd already thought of a thrown weapon build for karlach, and this. main135s • 7 min. What more would you expect from a second level spell that can't be upcast. Gather your party and venture forth! 1. Maul Blow: Smash into a target with your mighty head. Also it didn’t clarify the 76 yards and 50 yards in the video so I assume it’s the horizontal distance and vertical height of. Magic Weapon, Spiritual Weapon: 5: Spirit Guardians, Crusader’s Mantle: 6: War God’s Blessing: 7: Stoneskin, Freedom of Movement: 8:. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Returning Weapons in Baldur’s Gate 3. Owned by Anders, who you meet as part of. but Level 5 Wyll can Eldritch Blast them to hells especially if. Getting 1d8 for every spell level would be insane. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. The Blood of Lathander. So now, I wonder whether preparing spiritual weapon is even worthwhile. He's immune to *all* damage types unless he's been Superheated by lava. You can NOT use your action to make an attack with a spiritual weapon. Allows you to cast Planar Ally: Cambion once per Long Rest. Select two Light weapons and, boom, you’re dual wielding. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. From the spell description, you cast spiritual weapon with a Bonus action on round 1. This is because there is a huge number of healing synergy items in BG3, making her heals restore health. The best Barbarian multiclass options in BG3. BG3 is the third main game in the Baldur's Gate series. The exception to this is Daggers; these Rogue-friendly weapons actually get a bonus based on the character's. Only one Spiritual Weapon may be summoned at. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). TWF will do far more damage if your weapons have any added damage. Sleep spell is the perfect non-lethal option at low levels. 7 mph. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). There are no weapons in the game that have the „heavy“ property. Look at where your weapons are on your HUD. Joined: Sep 2020. Spiritual weapon can't jump, so feels clunky. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. It's a great way to make your summoned weapon a tanky distraction. You can only have one pact weapon for pact of the blade and from the description we saw of the ability in BG3 this rule seems to be the same. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. 1 more reply. ; Druid – Circle of the Land with the Grassland or Arctic Spell Circle at Level 5. So yeah, you can throw stuff, but. This is amazing because you can use bonus action AND it doesn’t cost concentration. BG3 is the third main game in the Baldur's Gate series. The actions that a Character can perform are based on their Class and Equipment. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Level 5 – 8: +3. Weapons come with a "special attack". I think the issue is Starfield is intending to be on plenty more consoles then BG3, so the playerbase of BG3 is funneled straight into Steam so you can end up with these huge consecutive play numbers. 1M Members. , Extra Attack shouldn't give you a full extra action). Multiclassing (or respeccing) is a good way to make a companion feel different if you recruit them multiple times. My understanding is that EA is front loaded with magical gear a little bit, so this might get balanced out some on release. In the self-same trial you can use command:drop or disarm to get a copy of a weapon your characters have. And a Spiritual Weapon weapon attack. But it seems to get skipped almost (or maybe always) on the first round through initiative. Spiritual Weapon Tips & Notes for BG3. Resistant to Radiant. The Shouting Fencer: Barbarian 7/Rogue 5. 2K. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Get the bark, then go back to the underground forge that was in the blighted village. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. Lae’zel – She can wear better armor, can take multiple actions per turn at level 2 (via Action Surge), and her psionic jump makes her the best explorer during Act 1. That's not even counting the fighting style bonuses. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. Nah you can do it sooner. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Martial weapons also require having proficiency in that specific weapon to unlock additional abilities and actions using said weapon type. You need to accept Larian is doing whatever it wants with the rule set, balance be damned. 4. 5. Duration: 10 turns. Fighter. Spiritual Weapon: At level 3, the War Domain Cleric gains. If you eschew the shield in favor of wording the. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or. There's a small button between your melee and ranged weapons that will toggle whether you use both automatically or have to manually use you bonus action. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Even if you had two bonus actions, you can't do this otherwise RAW. Originally posted by Indure: In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. It can Fly using its Movement Speed. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Description: You or an ally cannot be targeted until you attack or harm a creature. You can only use a bonus action. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Meanwhile. Learned it from here. Spear. Markoheshkir, Nyrulna. Doing so does not extend the duration of the spell any more than sustaining it once does. Archived post. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Next, the Nyrulna Trident. Class. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. Clerics get some pretty strong summons, but only later on. ArtOfFailure • 13 days ago. Access the Level-Up Menu by Pressing the. My druid has 1. Why? Because: "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are. Diamondsbane: If an adamantine weapon hits. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. It'll cost you around 800 gold and grants the wearer Spiritual Weapon at level 6 once per Long Rest. - Spiritual weapon is the obvious one missing from the cleric list. BG3 is the third main game in the Baldur's Gate series. The forge will turn blue. Helm of Balduran. Spears are Versatile Martial Weapons in BG3 that can be one-handed or two-handed, dealing 1-6 Damage when one-handed and 1-8 damage when two-handed, the exception being the Pitchfork that can only be Two-Handed and deals 1-6 damage instead. There are several different types of weapons that have the Thrown keyword in BG3. The best weapon in the entirety of Baldur’s Gate 3 for the Barbarian class is the Balduran’s Giantslayer . As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Act 1 - Spoilers. Click on any of the links above to learn how to get each of the legendary weapons during your playthrough. Animate Dead = Skeleton/Zombies. I only see one option in the action menu, and it's the summon. I calculated the josh allen throw at about 88. It can Fly using its Movement Speed. 1. Obviously some changes to 5e from BG3 would never work in real life (because we're not computers), but I think the rules mentioned above would work really well. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Nah you can do it sooner. ago. BG3 Only Lets A Character Use Divine Intervention Once. Adamantine Mace. It disappears if you haven't made a normal attack first which is a bit strange. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. In general, by this level spiritual weapon has fallen off pretty hard to the point where most clerics aren't even using it anymore. Type: Reaction . ; Additionally, you can always Learn New Spells if you get the right scroll in BG3. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. Spears can additionally be Thrown, dealing the same damage they would when used for. playing BG3 made me realise why clerics are expected to be using weapons. Weaknesses. It makes spiritual weapon kind of useless. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. In BG3, any of them work, just use matching equipment for your style. Far more powerful, and, as befits a Legendary weapon of its stature, you can only get it much later in the game – during Act 3. I can only attack with my main hand. The best Bard multiclass options in BG3. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. 1. #3. fextralife. A community all about Baldur's Gate III, the role-playing video game by Larian Studios.