Usually has really good resources. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. I usually have a handful of UI/Quality of life mods too. e. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. 54. ago. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. MrSpacePirate • 2 min. Just wanted to share this horrid thing with someone. Yeah, I haven't activate DIY planet. You can remove any condition with the right items. 0 coins. Mod Features. /data/config/". If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Reply More posts you may like. DIY Planets, Industrial. 1b. This is a work in progress, so if you are a competent modder please consider adding to this. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. A lot of things have changed, that effect colonies in starsector 0. Hypershunt tap. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. v1. 0. Defending the system, and waiting 31 months by building the stellar mirrors and waiting for it to turn from Cryovolcanic to a Water World. Players who don’t like the new 0. java located in \data\scripts. Titan AE. Three tundra planets, each with farmland and 150 or less hazard rating. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 2D RPG/Trade/Fleet Combat Game. But nexerelin is first place. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. Re: [0. One of the requirements for a 'good' planet is accessibility. That is from DIY Planets. And then there is an item for the super computer called an RTX something (like as a joke), but it increases income more and spreads it 12LY. 95a] Grand. Don't try to take them back off or you risk all sorts of chaos. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. Planet C produces volatiles, but needs drugs for the mining industry. Hiroyan495. You can also add a synchotroncore to your inv with additem synchotron. Plurpo • 1 yr. 3. . 48K subscribers in the starsector community. 96a] Terraforming and Station Construction (v8. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. -Survey data adds up. Premium Powerups . Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. 0 ironshell 1. It really was. Cryoengine for large fleets so they need High Command. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. . Can only be installed within 10 light years of the "coronal tap. Vanilla (0. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. aCobOfCornWithStyle • 8 mo. 185467 [Thread-3] ERROR com. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. ago. The best system is one with lot's of resources, lots of planets, lots of systems near it to spread and keep the colonisation spread!My other two planets in the system have military bases on them and they are at 10 stability, military bases means they spawn more and larger fleets. r/starsector. true. I currently have. Members Online. json or scripted map generation. If I lived in the starsector universe and I ended up learning about your system, I would have tried to join your faction in a heartbeat. Hey guys, I have been loving Starsector and did 4-5 playthroughs so far. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 95a. 95a]…. There are 2 big ones, TASC and DIY planets. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. java. Could someone please help? Scarred spacer always shows up for me. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. From my Experience, DIY Planets is more in-depth with Terraforming than Station Construction mod. Hyperdrive. An in-progress blog post is available at dev blog post. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. 6a Deluxe Player Flags Diable Avionics 2. [AS-443907836215070345] Did I hit the jackpot? Vanilla, 0 mods, 0. With all that said a few question: 1. ) Save your game. Although Station Construction is more simple and faster. e. . Then position them on all the different industries. Every mod will need a Mod_Info. Tip*: go to a bar when you get two beta cores from one of the above repetitive quest. There's also a cryosleeper in the system. Hegemony and persean league are rats. 0. ago. Terraforming and Station construction. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. After that, select the industry you want to build. But a planet does not need to have the habitable tag to be good. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. 1 / 2. It used to be called Starfarer. It used to be called Starfarer. It needs 4 food to sustain its colonists. The word flesh-ship makes me uncomfortable though. The consensus seems to be that everyone glasses planets when they get to a certain point. ago. The worst part of coming back to the game is updating the 40+ mods. It msg decrease after you've taken it a few times maybe. They can influence the output and upkeep cost of industries in various ways. luckily the size of your colony won't go down, so after the colony goes up a level you can turn hazard pay off and enjoy some. Jungle = nova amazona etc etc. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. it conflicts a bit with "terraforming and station construction" but it's an easy fix. Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. A mod for Starsector 0. 0 SpeedUp 0. Terraforming and station construction and its. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. 46K subscribers in the starsector community. To make changes to the planets, simply edit the file MODSystem_modPlugin. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related. Basically, pick a habitable world, don't think too much about it, and add industries when it levels up. This mod adds allows you to build more buildings on a colony. d hmi supervillains 0. 0 Comments. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. Man I wish Starsector had a mod manager. Don't think you can change tundra to frozen even in DIY planets. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Cryosleeper about 8 LY away. Download. I used the DIY Planets mod and like 99% of it. Doing a commissioned Iron Shell run. 2D RPG/Trade/Fleet Combat Game. Here is how it looks. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. xml" using Notepad++. 2. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. r/science. Diy planets. Otherwise, I recommend a terraforming mod (I use DIY Planets). Nex (of course). Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. This doesn't happen when the structures are still building so this would be the only time you could install the. ago. 188 votes, 22 comments. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Define whether you want to build any advanced industry (0 by default, no planet has modifiers for advanced industry, leave blank if not build) Decide if want to install any artifact from the dropdown list Update Notes: Ver 1. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. Yes, they canAlpha AI cores just makes my day better, Bountiful farmland, Abudant rare ore/ ore, used DIY planets mod to eliminate some threats. 1 industrial evolution 2. TIL Place on Earth furthest from land is Point Nemo or Pole of inaccessibility. 2. 9. 2d HMI 0. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. Its cheap and costs you almost nothing to do. . 2D RPG/Trade/Fleet Combat Game. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. But outside of that, I couldn't find a single result related to the word Aquatic Simulator anywhere. Reply REDACTED_DATA123. Starsector Modding forums (Modding Tools. If there's something good, that's where you'll find it. 1a RC3. There may be a few that you have to worry about and those are in the scope of total game conversion. Starsector Basic Planet Modding Tutorial. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. 0 coins. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. 5b Fighter Expansion Rebalanced 1. But that's just the nature of running a heavily modded starsector lol just be. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Apparently DIY is officially. lang. Also my planet keeps floating into a nearby asteroid belt lmao. Then you would use, say, 10 for in faction consumption and then. 64 DroneLib 1. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Getting a crash when clicking around on an AI inhabited terran world with satelites. captains and officers), and 3,020 names for stellar objects (i. Star Sector | Review - Nuke Them From Orbit. DIY is officially dead and hasn't received any updates in a while. Advertisement Coins. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. • 24 days ago. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. It's time for more Starsector, this time in the most difficult run I've done so far. ago. [deleted] • 2 yr. ago. 10. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. For example: blackrock, dme, iron shell, imperium, swp, nexerelin, tahlan mods, tartiflette's mods last three are the best imo. 3. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. 0 FuzzryPack 1. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. He can be met once the Player is Level 5. Ismara looking beautiful. 39 votes, 22 comments. Loving the mod though, cheers. Alot of the new items have to do with terraforming planets in order to add or remove planetary conditions like altered gravity or atmosphere. Advertisement Coins. 06 kingdom of terra 0. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. 80%. I try to keep new factions out of my game and only add ships. The tutorial source. Ah ok, thank you and my apologies. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 0. ). Coronal Hypershunt within 8. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". juice-stain. -Wildlife Exploitation replaced by. Captives are treated as cargo until they are either ransomed, broken, or butchered. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. 89%. " and "Teraforming and more" so it is probably a compatibility issue. NullPointerException. Wait for a change in patrols. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. No hyper-shunt thing found yet. 0 coins. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Planet type. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. You can use the command console mod to modify a planet to have those specific conditions. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. e. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. 3 Ability to grow food on uninhabited planets (hydroponics, domes, mushroom farms, etc. ago. 95a] Modified Industry Requirements v0. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. This tutorial explains how to create new star systems with planets to add to your Starsector game. DIY terraforming core question . If a ship hits the debris, it turns into an asteroid. 1. . You can't totally control it, but you can choose a general direction it should aim. i have no. though. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. Change planet and colony descriptions with an in-game interface. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Its an amazing system regardless, you can make it work even if you re. Titan AE. The. The quality of the system as a whole matters more than individual planets. That’s what COMSEC revisionist historians want you to think. I'm. 5b fighter exanpansion 1. It is intended to make otherwise marginal… Starpocalypse is basically a hardmode filter, makes the early game harder and boring tbh, if the jump/progression between civilian grade and military grade in vanilla was any good, it would be better. NullPointerException. Re: [0. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. de_kriskard • 8 mo. (Volatiles can only be improved on gas giants) Is there. It used to be called Starfarer. Planet. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. You can find piles of 20k ore sometimes. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Gul_Akaron • Benevolent Overlord • 2 yr. 1. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. 95. - > Demand commodities or payment from fleets using your strength and influence. The most must have is Nexerelin. I PM'd Kentington a few days ago with this, but as yet have received no reply. Go to starsector r/starsector. Evolution by SirHartley [ 0. ThursdayBestDay • 1 yr. ago. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. 95a. Increases the number of industries that can be installed on the planet by 1. Players who don’t like the new 0. It used to be called Starfarer. Also probably an Alpha core. Continue Reading [Starsector Mods][0. 2. Ah ok, thank you and my apologies. fwd and remove the ". e. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. ago. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. Join. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. Works best on cold planets. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. There should be two pairs of files, with one set of . MtnMaiden. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. If there's something good, that's where you'll find it. 1. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. I have yet to see the quest appear again, even though it states on the forums it is repeatable. It also includes endgame methods for. 155 votes, 34 comments. 2 The ability to add organic matter to planets - for example, drag organic asteroids. In addition, it's got both kinds of ore, organics, and volatiles. You get 70-85% of “supplies” used. I am using the newest version of Console Commands, running 0. 1a-rc2 Fast Engine Rendering 1. Evo mod, since I don't have DIYPlanets installed (anymore)?Re: [0. The Unofficial Community Discord - the most active Starsector community. 0. Some gas giants have atomsphere and doesn't list it on the top right. 33. It msg decrease after you've taken it a few times maybe. The Unofficial Community Discord - the most active Starsector community. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. made them a true threat imo Portrait pack 1. DIY Planets Reply Dramandus •. e. Expect the quest to be completed in 0. 73%. Most planets at least have a mineral deposit or two, so you could also set up a mine with a refinery if you wanted to do that instead. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. That works!I was contacted by an AI talking about the Gennesis project. Go to the local bar at each planet, and talk to the "scarred spacer". A. Go to starsector r. Mainly new it. A mod for Starsector 0. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. The "size" of the market doesn't refer to the physical size, but the number of people living there. Or stellar reflector arrays. This mod significantly expands the variety of systems and planets you'll encounter while exploring. can run either or both, just go in and disable the conflicting features in either's config. I got into Starsector a few weeks ago and played 20+ hour already. The Terraforming and Station Construction mod is a popular alternative for terraforming planets and it also allows the construction of standalone stations. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Yes this one. Choose your faction (or establish your own) and dominate the Sector!.