Starsector ship editor. New patch is the perfect time to drop in, welcome to the community. Starsector ship editor

 
 New patch is the perfect time to drop in, welcome to the communityStarsector ship editor 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions

If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. This tells the game that your mod exists and provides the description used by the launcher. 1a-RC6] (31. Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. I added support for the more common patch notation where minor updates are given a character (v2. I believe the ship editor is for editing. csv. I can't really speak to using the editor - not very familiar with it. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. In this video, we'll show how to get them and how to use them. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. 7!This would mean you could build it into any ship that you can put it on. Well, you can't*, the game uses a predefined ship. More experience and new update StarSector 0. created a new . 200. ago. Features and Content. For a full list of supported. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). But now it is there. Tackywheat1 • Shields are for the weak • 4 yr. one that allows custom searches through editing a CSV file. Support Ships Pack. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. Then use those pieces to cut and paste until you have a ship. As things are, most ship packs and factions should at the very least be functionnal. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 1a] More HullMods 1. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. 4. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. I finished the entire Academia quest line and I'm only level 6. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. Looked quite advanced really but it seemed to fizzle out. ShipHullSpreadsheetLoader - Applying data from ship_data. ago. Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. An in-progress blog post is available at dev blog post. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. 8. (0. The Brawler's still a ship without a role to play. Re: [0. A lot of ship mods are also bundled with faction mods. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. The actual size of the ships you have counts towards this (ie. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 1u/day. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. 3. 1a) A Guide to (AI-Friendly) Ship Loadouts. 2. Do note, however, that it will not fully activate it (e. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. loading. Then just delete what you don't like from there. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. (0. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. If you put modded ships in there, you need to add their ship ids to the whitelist. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 165672 [Thread-4] INFO com. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. starfarer. json file Mod_Info. It is highly recommended to use the third party GUI Ship Editor. 0. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. videogame_asset My games. 7. Still neat, I give it one mule over hammerhead. 25. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. Lasher is a personal favorite. Crew with equipped Heavy Marine EVA armour and a weapon. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Code and decode almost everythings with a genomics approach. Ordinance Points. Say a weapon is located at (35,10) with an angle of 90. 1a] Gundam UC Mod v0. Nothing too game-breaking in there. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. As long as there are not too many fighters it runs at 20 fps+ at max deployment. 0. Starsector. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. 5 comments. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 5:32. 8. If you preorder now, you pay $15 – 25% off the final price. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. It was then at commented and. 9a. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. Emotional Support PD is just that but. Colonies are player-owned settlements on planets within the sector. Edit This page is for modding and specifically modding carriers. There is a codex. 9. 10. 95a] STARSECTOR Ship&Weapon Editor (3. 1 is up, get it here ( mirror ). Elevate your Starsector gameplay with the [0. Blueprint packages are defined within special_items. There are several tutorials on the forums on how. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. You need to include a mod_info. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Community content is available under CC-BY-SA unless otherwise noted. Find a damaged frig, go to system, then get sierra. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0 So, I present to you, Starfarer Hull Editor - it's a Windows based program written in C# that is (hopefully) quite intuitive and easy to use. Every mod will need a Mod_Info. Re: Creating new ship designs. St. 60 DP is a lot compared to most capitals' 40 DP. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. you're unable to modify other faction's colonies. Well 2 big things. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. 0. II or an Atlas Mk. Fighters are generally the smallest ships and. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. This is installed just like any regular mod. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. . If a ship can be fit for the AI though, I made the fit for the AI. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. "Instructions. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 10. For other databases it uses proprietary database drivers. the Quacken: for the automated ship instalation center image. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 9. Starsector is such a good game i have trouble enjoying other games. 1a is now out! This is a . Radiants are S tier, is S tier. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. Continue Reading. hullmods. In Tier S All. 2: Look for the REDACTED ships' names. Main Features. Starsector is a very freeform space game. Starship Legends 2. Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. Main Features. Served in Neutrino corporation as a long-term services and supports staff. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. Download Link. 96 was focused on adding stuff to the game, not modifying existing code, after all. Changelog: 1. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. Yes there is 1 optimal fit which is not SO. A Spacer. 96) New alpha testing here. The next best capitol only has an upkeep factor of 0. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Nope, you’ll need to brush up. Very safe to add. fs. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Biggest ain’t always the strongest, but I do know about some huge ass ships. variant validator for modders which can catch things like using too much/too little OP, going over default. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. I modeled it in SolidWorks and used its Visualize to render it. variant) tried adding it to a mission and the game crashes at the loading screen. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 0-alpha-11) The only thing that stops this from working on 0. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. I've edited it with excel loads of times, never had any problems, so you might want to try that. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game October 3, 2022. 8. 25. 7. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Mods inter-compatibility and integration. Please be aware there is a difference between Carriers & Combat Carriers. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Not because of compability (the game will show a warning when you try to load an already saved. 1a] STARSECTOR Ship&Weapon Editor (3. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). MODIFIED: Ship stats rebalance against base game weapons and other ships. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. III, at less than 1/3rd the cost. figuring out the best weapon loadout for your playstyle IS 60% of the game. 2,5-Aggrecive officers for faster battles. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. Quicksilver-class: increased OP amount to 230 from 200. Just that they’d die for the leader. log for more info. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 0. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Capturing these can be useful to tip the ECM rating balance in the. g. e. (0. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. Once in the game, you can summon the console with control+backspace and enter your commands. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. Mods. csv. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. json file Mod_Info. Quest 1 id where you need a bar event. There will be two tiers listed for ships. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. Gryphon in D tier, whew. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Then you can increase those s-mods to make them far better. as for the savegame editor i dont think thats possible. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 9. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. When logged in, you can choose up to 12 games that will be displayed as. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 4. Starsector version 0. . Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Barebone compatibility update for 0. This is installed just like any regular mod. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. 0. exe itself as a threat, it deisplays a general malware detection warning. 1-No Dooms (for the AI), your ships some times (or all the time) ignore the mines and BOOM ded. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. - Added 10 early-game bounties giving access to rare ships if you are. csv entry contain all of the information directly about a ship. Re: [0. Quicksilver-class: increased OP amount to 230 from 200. 96 is the administrator rights not getting applied correctly. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. Fury is D tier, Champion is C tier. I went back into the ship editor and redid them again but no change. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. New patch is the perfect time to drop in, welcome to the community. 95a). i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. csv -> changed speed. 4. jar file. 6897110. Ship Catalogue / Variant Editor (SCVE) v1. made this mod compatible with mods that change the AI ships skill. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Re: Trylobot's ship editor (2. 0Main FeaturesProvides four. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. impl. ship file. 14. hullmods. 4) All the differences in the changelog above are relative from v3. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. Discuss modding Starsector here. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Even if you built other things at the base that also needed supplies, like a waystation, it's. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Here's the one I did for this tier, with some caveats. ship files, corresponding entries in ship_data. 0 Comments. 1a) A Guide to (AI-Friendly) Ship Loadouts. I have found a ship editor on fractal works. 7. ) Logged. The Ship/Weapon Pack has some cool but balanced ships. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. I'll assume that this is a question instead of a statement. This page details fighter mechanics and how to use them. 95. 200. The benefits of a Dram are well known. A. They can be scuttled for the same resources as a more expensive frigate. 96 was focused on adding stuff to the game, not modifying existing code, after all. 1a] STARSECTOR Ship&Weapon Editor (3. Some code refactors, mostly to account for LunaLib changes; v4. 0. Re: [0. It has a command to add a set amount of ordinance points to all the ships in your fleet. csv file is originally an excel type format iirc. Then you can increase those s. captains and officers), and 3,020 names for stellar objects (i. the Quacken: for the automated ship instalation center image. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. It used to be called Starfarer. json file. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. 96a) Ship Catalogue / Variant Designer. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. DolanTheCaptan • 2 yr. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. High-ork-boi • 1 yr. The Starsector Ship and Weapon editor. A collection of mostly kitbashed ships that fill vaguely supportive roles. Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. Re: Trylobot's ship editor (2. Ofc how you fit, fly and command those ships is also. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 95a. Fighters have . Sure thing. 0 (Compatibility update with Starsector 0. Nadir, A large donut shaped exploration. There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: IntelliJ IDEA (or on the forums) NetBeans; VS Code The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. That way you can easily turn it on and off again. i only got the ship after reaching endgame and its great. its cool =) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. - open up the settings. Optionally, you can modify it to use the undamaged. Starsector has problems during combat. 12) They are both flagship and AI fits sprinkled all over the place. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. csv entry contain all of the information directly about a ship. Add a Comment. Author Topic: [0. Mayasuran Navy v8. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Thanks to the whole Starsector team! Creating this mod made me appreciate the original game assets 9000% more. Brawler: C+/C-. 3. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. json of a given mod to make it compatible with the current version. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. ship file that is being added to the vanilla one. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. The Starsector Ship and Weapon editor. Weapons, ships - depending on how they are implemented, yes. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Ship Catalogue / Variant Editor (SCVE) v1. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. ship file, although some. Category page. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. Vigozann • 2 yr. Kraosdada Beep • 5 yr. Think of this file as containing the options that you could select in the refit screen for your ship in the game. Current WIP mod to bring the Expanse's free navy into starsector. « Last Edit: March 19, 2019,. I have the sf ship editor to make my own or customize ships but. • 2 New factions added to the game, Zeon & EFSF. The amount is listed on salvage rig module. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Games. It was then at commented and written by Ayomide.