Swtor augmentation kit. Im not sure if i d. Swtor augmentation kit

 
 Im not sure if i dSwtor augmentation kit  Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments

So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Augmentation slots can accept augments of up to the level of the slot. Synthweaving makes nothing of any use whatsoever. . Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. The Kit is just used to. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Yeah def the trainer for this. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. 0. Slicers find the augment schematics. Grade 3: Level 24-32: 160-240. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. And the last 110 where spend on. 0. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. → mk02. Category: Miscellaneous. It seemed to work fine, and I did see the stats change. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. View data for the Augmentation Kit MK-1 SWTOR Schematic. . and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Forums. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. Craft it like a regular augment kit and have to go use it at the augmentation table. mk01. Quick question. First Seen: 2. Play Now. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars: The Old Republic Wiki 33,937. We would like to show you a description here but the site won’t allow us. View Mobile SiteAugmentation Kit MK-2 is a player-created item. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. I've now created and additional augmentation slot on a lightsaber. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Prev; 1; 2; 3; Next; Page 3 of 3 . I know all three can make the augment kits, but each of the three make different augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. You have to create one using an Augmentation Kit before you can place an Augment in it. augment_slot_fragment. Profession: Synthweaving. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. News. Any guidance here appreciated. Artifice is much better. I hope this isn't a 'design decision'. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. Most likely new materials from crafting 450-500. Training Cost: 35000. News. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. Suggestion Box. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. 0 gear. It's the highest level augmentation in the game. net is a non-profit Star Wars fansite run by Jedipedia e. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. There are two parts to augmenting your equipment. Business, Economics, and Finance. Overkill is a better point for point return, albeit a. The new Augmentation system under 1. . If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Swtor crew skills 6. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. This will add an augment slot to your armor piece. Synthetic Prefab Kit MK-1: 5: Marilite: Grd. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. In practise, always get Augmentation Kit MK-10s. 3. pages. Augmentation Kit MK-6 on SWTORData Categories Community content is available under CC BY-NC-SA unless otherwise noted. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. If you're trying to remove the augmentation kit, not possible. SWTOR. But, every guide about augmenting I come across says to use an item modification station. Home Game News Store Forum Support. Was allowing it a bug, or no longer getting augmentati. 0! Legacy of the Sith Expansion comes soon. Step 3 - Apply augments to your LEGACY SET. Right click the augment you want to add from your inventory to add it to your gear. 0 and be ready hit the ground running once 7. Step 3: Select the Gear – Select the. 3 this slot will be of the same level/craft rank (1-6) as the item. . Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. Play on mobile, tablet, PC or Mac. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Star Wars - The Old Republic (Part Six) ~ All You. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). So I was able to get a MK-2 kit(one) and I have an Aug that requires a mk-2 kit, so i go to the mod station and , pick the itme i want to mod, in this case a companions vibrosword, open the slot. Crit crafts give an augment slot that you'd otherwise have to buy. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. V. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. The dedicated guide contains tips for all roles in both PvE and PvP. Gearing Changes and Tips in Update 7. mat. I'm starting to wonder if all this is vaccine related. Sell Price : 1. I tried RE these and I'm not getting any MK 11 slot components. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. . Creates: Augmentation Kit MK-11. . With the recent patch of modd. 0 releases! Which items to stockpile for 7. You have to create one using an Augmentation Kit before you can place an Augment in it. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Augmentation Kit MK-1. mk01. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. More Fandoms Sci-fi. Aritfice makes Hilts, Color Crystals, and Enhancements. mat. Swtor How To Get Augmentation Slot Component Mk 10 Thus if you deposit €/£/$500 and are given a 100% deposit bonus, you will actually receive €/£/$1,000 in. premium_11a. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Get the mk-10 augment kits. . Augmentation Kit MK-5 is a player-created item. Once a kit is installed in a piece of gear you can then put an augment into it. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Who make. Augmentation Kit schematics are learned from the Crew Skill trainer. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Augment slot kits are also crafted by all the crew skills above. A complete kit is what you would put into a piece of gear. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. REALLY? BOOM this is straight to the point and under 5 min! I show. So 2. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. What about implants though? I believe I read that RE items that could crit. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Max Stack: 9999. Augmentation Kit MK-1 Rating 46. Augmentation Kit MK-9 Rating 200. com . FQN: itm. 3 augments and noticed Artifice cannot make the augment kits. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. mat. Check Details. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. Armstech is a crafting crew skill. Unless you are really rich in augment kits, it's ideal to reach a stopping point in your gearing process. Posted June 26, 2012. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. They are m. . If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. 0. They are available to low level players, but aren’t really worth. Ugh I can't believe I missed that. Check Details. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. 0. The guide is up-to-date for Patch 7. Conductive Flux x2. Individual Pieces. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. craft. All existing items and missions fit into these grades and match the equivalent crafting grade. The dedicated guide contains tips for all roles in both PvE and PvP. 0 6. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. Everything else goes into Critical. I tried RE these and I'm not getting any MK 11 slot components. Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. 3 can be intimidating. (Someone can make it for you or you can buy it on the GTN. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. To match the above listed changes. Short answer: no. the remove fee for augments is calculated by the level. Please allow us to also make augment kits. . Augmentation Kit MK-1: none:. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Not sure if there is one on the fleet, don't recall seeing one there. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Some weapons have modification slots, some do not, but the. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Web blue_ckaym • 5 mo. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 1. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. Jedipedia. This crafting material is used in the construction of Augmentation Kit MK-1. And no, you can't remove the slot you added (MK-4) (1). RKLimes. By default your mod-able gear does not have an Augment slot available. Each augment contributes two stats. I'm not seeing the history of Aug Kits here so let me put it in. During 5. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. I just dragged the kit to the gear piece, then dragged the augment onto that. Now the highest tier is Augmentation Kit MK-11. com . . A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. Mod extraction costs have been reduced by 30%. I just figured I needed to craft 178 barrels. . craft. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. 2) avant les pièces d’équipement de qualité augmentée. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Individual Pieces. It gives you a simple 1 to 1 ratio. 0! Legacy of the Sith Expansion comes soon. More sharing options. 6. Go check your Armormech trainer again. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM items, and 5 Legendary Embers. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. It gives you a simple 1 to 1 ratio. Used to install Augmentation Slot MK-11 at an Item Modification Station. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. To craft an Augmentation kit you will need 10 kit. Surely the art. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Posted February 26, 2021. G Armormech, Armstech, Synthweaving. Is it some specific gear just for PVP? I don't do PVP. Synthweaving crafting g. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. Grade 2: Level 16-24: 80-160. V. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. They all have used the same icon as MK-8 from 3. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Kotor online saber tuning slot. 0. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. 0 Guide: Everything You Need to Know - inb-co. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. Buying the kit and the action of using the station and adding it will both cost you money. We got a little news about crafting. 6k. robot on augmentation kit mk-10, but no other info. Augment Kits are made by different crafting skills, E. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. for 11th level slot comp. I've read that stims and medpacks won't, and that makes sense. During 5. . Hopefully to make more credits. augmentation slot component MK-11. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. These are specifically the slots that are created when you use an Augment Kit on an item. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. i am not sure how this Hyde and Zeek system works. 1. Get the augments with the stats you want. → mk02. Augmentation Kit MK-11 Rating 280. The higher the tier, the better the augment slot you can add to the item. So i was wondering which would be the b. FQN: itm. It takes 10 components to create a kit. drop. FQN: itm. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. the augment-kit can't be removed! the augment can (by paying a fee). The dedicated guide contains tips for all roles in both PvE and PvP. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. In this video I show you how to add an augment slot so that you can pop in your au. . Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. 4. Any info? tyHere is a current crafting guide that should answer all your questions. , flux). 1 Source; Swtor How To Get Augmentation Slot Component Mk-11t Mk 11 Source [edit edit source] Production crew skills [edit edit source] Augmentation Kit MK-1 is a. Yeah def the trainer for this. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. wearable pieces made by a craft can crit to get an augment slot; post-1. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. can we reduce this to 10k now? Good idea, thumbs up. 1) Acquiring an "Augment Kit". Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. They are available to low level players, but aren’t really worth. Augmentation kit Augmentation kit. 3 Class Changes. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. . Removal of Daily Resource Matrices. . I do disagree with one minor part. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Here is my guide on making augment kits. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Put the augment kits on your gear. I know this becuase I placed a few on sale but they don't show up when I search for them. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. 3. 0 gear. 0 and be ready hit the ground running once 7. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. Slot Ng. Bonjour Il est prévu que pour la MAJ 1. " If the MK6 kits produce a slot that will accept any level augment and thos. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. Wrong. It takes 10 components to make an augment kit. Taught By Trainer: rUpzIt5. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. The grade of Kits just mean you can install a higher grade actual augment with better stats. Yes you should augment for pvp. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. 9k. View data for the Augmentation Kit MK-11 SWTOR Schematic. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). Explore. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. tomzi • 1 yr. Badge of Renown; Bag of Artifact. . Grade 4: Level 32-40: 240-300. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). So i click the Buy augment slot and NOTHING,. In that case the level requirement to use the gear would be level 9. CTRL+right click one of them and you will see each of the 4 items you can put in it. Augments go in augment slots. Share More sharing options. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Go check your Armormech trainer again. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. Either directly, or via the GTN. I.