Yes, however in order for it to be power positive, you need the water to pass enough water wheels that covet the cost of the pumps, any additional you can fit in will be free energy. Also, water level before wheel is little higher than after it so 8-10 consecutive wheels can even lead to flooding at the beginning of the line while having 0. Also, it costs more than the power wheel to build and you can use the logs to build extra houses or dams in the early game. Maybe just a quick tweak to up-power wheels in this situation. Decent, but it might work better if you have one wheel on each side of the shaft. The irony being that the entire reason that beavers dam rivers is to create pools of water so the entrances to their lodges are underwater (and therefore safe from predators). Why is the bottom one generating 4 times what the top one is? Войти МагазинThe official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. However, they are just as useless if there's no wind at all. aaror Apr 11, 2022 @. Shafts. The longer you make it between each drop, the fewer pumps you can use before the water overflows. Narrowing down the flow of water using levee blocks to two tiles wide is the big one, and you want a change of elevation to keep the water moving. I suspect the last few water wheels will hardly produce any power anyways. You can place water wheels right next to the waterfalls (this provides more power). over farms -Mega-bridges across the map -Land/water landscaping project e. It then costs 70 logs and 80 planks to build. A canal of 2 flow sources 1 CMS (width 2), depth of 1, water height 0. that means 139200 power units (2160 power x 16 wheels x 5 levels - 48. For a water wheel to work properly, make sure it has good Fluid flow and try to avoid partially blocking either the water inlet or outlet. ziplip Jun 23 @ 6:59pm. 2) Water 1 - Water is life and fortunately you can build dam blocks right from the start, so the first thing you should do when starting is dam the nearest river asap and also try and get floodgates 2 sooner, rather than later. And let the water flow out at 2. See full list on timberborn. You have to add some other thing, or hook it up to a power source that always runs like a water wheel. The input is entirely worth the output as long as you don't half ass it. Water wheels - kind of irrelevant (to me, I play on hard). Even though it is much bigger and costs much more than the compact water wheel, the large water. You can make reservoirs as deep as you want, but there's no way to fully empty and fill at will a reservoir >3 blocks. The water wheel is an important structure for Timberborn players, as it produces power necessary for other buildings to function. I do know that waterwheels do not allow platforms on top. This can be used to fill natural. By way of comparison a source block seems to have an output of 1 tile wide at 0. The first one or two won't produce the wanted amount of power but i just put 4 or 5 together (filling like most or all of the river) and since the water may run faster on the other side of the river - ofc depending on the water flow in that particular river it will produce a lot more than you would think from just seeing that one you built at. In the wet season, the rest of the water just flows out of the dam through regular dam blocks at the top, and even just some gaps cause I was getting lazy. It would be nice if we have a wider selection of power shafts and flood gates: Flood Gates that are taller than 3 units (Require metal blocks to be built) (Max height is 5-6 units tall) High Power Shafts that are 3 units tall (A Triple Platform can be built over it) High Power Shafts that bend to the left and its. A wide river (10 blocks) might allow water to flow at 1 m per second. When your main water source dries up, you could lose your crops and trees. Tip : dragging dynamite and other similar stuff from the access point's end gives you the max reachable by default. 05 per wheel. In the end, the steep waterfall area is better for power generation. But you can build a dam with dam blocks in the middle and levee blocks on both sides to save some wood. Time lapse: 6-7 hours. At least we have batteries nowadays. #5. The water itself moves and fills up space in a naturalistic way, clearly influenced by blocks that constitute the. Large waterwheel. if you success to block water only by levee in cycle 2 day2, you can. You would just need to measure the number of pumps requiered to use up all water from a single source of water to estimate the max population per map. So, here is the thing. It is worth it as long as you do two things. You. Try building walls to the sides of the floodgates where the water exits, that are the same height as the dam. They. You need a 2x5 block space free below the axel, and you need that space to be free of blocks for at least 2 spaces below the axel. Dry season testing. All sources of power in the game have limitations: - Water Wheels don't generate power if the current of the river is stagnant/not fast enough. In the end having all of your powered buildings connected will make your life a lot easier. Try it already, playing as Folk, not worth all the effort building them, the pump cost 1400 power to maintaining two pump that put water high up to 7 levels just to produce 800-900 power max down to narrow canal with 8 small water wheels (more than this and it would slow the water down backward, cause the wheels to produce power even less). Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Using levee to block water would cause flooding. . Don't get me wrong, using water instead of beaver labour has its advantages but the water wheel becomes useless during a drought. Water Wheels. . Solved it, thanks. Timberborn has received a new update today, April 12, 2023, and here is the complete list of changes and fixes. 2 cms. like 3-5 times as much). Edit. Image Source: Mechanistry. You could have build both the water wheel and the gear factory directly adjoint and needed no shaft. 24 Dec, '21. Make water wheels more expensive, but create much more power. Come join me in my adventures and explorations, where we. Unlimited powaaaaaahhhh! (Water pump/water dump water wheel power loop) : r/Timberborn. Levee (Solid) - Blocks water. LEVEEs are your primary tool of raising water levels: You need to build a levee barrier across the river, possibly also along the shores if you need to go higher, and let it fill from the water source. A wide water wheel has a braking effect in terms of upstream water depth of 0. If you half the river width furth down (5 blocks) theb the speed must double to 2 m per second so that the volume of water passing is the same (10 in both. 18 votes, 15 comments. Fartikus Jan 24, 2022 @ 1:14pm. Support Stuff+ on Patreon: LINKS and overview:Website: The Compact Water Wheel is a building unique to the Iron Teeth faction. 2hp/T and a beaver, works 24/7 if fueled. Timberborn - JOIN OUR COMMUNITYJoin our Discord server to share your feedback and discuss all things Timberborn. The upper metal platform has 28 batteries, 24 of which hold 58,000 HPH each, with 4 additional ones used as power connections holding 6,000 HPH each. I also agree that aqueducts would make more sense than pipes, aesthetically. Water wheels should be placed in water where its current is strong, preferably near waterfalls. If you want your wheels to reliably produce power, you need to keep the water from avoiding your wheels. also, just to let people know, the water can be deeper than 2 and still be used by the big wheel. Even running wheels are better option (it takes only 16 tiles for the same amount of power. These advanced tips and tricks will help you take your Timberborn colony to the next level. Everything else was above the ground, including 60+ energy wheels run by beavers. 7. Let us know if you get a more optimal setup! Water can freely flow between tiles where there's a difference in the height of the water. 07 tiles deep with a flow rate of 1 cms. you would think that everything being connected together on the same grid would also move at the same. The bottom layer is constructed at max terrain height, with 19 batteries holding 48,000 HPH each. Make beavers in the thread mill age quicker (maybe?) Make thread mills have culture meters of surrounding beavers decay more quickly. Buildings called water wheels generate the necessary power for other structures. I'll have to do a test myself with one single water wheel setup I got producing over 300HP, on a map with multiple rivers. Only temple, fire pits, water dumps and lidos were on the ground (and reservoir of course). You might wanna add levees as people have suggested. On the outbound blocks of that second basin, I just have two platform, with two levee in the middle. 2 cms. Mar 7 @ 10:50am. The highest tier floodgate has 7 levels: 0, 0. Levees. [Power] Power Wheel Vs Water Wheel Vs Engine hp per Tile and Upkeep upvotes. 15 tiles deep at 1 cms. 🌳 Saves and player logs help us even more. Thus "unlocking" a new water source. As long as a beaver is assigned to both, the power wheel and lumber mill, and it is also during working hours, the power grid. Ah, thank you for the physics lesson! jonnin Aug 13, 2022 @ 9:53am. I placed the water wheel in the same exact location in the same exact map. Decent, but it might work better if you have one wheel on each side of the shaft. . This way you can go full water power with multiple copies of your more power intense buildings. The wheel is 5x5x2 (Height, Length, Width),. Water Wheels are buildings that use the water flow to generate power. Settlement showcase. That way you can cut down on the amount of those needed and therefore about 50% of the room required. To find it, send your scavengers to. You can do this in-game too. Alternatively, I end up removing this wheel, following a bank - levee - levee - wheel - wheel - levee - bank pattern to get much better working wheels. • 1 mo. That way, all water passing through the channel will go through your two water wheels. The water wheel is placed next to the dam and when there is no current during the dry season the wheel doesn't stop spinning. The waterwheels have resistance so the water will take the path of least resistance and just flow around it instead of under it, 2 things you can do is use a bunch of the smaller wheels, or force the water under the wheel by building levees to force the water to do what you want. ago. No matter if your primary source of power is water, burning of fuel, or wind, at some point, they stop / run out, and having the storage in batteries is exactly what is needed. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical…The Water Dump is a Water building that can be used with a water source to relocate water. Resource: an Overview: There are multiple visible resources, and several resources which are not immediately visible but also must be tracked, in Timberborn. - For early buildings, make sure to start with one lumber mill and one fermenter (to make fermented cassava) powered by a single power wheel. The drop changes the flow rate to the. If you build some levees or dams on the far side of the river towards the wheel it will narrow the river and force more water under the wheel. TLHeart Oct 11, 2021 @ 2:21pm. TL:DR; Increasing the CMS of the channel by building deeper below the waterwheel does increase power, so if the water can only be contained in for example an 10 deep channel that will produce about 5 times the maximum power of a 2 deep channel (despite the water wheel only being at the surface). Your tree plantation needs about 120 trees to maintain a constant supply. It's a 1 block wide empty space (filled with platforms only so the beavers could walk past it during the build). with a max height of 6, with a maximum power output of 100mw until either they run out or the primary power generation kicks up enough to take over again. 5, 2. With this design I could be relatively confident that even in the longest of droughts I would have a predictable and steady flow rate to power water wheels and fill my irrigation canals. Water wheels should be placed in water where its current is strong, preferably near waterfalls. 3) 3x1x3 entrance on the middle of the bottom floor. Happens when water keep circling. You can have water tanks anywhere - close to the pumps, for example, or on the edges of the colony, or near a water dump to optimize for various things. 3. Try and build on dry land and maximize your farming and foresting areas. Gravity batteries tied in to the power grid system are the stopgap tool for having power during wind droughts (or regular droughts if you use water wheels). Place a flow rate/depth gauge (I forget the in game name) just upstream from the water wheel, it will tell you exactly how fast the flow rate is in cm's/second. This is untrue. You need a platform so it can go over the water. If I recall correctly they changed the water physics to slow down by water wheels. (both unscientific observational averages) Which, while it may not seem that big, is huge when you add more wheels to the end. Smelter: 300 SP. large waterwheel is 2x5 tile size, from which tile would the cms apply from or is it the average of the 10 tiles. Wood is the core resource in Timberborn, but the most advanced structures require metal. That didn't suffice to satisfy all 300 beavers to max, though. Timberborn Power Sources. That way, you will be less vulnerable to droughts during the early game until you can get your dynamites. Comparing the engine to the hamster wheel, we should take the 50hp back cause that's the power from 1 beaver. The water will still build up to almost to full. water tanks, which have to be in the center of your colony. Though it really shouldn't start off fully powered. Wood is the core resource in Timberborn, but the most advanced structures require metal. Using Timberborn Dams is pretty straightforward - simply build the dam and it will partially impede the flow of water. Say you have water wheels at positions 20, 23, and 26 blocks away. A good way I work with this fact is to try to count the number of source blocks and assure that your water passage is at least as wide. ziplip Jan 8, 2022 @ 10:42pm. Nice. Several options here are already unlocked by default:. don't need power 24/7 since the beavers do not work 24 hours a day. Beverage obtained so let's play Timberborn. 05 units per day, or about one z every 20. So you have a river that is 3 deep, you will need at least 1 platform under neeth the wheel. 2) Log /per hour to generate 400 hp /per hour. 1) 2x1x1 entrance on the wide part contrary to Mini Lodge. Build a complete dam across a river and you'll be able to save some water for a Drought. 9, but the power is still consumed, and the animation continues. 8. Hijacker Scissor Steps 4 Step 33" Quadruple RV Camper. No matter if your primary source of power is water, burning of fuel, or wind, at some point, they stop / run out, and having the storage in batteries is exactly what is needed. The large water wheel must be placed on a river with flowing water or it will not generate any power. #5. 9 so the pumps won't stop pumping. On normal mode, they are solid but still tend to clutter your croplands. Amount of power. 28 Sep, '21. See. You could also _surround_ the platform/power shaft on both sides with 2-high levee. You need a platform to put the the power rod onto. Make beavers in thread mills have increased food and water demand ( a lot more water. Originally posted by tenderloveheart:Large amounts of water flow into a more narrow passage will cause the water to back up and overflow. As for power sources, the two primary ones are power wheels and water wheels. What I did was to just let a single flood gate provide water to the "large bend" and funnel the rest through the steeper area. A well-placed water wheel will be able to produce enough power to supply several buildings. 750 hp / 22 hp = 34. Second: Don't be afraid to throw it its entire own district with a bunch of beavers. They don't get normal water wheels, but they do get compact water wheels and large water wheels. To find it, send your scavengers to the ruins of the old world. It is possible to build water wheels further up and lead the electricity to upper area which is generally dry unless you play around with water quite a bit. jonnin Sep 19, 2022 @ 5:12am. 15 tiles deep at 1 cms. The Tutorial recommends constructing 6 Lodges for a max population of 18, and I often build 6 or 7 very early, to give my guys time to breed, since there's a lag of 5 days from birth to being able to work. Faster speed than 2x, so I don't have to wait around to see how water flows on larger maps. The longer you make it between each drop, the fewer pumps you can use before the water overflows. 2cms as it runs through a dam and 2. I have room for 8 pumps but with my setup, it overflows at 7. Here are four things you should know before buying Timberborn! #1: Water: A Faithful Simulation and a Core Game Element. When the water level is low or river flow has dried we can open pumped hydro sluice gates to release water for power or irrigation. Welcome back to Timberborn! In this episode we finish our river water wheels and start to work on a couple of ways to hold more water for the dry season. The water wheel is an important structure for Timberborn players, as it produces power necessary for other buildings to function. Forcing the same 5 cms through a one-tile wide canal with 10 small wheels takes 30 tiles and produces 2000hp. A canal of 2 flow sources 1 CMS (width 2), depth of 1, water height 0. Lumberpunk. Connect the Lumber Mill to your Water Wheel with Power Shafts to begin Plank production. Also you will need to control the stream by building levees to have a good power output, this is a crucial part of this game. This leads to the lower power on wheels which closer to the end of sequence of wheels. Early in the game, you can provide power with water and power wheels. Does building Beaver Lodges in the water actually displace any water? I know it doesn't block it from flowing according to a Youtube vid I watched, but I'm curious if I put it on the otherside of a large reservoir that I've built if it will actually reduce the amount of water I have available to me. There's no great way to split this evenly, unfortunately. By pushing water into the wheel with a simple set of levees, you ensure that the water pressure remains high against the wheels paddles. While forcing 5 cms through a two-tile wide canal with 3 large wheels also takes 30 tiles (ignoring the support tile), but only produces 1350hp! For additional comparison, the Folktail's wheel produces 1125hp by. Power Wheel • Water Wheel • Windmill. After I build the Water Wheel and connect straight shaft to Carpenter, but it said no power available. 124 PROCEDURE Tell students that they are going to assess their water use at home and then come up with ideas to use water more efficiently. · 5 hr. ago. By: aRPeaR. Stardust-Conqueror. If water level @ marker 2 < 0. You can have water tanks anywhere - close to the pumps, for example, or on the edges of the colony, or near a water dump to optimize for various things. Then you can build stairs and platforms to the bottom of a river, walk there freely, and block the entire breadth of the river with water wheels, thus giving water no choice but to go through them. Showing 1 - 4 of 4 comments. Completely blocking the river with water wheels will maximize your power output; provided you don’t allow the water to. The large water wheel is technically a 2 block deep waterwheel, but you don't need to put it in 2 blocks deep. 5 on the exit flood gates. 2 water wheels wide looks like the sweet spot, but my map is far from optimized. And side question, does the water height play into that as well?. I see in the neighbour Lumber mill that there is insufficent power (<100%) When: 2 Power wheels are spinning Paused Gristmill, Paused Lumber Mill Active Lumber mill (shows 37 watts available) Active Gear Shop, but idle - Beaver is sitting in doorstep (no lumber to use) 6 Compact Water Wheels in idle streamWith badwater sources unaffected by droughts, you can use badwater as essentially a source of infinite continuous energy. 045 blocks per day, so a full level will dry out in 22 days. CthulhuReturns • 2 yr. Comparing the engine to the hamster wheel, we should take the 50hp back cause that's the power from 1 beaver. This metal monstrosity excavates a new resource, Dirt, from below, drilling deeper and deeper. ) Large windmills can fully power low-power factories like the lumbermill with just a small breeze. Yes distribution posts are the only way for beavers to transfer water. And a building does not need 100% horsepower to operate. sorry for the weird long phote, screenshots don't work well in word for editing. In my experience, each district needs it's own way to get drinking water. Turbine: 1x2x2 solid, generates power based on water flow through it - essentially an even more compact water wheel, but works when fully submerged and generates slightly more power. But we'll discuss dams and power in a later sections. 2cms passing through the system. 30 Logs, 15 Planks. You have a lot of water flowing into a lake, then you're restraining that flow by going from a certain depth to one tile deep. On Hard your reservoirs need to be deep. 19 votes, 18 comments. Also, if you haven't made a large dam yet (at least 50 tiles and 2-3 tiles deep), pause your pumping station so you won't drain your water for crops / trees. This is part 28 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. -Make 100% beaver-wheel-only settlement -Create an infinite power generator BUILDING -Make the most impressive dam -Megaprojects e. A Screenshot of Timberborn. During day, the battery will be providing the 100 missing power, but during the night, when workers stop working, those 500 power wheels will be recharging the battery at a rate of 500 hp per hour. It consumes (0. Agehn. When the water wheels stop, the power wheels automatically demand labor. ArMoR_Of_God144 • 2 yr. The gravity batteries are a brilliant solution to the power issues of old. Blocks water based on how you adjust it. The dams and levees can work well in conjunction to speed up the water flow. Work hard, work hard! This article is a stub. didn't exist even I did most of my playthroughs and I pretty much only play iron tooth l teeth because I think water power is cool so I need the big wheel. the wateflow is 26. Wide array of buildings being functional. #5. All Iron Teeth buildings have a darker color, matching their fur. They work during droughts, so the more and longer droughts you have the more they are appealing compared to water wheels. First, you need to unlock the explosives factory in the Landscaping tab. I spent a lot of time managing water levels where I have some lower dams. Beaver construction crew need to lift the weight of metal blocks over the stairs in order to build gravity battery. The smaller the path for water, the faster the water can flow, the faster the wheels move, the more energy created. So, here is the thing. In the above. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. 9, but the power is still consumed, and the animation continues. It will operate from 1. Not sure if the water dump code will allow it to add water if not above the water layer though (there would also need to be a consideration for the water level not being higher on the output side). We. There is a 1 block wide gap top to bottom that opens onto a 2 block drop. You get about 350 HP per wheel and the only limit to output is space. Power shafts and Floodgates. Crop tiles needed to feed one beaver (2. It dies in fact stop pumping water when the level hits 0. Wood is the core resource in Timberborn, but the most advanced structures require metal. Remember that you can attach image files to your suggestions. Your total expenditure is at 136 or 146 logs. Dams don't impede the flow of the current of water enough to prevent the water wheels from spinning. Showing 1 - 9 of 9 comments. Windmills give free power, in very generous amounts; they don't even need the large windmill to be better than engines. When you pick the Large water wheel tool for building, your mouse cursor is basically the "X" point. 15 can receive 17 wheels before overflowing on the sides and impacting the water flow for a total power of 3060 HP (180hp/cms) Perpetual Motion Power Generator for Timberborn. This can cause it to 'back up' and change the flow. This means you can either use dynamite to lower the depth of your entire reservoir to 3, but dynamite is often seen as late game. . jaquig Jan 5 @ 7:30pm. The efficiency of the Iron Teeth only comes in form of a better pop per housing footprint, a deeper water pumping station and the engine, using only wood (a very easily renewable resource even during droughts) to produce a steady power supply (albeit with the downside of having one beaver to supply the wood there) against the Folktails. . 5x speed. no bug, water flow has to enter and leave the water wheel in a straight line, other wise there is turbulence, and the wheel stops turning. Usage. They are a beaver faction focused on metal usage and expensive housing. The wind mill never produced between 0 and 20% power. The advantage of the compact water wheel compared to the Power. Oct 23, 2021 @ 2:18pm The water has to do a good bit of flowing to the left there. You CAN put a beaver wheel right next to a building that require power I do it all the time, no need for powered shafts UNLESS you require more power than the wheels provide then you will need a setup as talked about above. Thank you! Christopherus3 • 2 yr. Water Dump: 250 SP. Water flow calculations are applied only on the top level of the water. Gross power input (waterpumps): 13300 HP. Wheels need a streamlined water flow and any diversion upstream makes them finnicky, you can divert downstream past the wheels no problem. Check your efficiency and power demand/supply by clicking on a gear shop. Timberborn > Bugs & Fixes > Topic Details. The generated power depends on the strength of the water flow. Just plopping one down in a 5 tile river will not work as well and depth may matter here. It will operate from 1 beaver wheel, just slower. Battle-tested for 500 cycles. Water wheels don't move if the water doesn't move. The water wheels create resistance, so if there is a water wheel with open space next to it, you'll see that some of the water will divert around it. rini. Even on normal the water wheels only work 66% of the time. 4 carrots per day. Pumped water storage. Maybe late game. The efficiency of the Iron Teeth only comes in form of a better pop per housing footprint, a deeper water pumping station and the engine, using only wood (a very easily renewable resource even during droughts) to produce a steady power supply (albeit with the downside of having one beaver to supply the wood there) against the Folktails. Folk taails can only pump water two deep. But it's a plus everyone will gladly take. you can connect power to the building anywhere, just make sure there is a path leading up to the door so the beaver can enter the building. They are a beaver faction focused on metal usage and expensive housing. python_product • 2 yr. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. 26K subscribers in the Timberborn community. some tips: Build as many pumps as you need to reach the height you want. actually built so many triple platforms, one on a top of another until the maximum allowed height, then, I destroyed the maximum allowed terrain beneath the moving mass, and with two batteries I had 124000 hph capacity, took me a while though, building the whole thing with stairs in a small space, then, removing. When he was trying to figure it out, it wasn't exactly apparent which little blue arrow was power. I did have to lose 1 width for the axle that was not over land (the levees split the water flow). Let's say 10 tiles wide by 25 tiles long by 8 tiles high, and at the bottom of the structure have only three "discharge" dame tiles. Settlement showcase. Water Wheels are buildings that use the water flow to generate power. But again, that's not enough to keep the. If you do decide to run under, definitely make sure the power shaft comes later in the stream than the wheels. 1) Don't panic. It's important to make sure that you don't store too much water, however. The mandatory expenditures are a water pump (12 logs), lumber mill (15 logs), power (40 logs or 50 logs), inventor (12 logs) and forester (17 logs) to reach a stage of sustainability. Basically, instead of three across, try building three wheels in tandem and Leeves on either side to narrow the water path. Gross power output (waterwheels): 32473 HP. Potatoes - 3. Water wheels provide more power but. 4. . On the Plains map, using Folktails, I always try to build a reservoir along the river that. The little splash of liquid you see in the above image is around 45-60 water, so. Also introduce automation based on the depth gauge we already have in game. As an example, creating turns, widening or narrowing water paths in certain ways, including the use of levees to get the water to travel with differing levels of "flowing force", as you see fit. This is a huge mistake i made on my first successful run. 10 + 9 waterpump layout, reason will be explained. Also, since the floodgates are only up to three levels at the moment, the leftover. python_product • 2 yr. In my current game, my 2x2 water wheel setup was producing ~640-680hp, which was significantly more than the 500hp I'd get from my ten hamster wheels, freeing up a good 16% of my workforce for other jobs. For each TNT factory, add 57 maple trees and 1 paper mill (it will produce 25% excess paper). 6hp per beaver) A little less efficient than the running wheel but this is much cooler ;) You need at least 18 pumps and 18 dumps other wise there is not enough force to power all the wheels. The Al water wheel hangs below and to the side of the axel. ) Simply build your pump below the water line of your reservoir. When the water wheels turn, water prevents power wheel runners from working. Delete the gear connecting to the waterwheel and build it again - that's what fixed a similar issue for me once. Played almost the same in previous game but dams slightly different locationa nd both finished in wet season. Promethian Oct 11, 2021 @ 5:11pm. Turn without a drop, 12 wheels. #3. If water exceeds 2m the water wheel will become flooded and cease generating power. For a water wheel to work properly, make sure it has good water flow and try to avoid partially bl…The Large Water Wheel is a water building unique to the Iron Teeth. #1.