Swtor augments. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. Swtor augments

 
 Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge StanceSwtor augments Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments

And as HoT based healers we want our HoTs to proc as fast as possible, our GCDs to not get in the way thus allowing to utilise more APM, cooldowns to tick down faster and. Backhand – generates an additional 125% threat for a total of +375%. This graphic shown on the announcement stream on July 1st 2021, indicates that they had also planned to bring out Nightmare R-4, Galactic Seasons 3, a new Flashpoint, new locations, tech modernisation and visual improvements in 2022. This type of progression is not new to the game; however, 7. This will unlock blue 336 mods. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Though the progression breaks down at the highest (and lowest) ranks/levels. Augments are mainly to fix holes in stats. BioHazard869 • 6 mo. 3 PvP Sorcerer Corruption Class Guide; 7. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. 85 then we see that 15% Alacrity leads to 17. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. Game Update 7. Posted November 25, 2012. 0, and that includes the existing tier of augments. non-sync: stim + 5 augments + initiative r18 + initiative r19. As you can see some augments would go to mastery. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. They take 2 of each of the 3 mats for your prof, and have a low crafting time. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. 1. 1. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. This guide below is no longer being updated. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. The dedicated guide contains tips for all roles in both PvE and PvP. Yes. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. Well the thing is, an MK-6 augment kit is not a crafting mat. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0 EndGame Gear Calculator for Level 75. 0 PTS has been reborn, just like Darth Malgus. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. To make higher "Grade" Augments, you will have to level up your crafting skill. So if you plan on crafting your own augments, using synth or. Armormech is simply the crafting of cunning and aim armor. This includes augments and preferably min-maxed mods and enhancements. Almost everyone should get this tier of. 4% alacrity (healers), 60% Absorption (tanks). Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. Asked By: shellyparker in Victoria, BC. non-sync: stim + 5 augments + initiative r18 + initiative r19. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You can utilise three tiers of augments depending on your budget. The system was also intended to reduce. g. Do I just get parts or do I learn a schematic. 1. With the release of patch 6. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Conquest. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Deeper Links: SWTOR Guides SWTOR News. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Personally I cycle daily GF bonuses on various chars. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. In addition, all Combat. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 14. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. Your goal is to obtain the best possible gear for your needs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. There are 3 different tiers to consider. 6% faster ability activations, so our energy generation needs to increase by that proportion. Edited November 5, 2015 by Jinre_the_Jedi. Artiface- Makes the enchancments. Changes to Augment Slots in Patch 1. 2 - Make not end game players participate in End game Content so they can get the new shiny things. I really want to score those huge crits honestly. Or let someone else worry about how to create them, and just buy them (or even the finished kits) off the GTN. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 5. You can also use Augments to add additional stats. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. 7. With Game Update 7. 1 Operative and Scoundrel DPS Changes Overview and Analysis. 4 second GCD regularly. Yup, and Keith mentioned that they will use the same mats. The game update is titled “Chains in the Dark” and will introduce a new. ago. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The biggest factor in purple augment cost are the throttled conquest materials (5x for each augment), which currently sell above 1 million a piece (they drop below and / or it is possible to make a deal, but the vast majority of times I've checked, they are in the 1. ago. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. i've read that once you reach a certain expertise value, your main stat is what you want in your augment slots (resolve 22 augment). - armstech makes the presence, endurance, defense, power augments. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!EDIT: Removed a part that made people think this was a rant thread If 5. This includes augments and preferably min-maxed mods and enhancements. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. The best way to make money off of this crew skill is by selling things that people want at max level. Almost everyone should get this tier of. 4 will offer. 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0) will be reintroducing the vertical progression path for gearing. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. I gave up playing my assassin. 10-Year Anniversary Year-Long Celebration, announced July 1st 2021. 1. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. The dedicated guide contains tips for all roles in both PvE and PvP. • 6 mo. . Right-click on the modification station and drop the piece of gear on the window that appears. I might make one set of these augs just as a sort of long-term goal. The price of augments hurts the end game process. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The SWTOR Steam Achievements, released with game update 6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3 set to release on June 13th. The system was also intended to reduce. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)How to play a Concentration Sentinel. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It does not surprise me that they specifically mentioned group pvp. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Yes Even a Jugg as Alacrity. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. 2 is out, upgrade the item to 336. The dedicated guide contains tips for all roles in both PvE and PvP. Some people have 30 + Brontes wings. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. Stealth Scan has been redesigned and renamed “Terminator Droid”. Crushing Blow – generates an additional 75% threat for a total of +325%. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. ) rather than finished gear. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga. augments are working a bit different, than the other gearing. If you’re looking for a cheap modifiable set of armor. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 1 PTS. 1. Almost everyone should get this tier of. Game. - Kits are made by Synthweavers, Armstech or Armormech. This will lead you to a swtor. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. 3, it was only possible to create an Augmented item through a critical crafting success. I hope you found those guide useful. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. As a newbie, I'm still feeing my way through the game. Almost everyone should get this tier of. SWTOR. If we divide 1 by 0. 0 launches! Updated January 18, 2023. You will find everything you need in the new guide. Hey Folks! I came back after a years break. Updated June 13, 2023. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Individual Pieces. Best method is just to RE the assembly components. Legendary Implant Upgrade Costs. This caught a few people on the PTS, before you upgrade the new 7. Top TFT Augment Tier List. Almost everyone should get this tier of. 2. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. Ahhh thanks that seems to be the general consensus. So you would just be throwing your money away buying any now. SWTOR Synthweaving Crafting Guide. You can start playing Concentration at level 1. Most of the daily GF bonuses are 100+ frags, on top of whatever the activity earns. 4. In 5. The base components for your crafted items. 1 Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. ago. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. Alan Copeland, UX Director. For an Augment 17, for. You can learn more about Augments in SWTOR 7. Grade 3: Level 24-32: 160-240. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. Almost everyone should get this tier of. SWTOR 7. 3. Augmentation Kit MK-1 is a player-created item. More end? Crit? Def? Others? Just wondering. SWTOR Update 6. Level 80 Crafting Guides. - augments (better add stat for your char)) If you do the. If you really want to use the mats now, dig around for the threads about the alacrity bug (tldr alacrity is broken, so the gcd only changes at certain points so there are optimal points to put alacrity to balance lower gcd and higher energy regen depending on your playstyle and class). Obtain relevant tactical items and purchase a. 3. Go to topic listing. 4. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. . Any crafts grade 11 component can be RE's to a MK11 aug slot component. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. is the overkill (power/endurance) no longer around?276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. - armortech makes the aim, cunning, absorb, shield augments. Members. And VULKK. Posted November 9, 2012. Here is a guide on how to get access to them. If you never managed to get 324 in past updates, visit the vendors and you’ll be able to simply purchase 324 pieces if you have the right currency. 0 Juggernaut Changes Preview and Analysis. 1. 0 launches this 'holiday season'. Think of it like any socket-able in other games. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Schematic source The. Be sure to pull out your augments before upgrading to avoid losing them. I'm full BM Sawbones with WH pistol and jacket. PvP Warzones and Arenas in 7. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. Players without Augmented Operations gear will not be viable. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. So make sure you remove your augments first. Amormech, synth and armstech makes them. Have gear that has a aug slot. if you have BiS gear for a lowbie, it means nothing because it. What are Augments and who/how are they used? Link to comment Share on other sites. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. Let Us Remove MK-11 Augment Kits from Gear. e. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Sythnweaving crafts Alacrity (cast speed), Command. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. . Start analyzing your combat logs to see if you are hitting the 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Expand. Posted July 27, 2012. To craft an Augmentation kit you will need 10 kit. Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. Grade 2: Level 16-24: 80-160. The blue ones dont seem to sell well. 2% alacrity, 15. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. brought down AT 332, and when my iRating is in fact 330. After 7. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Afterall, 330 augments only cost 500. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). Broadsword revealed what SWTOR 7. Augments go in augment slots. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Your Starship is home base for you and your crew. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. If you are currently gearing up through PvP, you can now upgrade your purple Thyrsian. You have to be completing weeklys on multiple toons to come close to the amount farmed back in 6. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. By Xam Xam / July 11, 2022 / 3 Comments. 15%. Tanking for pve. I tried RE these and I'm not getting any MK 11 slot components. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Introduction to SWTOR 7. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. This patch does not bring new story content. Members. Noircaller. To start playing Concentration, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles. Cybertechs can craft mods and armorings, and Armstechs can create barrels. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Mats for one Synthweaving augment (crit or. so a level 208 augment costs just a small bit of the. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. 3 Mercenary Bodyguard Combat Style (Class) Guide. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. The profit comes from crit chance. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Updated August 8, 2023. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. So if you have a crafting skill and two gathering. Augmentation Kit MK-1 is a premium-quality augmentation kit. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. . The dedicated guide contains tips for all roles in both PvE and PvP. Individual Pieces. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. 26. SWTOR Augments Guide: Everything you. Almost everyone should get this tier of. Your Starship is home base for you and your crew. Hey all, I'm on a big debate on what augments to take. Afterall, 330 augments only cost 500. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. The components come from reverse engineering any item that can produce an augment slot on a crit. Go to topic listing. 1. I listed these off the top of my head so I may have one or. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Legacy of the Sith 7. 0 gear. Another thing is the gear up system in PVP. Ossus raised armour to 258 and did nothing for augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. There is the PvE instance and the PvP instance. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. So if you plan on crafting your own augments, using synth or. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In fact, it is one of the recommended ways to make money in SWTOR. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. The exception would be for Augment 22 schematics, which come from crits on Abundant. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. There were no changes to item-rating in Update 7. BioWare has announced additional EndGame Gearing changes for SWTOR 7. 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. With Patch 6. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. There's no. So for eg. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Most players already have their gear augmented, but yeah some don’t I guess. 1a. Ive been crafting and collecting materials to put Augment Slots on all my items. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations.