Spiritual weapon bg3. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Spiritual weapon bg3

 
 Properties Cost: Action Damage: 1/2 Normal Weapon Damage DetailsSpiritual weapon bg3  Creatures

It can Fly using its Movement Speed. This gives them a good range of options to. 1d8+Spellcasting Ability Modifier Force. 53 feet). Spiritual Weapon. BG3 is the third main game in the Baldur's Gate series. If you have proficiency, equip in main hand to gain: Rush Attack(+ ): Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. This also replaces the concept of 'concentration' as a duration for spells. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Duration: 10 turns. It has to be used as a bonus action so it couldn't be a reaction. Action. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). 2: creation <make tools>. Then when you get past level five, upcast spirit guardians. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. When you cast the spell, you can make a. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). You will become an Oathbreaker if you:. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Take away its Fly action or fix the obvious bug. MaskedRPGFan. ). It can Fly using its Movement Speed. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Owned by Anders, who you meet as part of the Baldur's Gate 3. Piercing. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. This powerful spell will allow Shadowheart to create a spiritual weapon that can fight on its own. Use spirit guardians. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. So in 3-round fight it's not worth to cast. All within are Silenced and Immune to Thunder damage. Spell - BG3. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Character Build. 18m DEX Save. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their weapon type. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. Perhaps that changes in Act 3, just started it so who knows. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. wiki. That sounds like Spiritual Weapon to me. BG3 is the third main game in the Baldur's Gate series. 5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). Turn your weapon into a Sacred Weapon. . This will push both stats up to the next breakpoint, giving her a. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. especially when you enter the 2nd act of BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. Then on turn 3 onwards they’ll finally have significantly more damage than the Ranger who’s just using Hunter’s Mark, and only like 0. Or Bless, Spiritual Weapon, Hide. Level 3 - Domain Spells (Magic Weapon, Spiritual Weapon) Level 5 - Domain Spells (Spirit Guardians, Crusader's Mantle) Level 6 - War God's Blessing (Subclass Feature) Level 7 - Domain Spells (Stoneskin, Freedom of Movement) Level 8 - Divine Strike: Weapon (Action) Level 9 - Domain Spells (Flame Strike, Hold Monster). 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. If you spend a move action directing it to attack a target, it will continue attacking that. Choosing the color of your character’s divine smite, eldritch blast, mage hand, spiritual guardians, etc. Evocation Cantrip. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. At level six for a Light Cleric, you gain another level 3 spell, and Improved warding Flare. Duration: 10 turns. It attacks again when sustained. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. Ring of Regeneration – Heals you for 1d4 hit points each round. Its because (i) its a bonus action and (ii) it draws aggro really well. It has a higher chance of hitting, and emits a bright light. Maul Blow: Smash into a target with your mighty head. It can Fly using its Movement Speed. 65 = 6. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. It can Fly using its Movement Speed. When I hit end of turn, it doesn't end the turn, it brings up a little menu showing two characters and the weapon have a little bit of movement and a bonus action left. In BG3, players can equip three items to gain Force conduit easily. Damage/Effect. Get level 5. < 1 2 >. Experiments with a 1 level Monk Dip. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. Holy Warrior: Cleric 7/Ranger 5. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 has built-in RGB interactions. It has its own turn in Initiative. 2. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Here’s a list of all the Weapons with the Extra Reach property in Baldur’s Gate 3. I take a different approach to my NPC (companion) guides than most guides. BG3 is the third main game in the Baldur's Gate series. Each Domain provides a unique set of new spells for the Cleric to. The weapon created is not a separate creature, or in fact a creature at all. It’s all force damage, no matter the weapon, which is a plus cause almost. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Spiritual weapon is a great spell. Such as armors, weapons, potions, poisons, clothing, etc. Weapon Properties in BG3. Spiritual weapon allows for a lot of combinations on rounds 2-10. especially at low level. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. A spiritual weapon (created by the spell of the same name) uses your bonus action for movement and attacking. i never had this problem in tabletop. The actions that a Character can perform are based on their Class and Equipment. The way this impacts AoE spells is also disappointing. Niara #844307 11/02/23 12:16 AM. But spiritual weapon is still pushing (past) the boundaries of a well-balanced spell, to the point that its a no-brainer choice for every cleric, unless they fully tank their wisdom stat and rely on non-attack/non-save spells (utility and buffs, such as they are in 5e). You can bind any magic weapon as a pact weapon, as per the rule. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Physical. Contents. Cleric of True Knowledge: Cleric 10/Wizard 2. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. Summon a floating, spectral Spear that attacks your enemies alongside you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. The fly button is a bit like jump, it’s just supposed to offer you more verticality. Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. A lot of the alternative choices presented in the video - i. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). In BG3 that can happen because the reach weapons are not long enough. Gather your party and venture forth!. The latter, on the other hand, is great for Clerics that don’t want. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. You may try to move it closer to the wall. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Either that or its bugged. Gather your party and venture forth!. A melee Rogue using the Thief subclass has two bonus actions and one action. This, coupled with the fact I built this cleric as a dex-focused character (to maximize AC in medium armor), and found myself regulated to daggers (only simple finesse melee weapon) really took the wind out of my sails. Related Topics Baldur's Gate III Larian Studios. SW is a great spell, absolutely. The spiritual weapon nerf broke my heart. Spiritual Weapon’s initial cast is a leveled spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Breaking down the spell description: You create a floating, spectral weapon within range. Range. When you cast the spell, you can make a. More importantly though, on every hit with the weapon the target must make a Wisdom save to. This allows the monk to use that weapon with Dexterity instead of Strength. always feels like a wasted 2nd lvl spell slot. BG3 is the third main game in the Baldur's Gate series. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. As a 5e Warlock obsessive, it saddens me that they don’t offer the Spell Sniper feat in BG3. The spiritual weapon does not do piercing, bludgeoning, or slashing. Enchantment (+1, +2, +3) This weapon is magically enchanted. 8 kg 3. Spiritual weapon is a great spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This isn't a balance decision. targets of any size. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. With you, Gale, Shadowheart & Wyll it turns into 19. 6: purify food / drink. For example, the cleric is surrounded by gnolls and he casts the spell. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. You can still take damage from area spells. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. If you like melee, Spirit Shroud is a decent option. The best Cleric multiclass options in BG3. Let us know in the comments if we’ve overlooked any other spells you think. 4. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Description . Spiritual Weapon also benefits. Spell - BG3. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. druid with flame blade might be what you're looking for. 10. Only weapons that are light and thus can be dual wielded without the dual wielder feat. Planar ally being a late game summon. Mar 2, 2023, 11:13 am. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. BG3 item codes comes in various categories. It can Fly using its Movement Speed. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon: Yes. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Ranged cantrip will become stronger on level 5 and 10. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. Range: 18m. I have no explosives. It's a must-take for melee combat clerics. Weapon Traits. If you make an attack, no matter how, Sanctuary ends. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. It can Fly using its Movement Speed. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Maul Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Maul. Jekko Jul 21 @ 9:20am. This allows the monk to use that weapon with Dexterity instead of Strength. Summon a floating, spectral weapon that attacks your enemies alongside you. This can be overcome with the Spiritual Weapon spell as it uses a Bonus Action to attack while you can cast other spells or make your own attack with the normal Action. Proceed to the marked location on your map to find a melting furnace. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Originally posted by Indure: It has been changed to have a health and be targetable. Best BG3 Cleric Race: Duergar. Reply. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. I suspect that spirit guardians considers sanctuary as being invisible. Like, i feel like it is super nerfed in this game vs the ttrpg. Helldusk Gloves. BG3 is the third main game in the Baldur's Gate series. They have a range of 2. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. It is a "floating, spectral weapon" and I agree that it does not become invisible just because the cleric is. 5) + 3) = 24. Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. Weapon actions . A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. Gloves of Cinder and Sizzle. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It can Fly using its Movement Speed. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Summons are stackable. Gather your party and venture forth!. 2. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. It's a must-take for melee combat clerics. Range: 18m. A lot of the alternative choices presented in the video - i. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. it is the Eldredge blast of cleric spells. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. Like it's a decent weapon with a neat 6th Level Spiritual Weapon, but it doesn't match my aesthetic so why even bother? However in my foolishness of equipping weapons until I found that this damnable rod was glued to my hands and it won't come off. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. Level 5 Light Cleric Spells: Guiding Bolt, Inflict Wounds, Shield of Faith, Cure Wounds, Command, Spiritual Weapon, Lesser Restoration, Glyph of Warding, Mass Healing Word. Seline's Spear of Night, Shar's Spear of Evening. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. Weapon Drawn all the time / Can't put away weapon [Bug report] BUG Hey all, reporting a bug, the bug thread said I should do a normal post with a "bug flair" so hope I. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Halberds are a type of two-handed martial melee weapon. Attacking or casting spells ends the status. Spiritual Weapon. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. ・ Blood Sacrifice. 5m / 8. Niara #844307 11/02/23 12:16 AM. Description: You or an ally cannot be targeted until you attack or harm a creature. ) to any attack and damage rolls made with this weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sacred Weapon is an Oath of Devotion Paladin Action. Take away its Fly action or fix the obvious bug. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. Using the Dueling fighting style maximizes damage while using a one-handed weapon and a shield. Baldur's Gate 3 has made a name for itself as one of the greatest CRPGs of. Here are the best spells for Shadowheart in Baldur’s Gate 3:. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greatsword Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greatsword. Spiritual weapon. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Lasts for 10 turns. Spiritual Weapon. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Was sorely disappointed to learn the ability didn't work on the hellfire hand. Adamantine Weapons. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. Spiritual Weapon. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. No, Spiritual Weapon can't make Opportunity Attacks. BG3 is the third main game in the Baldur's Gate series. You perform the ritual. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. It can Fly using its Movement Speed. Level 2 Evocation. Mace. Game: Baldur's Gate 3. break it. BG3 Oath of Devotion Tips & Builds. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. 14. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. com. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. 1d6 Bludgeoning. Duration: 10 turns. Flame Blade - Change duration to 100 turns instead of until long rest. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Your progression is all about your character's. Only one Spiritual Weapon may be summoned at any time. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. It’s due to the max movement spiritual weapon can do. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Spiritual Weapon (6th level):. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Re: Bg3 missing critical spells. 3K votes, 304 comments. Resistant to Force. I am not sure which one you are! In any case, this list should be useful for you. BG3 is the third main game in the Baldur's Gate series. It is the best spell. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Master of Short Rests: Bard 7/Warlock 5. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. This. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Concentration is required to maintain certain spells. It got the last initiative. You may try to move it closer to the wall. ; List of Reach Weapons [edit | edit. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Starting once the player has unlocked a level two spell slot, the. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Gather your party and venture forth!. Gale + 1 zombie + 1 elemental +1 mummy = 4. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. If the Paladin instead casts a second level Spiritual Weapon on turn 2, then their turn 2 damage becomes: 0. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.