Starsector save transfer. 5. Starsector save transfer

 
5Starsector save transfer 1

Yannick Ram will task the player with nothing less than saving Sindrian Diktat, and the player shortly becomes entangled in an intrigue plot surrounding it. You can also press the caps lock key to toggle fast mode at your leisure. sadisticrarve • 2 yr. 1a: Download 1. bat in the starsector-core folder works. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. An in. A better indication of an imminent update is Alex’s twitter. ) Logged. json and change the setting. Features: Mod installation from archives and existing mod folders. Others, no. Find the farm world (s) first, then figure out where you can put mines nearby. These are meant for broader use within the. I'd say that more of a medium no. - Addition of several enemy ships from space battle game StarSector, for Save Our Ship. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Nope :/. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. I sent it back to Amazon for warranty replacement, sadly. Or used in a suicide run distraction to slow down a superior force. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5) cheating. I know it's probably been asked many times since the game has been out for more than a year, but I can't find the answer anywhere: is there a way to import saves from the original game to the remaster?. json. It’s a massively expensive project in every way. But adding nex to an existing vanilla game will work fine, it will take the game as it stands at that point and start doing nex things. Main Features. Retreat when the ship is below a certain hull integrity level. 4 VARIANT 1) Complete the exterminatus. Running starsector. Techmining is the motley art of recovering valuable artifacts from Domain ruins. briefly taking off, deploying more stuff, and landing, will not work – you’d have to wait out the full duration of the transfer. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. 8. Skill Changes, Part 1. Also, AI cores are only illegal to certain factions. these blueprints will be added as "learned". Re: [0. By default it won't force a. 4. Save compatibility. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. You take the role of a space captain seeking fortune and glory however you choose. LazyWizard for making. Its cheap and costs you almost nothing to do. I would love to see a steam release. Caution is advised as these kinds of games can be very detrimental to your time management. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Please use "Save Copy" before using this mod; in other words, back your save up. Best. I like starting small and building up from scratch, though, and I really miss the more varied starting options from the last time I played. . The goal is to give you lots of meaningful choices in a malleable world. You can also add alias spawnstableloc to the start of that command to make a permanent alias. 9a Download 1. 1 day ago · Transfer a Google Site to another Google account. First, the player needs to trigger a bar officer raid event that can happen on any Diktat market at least 65 days after the game starts. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. ) open the game and load or create a new game. save. Version 1. Download (0. It only transfers items between the fleet and the market or storage. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. Then out of nowhere in low orbit around Nortia came a. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 4X game features in Starsector. Manual fix in your save file: find "roider__expIntel" entries and change the "ld" entry with a number to "lod". On the. fs. (0. I knew I couldn't pay taxes, nor did I care to. orbital ring and planet conditions. If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . 95. I have no clue where to look since the location was never listed. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. The benefits of a Dram are well known. 3. It really speeds up the process Reply scarface2cz. Yeah, I expanded the cap on my colony amount by a bit, lol. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. starfarer. GitHub mirror. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. Automated with data. If you think the system is erfect quickly establish a colony and yeet outta there. Requires: LazyLib. This allows you to continue characters that would be broken by an update. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. 4 « Reply #30 on: February 22, 2015, 01:49:34 PM » Turns out I installed Console and then forgot to enable it somehow, disregarded my question :vAlex, David, and co. . csv while the less commonly edited information is in the . Go to your starsector config file (starsector-core > data > config > settings. 2 comments. one that allows custom searches through editing a CSV file. Reverted ship changes. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. You take the role of a space captain seeking fortune and glory however you choose. From the mind of Horror_Target, very on point tbh. campaign. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. 95 STARSECTOR and V1. . IE officer does transfer and has his skills but cant get new skills into the levelup popup. If the original save was in version 0. I think it's in the load screen. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. 96a and MagicLib 1. 1a) A Guide to (AI-Friendly) Ship Loadouts. Please check the discord before you make a mistake and scrap this piece of art. I like to build "wide," to use Civ city building strategy speak (larger number of smaller colonies), and grow "tall" (smaller number of large colonies) only on the good planets. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. Save transfer . So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. i don't know if this works for mods too, and what names to use. A . The transfer is instant if the combined deployment points of the linked ships are 50 or less. 3 (Salvage obsolete save files!) « Reply #15 on: January 23, 2015, 04:30:19 PM. - Updated for Starsector 0. 9. so a few questions. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are. Send Realistic Combat damage through the modification system before applying it. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Once the Starsector installation directory is set, you are now free to use the. log for more info. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: (Not save-compatible with v4. I be willing to pay $60 usd. These are backups of the save. app file. how can i do that? i read about save transfer but that isn't updated for 0. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Finish: Run starsector. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. With this mod, any Gate can provide endless exploration. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Whether it may be mods or manual file editing. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. The start of an abomination, dubbed the "moderately cursed ship pack". It is formatted in Starsector's somewhat loose JSON schema. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. Changelog: Version 1. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. An example - a mod that changes ships animations and adds some new visual effects. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. Weapons, ships - depending on how they are implemented, yes. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Replace the current one with it so you revert to the previous file. Although they might come to you, since you're one ship; I'm not sure how the fleet navigation AI determines the threat level of a lone Paragon. You cannot capture planets owned by other factions, at least not directly. This new release should be save-compatible. In vanilla, no. Revenant. Beginning a Starsector Colony can be a huge endeavor. Extreme cases will be adjusted but that's pretty much it. Console commands mod: "addstablepoint". To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. There'll be a setting that says "altMouseMoveToMassTransfer" - change "false" to "true". I hope this mod can come back alive soon. About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. Colonies make money from population and from exports. I need more information. You will need to adjust the number of ruins etc, I just roughly double them. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. By cycle 212, I deemed it a mathematical certainty that I'd have to pay taxes. AddOfficer doesn't work properly for officers above level 5 (or I suppose 6 if you've got that skill) - I was trying to use it to do a sortof a save-transfer-lite on starting a new game with extra mods enabled, and was hoping to keep the two level 7 officers I'd found in the previous game. First, make sure you properly modified the file setting the allocated memory for the game. 16, 1. 0. Open that sucker in a text editor like Notepad. 6. 95 is finding a few of the new toys and figuring out how to build a single ship around them. if you screw up any of the scripting in the campaign file and break your game save i am NOT responsible. have fun with that. Attaching the fixed code; yeah, the forum will auto-wipe that after a while, but maybe. Usually after the final set of patch notes come out, the update drops shortly after. i recently started experimenting with planetary conditions and changing planets using console commands. 17, 1. I don't. zip in the starsector-core folder, as starfarer. So this playthrough ive just closed SS and re-loaded the save on a clean Starsector boot, and its running perfectly. After you boot the application for the first time, you will need to direct it to your Starsector installation directory. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. i have a ship i want to take with me to my new save. Due to the skill system changes, skill. For example, if a Starsector+ update breaks save compatibility, you can use Save Transfer to keep your progress instead of starting anew. "gameVersion": "0. yes, but it unlikely your save can be safe, because it must be done before launch to the new game, basically you need start a new games, some mods sometimes give you save compatible warning about a new update. Change the numbers at the end of the lines to what you want. Starsector is a single-player sandbox style space role-playing game with strategic elements. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Survey everything. 1a. While the commands themselves aren't case sensitive, arguments are. When learning, you should absolutely use quick saves, and even play on easy if you'd like. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. The best way to. Consult tooltips for detailed information about production processes. This is because production is logarithmic, i. 9. 34. Aside from that surrounding the station will disallow it from venting without punishment. 95. 1). Step 2. r/starsector • 1 mo. « Last Edit: February 27, 2023, 12:07:25 AM by. . Find a USB stick that is big enough to fit the entire install folder. edit: should be top left of the window somewhere, above the manage industries button. ago. The advice that helped me the most was to raid everything and lower stability first then invade the planet. I have learned something new. 0 Hello everyone First of all a little disclaimer: I've been using this little tweak to the xp requirement formula for some time now and thought I'd put in the bit of extra effort to make a mod out of it and share it with all you lovely internet people!STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. When learning, you should absolutely use quick saves, and even play on easy if you'd like. Credits and distribution permission. ago. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. json), and search "transfer". So heres a small tutorial! (There will be youtube vids showing at the end of the post. For a full list of supported. I get questions all the time across multip. By Sam Dean 24 November 2023 • 7:00am. Terraforming and Station Construction is the mod you’re looking for. 96a-RC10, May 20, 2023 Ships: Pegasus: Back. Now you can start making bigger money. Open the 'vmparams' file and change the allocated memory accordingly. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Open the Settings file and change "playerMaxLevel":50, The needed experience after this gets pretty crazy so you would also want to change "xpGainMult":#, to whatever you find necessary. Instead, the mod simply warns you when you haven't saved in a while. fs. Buying fuel and supplies is now basically free. it goes a little fast you may need to pause the video. ) Save your game. It should be safe to add to a vanilla run, however always check mod compatibility and forums etc. so i guess i'll have to make yet another new save. Just wanted to share this horrid thing with someone. ago. Drag and drop the folder from the “saves” folder in the starsector folder. ago. So I am switching mine to -Xms8192 and -Xmx8192 to see if I. For Windows and Linux, this means selecting the Starsector folder (not the mods folder) On macOS, this means selecting the Starsector. 15. Diplomacy events see faction relationships changing over time. Reply replyThe fleets they produce over time will be worth more money and AI cores than the nexus itself. starfarer. Guide att Reddit Version 3. Profit. These three are already functional, and I plan on adding many more. . Nice to know ! some mods i have installed have gotten updates (that break the save so i didn't update yet) but i want to. 3. Maybe. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Save Transfer I just realized I was using a older version of the 0. ago. Nexerlin is a major overhaul mod for Starsector that adds faction diplomacy and warfare and enhances the game with new starting options, events, and new interactions you can complete in the game, such as mining, constructing outposts, paying tributes, and more. Rather than run admin to "solve" the problem, I'd suggest instead that you create a directory like C:games that you grant Users full control of, and then install games there. But my second ship turned around and fought them, causing me to go back to try to save it and die. thespicyduck1. It doesn’t consume it. Colonies were added in version 0. thanks for your time. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. 3. app file. Story. 4. The only reason to avoid save scumming is if it undermines your enjoyment of the game. Save often ! Bad things will happen, a lot. ago. if you screw up any of the scripting in the campaign file and break your game save i am NOT responsible. Even worse, its like 10 times the amount of worlds. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. Dryadzz. ago Frozztie Editing Save Games Right! so whenever i google this all i find is "download the bla bla bla" and it buggs me, i prefer actually editing the save files as is. Removed soft fleet size limit. Warning: do not try to make available more RAM than your system has free, and do not try to make available more RAM than your system has total. Safe to add mid-save too. Earliest save compatible version: 0. I'm sure the bounty hunter or scavenger options work better for newbies and the faster starts are doubtless nice for those as just want to get past the grind of the early game. 11, 1. Lanner - A large Ballistic mount and a spread of small missiles, compact and deadly. Markets will produce and use commodities and weapons, deploy fleets of ships, and provide repair and refitting services to non-hostile players. 0. Open the save in notepad++, search for the planet name. Both ships must have a neural interface and not be commanded by officers or AI cores. my latest save I have an outfit of 4 wolves using reinforced. r/starsector • 2 yr. A variant file is a special file that determines the loadout of the ships you see inside the game. Latest changes: Refit screen integration (fix for JRE8), Merge-Tag to manually control multiple weapon groups at once (Hotkey [K]), GUI for custom tag customization and automatic tags (reachable via campaign GUI) Quick instructions: Unzip the archive in your Starsector/mods folder. You might need to input your CD key again. Starsector version 0. Step 2: You need the ID of each unique ship in the fleet. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. As mentioned, the console command mod includes a survey option. Tactical bombardment. Unfortunately my solution won't help you much; it was a hardware issue. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. For Windows and Linux, this means selecting the Starsector folder (not the mods folder) On macOS, this means selecting the Starsector. 95-RC15 is save compatible with the new version. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. 95. "The Usurpers" is a campaign mission in Starsector. That way I can just click autofit later for when I get a weapon or fighter. e. LazyLib is a library required by most other Starsector mods. - Palace always deploys and cannot retreat, like a station. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. This new release should be save-compatible. I'm transferring a large amount of funds to save my friend in Cosmoteer Multiplayer!Check out my Starsector series: m. On Windows, it's in the installation directory. EDIT: Added #KeyHistory 0 into the script to turn off the keylogger feature. First, the player needs to trigger a bar officer raid event that can happen on any Diktat market at least 65 days after the game starts. Make sure you have said ship in fleet and save game and quit Go into the ships data file, example radiant remove the automated built in hull mod, you’ll likely need to potentially swap it with something else, like advancedcore Download Planetary Shield: Access Control v1. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Updated to be compatible with Starsector 0. r/starsector. 4. Credits are, apparently, not the smallest unit of currency available, as the game mentions "fractional credits". Show more. 3dataconfigSettings There are notes that explain what each number does and the vanilla value. •. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. xml . Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. Locations of stars in the core aren't random, they are always in the same place. 9. 8 (DEAD) (Read 144896 times) Dark. I. If you put modded ships in there, you need to add their ship ids to the whitelist. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. xml" using Notepad++. There probably is, I just don't know of one. The cryosleepers ("Calypso" and. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. csv. Major features include: - a file system that allows for the building and spawning of custom fleets with no code required. Raid every location to disrupt them. starfarer. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". The Vass is what i would want to call a "minifaction" mod: all ships follow a theme and are developed by the same shipyard, but they appear in Independent fleets, rather than as a separate faction. Put it in the mods folder and make sure it's tagged in Starsector's launcher. People who enjoy sandbox games and do not want to have their hand held through a game. . 17 hours ago · Exclusive: Club has identified Viktoria Plzen's 20-year-old Nigerian No 9 for a January transfer though Eintracht Frankfurt also interested. 0: Initial release Version 1. Then test your ship design and command skills online against other players in multiple PvP battle modes. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. Links the flagship with another ship, allowing switching between ships without using a shuttle pod. briefly taking off, deploying more stuff, and landing, will not work – you’d have to wait out the full duration of the transfer. Bitbucket. There is so much to learn in Starsector (not to even going start on mods), that you will get blindsided by any number of things. 2 (October 30, 2023): - Gala Parade fleet has better loot but takes longer to respawn, especially if you kill it. Bringing them back from mothballing only costs a tiny amount of supply. Reply. If you're smart, make a backup of this folder before editing. Version 1. Basically anything that you have to pick when you start a nex game. 3 (which fixes the serialization issue), at which point it should load okay and you can upgrade Starsector back up to the most recent version. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. type in "starsector. The limit on how many you can add is two IIRC. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). 8a. Due to the skill system changes, skill. 8. Forum Link. Find out what other players think about the dynamic faction wars and how they affect the gameplay. The best way to deal with a Remnant Nexus is to intentionally leave it in place so it spawns more Remnants for you to farm for cores. An action can: Change the reputation by a flat amount. r/starsector • Save Transfer. Sorry I couldn't help you much. Bitbucket. This (along with many other settings) can be changed by running the Settings command. This also includes the ability to install multiple mods at once. Randomised sector generation. The previous list showed an infinite number of variants. Install the game (and identical mods) on both computers. Vanilla is 2.