A place to share content, ask questions and/or talk about the 4X grand strategy…I was just playing the 2. ago. Drop the PD modules. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Regenerative Hull Tissue and Nanite Repair System improvement. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 2 (I) , +1. 2 (I) , +1. research_technology tech_regenerative_hull_tissue Refit Standards. Stellaris Wiki Active Wikis. In that time you might as well go back to a Starbase. Also some admirals have the regen trait buts its rare. 6(II) , +2. R5: I spawned between two fallen empires and next to fanatical purifiers. IIRC it is 2% hull regen and +5% armor. 2 (I) , +1. Right there with you. From the incoming 3. 4. . In any case, I don't think Regenerative Hull Tissue gets applied to starbases. 2 = static regeneration (2ARM/1HUL) + hit halts regenThe space whales are largely irrelevant. ”. Reply reply [deleted] • [removed]. Nov 20, 2017 651 349. edit subscriptions. Redirect page. I know now. It also helps from a roleplay standpoint. given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. 392K subscribers in the Stellaris community. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). The year is 2306 and I am by far the strongest empire. Seems like armor got a massive buff. The ship cannot take damage for a whole 10 days before it regens. They havent done it on the main one. Join. First of all, shields daily hull regen is +1. 3. Some extra large ships - with regenerative features (eg: regen hull tissue) + regen Admiral + regen aura from Titan + more - sometimes have so much either Armor or Hull or Regen that when slightly damaged and when regenerating they have an "Overflow Situation" and disappear (are destroyed). But you can shrug off kinetic artillery and auto cannons. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 每日装甲再生: +1. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. Guardian regeneration speed discussion. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Gave immediately the "Amoeba Breeding Program" which gives you the Amoebas as fighters. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. - Vanilla component "Nanite repair systems" has been rebalanced. I'm facing AI enemies that primarily use a combination of weapons. 6(II) , +2. 5% hull/armour regen per day they have. A helpful workaround is to research and equip your fleets with Regenerative Hull Tissue technology, which will gradually repair your hull and armor. This will also affect the regeneration of leviathans and other entities that. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. First of all, shields daily hull regen is +1. Ship Building is a major feature of Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Though I found that you can get a bit of this flavor by using picket corvettes with one laser and one autocannon plus regenerative hull tissue. Went back to the save to try and remember accurately. The ship cannot take damage for a whole 10 days before it regens. 报警机器人 于6年前 修改了 此页面。. Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. Especially never ruin your titan with that stupid nonsence. Like advanced regenerative tissue armor that reduces upkeep, or components that reduce the overall cost of. A large percentage of your ships won't survive long enough to get much use out of regenerative hull tissue, unless it's stacked with hull regen resources and a. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Spaceborne aliens. ) I wish there were an upgraded version of regenerative hull too. TFW a primitive species rolls regenerative hull tissue before achieving FTL travel [ReUP/Cheeky Moderators] This thread is archived. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. The only other real use for nanites is the nanite auto repair system for starships. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. SkiRich Jul 26, 2021 @ 8:41pm. Note, btw, that the displayed values (after correcting for the 100x factor) are for in combat regen. Best tech in the game dont you agree? Whales are different. R5: so I'm playing a game of Stellaris. This is from the Wiki: Devouring Swarms have inherent hull and armor regeneration. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Share. Reply. Related: Stellaris: How to Survive an Endgame CrisisMajor updates have been made to the Unity system in Stellaris. MrFalrinth • 5 yr. Spam PD. There's about a 10 day delay though. Technology. Hi there, Currently Devouring Swarm of Hive mind gives regeneration based on percentage. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. ask questions and/or talk about the 4X grand strategy game Stellaris by. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. 2 comments. with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. Mass Extinction Through the Ages. R5: so I'm playing a game of Stellaris. All shield techs except Psionic Barriers,. 再生舰体组织 Regenerative Hull Tissue. All Discussions. If you want to go full armor, make sure you have Regenerative Hull Tissue slotted in though, or otherwise your ships will have no natural regeneration at all, and do very badly if they have to take consecutive battles without being able to be repaired in-between. 3 to be a percentage. No it's never worth it. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. The others are more situational. You'll need a bigger fleet. In-combat regeneration occurs but its not a significant factor. Stellaris. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. The calculation to predict this outcome, which in game testing then proved correct, is: 0. They are not hostile unless attacked. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. First of all, shields daily hull regen is +1. By killing Space Wales you also make Space England hostile. hide. It is the year 2367. CryptoRegenerative Hull Tissue +2 Armor regeneration +1 Hull Regeneration heals your ships each day, useful for making hit and run tactics even more effective. Gave progress on "regenerative hull tissue" which guatarnteed the tech with maybe a 10-25% head start. It's not worth it to use a lower tier power supply on Battleships. I just added a reactor booster. 例如:“异种保护区”(建筑)的特殊说明. So out of combat, it's +0. Empire event chains. Some of the extremely helpful bits are: 1] absolutely, positively, get regenerative hull tissue. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. Oh, I upgraded them and they repaired. ago by EmotionalIdiot42 Starbases and Regenerative Hull Tissue Since regenerative hull. Originally posted by ImperialForce9: The low +2 regen to hull and +1 armour a day feels lack luster compared to teh amount of health a Battlelship has. Description Stellaris - Pulsar Stations - v2. 2 (I) , +1. A single Grey Tempest fleet is 61k. Especialy when there far from a starbase to repair. Random Dec 22, 2018 @ 1:25am. About Stellaris Wiki. I've reached an unusual spot in my 2. Event chains. 4. So, if it requires 1000 science points to complete, you'll get 200 of that right off the bat. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). These IDs are usually used with the research_technology tech ID command. 14 votes, 29 comments. No it's never worth it. Regenerative Hull Tissue works in combat. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is way better overall value than you can get from Carrier Cruisers. Taking an admiral with the engineer trait (0,5% hull/armor per day) is better. Wow thats bloody sweet. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . . As far as I know shield regeneration behaves exactly the same as hull regeneration (Such as Regenerative Hull Tissue) and that means they regenerate even if they're getting hit 10 times a second. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. All codes for the game: The main list. This mod adds two new policy trees called "Taxation of Subjects" and "Subsidization of Subjects", that gives you the possibility to tax or subside your Vassals or Protectorates (or both). Stellaris. 2 (I) , +1. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. I do afterburners on large ships and regenerative hull tissue on corvettes. Even a large slab is only 2% regen a MONTH and it makes you less durable during combat leading to more hull damage and lost ships so I personally have found no use for it. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. You do NOT need the original mod for this to work. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. 6(II) , +2. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. All my ships are just an even mix of shields and armor. Right there with you. This is a searchable and complete list of Stellaris technologies and their IDs. This will also affect the regeneration of leviathans and other entities that make use of these ship components. I've reached an unusual spot in my 2. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. Question about Regenerative Hull Tissue. 8k. Regenerative Hull Tissue. 5/variable. Everything is glorious. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. Mobile view. Original creator of the mod: Sam_. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Any new damage will stop repairs and reset the timer. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed 'daily. permeakra Major. " Stellaris Mods Used: Extra Ship Components 3. Regenerative Hull Tissue Buff 3. I can bet its more like 0. 365 days just comes to a meager 365 hull and 730 armor. The tradition costs penalty being multiplicative, the AI not getting pirates, the endless colossus CB spam, the enigmatic fortress, the original/2. ago. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Comet Sighted. More posts from the Stellaris community. Bull and Cow Calf and Hatchling. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Is there a consistent way to get it? Archived post. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. oh boy. Removing this feature is bad. 5 regen a month? On 1600 hull, the 2% from regenerative hull tissue is 32 a month. 2 (I) , +1. . 3. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Shields form the first layer of hit points of a ship. They havent done it. 4. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Nanobots regen are only possible if you do the grey tempest mid game. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. There are ways to get automated in-flight repair of Armour/Hull, such ac Regenerative Hull Tissue or rarer-but-faster versions, or Auras (from Titans?), or the RNG might bless you with one or two Admirals with the Engineer Trait. 3, I made some test for new Regenerative Hull Tissue, and find out that. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. 3, I made some test for new Regenerative Hull Tissue, and find out that. , where a 0% to 100% scale is. That is screenshot taken with the phone. Its space ameobas that give you the hull regen tech and they are always hostile. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. Ships with the regenerative hull tissue or an engineer admiral can repair during combat but only if that particular ship hasn't been shot at recently. Nov 16, 2023Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out!Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull,. 2 (I) , +1. 每日船体再生: +0. If I buy DLC's that add new ship. For instance, the horror has 3 regen components, 100000 hit. Does the Swarm inherent regen only come into play as a bonus to the regenerative hull tissue that fits into the "A" slot or will both armor and hull regenerate without the "A" slot item?. Thought it was 1/5th regen rate for shields and armor in combat. reason 3: normally by the time juggernauts are unlocked, you only really need 1 or 2 more rounds of upgrades. The hull regen one isn't that useful since living metal and regenerative hull tissue are relatively easy to get your hands on. This. A place to share content, ask questions and/or talk about the 4X grand strategy…So you need to repair regularly, or use regenerative hull tissue for slow regeneration. So a faster fleet with short range weapons might force a. Stellaris AAR: No Love, No Comfort. “Upgrade/apply all starbases” button to quickly change all starbases in your empire. ) So you need to repair regularly, or use regenerative hull tissue for slow regeneration. " Looks like a potential gamechanger for ship builds. Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle,. you are on the last tier of technology. Uttermostmeat66 • 5 yr. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. All shield techs except. Regenerative Hull Tissue Sensor T2 4 Missile T3 3 Plasma Cannon T2 3 Artillery T1 3 Kinetic T3 3 Plasma Cannon T2 6 Autocannon T2 4 Flak T1 4 Shield T3 6 Armor T3; Regenerative Hull Tissue Sensor T2; 防守策略. - Armor and Shield Hardeners have been reworked. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power componentThe way it is, in my experience, regeneration of hull/armor is too strong on starbases and on large ships with the regenerating hull. I was just playing the 2. Content is available under Attribution-ShareAlike 3. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Same thing is happening now as I replace the blue lasers with gamma lasers. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. 2 (I) , +1. Laiders72 May 11, 2016 @ 11:08am. 8k. 4 changed how the value is interpreted to match how percentages are specified for production and upkeep modifiers, etc. I've reached an unusual spot in my 2. Aura that reduce enemy fire rate far, far more superior. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. One note: You can still miss with 100% accuracy. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathThe auto-design will never really make a design that has synergy. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Afterburners can also be useful here to fly yourself past the kinetics minimum range. Big ships last longer so they get more value out of it. Your perfect start is ruined, you got the Irassians yet again. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A gort32 • Additional comment actions. 6(II) , +2. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Getting traditions. 3. And when it does, much glory to be had. I was just playing the 2. It's certainly not enough health to sustain ships fully in combat, obviously (there's probably 50 or so ships with 6 proton. You'll lose some - many even - but this can fight against anything in the game and in sufficient numbers can overwhelm just about anything. 2. - Armor and Shield Hardeners have been reworked. This page was last edited on 7 February 2022, at 03:21. 4 ‘Cepheus’ Preliminary Patch Notes". The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. 3. 1 Libra 4. Copy Copy tech_refit_standards. copy_random_tech_from - Adds a random tech from the target country within the given category and tech area constraints. It is entirely independent. There seems to be another one too, Nanite Repair System, that I have yet to encounter in my games. 25% daily hull regen and +0. In-combat regeneration occurs but its not a significant factor. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Also, menacing ships only cost minerals even if you install advanced tech such as. Reactor Boosters, Shield Capacitors, and Regenerative Hull Tissue (for the most part, Auxiliary Fire Control and Afterburners are the only utility components worth researching) Colony ship upgrades Synchronized Defenses Planetary Shields Mining Station / Research Station upgrades, level 3 and above (levels 1 and 2 are usually worthwhile)Go to Stellaris r/Stellaris • by Ham_The_Spam. Space warfare. Looking beyond scientific and “professional” roles. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. Ascension perks. 2 beta game play that has left me scratching my head. First of all, shields daily hull regen is +1. Plasma - Low damage, melts armor like butter. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. Regenerative tissue is good since when fleet do their cruise they could regenerate so we are saving some time for repairs. 5% of the. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. Is this useful only for corvettes and destroyers? I don't understand why this component does not scale Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. War. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. SirBlackAxe. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. non stellaris related content, and general paradox sales list partially. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. 再生舰体组织. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. In Stellaris 3. EXCAT. but I would appreciate being able to give science ships things like regenerative hull tissue or make them as cheap as possible by have tier one techs if I’m using them to. Astasia. 组件分类:通用组件. So if your ship is down to 50% hull, it. I guess what it does makes more sense. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. Defenses [edit source]. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. I'll summarize the changes below, which are all tested and verified. 对该项目的细节说明请添加至相关页面. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. maybe someone could make a mod where they could be tamed or bred. First of all, shields daily hull regen is +1. I've reached an unusual spot in my 2. This article is for the PC version of Stellaris only. 4 changed the Hull Regeneration modifier to heal a % of health per day rather than a single hitpoint. First level crystal plating is okay. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. The others are more situational. But, regenerative hull tissue feels more than a little strong, especially if you get it early enough. If you miss more shots it means you deal less damage which means you might lose ships because of it. 3. Like the first option, the same concept applies here. I rather like the space amoeba swarms though. 2. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 2 (I) , +1. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. A lot of weapons have a minimum range of 45. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. I used it in an FP game recently, and good god I straight up chain-warred across the galaxy inside of a century losing like 5% of my. 66 Badges. While they add the same amount of HP shields actually add more eff. Is regenerative hull tissue worth it over the shield capacitor? It regenerates 2 armor and 1 hull every day. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. The country must be able to research said tech (weight > 0, fulfils potential trigger) copy_random_tech_from = { who = <country> category = computing (optional) area = physics (optional) progress = 0. I just stick the -10% enemy fire rate, it's always useful, and helps counter their force disparity bonus. I'll summarize the changes below, which are all tested and verified. A crisis is an event that threatens the entire galaxy and all life within it. First of all, shields daily hull regen is +1. Going with anything else is a massive power drop and not at all worth it. 4 "CEPHEUS" PATCH NOTES. gui) I do agree that there really ought to be a keybindings menu. Not worth the research time IMHO. Guardians are extremely powerful Spaceborne aliens added in various DLCs. ) I wish there were an upgraded version of regenerative hull too. MyAntichrist. 0. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. Go to Stellaris r/Stellaris. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. When I asked through the forums, someone tested it through console commands and decided the answer was no, but people with more. I don't see a major issue with your carrier design. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. the crystal infused plating adds 5% to hull dmg per unit in slot A. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. 只可用于 Distant Stars DLC 已启用。. Defenses [edit source]. From the incoming 3. Regenerative Hull (Daily +1 Hull +2 Armor) is terrible. 例如:“异种保护区”(建筑)的特殊说明. 6. In any case, I don't think Regenerative Hull Tissue gets applied to starbases. 2 patch (been too busy), but currently Stellaris' tooltips are kind of terrible. 2 beta game play that has left me scratching my head. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr.