5-3% for most cases and it lines up with my experiences. 7* {ATK} Show Skill Ups. Will – Immunity for 1 turn. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. Iffrit Att * (265 + (1. PS: Multipliers were datamined but real damage seems. With this setup you can situationally use him up. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. CD Triana is much weaker vs cleaves though. Here's my explanation. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 2 Damage +10% + Lv. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. Fire Monsters; Water Monsters. It takes 9. 75* {ATK} + 0. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. (Reusable in 4 turns) + Lv. 3 Damage +10% + Lv. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. (Reusable in 5 turns) + Lv. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. 4 Damage +15% + Lv. It was made by some guy named Natawut Chuenpimolchankit from the Summoners War: International Gamers Group. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. However, this does not take into. (Reusable in 5 turns). Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. And your crit damage also gets higher with your base atk. Lushen Skills. Homunculus Skills. 2 Cooltime Turn -1 + Lv. 3 Damage +10% + Lv. I'm thinking Chasun with attack buff. All monsters start out with a base critical rate of 15%, and this can. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. first calculated with half dmg without any artifact impact. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 2 Damage +5% +. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. The [Hidden Aim] pose disables after you attack on your turn. 2 you don't have high and low damage received. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Rate Crit. Exact values vary based on type of Lushen. The faster your Attack Speed, the greater the damage becomes. Still a work in progress farming a few more efficient Determination sets. Leader Skill. Its simple. • 8 yr. This effect can tie one target at a time, and. Shoryuken. 3 Harmful Effect Rate +5%. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. (Reusable in 4 turns) + Lv. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Speed Crit. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. 4 Damage +10% + Lv. Each hit has a 30% chance to cast one random effect among weaken the. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. (Reusable in 4 turns) + Lv. The damage is inversely proportional to the number of targets hit. 4 Damage +15% + Lv. 4 Damage +10% + Lv. 5 Cooltime Turn -1. 4 Damage +10% + Lv. 2 - Have immunity/cleanse. Exowneon. If you use 58/6=9. Attacks the enemy to decrease Defense for 3 turns. Additionally, if there's Boomerang Warrior included in the team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn. The damage of this skill increases. Increases the Critical Rate of ally monsters with Water attribute by 38%. I also assume you will crit every time, just to make things a little bit. Rate Crit. But also Pensal (1# ranking) took atk% over crit. + Lv. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. 5 Damage. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). (Reusable in 4 turns) + Lv. Will – Immunity for 1 turn. This fact also results in the build being one of the simplest to pull off for almost any player in the game. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 4 Damage +10%. 3 Damage +10% + Lv. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. + Damage +10%. (Reusable in 5 turns) + Lv. Increase the Attack Power of ally monsters in Guild Content by 44%. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. (R + Lv. All relevant stats need to be filled in in the spreadsheet. ago. Hadoken. Farm it in Faimon’s Volcano and Dragon’s Lair. 3 Damage +10% + Lv. 2 Damage +10% + Lv. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. 2 Damage +5% + Lv. The [Hidden Aim] pose disables after you attack on your turn. ToA. That's 1. Homunculus Skills. (Reusable in 5 turns). bale bj5: 85k eHP, +1700 att, +260% critdmg. (Reusable in 5 turns). 2 Cooltime Turn -1. 4 Damage +10% + Lv. 1900 days - 1st LD5: • 5 yr. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 5 Harmful Effect Rate +20% + Lv. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. So if the highest dmg one moves first, he'll be buffed for the next teamups. Camilla Skills. Attacks an enemy with a sword 2 times. All skills scale and easy to skill up and rune. 4 Damage +10% + Lv. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). 9 sets of Determination runes. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. Damage is per hit and I didn't find any compilation containing the number of hits per skill. I built my Wind Dryad Violent/Focus. In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). Attacks the enemy with a powerful lightning. I. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Attacks an enemy and looks for its weakness. 3 Damage +10% + Lv. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). Multiplier: 3. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. Here, all the Light summons have a specific number of active, passive, and ultimate skills. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. 3 Damage +10% + Lv. 5% of the enemy's max HP, separate, but added together for the final number. But for the most part, now i farm till i get what i want for the unit i am building. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Archer Takes down the enemy from a long range with their extensive attack range. (Reusable in 3 turns) + Lv. Multiplier: 3. Welcome to our Summoners War: Lost Centuria tier list. 3 Harmful Effect Rate + 10% + Lv. Leader Skill. If Raoq's damage hits first and kills it - no activation. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. Praha is a great example for this. (2) Shannon – Wind Pixie. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Ramagos deals 13% of his max HP on his first skill. 2 Damage +5% + Lv. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Rate Crit. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. 3 Damage +5% + Lv. 2 Damage +5%; Lv. Increase the Critical Rate of ally monsters by 24%. You. Looking for mainly off of the monsters hp, not off enemy hp. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. 2 Damage +5% + Lv. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. The damage increases according to the Attack Speed. Fire Monsters; Water Monsters; Wind Monsters. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 2 Damage +5% + Lv. 9 sets of Determination runes. [Automatic Effect] Damage +5%. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. 4 Damage +10% + Lv. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. Instantly gains another turn if you get + Lv. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. Feng Yan Skills. + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 5-3% for most cases and it lines up with my experiences. + Lv. When powered up, the bonus provided by the main property increases, with. 3 Damage +10% + Lv. He has a great third skill that increases critical rate and defense for all allies for three turns. The damage is proportionate to the enemy's MAX HP. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. 4 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. + Lv. . She needs speed, crit rate, accuracy, and a ton of HP. if there is DMG against light it will be multiplied by that. At this point, our meta is strippers, CC, non crit units, bombs, and flat burst damage (Mo Long, Icares, Skogul) and. However, Monsters' max. At first glance, it looks unreliable compared to DEF buff. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). Claire Skills. bonus atk % should be equal to total cd%. 2 Damage +10% + Lv. (Reusable in 3 turns) + Lv. 6 Cooltime Turn -1Smokey Skills. Conclusion. Critical Hits won’t occur when attacking the enemy. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. Multiplier: 4. 3 Damage +10% + Lv. 3 Harmful Effect Rate +10% + Lv. Expose Weakness. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. Imesety Skills. 7* {ATK} Show Skill Ups. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Ex. Natalie Skills. (Reusable in 4 turns) + Lv. Summoners War: Sky Arena Wiki Monsters Element. Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. 2 Damage +5% + Lv. (Reusable in 3 turns). I built my Wind Dryad Violent/Focus. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. Crit. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Nidhugg. The only thing that won't is the additional damage from his passive. A crit% slot 4 rune is worth 11. Think an attack based mon with no def/hp/spd scaling attacks. 4 Harmful Effect Rate +10% + Lv. + Effect Rate +10%. damage% on 4th slot. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Damage is base (base damage+modifiers)*crit modifier. Damage skillups are additive, so in case your skill says. you want more than 60+ crit rate for him to be effective. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. These skill deal more damage if she crits, so it is mandatory to build her with lots of. End Game. Lv. 7 max rolls. The faster you are than the enemy, the chance of receiving a Glancing Hit from the enemy increases by up to 50%, and the damage dealt increases by up to 100%. 3 Damage +10% + Lv. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. (Reusable in 4 turns) + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. cogumush. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. + Damage +10% + Cooltime Turn -1. He use his runes as he want man, who know if there is btr set for other mons. Of course in theory or is possible and dont forget the 50% base cd. (Reusable in 4 turns). Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2670 Max: 4545: Min: 223the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. This attack will deal more damage according to your MAX HP. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Attacks the enemy to stun for 1 turn with a 30% chance. Now let's take the +15 6* runes as our condition. Multiplier: 3. Base on my understanding, crit damage deals a lot more damage. Dark Warbear, for example, has Atk + HP. 2 Damage +10% + Lv. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. The equation of final damage is. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Placing bombs ignores glancing and elemental advantage/disadvantage. + Lv. 2 Damage +5% + Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. + Lv. Rate Crit. Rate Crit. 58% crit rate. (Reusabl + Lv. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. Some are just straight that scaling. + Lv. It's not worth deruning those really good monsters though to make a crit damage Triana. I have recently pulled a Light Unicorn and became interested. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (Reusable in 3 turns). Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Damage +10%. Just combine skill 3 and skill 4 in the same line. I used Lulu against the team mentioned above and it wasn't that hard. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. The damage increases according the number of beneficial effects removed. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. All skills scale and easy to skill up and rune. 3 Damage +10% + Lv. Fire Monsters ; Water Monsters. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. fandom. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 6 Damage. Archer Takes down the enemy from a long range with their extensive attack range. /25att. 3 Damage +10%. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. 5 Damage +10%. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Each attack disturbs the enemy's HP recovery for 1 turn. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 2 Damage +10% + Lv. Artifacts may only be obtained through the Steel Fortress and the Punisher's Crypt Dungeons. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. (Reusable in 3 turns). Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Crit. Against this AD, my Leo always goes first. Concentrated Attack . 2 Damage +5% + Lv. Depends on the monster. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 3 Damage +10% + Lv. for a monster with 300 speed, it will add 240 damage to each hit on an attack. Crit. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Damage is per hit and I'm only including [atk * multiplier] skills. 3 Damage +5% + Lv. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. 2 Damage +5% + Lv. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. Still a work in progress farming a few more efficient Determination sets. 3 cases. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. 4 Damage +5% + Lv. I run 1. 2*. 3 Damage +10% + Lv. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1.