Stellaris arc emitter vs tachyon lance. ago. Stellaris arc emitter vs tachyon lance

 
 agoStellaris arc emitter vs tachyon lance  I can't really put my finger on why

I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Go for the Tachyon lance instead of arc emitter. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. So having it in the base game would do wonders. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. thee test between 2 giga opposed (one for plasma, one for MD) is okay. Also, since they all have a cool down of approximately 8 ticks, average. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. I can't really put my finger on why. So if the enemy gets close to an all-big-gun fleet You can't shoot back. In singleplayer you can just mass these, the AI will never counter them. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. Hangar Core, Broadside Stern, line computer). The lance currently ignores 90% of armor at a range of 100. Kinetic Artillery synergizes with it. But arc emitter carriers slot nicely with missile cruisers. 4L or 3L/L I. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Members Online. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Range isn't really even relevant anyway, it'll give you maybe two shots before anything else closes to combat range (and more often one), and those will splash on shields because you haven't gotten the anti-shield weapons into action yet. Please note that I am rounding numbers, and ignoring carry over damage here. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Also, since they all have a cool down of approximately 8 ticks, average. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. Please note that I am rounding numbers, and ignoring carry over damage here. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. I feel that they are insignificant to the equation. | 105 Range | 14. g. Master Zone. And then sending different ship formations against different enemies, depending on what they're using. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. I feel that they are insignificant to the equation. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. That leaves you with lances or arc emitters. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. I can't really put my finger on why. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. I can't really put my finger on why. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The Hangar bow and Broadside stern are incredibly underpowered. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. Technology. My Unofficial Patch to Stellaris 2. I feel that they are insignificant to the equation. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. 96, and a cost of 322. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. The Focused Arc Emitter is the weird one here. 6 changes. . They ignore shields completly. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. This guide is based on Stellaris 1. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. So in ideal Gigacannon situation, Arc remains close. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. What do do with XL slots depends on whether your enemy has Shield Capacitors. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. XL weapons target large ships first and large ships have lots of armor. Also, since they all have a cool down of approximately 8 ticks, average. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Please note that I am rounding numbers, and ignoring carry over damage here. The ability to hit any ship for damage regardless of shields or armor is…Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Today i'll write about them for two reasons: 1. Please note that I am rounding numbers, and ignoring carry over damage here. Contingency have low health but heavy shields and armor, so penetration works best. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs. I can't really put my finger on why. I can't really put my finger on why. It's Artillery Battleships, X+LLL+L slots. I want spac to shutter once the titan fires this beam. 25 ③ Tachyon Lances 35->43. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Hull is 3300. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Assuming they deal their full damage. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. This is where the giga cannon, tachyon lance, and the arc emitter come into play. I can't really put my finger on why. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Honestly I prefer the Tachyon Lance just for the "Macross" feels. Also, since they all have a cool down of approximately 8 ticks, average. . Carrier battleships can counter most anything. The tachyon lance does 15. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The giga has 50% armor pen, and an extra 33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. So in ideal Gigacannon situation, Arc remains close. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. In a pinch the Null Void Beam can be. 1. Cloaking added. That leaves you with lances or arc. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. I feel that they are insignificant to the equation. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. Help you create the ultimate fleet. 0 unless otherwise noted. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. even if. I feel that they are insignificant to the equation. Generically I either run with: Tachyon Lance + 4x KA. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Content creator for strategy games, I love games from Paradox Interactive such as Stellaris, Hearts of Iron, Victoria. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. One way to get them early is by pure luck. Design C: Arc Emitters and Cloud Lightning. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. 19 comments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables. I can't really put my finger on why. 51 vs Swarm, 20. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Pforshag • 5 yr. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Reply. ago. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector, 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. The focused arc emitter does 11. In singleplayer you can just mass these, the AI will never counter them. Its just coz i dislike firepower specialized vs armor if tachyon is taken, GigaC has balance assets its more flagrant. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. Please note that I am rounding numbers, and ignoring carry over damage here. Arc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. For the record, I don't think yours is either -- arc emitters are pretty garbage and don't actually have any AoE effect (unless changed by Clarke). yeah arc emitters are also ok vs. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. My Stellaris Suggestions: Add. Ditch the Tachyon lance unless you're going up against Prethoryn. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. I use soley this as soon as I can get it - it kills EVERYTHING. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Please note that I am rounding numbers, and ignoring carry over damage here. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). NK_2024 Collective Consciousness • 3 yr. I feel that they are insignificant to the equation. Arc Emitter + Strike Craft is surprisingly decent, by the way. Ditch the Tachyon lance unless you're going up against Prethoryn. I can't really put my finger on why. The focused arc emitter does 11. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. More range, accuracy, rate of fire, damage, penetration. . I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitters and cloud lightning. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. XL weapons target large ships first and large ships have lots of armor. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The focused arc emitter does 11. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Logical-Table-3530 • 2 mo. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. You use a Shield Dampener Titan and just power through your downsides. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. For the auxiliary slots i do afterburners. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Try for at least 2x their fleet power, more if you can afford it. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. The focused arc emitter does 11. Dont remember how the cruisers fair against the crisis but the battleships do well. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. In singleplayer you can just mass these, the AI will never counter them. I generally use artillery Titans with the nanobot cloud aura. Physics research. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. 58 days against the same Battleship above; Giga Cannon takes 27. I can't really put my finger on why. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. Against a pure T6 armor fitted BS (which is impractical) the Tlance still deals 70% damage which is 175. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. So, against contingency, the perdition beam is completely useless. A more specialized Battleship that will do even better against starbases are Tachyon Lance + Kinetic Artillery. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. I can't really put my finger on why. Design B: Neutrons and Focused Arc Emitters. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. In singleplayer you can just mass these, the AI will never counter them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you are mostly against shields, use neutron torpedos. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. The giga has 50% armor pen, and an extra 33% shield damage. I feel that they are insignificant to the equation. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1 Overview 2 Energy weapons 2. I've mainly played Stellaris while using auto-best for my ships. Also, since they all have a cool down of approximately 8 ticks, average. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Pd corvettes with disruptors and pd lasers, and afterburners. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. I am kind of new to Stellaris and the new 2. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. The Lance also doesn't have minimum range (but the other L-weapons do). They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. There is only one type of beam, not like with the extra large weapons for the battleships (tachyon lance, ocused arc emitter and giga canon) #11. I can't really put my finger on why. Definitely. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. The focused arc emitter does 11. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. The cannon ignores something like 35% shield and 45% armor at 120 range. conflare • Irenic Bureaucracy • 5 yr. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. Gigacannon needs to do 12600 to kill. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The penalty against armor isn't too bad. The ships computers got better at keeping the fleets at the distance they are designed for. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Also, since they all have a cool down of approximately 8 ticks, average. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. The Physics tree is way less crowded than the Engineering tree, so even though it costs the same amount (44k) to get both Tachyon Lances and Neutron Launchers and even more if you want Focused Arc Emitters, it's much less of an overhead in practice since Physics doesn't have many techs and few of them are high-priority anyways (there are maybe. Tachyon Lance and Kinetic Artillery carry the day. #3. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I have so far wrecked everything with very few losses . I feel that they are insignificant to the equation. Works pretty well against the ai. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. If it behaves like I'm thinking it will, giga. I feel that they are insignificant to the equation. With arc emitter the shield hardeners are definitely more important. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The tachyon has 90% armor pen,. . Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. I can't really put my finger on why. I feel that they are insignificant to the equation. As nonsensical as it would have seemed in 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. With arc emitter the shield hardeners are definitely more important. Please note that I am rounding numbers, and ignoring carry over damage here. Use swarm computer and Afterburner. Huh, for me tachyon combined with 3 kinetic. ; About Stellaris Wiki; Mobile view Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. About 1.