Swtor crafting skills. Armstech, Armormech, Cybertech – Scavenging. Swtor crafting skills

 
 Armstech, Armormech, Cybertech – ScavengingSwtor crafting skills  368

SWTOR Companions Guide. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew. Posted April 3, 2012. Outside of that, it's just whatever you want to craft. Posted May 3, 2012. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft. 2023. Gearing Changes and Tips in Update 7. If you take cybertech, take scavenging, and either slicing or underworld trading. The crafting skills all require material purchases, raw materials and missions to get to that “make a buck” point. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. 2) as far as leveling goes none really assist with it. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. And OP, YES Artifice is worth pursuing. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. ago. In SWTOR, professions are known as Crew Skills. Selling Crafting Materials. At 15th character level around 60 skill levels I realized I could not get Terenthium, so after some research, I removed Slicing (which I quite enjoyed) and added underworld trading. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. Pick up three gathering skills from the trainers on the Fleet and start collecting materials from the planets. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. You shouldn't need to craft to be the best at PvE or PvP. "You find better stuff constantly" is what a lot of people say. The Crafting Skills are: Armormech Armstech Artifice Biochem Cybertech Synthweaving One of the benefits of the crafting system in. The only ones I can craft currently are the Resistive armoring mods. It is not simply opinion. According to popular opinion, the only useful crew skill (which I read as profitable) is biochem. Vendors provide premade solutions, suspensions and. Gear suggestions including Tactical, Legendary Implants, and Stats. SWTOR Armormech Crafting Guide. As this is a Gathering skill, you’ll be spending a lot of time. There is another, more viable argument against allowing multiple crafting skills on a single character. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Crafting and Selling Items. Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). +1 critical to all crafting skills, +5 efficiency to all mission skills. I find that for money making Diplomacy for me is the best money making crew skill. Drediker. I make more money running Treasure Hunting gift missions than Archaeology missions, and Artifice goes in waves. Artifice allows you to craft Lightsaber Crystals, Lightsaber Hilts, Enhancement Items, Off-Hand Items (Generators, Shields, and Foci), and even actual Lightsabers at. Armstech Crafting Materials Guide. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. 0 Expansion. Here is a list of every crafting material you may encounter while crafting for Synthweaving. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. Go to topic listing. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. The only use synth weaving has is the two augment slots for its rakata pieces. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. Unlearning a crafting skill? so what happens if you unlearn your crafting skill?1) Supply and Demand. Scavenging is the gathering skill for 3 different crafting skills. Edited March 21, 2013 by Joshthecook. Either pick one for the disciplines and sell crafted items or just take 3 crew skills and sell everything from the missions. If you want to use them for hardcore endgame content, Biochem. Trimantium Techblade (vibrosword version) Armstech Crafting. Posted July 27, 2012. Watch Video. The point is, if you have one toon, and by your post I'd say you do, go play a game a bit more before you go into crafting. voss also. All these are "crafting" skills, so your sentinel can only take one of them. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. from there you get two schematics and another two around 640-660 range. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Trimantium Techblade (techblade version, companion only) Armstech Crafting. I'm sure as most have noticed blues and purples come to us like candy from crew skill missions, leaving greens much to be desired. Unless you're a healer, you'll likely only be using these, and on Star. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". Store. SWTOR Guide. Edited December 15, 2011 by Infalliable. This guide will go through all the ways to get materials for Artifice in Star Wars: The Old Republic, and a list of every Artifice crafting material and how to get it. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. 3. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. 316. English. Once the Crew Skills panel opens, players will see. Best advice when it comes to picking your Crew Skills is, do a little research first. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. 32. Each of the branches would have a name and include a Title. Read Guide. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. . Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. If you want to stick with Cybertech, you'll want Scavenging for sure. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Assault Cannons. "full set" (or as full as it gets) orange items start off at Grade 2. At this point, there doesn't seem to be a far and away better choice. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. Gathering skills: Archaeology Mission skills: Underworld trading. Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived. Forums. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. armor, arms, synthweaving. Basically, if it can be augmented it will yield a. I looked at my crafting recipes under Cybertech and checked to see if they were greyed out. The first crafting skill you can choose is Artifice. These skills enable the character. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. com . (Not recommended and/or temporary. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. If you are having trouble leveling a skill, then check out this place. 0 Legacy of the Sith expansion. In this. psandak said: as a new player and as one not interested in crafting your best bet is either all three gathering skills: archaeology, bioanalysis, and scavenging; or two of those three gathering skills and slicing. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Then you either sell what you gather on the GTN for credits, or you save the materials for when you reach the level cap and then level up a crafting skill. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. so 2 pieces, 1 for you and 1 for Mako. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. Biochem needs Bioanalysis and Diplomacy. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Artifice - Achaeology. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Find out which crafting skill to choose, what materials to gather, and what items. Posted December 27, 2019. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Gearing Changes and Tips in Update 7. For each skill, you have the list of the other compatible skills. 2. Empty crafting trainer. HM operations drop gear token (more desirable high secondary stat versions) 2. What if each crafting skill branched? Keep it simple, just have two branches for each skill. e. Overview. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a. Suffice it to say there are valid reasons to "doubling up" on crafting skills, but they are really only for dedicated crafters. So Cybertechs craft the CM-1337 component. I do some augments on him but my Synth is my main augment guy. Lastly, do not worry so. crafting is absolutely worth it, especially if you play alot of alts. Less sales on the GTN, which always remove credits. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Gearing Changes and Tips in Update 7. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. I want to make an entire set of Armormech gear. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. You still need to level up your skills, and you still have. e. Vectron Archaeologist, Cybertech 500. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. 1) It really doent matter what crew skill you choose. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Swtor Crew Skill Guides. Lol, there's this one guy on the main forums bitching that bioware didn't move all his mats for him. Easiest way to make money off your crew skills is to load up on gathering skills. You still need to level up your skills, and you still have production vs. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. But Im seem to be struggling a little. Crafting is the most basic and is used to create armor and weapons. SWTOR Armstech Crafting Guide. Posted December 19, 2011. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. SWTOR Crew Skills Codex List. Members. Legendary Embers currently sell for about 1m each. Knowing when to sell. i kinda feel like you should have a manufacturing skill on any char you intend to main. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. exfell. Posted April 25, 2015. For mission skills, underworld trading will be for synthweaving. 3. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. 87. Vectron Scavenger, Cybertech 500. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. I'd suggest choosing gathering/mission skills based on which of those you pick. This has been the case since launch. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. That being said, if you're rolling a tank, biochem trumps all. Void_Singer. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. And you shouldn't need to PvE or PvP to be the best at crafting. . 110. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. This actually has to do with your player level. Synthweaving - Archaeology. 1. If a preferred that 3 crafting 1. My advise for crafting, any crafting. I'm a lvl 200~ Artifice and creating two epic tier 3 hilts (Only level 25) took me almost 2 hours. Crafting Skills include:. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. All those are nice way to constantly remove credits from the economy. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. If you have credits to burn by the white mats at the crew skill vendor. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Gathering - The materials gained from gathering skills are used in crafting skills. PvP Seasons 4 Guide and Rewards. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. That is why grade 10 crafting missions are. Maxing them as early as you can will allow you to craft high quality items like armor and augments. Are crafting skills necessary to be successful in-game? My main at the moment is a high-30s Merc with all crew skills of the gathering variety: scav, slice, and UT. Spread crafting across as many comps as possible. If you go armormech, make your third skill Underworld Trading. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. How long will it take to level Biochem. 2 with PvP rework. Posted April 8, 2013. ValidAvailable. - artifact fragments. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. Thank you. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Crafting Endgame Gear. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes 7. Fleet. If all you want to do is be self-sufficient, there is no need. Cybertech also is very useful due to ability to craft grenades (amazing for PVP right now due to broken resolve, though balanced by long CD), armorings, mods, and earpieces. SWTOR Armormech Crafting Guide. 1 or 7. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. Crew Skills. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it. Only included it because of it's uniqueness as a profession. So, Crew skills are essentially useless now. Posted January 20, 2012. How to Use the Crew Skills Menu to Craft in SWTOR. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. png Bioanalysis – Bioanalysis is the practice of collecting genetic material from creatures and vegetation. After spending h. SWTOR Biochem Crafting Guide. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. Each basic class guide includes: An extremely basic 5-button rotation for every class. These gathering skills are the ones that most directly feed the crafting skills. If you want to use them for hardcore endgame content, Biochem. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. as crafting for conquest is a good way to crank out conq pts sometimes. Rip the mod out of the gear. Craftable Agent Armors. You get schematics from sending your companions on treasure hunting missions (its a crew skill). The benefit being you can craft the above into a variant that doesn't. Example: Crafting skill…. Text under CC-BY-SA licenseLearn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. This gives you more opportunity to make/save credits. New Cartel Market items in 7. The other crafting skill would be Synthweaving, but I find it a little lacking. Posted December 14, 2011 (edited) My plans are for. In 4. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. Author. Here Gmemo would. That is the absolute best way you can go. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. Marksmanship is extremely independent when it comes to DPS debuffs. In this video, we’ll be going over how to…. All one needs to do under the current crafting system to level any crafting skill is to craft the highest level of bonded attachment, reverse engineer those, then either craft more or move on to the next level of bonded attachment and repeat. Synthweaving makes Redoubt (defense) and Critical. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. Nakedsquirel. These types are: Gathering, Mission, and Crafting. Crafting can be very credit-intensive. Preferred players get 2, and subscribers get the max of 3. Diplomacy. Some crafting schematics can be learned directly from the Crew Skills. But if you look more long term, crafting is the better source of income. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. 0 Expansion. That's just not how SWTOR's crafting system works. Artifice is far and away the most profitable crafting skill by virtue of its diversity and that most of what it crafts is more cosmetic that stat based (i. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. English. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. Crew Skills. That guide is, as said, rather out of date. cybertech - unique crafts such as grenades and CM mat for legendary augs. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. I guess that depends on what one considers robust. SWTOR has three different types of crew skills: crafting, gathering and mission. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Then also, you can use the slicing crew skill on certain objects and get data. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. if this is what OP is talking about then its his/her character. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. All of these agent armors and outfits are craftable by Armormechs. Each crew skill can craft different types of war supplies. Dye modules are used to change the color of your armor. War Supplies are useless craftable items that can be combined to create more useful ones. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. To start, there are 3 types of Crew Skills. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Thank you so much!SWTOR 7. Synthweaving will provide you with armor and mod for you character. Watch Video. Cybertech. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Author. They did make leveling a crafting skill easier in 4. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Synthweaving Materials List. 400 means section x or belsavis later part i think. Posted March 3, 2012. The short of it is that after grade 1, the initial areas of a given planet start with the previous grade. 4%. Crafting in general + Advanced Kyrprax Medpac MK-2. Learn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. I'm not receiving any skill points for completing the missions or for crafting. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. 2 on December 9th, 2020. TIA. Your Starship is home base for you and your crew. Biochem – Bioanalysis. Posted February 19, 2012. Step 2 – Exchange them for rare crafting materials. The more people swap to Biochem for this, the bigger this negative impact will be. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. PvP Seasons 4 Guide and Rewards 7. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. generators and gloves, hence all crafting skills can create slot components. It would be nice to do like a Shift + <click on item> to continuously craft it. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Vectron Slicer, Cybertech 500. Crafting Crew Skills. Posted December 16, 2011. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. Cybtertech is probably more useful for drops to RE. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. Now if you are a Free to Play (FTP. . Posted December 19, 2011. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. The Ultimate Guide of Guides for SWTOR 2021. 1 for you and 1 for Mako. 7 rolls out month, though I hear there's no changes to crafting. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 7. I want to be able to craft heavy armor with Armormech without the fixed tank stats. 3. stims and medpacks can be useful to all party members. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar.