sto exotic particle amplifier. This ship is the STO BETTER exotic leader, my personal HSE leader, our first Exotic build to exceed 1 million DPS, and our first build to solo ISE. sto exotic particle amplifier

 
This ship is the STO BETTER exotic leader, my personal HSE leader, our first Exotic build to exceed 1 million DPS, and our first build to solo ISEsto exotic particle amplifier 9 Starship Particle Generator +21

Vulcan ships are known to uncharacteristically jump headlong into conflict quite willingly. The Console - Science - Exotic Particle Field. And if the doffs you can buy are the same for Fed and KDF you need to max Exploration, KDF can get a very rare aftershock Gravity Well Gravimetric Scientist when you get to level. 5 with each ability purchased, up to a total of +50 once the. This trait is only available for player characters. In game mechanics, that is a 29. Advanced Exotic Particle Generator Improved Hull Penetration Shield Weakening. 1 Cat1 Stacks: Battery - Exotic Particle Flood. Included is a guide for what items/skills/etc. After reaching level 5 in your Temporal Multi-Mission Science Vessel T6's Starship Mastery, you will unlock the Particle Feedback Loop Starship Trait. The primary offensive statistics for this ship are the Exotic Particle Generators skill (EPG), Critical Chance (CrtH), Critical Severity (CrtD), Auxiliary power (Aux), +Exotic, Damage Resistance Reduction (DRR), and +Bonus Exotic Damage. Exotic Particle Generator. The Console - Science. Let's go back to my scenario with Energy Amplifiers. | Exotic Particle Floods] | I just cycle this with the Energy amp. Allows you to mitigate some damage after using engineering skills. Rank I. It basically combines a EPG with a Field Generator that increase your shield capacity. It did enough across multiple profession types that I'm happy reserving it for a sci slot even on the least sci ready ships out there. This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. Enlightened +15% Hull Regen and 15% Exotic Damage Particle Manipulator Gain . They are made like normal crafted batteries from the R&D schools, but they carry a bonus effect. [Console - Science - Temporal Disentanglement Suite Mk XII] Either (but not both) of the following antichroniton infused tetryon energy weapons will count toward a set bonus: [Omni-Directional Antichroniton Infused Tetryon Beam Array Mk XII]. The damage portion of Agony Redistributor console will no longer interact with Confuse targeting, preventing players. Console - Science - Exotic Particle Field Exciter Mk XV [ShReg] Console - Engineering - Conductive RCS Accelerator Mk XV [ShReg]. Advanced Batteries Six new crafted batteries are part of this update. Console - Universal - Hostile Acquisition. 03 to 100 m. Buy Now $50. The Exotic Particle Generators Space Set consists of three consoles: [Console - Universal - Enhanced Soliton Wave Generator] or [Console - Universal - Soliton Wave Generator] Regular, non-Enhanced variants of these consoles are limited to Risian Starships, while their Enhanced versions can be equipped on any starship. 5 as part of the crafting revamp. inkaine • Romulan Ambassador • 1 yr. Field Generators increase your maximum shield capacity by adding to your Shield Capacity skill. Exotic damage-based abilities deal extra damage. 5 I was pretty opposed to exotic-beam setups as I felt they required too much sacrifice which I learned the hard way after someone had cautioned me against it. Console - Science - Exotic Particle Field Exciter Mx XII +31. Exotic particle generator - boosts exotic damage (mainly science and temporal powers that do damage) Control expertise - boosts the control effects of abilities like tractor. Been broken for a couple patches now. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Space Trait. Note: Discounted cost. Preferably one with some armor buff to it as well at UR. Battery - Kinetic Amplifiers are single-use devices that provide a short duration increase to all of your weapons' outgoing Kinetic Damage. You can take any T5u ship with just Mk 12 equipment, and run just fine on advanced difficulty. A battery is a small hand-held device that provides a quick burst of power to the player's starship Subsystems. Starship Traits. The recommendation from the link I posted is to use two Restorative Focusers if you have two quick cooldown heals to trigger them (Causal Reversion also triggers Exotic Modulation, so that's a good one to have for many reasons, and A2S is powerful with a very short cooldown), and then fill the rest of the slots with the Exotic Particle Amplifiers. While partially successful, this effort caught the eye of Starfleet. Long Range Targeting Sensors is always maxed out on energy builds for me because it is the only source that reduces damage falloff with distance. Value: 200. Space Trait. Console – Universal – Regenerative Shield Amplifier. . 5. 4 . OR by buying the console directly from the Exchange (currently between 5 and 48 million, depending on which one). This console also provides a passive boost to Starship Exotic Particle Generator skill and bonus damage with Tractor beam Bridge Officer Abilities. Build Description. The only way to get a sense if the percentage chance for each mod is equal or slightly different to upgrade. Subscribe. . They also provide damage bonuses when activating certain abilities. Exocomp's effects in the battery tooltip. Considering how often I see it, the Plasma Storm Module with it's +11. 5% Bonus Exotic Damage; Rank II. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. The current run of the Infinity Lock Box will soon be updated with the addition of an all-new Starship! Starting on April 5 th, 2022, players on PC will have the chance to obtain and captain the Merian Command Science Dreadnought (T6). Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask. There's no question a TSD will benefit your exotic damage abilities, but instead you could use an exotic particle field exciter which does more for your exotic damage, and can offer another likely more useful bonus, or you might be able to use say a universal phaser damage console in that slot. [AMP] [S->W] [SCap] [SSR] [W->S]] From Discovery Reputation. For shuttles, though, I make an exception - the 3 piece Cardassian set. It is used to create a [Console - Advanced Science - Exotic Particle Amplifier], craftable via the R&D Science School . 5 power boost should improve energy weapon damage by 26. The Prevailing Regalia space set is a four-piece space equipment set, composed of unique, interchangeable choices of Deflector Array, Impulse Engine, Warp or Singularity Core, and Shield Array, released with Season Thirteen: Escalation. Most Exotic abilities gain damage when your Auxiliary Power Level is above 100, but lose damage when it is below. Some abilities aren't affected by Aux. 1000 ZEN. This trait is only available for player characters. This is the damage applied with no other modifiers. The new tetraquarks, observed with a statistical significance of 6. Take off you Particle Burst, downgrade your Subspace Vortex and place Photonic Officer II. In general, exotic damage is damage from non-weapon sources. They can't get the science modifiers currently, I believe. 0 KM range (unsure of the actual pull range), along with Gravity Well, and Neutronic Eddy, AND Electrified Anomalies (and/or the better for everyone Spore-Infused Anomalies) combined to churn everything into space dough for. 7% Flight Speed in a 3. Also, it turns you into batman. Improved Photonic Officer. Exotic Particle Shielding (Starship Trait) After achieving level 5 in your Engineering variant Multi-Mission Explorer, you will unlock the Exotic Particle Shielding Starship Trait. This datacore is specially shielded to protect its contents from disturbances and alterations to the timeline. August 2023: Replaced 2 Focusers with 1 Exotic Particle Amplifier and Dragonsblood Flame Reactor. 1% Critical Severity for Exotic Damage abilities, per Starship Particle Generators Skill Level. Opening Salvo is another useful one from a C-Store ship, the Titan. The Protostar Temporal Science Spearhead [T6] was built around a prototype warp drive built around a literal protostar, and it represents a bold step into the unknown for Starfleet. Haven't missed it at all on my Tetryon DBB. They are made like normal crafted batteries from the R&D schools, but they carry a bonus effect. Console - Advanced Science - Exotic Particle Amplifier. I'm trying to craft both Omni Direction Beam Arrays and Exotic Particle Field Exciters however no matter what officer I buy I can't seem to get the right one to do the research with. Drop Particle Generator Amplifier (to skip the 5th reputation space trait slot). But is the damage from the Exotic Particle Focuser, exotic damage or just weapon damage. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. 2 million EC. Starting at 50 weapon power, a 39. I have a lot of Science-focused ships and other space magic ships that may need some of these consoles, but I'm not sure which to give them to. The repel effect will easily fling normal ships away to a range of 7-10 km, making this ability a good counter to Tractor Beams. Console - Advanced Science - Exotic Particle Amplifier ; Advanced Batteries Six new crafted batteries are part of this update. Exotic particle field exciter. 76% Bonus damage to non-boff abilities and either around 11. They are made like normal crafted batteries from the R&D schools, but they carry a bonus effect. Release date: August 4, 2020The Risian Weather Control Vessel is a Tier 6 Science Vessel which may be flown by characters of any faction. Available from Tier VI with Iconian Resistance. Share your glorious (or hilarious) in-game. It can be crafted using 5x [Component - Advanced Science Fragment - Exotic Particle-Wave Piece] via the R&D Special Projects School, obtained as a random drop from a [Infinity Promotion! Console - Advanced Science - Exotic Particle Amplifier This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). Enhanced Particle Generators (+Exotic Damage) Advanced Shield Systems (+Shield HP) Enhanced Restorative Circuitry (+Healing). 1% bonus. Reload time: Torpedoes that aren't shooting deal no damage. Space queued missions that. Console Name. | 3 | | 4 | | 5 | Engineering Consoles | Reinforced Armaments Mk XIV | The one console that sort of breaks my rule about wanting to boost both exotic and energy damage sources at once, since EPS boost and 2 pc. AMP is now a plain 3. Research Lab Development Facilities. Also, it acts as a Hazard, which means it's boosted by things like the Temporal Operative specialization and Temporal Defense 2-piece. 6. This skill increases the damage you deal with Exotic Damage abilities. A key component of this ability is to disable ships for a couple of. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. The Exotic Particle Generators Space Set consists of three consoles: [Console - Universal - Enhanced Subspace Wake Generator] or [Console - Universal - Subspace Wake. Created Jan 10, 2010. Hull-Repairing Weapon Signature Amplifier. Destabilizing Resonance Beam is a continuously focused AoE damage and debuff skill that applies damage, a stacking resistance debuff and a stacking energy weapons damage debuff to enemies around your target. Just pick things. With a purple quartermaster doff, I can activate my Exotic Particle Flood 15 seconds after I pop the Energy Amplifier instead of 30 seconds. Use this if your ship has a command seat. It also stacks additively with the innate +30% shield capacity bonus on science ships. Vulcan ships are known to uncharacteristically jump headlong into conflict quite willingly. Does PartG or Exotic Particle flood batteries enhance the damage inflicted by the Plasma explosions? I suspect I have asked before but don't recall the thread nor the answer, so apologies in advance. Epg, exotic particle field Exciter (sci) and rcs accelerator (eng) are usually my main 2 consoles on any sci build, rest is filled with secondary deflector and fleet or universal clicksy consoles. 5 weapon power at rank 5. Here, we report an experimental search for possible exotic spin-dependent force, specifically spin-and-velocity-dependent forces, by using a K-Rb- 21 Ne co-magnetometer and a tungsten ring. Exotic Damage has. The power of weaponized science (aka "scitorp," "scihax," "exotic," "space magic" or "EPG") is truly incredible when unlocked to its maximum potential. Starship. Affected targets will also gain an equal amount of Damage Resistance Rating to. Exotic Particle Focuser. Why isnt everyone running protonpols? For the same reason people aren't all running Radboats. also r5 for alt. 2% Maximum Shield Capacity When shield healed, applies Field Exciter for 15 sec +10 Weapon power Effect can occur once every 30 sec Modifiers seen so far on the Exchange: [Console - Science - Astrometric Imaging Scanner] = [Em]Starting in the next Infinity Promotion, we’re adding some new high-end recipes to the game. Space Trait. October 2015 edited October 2015 in Star Trek Online General Discussion. 5 weapon power at rank 0, and 118. Exotic Particle Shielding (Starship Trait) After achieving level 5 in your Engineering variant Multi-Mission Explorer, you will unlock the Exotic Particle Shielding Starship Trait. Crafting lasts for 5 minutes and yields a stack of 5x on Success or 10x on Critical. They increase a player's skill points like a standard Science Console, as well as providing a smaller point boost to a second skill. TRINITY 1. Weaponized Exotic Particles is a Starship Trait. Special: +10 TAC per EngShip . Tyler's Duality II. Piezo-Polaron Beam Array is a Polaron -based directed energy damage weapon available for starships. Battery - Energy Amplifiers are single-use devices that provide a short duration increase to all of your weapons' outgoing Energy Damage . Auxiliary power: Increases exotic damage, heal and resistances of healing abilities and extends the duration of some abilities. 1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. graviton generator. This is separate from how damage categories stack, and makes AMP stronger than it would at first appear, as the actual amount can reach upwards of 8% per subsystem, rivaling a full tactical console or more. [Console - Tactical - Chronometric Capacitor Mk XII] Either (but not both) of the following Chronometric Polaron energy weapons will count toward a set. 5000 ZEN + 300 Bonus. Particle Generator Amplifier 5% Bonus exotic damage Iconian reputation. Surgical Strikes is a single firing mode that applies to all energy weapons and does more damage with greater critical chance but attacks slower. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Compared to the budget build that means your extra slots are a sci ensign (use Tachyon Beam as suggested), an eng LtC (move up Aux to Structural to 2 and use Emergency Power to Shields 2, basically as suggested), an extra sci console (use another Particle Generator), and an extra engineering console (use anything you want,. Advanced Battery - Energy Amplifier ; Advanced Battery - Targeting Lock ; Advanced Battery - Hull Patch Science Consoles increase the stats of your ship, usually Science or Shield-related, which will increase certain effects of your Bridge Officer abilities or durability. Follow @PerfectWorld YouTube. All skill related consoles give the same bonus to their relevant skill, as shown below. Battery - Energy Amplifier can be crafted once a character has reached level 10 in the Beams School. Specialization: Pilot. Let's go back to my scenario with Energy Amplifiers. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed. Build Breakdown. 3 Exotic Particle Generator, -66. e. They also provide damage bonuses when activating certain abilities. Starting in the next Infinity Promotion, we’re adding some new high-end recipes to the game. Allows. You might be tempted to just. Dodge 20% of incoming damage for 3 seconds. If you google the individual type (Eng/Sci/Tac/Uni) of console you can find the sto fandom link. It is affectionately known in the community as the “PEP” torpedo. While this trait is slotted,. After that, it varies: Temporal Negotiator is usually helpful on fresh toons that don't have a lot of CDR management. 5% torpedo damage, +33% destructible torp flight speed. 2% Critical Chance and . 6 × 10 -22 eV/c 2, or some ~10 28 times lighter than the electron. Exotic Builds. I'll post more later today. 5 (doubly charged particle) and 8 (neutral particle) standard deviations, represent the first time a pair of tetraquarks has been observed. For Damage types and associated mechanics: Damage type (ground) Damage type (space)The Science School is one of the seven schools of Research and Development introduced in Season 9. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed the TFO. 9 Starship Particle Generator +21. It only improves these abilities' damage, and not their other effects. All Particle Traces convert to Random Crafting Materials, Common thru Rare. Thomas “the Cat” Marrone Lead Ship & UI Artist Star Trek Online. With a purple quartermaster doff, I can activate my Exotic Particle Flood 15 seconds after I pop the Energy Amplifier instead of 30 seconds. 3% static boost per subsystem. Not able to roll EPG or Drain on Advanced Science Exotic Particle Amplifier. 26 of 47 (security officer): tactical boff abilities have a 15% chance to increase DoT damage by 50% for 30 seconds, temporal. Particle generator amplifier - +5% exotic damage Torpedo prefire sequence - +12. The Very Rare version of this console only features a Particle Generator skill boost; upon reaching Ultra Rare quality, it gains a modifier (listed in the sections below) that increases a skill or other statistic as well. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed. Skipping readiness on eng/sci will depend on your cooldown setup. I whipped up a quick tool to convey the gist of how weapon power affects your damage. Summer Event: The Annual Lohlunat Festival returns with all your favorite activities! Enjoy a Risian Renaissance in the Hysperian Intel Battlecruiser [T6]!!You may want to keep an eye on the Exchange then, because the faulty bugging is allowing all sorts of weird combinations of modifiers. The Exotic versions scale on EPG points and Aux power. Stuff that boosts Exotic Particle Generators and stuff that boosts Control Expertise. While in combat, gain 1 stack of Repair Crews every 5 sec (up to 5 max). 2% Critical Chance and . These consoles boost a player skill directly. This console can be equipped on any ship. Well, the new skill tree makes things easier. To see the cookies that are added, please view our Cookie Policy. a for shift as well. Purchasing it allows you to also purchase Improved Control Expertise and/or Control Amplification if. Leaves behind a cloud that scales off of EPG, +Exotic, Mark, and +Bonus Exotic. This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). Thanks I'll add it in as soon as possible Sent from my Nexus 7 using TapatalkExotic Modulation - Activating Temporal Operative ability will provide +20% Exotic Damage for 15 sec. 4 also offers the ability to model Exotic Particle Amplifiers, so I modeled their effect for having 3 EPA [Phaser] as well in this round. Follow @PerfectWorld YouTube. This can be achieved either by flying. Console - Advanced Science - Exotic Particle Amplifier This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). The following is a list of which Task Force Operations can drop which crafting components:Considering how often I see it, the Plasma Storm Module with it's +11. It's best parse was 105k in a RedditChat run and averages in the 80-90k range (semi-PUG Lyfe) in ISA. As long as you have the Temporal Operative Specialization active, you will gain: +5-50 Exotic Particle Generator Skill and Kit Performance Skill. Exotic particle field exciter. 04 to 100 m. Console – Advanced Science – Exotic Particle Amplifier. Welcome to the latest installment of Revisiting Exotics, where we analyze non-weapon methods of dealing damage, in particular those scaling with the Exotic Particle Generator skill. Standard Radiation has like 2 specific boosts for it in game. Particle Generator Amplifier is a player character space reputation trait. 2% bonus severity and doesn't proc it so it's better to run Constriction overall, even though it is a terrible ckicky : (. Exotic Damage powers are powers whose damage increases with the [[Skill: Starship Particle Generators Starship Particle Generators]] skill. To use to create a high-damage DPS Exotic build for your starship. Certain mods could have a higher chance of being selected than others. These fragments from these consoles will have a high chance to drop from Elite TFOs for every player who completed the TFO. Exotic Damage leans heavily on a couple of personal traits: Reaching rank 15 in Science R&D gives you the most important one, Particle Manipulator, a trait that gives you (on a science vessel with lots of consoles giving you EPG stats) 50% crit chance and a huge boost to crit damage on your damage dealing science abilities based on your current. Particle Emission Plasma Torpedo Launcher. Exotic damage-based abilities deal extra damage. The Dauntless II Command Science Destroyer - from Star Trek Prodigy - is joining the Infinity Lock Box on October 12th! The original Dauntless was a copy of a fraud – an alien race created a false Federation starship to lure the captain and crew of the U. The Particle Manipulator trait . As such, I also wanted to focus all of my science consoles on passive bonuses with Focusers, Amplifiers, and an Exciter. Polaron, as a damage type, is fairly well supported by a number of set bonuses and individual pieces, though not to the same. I go some problems about the use of the secondary deflector. The primary offensive statistics for this ship are the Exotic Particle Generators skill (EPG), Critical Chance (CrtH), Critical Severity (CrtD), Auxiliary power (Aux), +Exotic, Damage Resistance Reduction (DRR), and +Bonus Exotic Damage. Star Trek Online. June 18 edited August 7 in Star Trek Online General Discussion. This damage increase stacks up to three times. Exotic Damage has always been a pretty strong force in STO, and with additions of Temporal Operative and Spore-Infused Anomalies, exotic damage really took center stage. Basic information. Replace Shields Batteries with crafted Reactive Armor Catalysts from the Engineering R&D school. The Critical Chance. This is the Prime Universe version of Dr. 3 bonus cat 2 and procs UD, whereas Bio gives 26. Notes. Specialization: Pilot Locale: Space Game Description: Initiate a sudden and violent warp burst that sends out shockwaves in subspace. The higher this stat is, the stronger the pull of your GWs. Recommended. S. i use the track pads as mouse and left for left click and right for right click. It manages to sparkle down a Tethys Dreadnought from 100% hull/shield strength to dead in less. Sci-fi. June 27, 2023. This starship can be used from any level upon completion of the tutorial experience. Advanced Targetting. Game description: Bonus Exotic DamageAvailable from:. 4 also offers the ability to model Exotic Particle Amplifiers, so I modeled their effect for having 3 EPA [Phaser] as well in this round. Use this if you need to be more tanky. Console - Advanced Science - Exotic Particle Amplifier This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF Ability Exotic Damage based on your EPG (up to 500). With my base stats I have 73% crit chance and 55. This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and. New Tac-in-Sci-Ship Exotic build seeking input. r4/l4 zoom. Advanced Battery - Energy Amplifier ; Advanced Battery - Targeting Lock ; Advanced Battery - Hull Patch Particle Manipulator Improved Criticals for Exotic Damage, based on Particle Generators Conservation of Energy Space Trait. Improved Feedback Pulse - +50% Feedback Pulse Damage, +1% Critical Chance and +5% Critical Severity (stacks up to 10 times). Attach a colony of Parasitic Ice to Foe for 20 sec. Available from Tier II with Iconian Resistance. Buy Now $10. This console can be equipped in any starship, in any console slot. Axion. Battery - Hull Patch. Profession: Engineering Locale: Space Game Description: Aceton Beam places a radiation hazard on the target, drastically reducing its energy weapon damage and delivers radiation damage over the. Star Trek Online Executive Officer. Secondary offensive statistics are Control Expertise (CtrlX) and +Projectile Damage as well as Weapon. I'm trying to craft both Omni Direction Beam Arrays and Exotic Particle Field Exciters however no matter what officer I buy I can't seem to get the right one to do the research with. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Aceton Beam reduces the damage dealt by the target’s energy weapons and causes radiation damage to the target when they use energy weapons. This damage increase stacks up to three times. sto-news, sto-launcher, star-trek-online, Follow / Subscribe. It is composed of pieces available from both the “Scylla and Charybdis” Mission and from the 8 Year Anniversary Event or a [Phoenix Prize Pack] Very Rare Token. This took a bit of testing over several patches, so I ca. See Revisiting Exotics 3 for the full formula. I´m trying to tune my Ship a little bit. Created Aug 27, 2012. love the steam deck! I agree with Captain Shon 100%. Neverwinter. The Legendary Miracle Worker Multi-Mission Science Vessel is designed for scientists. The R&D system unlocks for all players once they reach level 15 with an. After the explosion it creates a distortion in the area of the explosion which debuffs Defense and Flight Speed. Battery - Shields and Engines. Torpedo basics. 3k. This skill buff stacks up to 5 times. Available through the Reputation system by. 67 to avoid reslab console ties 0. Their skill tree takes some power nodes at Captain that IMO are unnecessary. 3: Re-categorized and sub-divided Event/Mudd's consoles. Critical hit and Critical Severity for exotic attacks. Subscribe. 5x fragments are used to create a [Component - Advanced Science Console Core - Exotic Particle-Wave Hyperspinner], craftable via the R&D Special Projects School. They can be obtained as a mission rewards and drops, or R&D crafting system. It did enough across multiple profession types that I'm happy reserving it for a sci slot even on the least sci ready ships out there. Grey-Buddhist • 2 yr. The [CrtlX] mod improves your control expertise. Upgraded batteries to Advanced. ago. 6. Character Bind On Equip. 7% Flight Speed in a 3. Radiant Detonation Module (Passive). This article is about damage in Space combat. Notes. 2% Critical Chance and . The. Hello, I created two new romulan science captains, and on my Fed science captain, i am using the Dyson reputation space set (4 pieces), and would like if there is a better choice for Science space set than the Dyson. Crusher, as she exists in the Star Trek Online era. Since most Exotic builds should be closer to 350 or 400 EPG, the Exotic Particle Amplifiers will offer 11. Specifically, a quantum spin amplification technique based on the Xe-Rb system (5, 28) is used to search for the. Receive a portion of your outgoing damage as hull healing to you. The universe conspires in Star Trek Online: Unraveled, now available on PC. Modifiers are found on a variety of Uncommon, Rare, Very Rare, Ultra Rare, and Epic items, such as weapons, armor, engines, deflectors, and shields. Shields drastically reduce the effect of kinetic damage. Nobody wants a [PolAp] field exciter. 1% Exotic Damage Delphic Particle Accelerators Set +1% Critical Chance Delphic Particle Accelerators Set. Optimally, you should be using an Exotic Particle Field Exciter with the EPG mod (or with CtrlX mod if you can't get the EPG mod) as well as fleet EPG/CtrlX consoles. In addition, while Photonic Officer is active, you will gain a significant boost to your Exotic Damage and Outgoing Healing. The fandom list what every console does right beside the console name. Functionally, it is identical to the Power Insulator console. There are also two ground ones,. They have a 2. Console - Advanced Science - Exotic Particle Amplifier This Console provides Base BOFF Ability Damage based on EPG (up to 500) and Bonus non-BOFF. There are four subsystems, each with its own type of battery in the game, coming in standard versions from random Loot drops or available from various vendors: Affected by Battery Expertise [Auxiliary Battery] [Engine Battery] [Shields. Adjusted weighting of Tachyokinetic Converter and Bioneural Infusion Circuits. Slap one Exotic particle exciter and 2 Exotic particle generators in Sci console. Console - Advanced Science - Exotic Particle Amplifier ; Advanced Batteries Six new crafted batteries are part of this update. Space Trait. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare. This set is obtained from the Competitive Wargames branch of the Reputation System. Crafting lasts for 5 minutes and yields a stack of 5x on Success or 10x on Critical. Research and Development (R&D) is the crafting system of Star Trek Online. Give it your all. When I refer to "Crafted Batteries," I am speaking of the various high-end consumables like Energy Amplifiers, Kinetic Amplifiers, and Exotic Particle Floods. It may be useful for fresh characters without the Particle Manipulator trait or fleet marks to purchase Exotic Particle Focusers. 0 KM range (unsure of the actual pull range), along with Gravity Well, and Neutronic Eddy, AND Electrified Anomalies (and/or the better for everyone Spore-Infused Anomalies) combined to churn everything into space dough for. You can get the Nautilus Temporal Science Vessel. This damage increase stacks up to three times. Best C-store ship is the Eternal (as of this writing). My Energy Amplifier cooldown is STILL 1. From our extensive testing, this also includes Personal Endeavor's +Exotic damage. Revisiting Exotics 14: Radius, Burst, Aftershock. I have my Particle gen skill maxed out on my Sci captain, and a bunch of particle generator consoles, but my GW damage doesn't seem to be increasing. Voyager. Certain mods could have a higher chance of being selected than others.