Stellaris 3. important stuff: you need lasers maximised in order to get tachion lance, the X-sided weapon for cruisers. Railguns still are useful if you stick them on. Focus on getting combat computer tech and use swarm. (If you are all missles then create two ships that are point defense only. . If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. The disruptors are not. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. 1. Disengagement changes are particularly worrying. They also have the theoretical longest range, since they can fly across an entire system, but they do suffer from travel time. ago. It's not worth considering Disruptors. The problem that lasers and railguns have is that they just don't have damage or range. 2 Particle Launcher 2. It isn't as bad of an issue as it used to be. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. Two autocannos and a plasma makes them quite good. Yeah, I run pure plasma and haven't had issues against the AI. Stellaris Wiki Active Wikis. Since this is a Story Pack, it's not a full expansion. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Corvettes in general are weak to disruptors as they don't have a lot of hull points. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. I'd be curious about this, too. On battleships, late in the game. In fact I'd say if it weren't for that stupid strikecraft slot, Disruptors would outperform cloud lightning. Disruptors are only worth picking up once you're ready to go for Arc Emitter. They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. 2. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. The range is too short and Battleships are all about long range. Disruptors are bad if you mix them with weapons that dont ignore shields or armor. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Torpedos mostly, for the big wallop against big ships, supplemented with Scourge Missiles for their greater speed. Unexpected Mineral Seams is a colony event chain that has a very small chance to. The player will be required to defeat several relatively weak fleets and may be able to analyze debris for early ship components in addition to the engineering. Component. This build is super powerful for tech rushing, expansion and war. Wars are won and lost by economy, and awakened empires actually have a very flimsy economy and they aren't able to replace casualties very quickly. You should use destroyers with Flak in your fleet because most of the gray tempests damage comes from their strike craft. 5+ AND V2. 对该项目的细节说明请添加至相关页面. Updated for Stellaris 3. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. 2. They fit on completely different types of ships. 27. That's an issue for them. They disengage, but often won't destroy the ship. Not having to fight down those makes disruptors worth using. Disruptors are bad if you mix them with weapons that dont ignore shields or armor. Strike craft are good against small ships (corvettes and to a lesser degree destroyers) and they are the best form of point defense in the game. corisai Mar 22, 2019 @ 4:38pm. Once again, your choice depends mainly on the enemy fleets you’re facing. Also crystal infused/forged plating can add to hull. Science fiction novels that might be interesting to Stellaris players. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. It's also worth noting disruptors are on the tech path to arc-emitters, which I've found are solid late-game weapons due to their 100% accuracy and direct-hull damage. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 67. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Legacy Wikis. Missile corvette spam is really strong. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. phase distruptors suck big time. Though I could of swore disruptors used to do straight shield damage. Disruptors ignore shields and armor completely and do damage on the hull directly. Όλα. According to the official Stellaris 3. #7. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. Kumqwatwhat • 5 yr. 离子裂解炮 (Ion Disruptors) 解锁:在鼠标浮层中查看. 3, no longer locked to ethics or civics every player. Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Technology IDs. Disruptors buffed, energy weapon of short range high damage fast attack. For direct-fire guns to go alongside missiles, I favor disruptors, yeah. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Also, the Plasma and Autocannon weapons (and Disruptors. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Stellaris. nightgerbil • 5 yr. So close to uninstall what a sad. They can help you out against some special factions that use a lot of Shields and Armor. You can build cloaked ships and the cloaking tech level competes with the sensore tech level, with an additional bonus of an accension perk being used for. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. there are new ascension traditions, get an exclusive surfshark deal! enter promo code montu for an extra 3 months free at surfshark. 2 should be available for download via Steam, GOG and Microsoft Store now. If you want specifically Destoryers, it depends on the corvettes you are facing. With regards to missiles: Yes, they do get intercepted by point defense. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. Unlike most weapons, they get less efficient when used in larger slots. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Disruptor-Corvette: Strengths: Hard wins against every small ship in the game (Destroyer and below) Weaknesses: Hard loses to everything else Techs needed: Disruptors (optional: better thrusters, after burner) Required Components: best Thruster, Swarm Computer Sections: Interceptor S-slots: 3 DisruptorsA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I've found great success using disruptors and torpedoes in corvette swarms; a nice mix of punching through shields/armors to disable enemy ships fast or force them to disengage early #12. Play tested but certain events, special projects/anomalies could be effected. 8000. ”. It depends heavily on how the Corvettes were armed. And cloud lightning, and arc emitters. Home;. (For some reason, the Scourge Missile corvettes are the most powerful, fleet-strength wise. Winning battles across the stars is about adapting to the enemy's loadout and. 4. This mode. (scouge, contingency)But, like with most topics having to do with actual rocket science, this cloaking tech can be complicated. Losttruppen Colonel. Report. how disruptors became god tier in stellaris disruptors are now god tier in stellaris, but why? this video will answer your stellaris ascension perks and ascension paths have been updated with stellaris 3. 1. While Stellaris has never set worlds alight with its DLC, the Paradox sim remains one of. All of these problems pale in comparison to the end-game crisis. Corvettes are why missile spam is good right now. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Disruptors, Autocannons, and Torpedoes are all very strong short-ranged weapons. Disruptor-class counters everything; Missile-class Corvette. Nov 9, 2023Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. These can evicerate high-evasion vessels like corvettes, but are less effective against high-HP units. Blocked pops with the Psionic trait to also receive the Latent Psionic trait. Next video will be an actual shitpost, more like my first one. Mining lasers are now classified as Brawling weapons. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. Community Hub. Third option seems flawless as unbidden don’t use point defence. Malaficus Shaikan May 6, 2022 @ 11:15pm. Cloud lightning is an L-size weapon with range 70 and average damage 11. Sorry. Plasma Weapons: + More base damage than disruptors, but less than a laser. 3. which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range, and the fact that battleships can't have pure M. Neutron launchers normally trump disruptors under 'even' conditions thanks to range for first strike, the assumption that the enemy isn't going to be thwacking you even harder than you can hit them, and their low tracking generally. Within a year after colonizing the planet in the system, an event. Jump to latest Follow Reply. Therefore, these 'vettes should be easily replacable and cheap. So what's your opinion on the ascension rework in 3. Arc emitters and cloud lightning. Auto cannon is kinetic version. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. TTundri • 6 mo. I'm not playing x25 late game crisis strength anymore. Also Arc emitters become very good since they ignore 100% armor and shields and all damage. Lasers are usefull to unlock Tachyon lancers. Medium. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Lets make a tier list! Lets dive in!Get your own Montu Merchandise: List Pla. PD starts with 10 Tracking and ends with 30. Last edited by Treehugger; Oct 15, 2022 @ 1:50am #11. I usually using few battleships with different specify weapons like Rocket hangars and artillery. However these are mostly techno-babble terms than anything realistic and realism has never been a thing Stellaris has (or should) concerned itself with, so just make them look like energy beams that give off light. Especially if you're aiming for kill rate you'll need very specialized fleet. Unsure. Im somewhat new to stellaris and in general not getting my ass handed to me in wars is my weakest part of the game. 2 Null Void Beam Disruptors are pretty underwhelming. For the Unbidden, their big deal is HUGE shields, and not much else; while you. Its almost like two options are interchangeable. It was created by user Turanar, and is being kept up. You'll want to build larger ships (as they benefit more from armor) and fill them with armor. Lasers now deal 25% bonus hull damage. If your shields and armor can take it, good. Mining lasers are now classified as Brawling weapons. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. At 40 repetitions you have increased the damage by 200%. But once the AI starts making primarily cruisers and battleships, or the crisis comes around, I always update my battleships to spinal/large ships because disruptor range is trash and arc lightning DPS is also trash. On the defensive side, those big ships have trouble hitting high evasion corvettes, but they pretty much one shot them whenever they do hit (regardless of shields, armor, or crystal plating). Do not bring destroyers or corvettes into the battle as the scourge will decimate them. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Mai 2016 um 6:42. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. And to. Then create two ships, and deck it out the exact opposite of what you did with your fleet. CryptoStellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Azunai Jul 29, 2017 @ 1:53am. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. But it also penetrates armor by 50%. E. level 1. 权重修正:. 权重:75. Distruptors yes, siphons no. Simplicity is good in this context. In terms of armament, Contingency armour/shielding is pretty balanced so I use three small disruptors on my corvettes. 2 Cloud Lightning 2. . Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. Alternately, if you have access to advanced Disruptors, these weapons are excellent against the Contingency since they. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. Hit Upgrade button on your fleet after. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. The drones are the most relevant, as they bypass 100% of shields and 60% of armor. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. But yes, if you wanted to lean heavily into one form of protection or the other then 2-3x hardeners would be a necessity vs bypass weapons. Side bonus of 80% shield hardening and 400 extra armor and shields. ago. + Ignores 100% Armor. Anti-Corvette Fleet. your opponent used lots of small ships. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. . Use plasma cruisers or plasma battleships. 3. 200% efficiency against armor and shield while dodging all heavy. 2 - Starfighters. Disruptors now unlock only if Energy Siphon critter weapon reverse-engineered (this. if your opponents don't really use either of those weapon types then both flak and pd are mostly useless. Especially if you're aiming for kill rate you'll need very specialized fleet. Making wars more decisive and expensive is great when you're ahead of your enemies, but. Smarter Ship Design [3. 3 Arc Emitter 2. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Shields can be stacked higher than armour. ago. Full Disruptor fleets can be a thing, but the issue is raw DPS. For example the ancient laster (Cavitation Collapser), resembles normal lasers. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. Distruptors yes, siphons no. Stellaris. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. At 40 repetitions you have increased the damage by 200%. 9. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. modifier. troyunrau • President • 7 yr. My normal late game battle groups are 3 different mono fleets nowadays. - Autodesign mixes disruptors in with non-penetrating weapons, possibly because they're tagged as anti-hull despite not having a hull bonus. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is. 64 DPS. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Stellaris Ship Design Guide 2023 [3. 3. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…They also make decent disruptor ships. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. And both suck against shields so eventually you will need disruptor as secondary weapon. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Carrier ai can increase that and thus can increase engagement range. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. Disruptors can be equipped on the artillery slot of battleships right? You use them after high repeatables for 10x or 25x crisis since it ignores their armor and shields. Reply. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. I'm curious if anyone has done the math to see if the low damage is a worthwhile tradeoff; it seems like they could be valuable, since they can immediately. There are plenty of shield bypass weapons to combine Missiles with: Swarmer/Whirlwind Missiles, Hangars, Torpedoes, and. tech_disruptors_1 tech_disruptors_2 tech_disruptors_3 tech_energy_torpedoes_1 tech_energy_torpedoes_2. Plasma is good, but it should also be paired with kinetic weapons. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. It's a good idea to have some PD mixed in too. ; About Stellaris Wiki; Mobile view Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. ago. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. This page was last edited on 14 October 2017, at 11:48. However, there is one exception: defense platforms cannot disengage. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Compatible with Stellaris v3. The best strategy with awakened empires is to try to deal as many casualties as possible. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. As for the "best" corvette build- early game it doesn't matter. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. Members Online • Correct_Humor_3854. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. 3, and yes I know it's quite long. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. I dont think the bad is bad. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. There's a few builds that work very well. Advanced shields require Strategic Resource to make. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. The idea should be easy to do, the mechanic proably not so much. Energy Weapons (Lasers, Neutron Launchers etc. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Hardeners don't have this weakness, and reactive armor would be an important part of the T2 meta if the tech pre-requisite wasn't wrong . You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). 6 “Orion” update includes many changes to combat. So for mid game,. You want anti-armor/anti-hull weapons. I usually use Arc Emitters + CLC + Disruptors (ie all energy), but if you have bonuses or better tech in kinetic or missiles that's fine, just pick the weapons that will bypass as much of their shields and armor as possible. Just because the corvettes are cheep to build and replace. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. --------------. Eventually the shields and armor start being a major part of their total HP - early on, shields and armor combined are only 1/3. ago. They also work well as a complementary weapon on Torpedo Cruisers. 如果满足. 它们能够穿透护盾和护甲,对敌方的船体和船员直接造成毁灭性的打击。. As rule of thumb mono-fleets are better than the ones with mixed ships at killing enemies. 0 unless otherwise noted. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. A focused arc emitter + cloud lightning battleship is hitting for 150. Distruptors are good brawling weapons for close range front line ships. It does, however, show Ion Disruptors as a completed tech. The biggest advantage and weakness of carrier fleets is there range. Stellaris 2. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. If they're running shield-popping weapons, focus more armor so it takes them longer to chew through it all. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. If you need to invade, Cruisers are the best early benchmark, although Destroyers *can* work if you mix PD destroyers to L/M destroyers, have. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;With disruptors, you should generally expect the enemy to disengage before being destroyed about 60% of the time (50% for corvettes, 70% for destroyers and cruisers, with battleships in between). Now countered by armour, or by shield hardening, so best used paired with. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. They term in game is strike craft, by the way. Oct 20, 2016 824 1. You won't use them. 2. - "Only" 50% AP, No Bonus vs. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. It very much depends. Ion Disruptors 8000: 3 Ion Disruptor Disruptors Base: 65Regular disruptors are all or nothing kinda deal. Really don't trust Focused Arc Emitters dmg and range when enemies get close. Videogames, Guides, Cheats and Codes. ago. L-Cluster. e. These shred shields but to little damage to armor. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…My favourite builds for the smaller ships are either full disruptors with picket combat computers or full missiles with artillery combat computers. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). - "Only" 50% AP, No Bonus vs. Disruptors greatest disavantage is the close range. You can take out most stations from beyond there weapon range with carries without so much as a scratch on your ship but if a. 1. contingency has seeker drones, counter them with your own strike craft and point defense, make a battleship variant to focus on hanger bays and point defense. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. . If the enemy is using PD you might have problems but they usually go regular weapons. However, this build has the. Wouldn't be a terrible choice of weapons either, though obviously not the optimal choice. + Requirement for Particle (and Tachyon) Lances. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Sillez_zockt. However, there is one exception: defense platforms cannot. 1 Table usage 2 Computing 3 Field Manipulation 4 Particles 5 References Table usage Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable . Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Contingency uses lots of shield and armor, so penetrating weapons like the arc emitter and disruptor work best against them. . Improved Structural Integrity is actually a tech I never research. --------------. ; About Stellaris Wiki; Mobile viewThe advantage of Disruptors is how early you can get them, and how long they last into late/endgame. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. PD is slightly harder hitting, Flak can reach a higher Tracking. I have tried fleets of corvettes with disruptors and torpedoes - the torpedoes quickly melt through the armor while the disruptors start reducing enemy effectiveness immediately due to hull damage.