Hi all, We've now released a hotfix, 3. 8. This would be easier to calculate because its just a simple set of numbers being. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. 75 or 1 4. And are they big blobs? Sector AIs are known to cause lag mid to late game. The lag has become particularly bad. If you have struggled through the pain, you will know this all to well. When i restarted my PC and loaded a save speed went back to fast again. - play on a smaller galaxy size [i. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. it will still lag, but not quite so bad. Late game lag. LostThyme •. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. Maybe not late game lag, but a feature to extend endgame time Lel. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. 5. Not even Stellaris or eu4 lags like that fully modded. As a result, the number of. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. This means bigger fleets and higher population, which ultimately makes the lag problem worse. OddballAdvent • 7 min. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. which show the pop's reaction to transitions between some states. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. Stellaris Stuttering late game. Subscribe to downloadAI Game Performance Optimisation Fix 3. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. 3. Stellaris late game lag when selecting any ship please help. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. The limitation is the game engine. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. I'm getting sudden lag in the late game. A major task for the late game is to prepare for the end-game crisis. 3. My megathread post Part 1 Part 2. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. (And late game Stellaris, with lots of pops, has tons of calculations per tick) To alleviate this, CPUs also have a cache1 which is like having a small amount of really fast RAM on the chip itself. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. 3 UI scaling and i can't use mods in ironman mode. 2. Currently Im playing on a 1000 system game and Im on the year 2400. Other then mentioned settings a way better cpu or wait for paradox to improve better. Good PC. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Lag is caused mostly by pops and pops calculations. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. But late game lag gets to be terrible, and my system is no slacker. Originally posted by Elitewrecker PT: 2500 is the default game end date. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. So I'm about to try a smaller, 600 star galaxy, with less. Not 100 percent sure on this. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. The problem lies in the lack of CPU threads the engine makes use of. More pops = more lag. I have played Stellaris a bit now and i have never encountered any serious late game lag. We have updated our Community Code of Conduct. ♥♥♥♥. 45. Presapients Events (at least the vial box). It's not game breaking, but it's quite annoying and definitely affects my experience negatively. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. 3. But its a pop thing even though lately its a lot better. 2. vinhed •. it's. The early game is fine. As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. I find limiting the mods I use helps. Apparently late game lag isn’t caused by lots of pops, it’s caused by. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Good PC. Repeatables being dull is the symptom, not the cause. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. that late game lag is most prominent in large galaxies. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. There is no reason to play this game otherwise. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Reducing the number of habitable worlds is. So anything you can do to limit that will improve late-game performance. Disabling Xeno-Compatibility is a big one. ago. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. ) Hyperlanes should be at the absolute minimum 3. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Calen Nov 16, 2020 @ 7:39pm. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. /topic I have a decent PC, a 3. •. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. 4, to address the performance issue that appeared for many of you with Tuesday's 3. RULE 5: A photo of a tweet proving this is true. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Hopefully Paradox will require all mods to be distributed zipped at some point. . And when you enter a hyperlane, the fleet's location changes to "in FTL". The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. 3 which brought major late game slowdown to my game for the first time. . Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. 2 is about half as fast (twice as bad) as previous versions. ago. No slowdowns or lag so far. Subscribe to downloadAI Game Performance Optimisation Fix 3. You have probably noticed that a ingame day passes much slower than it did when you first started the save. For quire a few reasons: 1. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). ) Dormant Gates should be dropped to 0 2. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. I ships not being upgraded. One way of solution was playing conqueror, and use a mod, that disables core sector limit. e. Very excited for the 2. This was super helpful at first, now I regret it. This game only supports the multiple species on a planet idea by name, the engine can't handle it. Fix Late Game Lag. Like seriously, I would have arorund 500. edit: always play on 1000 star maps with 20-30 civs on average. Baron Jukaga Loyalist Commander. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. 2. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. The problem is at the level of mechanics and mathematics. This should be standard in any player, sorry Gamer™ toolbox. 1. Set habitable planets to the lowest. Advertisement Coins. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. ) but get over yourself PDX. You would probably need a NASA Supercomputer to not get late game lag. And those were long, meaning 1-3 secs, lags, not in late game. Last is CPU speed. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. NFL. No one's CPU is. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Stellaris Stuttering p2. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. it's a coding problem. The calculation uses multiplication whenever it's possible. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. Beyond that a faster processor is really all you can do. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. 5 seconds for the loop executions, then it'll run smooth for another . It's called Mass Genocide. 5 and setting galaxy size to *small*. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. I'm playing on a laptop with an NVIDIA 950M graphics card. You can also set tech cost to 0. 3. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Try playing Factorio if you want to try playing an optimized game. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. Kill them all, to free your cpu. 0 coins. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Since Master of Orion, I've been an advocate of playing on smaller maps. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Edit: lag isolated to. Close all the outliner sections. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. 2 Drive = Late game was about the same as mid game, which was similar to early. Activate gateways in-game. 2. 4 to see if it's fixed for me or not. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. 2 performance does not increase after the crisis hits. The answer is simply none. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. however the start was always decently smooth. #3. 35 or 0. No matter your system. ago. 2. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. Reply. The only notable slowdown at normal speed is fleets moving along hyperlanes. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. I just want to play the endgame crisis. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. 7 update, but when I loaded a late-game 2. Razorblade Oct 18, 2022 @ 10:14am. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. i know that, i was just saying that that was the only change on my system between earlier 2. otherwise, no. Very easy to validate on your PC. Oblivion Jun 8, 2020 @ 10:53pm. It can wreck balancing and turn machine empires/lithoids into almost unbeatable powerhouses especially when building slots inflate, but before that it makes later stages of the game playable at all without diverging much from a vanilla planet’s expected numbers. the fastest supercomputer on the planet could not run this game smoothly. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. The real lategame issue isn't "Too few pops", it's "Too many jobs". Most of the late game lag comes from population. 6Ghz and I have late game lag. Late game performance tips that work. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. View community ranking In the Top 1% of largest communities on Reddit. 1. Pathfinding of ships costs a lot of performance though, even if they aren't. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. 6 playthrough in the new patch, the game got catastrophically slow. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. Game slows down by late game but it's reasonable, at least with my Ryzen 5. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Go to properties, and I think there’s a tab somewhere for overlay. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. LoiteringAround. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. the fastest supercomputer on the planet could not run this game smoothly. The Factorio dev team is amazing. Hi all, We've now released a hotfix, 3. 5GHz processor, eight gigs of RAM. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. Lategame lag unbearable. Growth Required Scaling – . Turning down galaxy size helps a ton with performance. Struggling with late game. Subscribe. Its not about planets. Logic Growth Scaling – 1. The game doesn't look too bad even on low, honestly. 5 seconds. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. Sports. 909 1. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. Chazman_89 • 4 min. the main reason for lag in end game is the internal ai trying to calculate too much stuff. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. iii. I did some digging around and found that some major causes of late game lag are large number of. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. Premium Powerups Explore Gaming. 3. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. See, this is why you don't wait until late game. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. /topic I have a decent PC, a 3. This is caused by high pop counts, among other things. 6 playthrough in the new patch, the game got catastrophically slow. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. You can also do the following: 1. Just make sure that you have as few free jobs as possible. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Stellaris is my. I run the game at 120+ FPS, I have very little lag even late game on. Problem iwth that is, by the end game, species because absolutely unmenagable. No matter your system. Steps to reproduce the issue. This last game was played in the 2. Also, when habitable worlds are rare the game is more interesting. 4 test branch fixes the worst of the stutter. 4, to address the performance issue that appeared for many of you with Tuesday's 3. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. The game will almost certainly resolve or become unplayably slow eventually. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. Even though combat is basic but so is pretty much everything in Stellaris lol . Stellaris > General Discussions > Topic Details. 2. #5. 1. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. This last game was played in the 2. I always found that game difficulty tends to buff early game AI, not late game. I always found that game difficulty tends to buff early game AI, not late game. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Problem isn't the tick lenght, it's the LAG! #2. So you want to reduce those. So POP count keeps going up and up. 3. Friggin_Grease • 1 yr. Turning Gateways/wormholes down or off can help, per what evilgenius said. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. PDX, please, commit to some form of fix for late-game lag. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. The game is basically done, crisis handled, wars over, winning by 20k victory points. 4 PATCH NOTES. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. It's that the entire economy is broken atm. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. I already use x1. Limit the FPS to obtain the "no-tearing" effect without the lag. This forces me to downsize from playing medium galaxies, to small. 8 comments. And yes, it did significantly. Compressing the merged mods will also dramatically reduce load time. The engine stellaris runs in only uses 1 cpu core, like all pdx games. There is the "ScanLine Sync" option to play with. . Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. The best way to fix end-game lag is to not buy DLC. Stellaris isn't optimized for multicore. ErenIsNotADevil • 1 yr. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. Aug 16, 2021. Having a dozen of such fleets also makes fleet manager borderline unusable. (I5 k6600@3. Turns out, it's because of more free jobs! 2. You can tie the FPS to the refresh rate but double it or half it. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. Beyond that a faster processor is really all you can do. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. It ran fine for me. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. The calculation uses multiplication whenever it's possible. Make sure xeno-compatability is turned off because it lags the game a ton. Meaning your sweet 8 core processor works 8. Then you haven't played in the circumstances which cause the late game lag, or you're getting it and not recognizing it. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. It gets quite slow in the late game and you just need to live with it. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Description. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. There have been reports of lag due to sector composition. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. These are also important for improving late game performance by slowing pop growth. Bigger than medium is for supercomputers. ago. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. NFL. You can have a fancy CPU or GPU, but the games coding makes it worthless. I know you can't make people pay for performance improvements (I think. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. KaranSjett • 2 mo. Definitely better than pre 2. This leaves the game CPU bound on a single core. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. So I’ve played about 10-12 games now late into 2500-2600. So I removed almost every species trait from the game. Yeah that’s the cause of lag. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. So my game freezes late game (2400+) . Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. . The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Download a mod that makes your graphics look like a 3 year old drew it. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. The problem, as I see it, is that one processor out. 6 late game! Of course, that may depend on the machine and game settings. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability.