Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. csv while the less commonly edited information is in the . Damn. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. The Missing ships mod adds a few very large ships. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Re: [0. Lasher is a personal favorite. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. That ship is the good old Atlas freighter, though it needs a bit of work. Starsector. The Afflictor can be a deadly little assassin, in the hands of a player. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. 8. 9. Dev mode can be activated by editing settings. It was then at commented and written by Ayomide. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. 95. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 96a) Ship Catalogue / Variant Designer. Starsector is awesome! « Last Edit: May 11, 2023,. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Main Features. It dictates the weapons, the amount of vents, capacitors and hullmods. 95a). The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. You take the role of a space captain seeking fortune and glory. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. Re: [0. Also not part of a faction that bloats the save file. Logged. With our comprehensive installation and usage guide, you'll be able to install and use [0. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. It used to be called Starfarer. Prior scans showed nothing. Open that sucker in a text editor like Notepad. 48829 Posts 3446 Topics Last post by vicegrip. you're unable to modify other faction's colonies. You take the role of a space captain seeking fortune and glory however you choose. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. No. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. Below are the various paths that can be chosen and what benefits they provide. Open the file with a text editor. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. I would recommend Frontal Shields and Stabilized Shields to reduce the Hardflux of shield upkeep. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. Join for free. Radiants are S tier, is S tier. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Starsector > Mods > [0. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. version file can point to a local master when dev mode is enabled. 7!This would mean you could build it into any ship that you can put it on. Each such factory has a pool of 4 ships to choose from, 1 for each size. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. 95. - Industries shuffled around according to 0. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. The Brawler's still a ship without a role to play. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . Its hard to keep track of all the different guns and missiles etc. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. Some code refactors, mostly to account for LunaLib changes; v4. Re: [0. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Fighters are generally the smallest ships and. For other databases it uses proprietary database drivers. 1a-RC6] (31. For a full list of supported. Karl-Draigo Upstart Military Dictator • 4 yr. Starsector star wars mod is braking records in strongest ships. Thanks to the whole Starsector team! Creating this mod made me appreciate the original game assets 9000% more. json file and change 0. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. 7. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. 2D RPG/Trade/Fleet Combat Game. Nadir, A large donut shaped exploration. etc. You will need to script your ship to appear as part of a quest. After that, it collapses, making it single-use. StarSector wapons guide is back. 12 flux/damage) small weapon in the game. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. csv file is originally an excel type format iirc. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. 0Main FeaturesProvides four. Ships will get hit, have high flux, pull back and then push forward again. 1. That’s the point of them, they’re parade ships. 16. custom searches through editing a CSV file. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. 4 (March 26, 2017)Ye, but you can just edit the mod_info. • 2 New factions added to the game, Zeon & EFSF. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. Nope, you’ll need to brush up. ago. 96 was focused on adding stuff to the game, not modifying existing code, after all. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. Too much PD for a ship that has 360 shield with shield conversion mod. First point: The S-mods have made combat ships able to become extremely strong. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. 95a. CARGO SHIP ANALYSIS: In 0. 0. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. Capital ship tier list - 0. 96a-RC10] Missing ships mod 5. You can also use save if the result is not good. a small guide to Editing items in savegames. I understood "most expensive ship" as in DP cost, not credits. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. You can get the same amount of bays with two Colossus Mk. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 95. Capturing these can be useful to tip the ECM rating balance in the. Bringing them back from mothballing only costs a tiny amount of supply. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. But making them incredibly rare seems reasonable. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . The sensor jammer increases its side's ECM rating by 5%, also +20 DP. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. ship file and a ship_data. Then you can cut away parts that you want to use, and build your own "template" as it were. 7. ago. Imagine building a tree with your cap ship as the trunk. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. Changelog 0. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. I fit mine with 2x typhoon Reapers, 2x. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. Capturing these can be useful to tip the ECM rating balance in the. Several-Eagle4141 • 9 mo. 49K subscribers in the starsector community. 3. The next best capitol only has an upkeep factor of 0. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. III, at less than 1/3rd the cost. Kraosdada Beep • 5 yr. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. In iron mode, you can't quit without saving or load a save while still in the game. 0 (Compatibility update with Starsector 0. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. ) Logged. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. ship file is the one that will give the game the skeleton or basic structure of the ship. 8. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 1a) A Guide to (AI-Friendly) Ship Loadouts. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. ago. 7. Please be aware there is a difference between Carriers & Combat Carriers. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. (0. Radiants are S tier, is S tier. In this video, we'll show how to get them and how to use them. 0-alpha-11) The only thing that stops this from working on 0. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 95. ShipHullSpreadsheetLoader - Ship hull spec [flare]. Cargo/Fuel efficiency. They fit with the vanilla ship designs visually as well. hullmods. Hmmm weird. 95a] STARSECTOR Ship&Weapon Editor (3. V0. 5:32. Then you can increase those s-mods to make them far better. The destroyer and cruiser are crap so I recommend getting the carrier instead. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. Ye, but you can just edit the mod_info. its cool =) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. The benefits of a Dram are well known. 0. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. editor version 2. Current WIP mod to bring the Expanse's free navy into starsector. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. The actual size of the ships you have counts towards this (ie. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. There are several tutorials on the forums on how. Logged. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. It is. Add a Comment. 6. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Point them at something and watch it disappear. [deleted] • 3 yr. « Last Edit: March 19, 2019,. 1 GP Quick Fix. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. i only got the ship after reaching endgame and its great. Well 2 big things. 96a) Ship Catalogue / Variant Designer. Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. . Step 2, overload station's shield with step 1. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. we're defining bounds, engine glows, weapon slots, etc) A ship_data. Bringing them back from mothballing only costs a tiny amount of supply. ago. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). 0-alpha-5 3. 60 DP is a lot compared to most capitals' 40 DP. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. Put it in the mods folder and make sure it's tagged in Starsector's launcher. [Starsector Mods] [0. 0. Thank you kind internet person I will try this out. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. variant validator for modders which can catch things like using too much/too little OP, going over default. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. An in. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 0. cargo. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. Tiers. add a line to csv file. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. ship file, although some. Just change the version number in the settings file and it will work. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. as for the savegame editor i dont think thats possible. loading. All the models created or exported using this tool are the sole property of Neuronality SARL. Re: Trylobot's ship editor (2. Games. 95. 7. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. 95a) Gacha S-Mods. a . • 4 yr. They can be scuttled for the same resources as a more expensive frigate. 8 billion space colonists. 5 comments. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. Add a Comment. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. All friendly nearby independent fleets support you in a fight and hunt pirates. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. Still neat, I give it one mule over hammerhead. created a new . The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. 0. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. • Mobile Armour from the anime also included. Re: [0. Then I load up the game and check the codex only to be disappointed yet again. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. You might also want to make a backup copy just in case. 5. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. 10. Re: Trylobot's ship editor (2. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. e. (0. Elevate your Starsector gameplay with the [0. Threave, A Low Tech battlecruiser used mostly by the Hegemony. It is highly recommended to use the third party GUI Ship Editor tool to create a . One of the best parts of . St. If you are looking for information on carriers within the base game then see the Fighter game concept page. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. Light cruiser: basically the child of a destroyer and a cruiser. h4xxor • 4 yr. . 95a] STARSECTOR Ship&Weapon Editor (3. The . Logged. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. That way you can easily turn it on and off again. Phase Ship Lore. St. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. Best. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. II or an Atlas Mk. Individual modules are. For a full list of supported. I will give you the list of imo best weapons in Starsector. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. speaking of supplies and fuel, this is something Star Valor ignores completely. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. What you need: A . Choose your faction (or establish your own) and dominate the Sector!. 9. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. The ship is not an OP module beating everything. Lasher is a personal favorite. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. CY / Milkydromeda. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. I tried, doesn't work. Starsector has problems during combat. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Brawler: C+/C-. And I don't just mean stuff that is OP, tell me about stuff that is too weak. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. The previous list showed an infinite number of variants. Use an Astral or an XIV Legion, not a base Legion. I'm also not sure how it could be considered B tier. TL;DR Independent faction is the best and easiest faction to befriend. Edit. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. 0. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. 4) (Read 371625 times) CrashToDesktop. Save our Ship has a Ship Editor built into the. Main Features. . Thanks. Long Summary. It is not meant to be a full-on balancing tool, however.