Starsector save editor. Automated with data. Starsector save editor

 
Automated with dataStarsector save editor 2 (July 12, 2022) ===== Updated to be compatible with Starsector 0

1a] STARSECTOR Ship&Weapon Editor (3. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. 0-pre-alpha-2 to v2. Open starsector\starsector-core\data\hullmods\hull_mods. Following fields define the number of stuff you will. Absolutely true. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. AutomatedRepairUnit. For games like cities skylines, starsector, and dwarf fortress I say start with mods as there is a consensus on a) mods are “needed” and b) what mods are neededFrom what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. 9 update the safe transfer mod is defunct. Mods that add ships yes but they might not all show up. A powerful epitome of High Tech playstyles in a. There are 2 schools of thought on how a Conquest should be used. Hello! I am having a CTD labled Error:Null that happens at the same time each time I load up the save. 96a and MagicLib 1. Factions will wage war against each other and try to conquer their enemies. 1. This person had the same issue and said that restarting the game fixed it. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. 6144 <<< This is what I use in my modded save games. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in mods. Go to starsector r/starsector. -organized as [hullmodID1, modifier1, hullmodID2, modifier2. when i started playing Starsector again with the . 0</spaceUsed> <maxFuel>X. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. I really want my save back since I played like 5 hours straight and don't want all the progress gone. Note: always make a copy of any file you edit, same for save game. It also includes endgame methods for. you can edit the game files of the system itself adding a gate and such It might actually be faster with that turned off, especially if you've got an SSD, since disk writes are cheap and compressing a large savefile is less so. Click on it. I used an editor called Atom that I've used with Java and C code for school before. Recommended for people with 8 GB of System RAM or more. Given that and the fact that almost every one of their vessels has a form of ground support package, I took them to be swarms. open command prompt (Windows-R, type in cmd. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . . It’s deep and complicated, has a lot to offer, and may very well suck you. Added generic NPC sprites to portraits. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. That should actually give you a better idea which mod was causing the issues, too. The Starsector Ship and Weapon editor. The Starsector game engine will search for all pertinent files on game load and then collate them into a single unified data structure, very similar to various merge behaviors on repositories. It's a tool that lets you edit the contents of a save game of your choosing. 0. 1 day ago · Cuisinart PerfecTemp Cordless Electric Kettle. No. Once in the game, you can summon the console with control+backspace and enter your commands. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. People who enjoy sandbox games and do not want to have their hand held through a game. I had an issue where the game would progressively have memory leaks and start lagging/stuttering. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Story. 0. An IDE has many advantages over a simple text editor, including: Highlights issues that will prevent your code from running/compiling. Like a recent mod you have installed may be causing your game to have a heart attack. The "Atlas of Pain" because I haven't thought of a proper name yet. This is because the crashes do not consistently happen (sometimes it may crash, sometimes it does not) when doing the actions mentioned above. csv entry contain all of the information directly about a ship. Don't sweat it. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. Set value to 0. You can find a few tutorials to get that set up in the Modding Tools and Resources thread on the. This is advice from an older gamer (36). Download Adjusted Sector 0. rvdata2". 0. Step 5: go fuck urself because ur now out of fuel and broke with no save in any reasonable timeframe. save. $59. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. For starter royalty free source material look into the GDC Audio Bundles from Sonniss. TL;DR: More marines = more dead marines. 1 upkeep. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 96a-RC8 update (and the new MagicLib update). 7. 96 was focused on adding stuff to the game, not modifying existing code, after all. Next, check the name of the jump point in the game you want to edit (i. Starfarer Ship and Data Editor, for Modders. Requirements. You might need to input your CD key again. Removed extra skill point scaling. 4. Download. Let's go over some key changes you can make in the Starsector settings. 1a] STARSECTOR Ship&Weapon Editor (3. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Download (0. Yup, save file compression is turned on via settings. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Reply replyThe Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. json file. ago. Change planet and colony descriptions with an in-game interface. 96a) Ship Catalogue / Variant Designer. ago. ship and batbarge_Broadside. 95. There should be . A prerelease intended for testing is available to download. A perfectly disposable ship. - Quickly switch between mod versions. I believe it's "survey /all" and everything is revealed. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a. 1. There should be a . Udpate: My apologies, but Core mods are no longer safe to remove from a save (my sanity thanks me). What is GTA V Save Editor? -GTA V Save Editor is the most up-to-date and advanced save editor there is for Grand Theft Auto V. There probably is, I just don't know of one. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Daily lessons, support and discussion for those following the month-long "Linux Upskill Challenge" course material. Yeah I always bounce back and forth on the question of mods right out the gate. The benefits of a Dram are well known. This utility enables users to reposition Lara anywhere in any level. ; Mod the game. TV-Y7. I do save before getting in a big battle or something mostly just for the assurance. well first click on a slot you want to save the fit to, the 4 spaces on the left. « Reply #1 on: January 26, 2013, 06:53:01 AM » Assuming you are using Windows (and I've never personally done this): 1. There should be a backup of your previous save in your saves folder. Loyse: For the 3D Render of the "Aboleth" ship used as a Banner on top of the post. - Make a new profile for a new save, or keep a barebones profile for mod development. Change your gold items stats etc. MS 2010 was somehow "corrupting" the saves. And open it again. Hey, huge fan of your channel, to make Iron Mode impactful, Iron Mode needs to be changed to include permadeath too, a. "Inner System Jump-point"). fs. Open launcher, click "mods", select, save, done. A hullmod to automate any ship. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. It has the third largest skeleton crew requirement of all ships, with the Onslaught. I tried fixing it through the internet but nothing I fine works. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. api. The product of multiple mentions. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Then it'll ask you if you want a preset "balanced, assault, strike" etc template, OR you can use your current loadout (the one furthest to the right) to save as a new template. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for. json file that you can find in Adjusted Sector\data\config. This is why I have trouble pinpointing what could be causing it to crash. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. 0-alpha-5 3. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Main Features. Or used in a suicide run distraction to slow down a superior force. so you forget to save a lot that mod is a must for the game. Dev mode can be activated by editing settings. 14, for Starsector 0. ago. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. 대표적인 방법은 console command와 save transfer 모드. A . Editing Save Games Right! so whenever i google this all i find is "download the bla bla bla" and it buggs me, i prefer actually editing the save files as is. Ajek2760 • 4 yr. (0. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. If you mod, you should have antivirus 100%. Any one malefactor might use the premise of a "mod" to introduce keyloggers, and you allow the game. May be easier to just raise the lvl cap. Extreme cases will be adjusted but that's pretty much it. Fractal Softworks\Starsector\starsector-core\data\config\settings. 95a. I also made it so a . 99 at. csv. It's just unfortunate that Take No Prisoners lacks the crew capturing/rescuing mechanics, considering that was the main reason I used Capture Officers and Crew originally. ago. Contact Basics. you're unable to modify other faction's colonies. Features: Mod installation from archives and existing mod folders. Repeat until the list is whittled down to 1. I need more information. There’s a mod called ‘Unknown Skies’ made by Tartiflette which changes star system backgrounds. i've made my first ship with . This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. The line your search threw up should look something like. An IDE has many advantages over a simple text editor, including: Highlights issues that will prevent your code from running/compiling. 8Ghz(4. . PresidentMattDamon • 1 yr. It is formatted in Starsector's somewhat loose JSON schema. You can put one in a zip folder with "Send to" or just make a copy and rename it. csv and in addition corresponding entries in the wing data. Phase Lib. Stay Connected with Werit: need to edit your save file for this. 1a is now out! This is a . III replaced the spectral cloak on the witch and geist with regular phase cloak fixed the elemental weapons sound issue (wont be so loud and wont come through both ears when weapon is to the side)Eh i have 50+ mods and my game is very playable on a older system, Certain mods just slow the game to a crawl, like the mod is full of memory leaks that just don't get fixed. 5s - Fixed a crash when hitting ESC on certain parts of the mothership. Due to the skill system changes, skill. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. download. ] manner, check the default value for reference. f. 16 comments. If you put modded ships in there, you need to add their ship ids to the whitelist. Remove the graviton beams. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. Profit. However, given its generous OP pool, it's easy to address both of these issues, even without S-modding. 0x versions-- Fixed a possible crash when blacksite fleets couldn't find a random market Version 0. Join. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . It also includes endgame. ) Logged. This new release should be save-compatible. Dr. 0. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Notepad is not recommended lol. Every computer is different. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. it goes a little fast you may need to pause the video. Most people advise against using it, though o have been using it for over a year and a half and haven't run into problems yet. {"enabledMods": [ "$$$_trailermoments", "Adjusted Sector", "anotherportraitpack", "anvil_industries", "raccoonarms", "blackrock_driveyards",CSV editors. Then the game will render incorrectly because it thinks the framebuffer is 2560x1440p when it's really something like 2560x1400p. New alpha testing here. 9a. Christmas tree n How to use Redbull's Ship editor. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). Guide att Reddit Navigate to your starsector save folder. You can also colonize planets and build your own bases. Yes, Starsector Trainer is 100% safe to use. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Bitbucket. hullmods. Individual modules are. It’s $15. Ship Catalogue / Variant Editor (SCVE) v1. A powerful epitome of High Tech playstyles in a. Re: [0. . 9 (starfarer 0. 6. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 1a] Jackundor’s Advanced Arms v0. If youre boarding, your focus is to steal the ship, which means the less damage is better. I just like starsector being a challenge. player - tritachyon. player - independent. . fs. So, these are the most prominent features offered by Starsector Trainer. In case you still don't know how to activate dev mode: Go to the settings. I finally learned from my mistakes and got the autosave mod. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!) Starsector version 0. fs. The save is after completing the. Recommended for people with 6 GB of System RAM. 2a] Version Checker v1. Automated with data. Yeah, there's no reason to feel bad about reloading saves. exe) type in "cd ", then paste in the address, press enter. Guide att Reddit Posts: 1406 Re: Editing Save files. json) and changing the value of maxColonySize. I want to feel like the average spacer building my way up to glory. 0</value> </credits> <unlimitedStacks>false</unlimitedStacks> <maxCapacity>X. campaign. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula. You might have a bit more luck on the starsevtor discord. Go into Starsector, and your mods folder should be there. Credits and distribution permission. json file that you can find in Adjusted Sectordataconfig. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. Re: Trylobot's ship editor (2. But I put in a vanilla paragon. Press question mark to learn the rest of the keyboard shortcutsThis mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. GMan: Did the sprites for previous versions of the mod. starfarer. Reply replyI currently have my VMparams set for 16GB ram, and starsector will soak up all of it until it crashes due to various leaks (Idk if its from the base game or from the abomination of a mod list I have) As for how much difference better hardware makes, my pc specs: 8700k @ 3. If the original save was in version 0. variant files in respective folders with different names (batbarge. It looks like the savefile got corrupted somehow. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Seeing as the half-life of tryptophan in your system is, oh, 36 hours (or so it. Reverted ship changes. 4. Well there is now a proper Gundam mod on the StarSector forums. Quote from: Sy on February 29, 2016, 12:08:17 PM. Saving takes forever. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. impl. Ship Catalogue / Variant Editor (SCVE) v1. add a line to csv file. It requires manual setup to get autosaves working. 95a) Gacha S-Mods. In this video, we'll show how to get them and how to use them. also oftentimes mod updates break saves and i have to start a new run. (0. I remember that moment when I got killed by pirates failing a mission to ship 720ish units of ore and then 3 hours later I. Really can let you min/max your officers. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. variant files from the variant editor in devmode This would be so very, very much appreciated. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. I’m pretty sure some faction mods give their faction’s system a unique background, too. It is highly recommended to use the third party GUI Ship Editor. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Intellij IDE can view class files if you import them into a project, or you can use a standalone viewer like JD-GUI . That is the only thing I can think of at the moment. 6. Mods are listed in alphabetical order within their. My very first mod: feel free to suggest things or report bugs. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. In games like Homeworld, X, Endless Skies, etc, you have to physically disable the ship before you can board it. 6 units of supplies. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Same thing with any form of beam PD. First, use the Create Save Game Object node to create an object based on your SaveGame class. bat" and enter. Exit and load up starfarer. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. Yes, it is possible, using the same manual-track-down-cryosleeper method. Download. 1 day ago · And once your AI-powered draft is complete, you're free to customize and make the book your own as much as you'd like, then list and let the money roll in. Now 20% Off. editor version 2. 95. New patch is the perfect time to drop in, welcome to the community. That's in the save file and runs off of another system. $64. "C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config". What I'd try to do is: Open campaign. Check starsector. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. csv while the less commonly edited information is in the . instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). - fleet building utility classes. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. json First make a backup. 7 or higher), or Linux. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. Therefore eject them into space before the raid and only use what you need. 1. GraphicsLib. Crew with equipped Heavy Marine EVA armour and a weapon. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. Causalities taken when raiding are based on a proportion of all the marines you are carrying regardless if they participate or not. Choose your faction (or establish your own) and dominate the Sector!. Mark all 3 (or 4 if it fits) rows then mark the "Sort". Extra guns means more bullets per shot, but you still have the same mag cap. ago. Mods that add new weapons and the likes yes. 2.