(Don’t forget to give your pedestrians alternative paths. 5. My current code can handle some simple and moderately complicated cases: but it fails when it is very complex. {"payload":{"allShortcutsEnabled":false,"fileTree":{"TLM/TLM/Manager/Impl":{"items":[{"name":"LaneConnection","path":"TLM/TLM/Manager/Impl/LaneConnection. Junction Restrictions set -> pedestrian crossings forbidden (to remove automatically crosswalks when TMPE bans pedestrian crossing, you also need the mod Hide TMPE crosswalks V3. UI opacity slider does not work for legacySubTools, eliminated possible memory leaksHome - CitiesSkylinesMods/TMPE GitHub Wiki. As for the remove the crosswalks, if you have node controller renewal and have subscribed the hide tmpe crosswalks you should have an option to turn crosswalks off when you go to edit the node or alternatively again. 3. disallow vehicles on certain roads), define junction restrictions (e. Open. help? aubergine18: Do you have more than one version of TMPE subscribed? If so, completely unsubscribe the other versions - only one version should be subscribed at a timeoriginalfoo added JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature: Lane arrows / connectors PARKING Feature: Parking AI / restrictions / etc SPEED LIMITS Feature: Speed limits TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc VEHICLE RESTRICTIONS Feature: Vehicle. Business, Economics, and Finance. 6508542: Pathfinder logic: Using CustomPathFind_Current. Reset - clears all the priority signs at the junction. . " Well, THAT is exactly what they do here in the Chicago area scales IRL. here U-turn routing of type LaneEndTransitionType. "Buses" or "Trucks" etc)? Junction restrictions. Compatibility Report says "These mods combined can cause blue holes or lines in the ground. Yes all my mods are up to date &. disallow vehicles on certain roads), define junction restrictions (e. . Lane connections --Lets say were on a 2 lane segment coming into the merge. Lane Arrows tool: use Control+click on the junction. Do you also use "block junction" option of "Junction Restrictions" to hold the second truck back till the one on the scale leaves?A roundabout that actually uses all its lanes efficiently without needing any TMPE setup! See the screenshot above for a demonstration of how the traffic flows to the third exit, moving one lane to the outside each time it opts not to exit. Highway exit with a simple road layout and network tiling for more of an underpass look. LoadData: 60 bytes Info 47. 2 [stable]) Vehicle Restrictions set -> no trucks and private vehicles on buslanes; Lane Arrows set; Priority Signs setSelect and copy segments with TMPE settings, observer result; Transferred: Lane connections, Vehicle restrictions,. They're waiting for that tiny space between the roads to be clear enough before they move forward. 0. 8409477: Loading 0 priority segments (new method) Info 154. Click a restriction icon - toggle it on/off. yea I had it disabled. r/CitiesSkylines. 3. Also, if a u-turn is defined on the lane arrow screen, how is it implemented if the lane connectors & junction restriction tools are disabled? Would we now have 3 different ways to control u-turns? maybe U-turn should not be managed by junction restrictions anymore. Click on the gear icon. I have Traffic Manager President Edition but I liked doing it with the in-game tool, is there a reason this. 1. Separate turning lanes are good, but there also needs to be opportunities for vehicles to change lanes within the roundabout. Highway roads have no sidewalks, therefore pedestrians can't use them. Annoyance Not a bug, but just as annoying JUNCTION RESTRICTIONS Feature: Junction restrictions UI User interface updates. ) I use the Hide TMPE crosswalks mod to make the disabled crosswalks disappear. 1-hotfix Fixed: Speed panel tanks fps if train tracks on screen (thanks rlas & DaEgi01!) (#411, #413)10. All 7 comments. The junction to the right does not ban turning into the small road because it is straight. In turn, that means Hide TMPE Crossings mod, when it asks TM:PE if there's crossings at that node, is likely getting a negative response and thus not showing striped crossing decals of the road network. Junction restrictions cities skylines tmpe. Code; Issues 378; Pull requests 16; Discussions; Actions; Projects 2; Wiki; Security; Insights New issue. Use the compatibility check bundled with TMPE and also the separate Compatibility Report mod for latest compatibility info. 0 elements Info 521. Sep 4 @ 3:21pm Is there a manual or other documentation for TMPE? It is a bit daunting trying to discover all that TMPE does or exactly what each menu option does. Tooltip: Icon names (eg. Set city-wide defaults in Policies settings. 8603739: Loading lane vehicle restriction data. " In the settings for the Continues Junction median V2 [Stable] (Direct Connect Roads) there is a setting to refresh intersections at. What is this? kian. . Fixed: Minor issues regarding saving/loading junction restrictions ; Fixed: Changes of default junction restrictions not reflected in UI overlay ; Fixed: Resetting stuck cims unpauses the simulation (#358, #351) Fixed: Treat duplicate TM:PE subscriptions as mod conflicts (#333, #306, #149, #190, #400)To remove the functionality of a crosswalk you can use the 'Junction Restrictions' option from the TM:PE mod. You can see the pedestrians crossing on such junctions when ped crossing is prohibited. Rinse and repeat 4 times Junction restrictions --TMPE. Describe your idea Allow right turns on red-light; could be added to Lane Arrows menu as a modifier. the 4 lane road, is also set to drive. There's a wiki dedicated to TMPE available here, it's a few years out of date but it covers the core functionality well. The Greatest. 6353228: TMPE Path-finding patches installed successfully Info 85. strongly recommended mod:TMPE, network skins 强烈推荐mod:TMPE, network skins. oohhhh you meant the setting in TMPE. This is a preparatory change related to #1502. Go to tab 'General', and set 'Simulation accuracy' to your CPU can handle. Simulation accuracy. Any per game settings or changes to junctions etc done in the stable do not seem to get picke. Automatically sets up priority signs, junction restrictions and more! Customisable in the mod options "Policies" tab. I started trying to seperate out my incoming cargo trains to a seperate cargo terminal and only allow local cargo trains into my city. Stack. I did already remove some mods possible causing the issue. . If so, you can disable vehicles from making u-turns at intersections useing the 'Junction Restrictions'. Raised highway is at 12m and drops down onto the avenue. the traffic on the small joining roads are not giving way, and thus blocking the traffic on the 4 lane 2way avenue collector road. Default happens if it is a junction with 2 segments but not when it is a junction with 3 segments. There’s no stop sign. Stop = Stop, wait for junction to clear before entering; From junction restriction perspective: allow 'enter blocked junction' = acts like priority sign; deny 'enter blocked junction' = acts like yield sign (but would act like stop sign with higher simulation accuracy - see Hilight problematic short segments when mouse hovers node #1229. but the priority rules and the junction restrictions were preserved. Vote. to do so provide ternarybool. . If you don' use that function lanes across an intersection get mapped to each other and I belive your reciving curb lane is maped to recive the cars from the side street. CitiesSkylinesMods / TMPE Public. Description. However, if you want to prohibit them from walking along a road, then just simply convert it to a highway road. Sets how much CPU time is allocated to process vehicles approaching junctions with: Timed Traffic Lights. (You can change the number of accounted lane changes in the TMPE_GlobalConfig. we already have an asset that visually conserves the junction barrier in such situations. Click the Junction Restrictions button on the Traffic Manager panel. . Go to tab 'Gameplay', and Enable 'Enable Advanced Vehicle AI', 'Dynamic lane selection' to 90%. See also Lane customiser: Direction, and type #515 Users can dress normal lanes up as medians, for example "filling" them with raised pavement using the Intersection Marking Tool and/or using lane connectors to prevent access to the lane. - use TMPE Tools to setup "lane connections", "lane arrows", "U-turn". Now tmpe junction settings are clickable because they now have a different angle. Info 130. If that fixes the problem it's almost always a vehicle restriction blunder on the roads. There are three ways to control u-turns at junctions: Vehicles may do U-turns at junctions mod setting (policies and restrictions tab) Junction restrictions Lane connector There is some disconnect. This is the point affect lane useage. 1 replaced the Compact main menu option with this UI Scaling option. Might take a few tries to get it fully functional but you’ll get it. Unsubscribe ALL other versions including obsolete Traffic Manager v10. g. c286caa #623 I provided Interface for resting junction values. This will work with or without TMPE but here are some tips. This idea formed some time ago but is strewn. TMPE Issue: Vehicles ignoring type restrictions on lanes. Traffic Manager: President Edition is a mod for Cities: Skylines, which improves lane usage and parking, and provides tools for customising traffic management on roads, rails and junctions!. 1. krzychu124 added BUG Defect detected medium priority Issue with medium. originalfoo mentioned this issue on Nov 21, 2019. 1 / 3. Third, check if there are any Traffic Manager stop or yield signs, as the stop signs can be problematic. Lynxes_are_Ninjas • 1 yr. Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421) Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) Added: Czech. This will work with or without TMPE but here are some tips. I realise I probably need another mod for this, so my question is, are there any mods. (Traffic lights have to take a sub-optimum approach because of some design issues in that code. 1 TM:PE is also fully compatible with UI Resolution mod. Normally I would have been able to click on the junction and toggle things, but I don't even have that option. 1) It could have been a car that's pre-calculated its route before you made the restrictions This only applies if you have disabled "changes have immediate effect" in the mod settings . Tmpe: Docs: Unprotected turns. discussion Contains debate on certain topics enhancement Improve existing feature JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature:. VictorPhilipp mentioned this issue. A look at the Junction Restrictions tool. 6. Verified: January 2022 - TM:PE 11. prohibit cars from parking road-side), change lane arrows and connect individual lanes with each other, clear traffic and; toggle despawn on/off; It additionally. 21Info 19. As of v11. Source. 0. It is not clear which direction the road through the (Evans Street) parking lot takes where that car is waiting. If so, spawning of service/emergency vehicles is. don't place stops right before a junction if that junction uses TMPE lane connectors. Nothing yet, likely a UI makeover in near future. Trying to enable/disable traffic lights or stop signs using the vanilla options in the junctions tab does not work, icons do not appear. However, if you want to prohibit them from walking along a road, then just simply convert it to a highway road. Raised highway is at 12m and drops down onto the avenue. Allow bike lanes to be selected for the lane connector #1006. 8 of 10 tasks. They're waiting for that tiny space between the roads to be clear enough before they move forward. All this without requiring TMPE! (Updating junction restrictions still helps to keep oncoming traffic from entering a blocked junction, of course. This is a preparatory change related to #1502. (Recommended) Also in Junction Restrictions, disable all of the crosswalks. Level crossings would automatically get "keep junction clear" (for freaking obvious reasons), and maybe junctions with tram routes too? User could still override on junction by junction basis. Notifications Fork 83; Star 521. Pedestrian crossings will cause cars to stop or slow down, defeating the purpose of the roundabout. more advanced option: if the user builds new junctions on a priority road, then we remember it was set as a priority road in the road selection panel and we apply. Screenshots? Notes or questions? This is part of a larger idea I had for creating complex ordered signalling at intersections, such as l. Virtual lane arrow painter: As you say. This displays an icon at every junction that has (or can have) a traffic light on it. RE: "I'm using TMPE stop signs (twice actually) in order to have only one truck stopping on the scale. It might also be an issue with junction restrictions; click on the icon with two crossed arrows and you can deactivate crosswalks and unnecessary stopping from the cars. If they need to be in the middle lane to get through a junction then they will use that instead. Sign up. 20. Returns focus to the Toolbar and enables its Adjust Roads mode. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there. Currently the UI only models two states for each junction restriction: allowed and prohibited But the underlying model knows three states: allowed, prohibited, and undefined (default: undefined) Th. 8. StaK_1980 • 3 mo. 2 [stable] A Workshop Item for Cities:. This. Termite: Also noticed another thing. ) I use the Hide TMPE crosswalks mod to make the disabled crosswalks disappear. I believe that. 0. the right lane will connect to the outer lane of the roundabout. *Assumes that we make the change described above. The second order prohibits non-essential travel along severely affected highways: Highway. 2 yr. Junction restrictions --Allow lane changing Allow vehicles to enter a blocked junction Remove Pedestrians crossing at the merge - Simple 2 lane roads so pedest. 2. No conflict with the other mods, either. When I place this asset in-game to test it,. You can override this with TMPE from junction restrictions. ⠀⠀⠀⠀⠀⠀User Guide[tmpe. The partial would define whether vehicles can part-enter junction when doing far-side turns. I would do the work in Node Controller and provide pull requests once the new API in TMPE is released to stable. Wybierz segment drogi tuż przy skrzyżowaniu 2. Lane connections --Lets say were on a 2 lane segment coming into the merge. I set up a dedicated left turn on one lane, and a combined straight/right turn on the other lane; no other restrictions --> this should result in 2 traffic light boxes for this approach: one box with left arrow lights, and one box with straight/right. undefined to a set<traffic rule>() function provided documentation explaining what I explained in description of #623 . Requires network extensions for 2 lane and 4. However, user should still be able to manually override it for individual junctions via junction restrictions. Unfortunately, this could not be done straightforwardly, because the API methods are being patched by Node Controller, and now also by Adaptive Networks. 8. Open the TM:PE Toolbar, then click the road/roundabout you want to customise. Compatibility patch for the game update 1. This will work with or without TMPE but here are some tips. The XML structure above should facilitate different types of signs at a later date. Junction_restrictions Kreuzungsbeschränkungen: Prohibit_spawning_of_pocket_cars Verbiete Cims das Spawnen von Autos "aus der Tasche heraus" Reset_stuck_cims_and_vehicles Setze steckengebliebene Cims und Fahrzeuge zurück:Vanila: slower but more flexible in terms of selecting what constitutes a priority road (lets call it vanilla road selector). You can use the slider to shrink or grow the size of UI panels. cs","path":"TLM/TLM/Manager/Impl. Created by agusingnavy. it just that u-turn is very close to lane arrow so it. We should allow users to override default (as set in mod options) vehicle restrictions on bus lanes. ProTip: Start by setting a side road to Yield all empty spots will get Priority signs Shortcuts. Hence traffic jam. TMPE now detects if the number of spawned vehicles is reaching its limit (16384). I copied the pre-parklife version of TMPE from my backups into the Appdata folder, unsubbed the updated version, and tested the game. TMPE with lane management and junction restrictions improve the flow quite a bit. TMPE Team . Notifications. For example, priority signs could tell the default traffic light config which 'route' gets prioritised at the junction, The order of priority would be:CitiesSkylinesMods / TMPE Public. TMPE, network skins. TMPE_TUTORIAL_HEAD_LaneArrowTool Narzędzie zmiany kierunków pasów ruchu: TMPE_TUTORIAL_BODY_LaneArrowTool Ustaw możliwe kierunki w którym pojazd może się poruszać z danego pasa ruchu. All the basic functions (lane selector, parking, junction rules, vehicle restrictions) worked without issue. Tags for this mod. i dont know how to fix it, other then using the "stop" sign, making the joining traffic stop, before driving into junction, and even then, it cuts across the collector traffic. Junction restrictions confirmed Represents confirmed issue or bug and removed triage Awaiting issue categorisation investigating Issue currently under. Cities: Skylines Traffic Manager: President Edition - 11. Updated: - Minor changes to Timed Traffic Lights sensitivity slider #1670. Add_junction_to_timed_light. g. Tagging #8You have tmpe, click the junction icon and it will show some signs on the junctions, click the one with 2 cars behind eachother. 26 votes, 39 comments. Lane arrows. Subscribe to this version. Host and manage packages. Lane connectors. I think by default trains should not. . As this will likely be a widely used feature, would it be. Describe the problem. The icon for the new turn on red feature, being an arrow, is directional. Notifications Fork 84; Star 543. Tags for this mod. but it seems that the traffic source might be beyond the interchangeUser interface scale. The driver is informed that this type of turn is allowed by the presence of a flashing yellow. Railway track blocks (junction restrictions) · Issue #1001 · CitiesSkylinesMods/TMPE · GitHub. It also will "slow" traffic still driving to 20 KM/h orso. Join. Although old versions are not supported, players reverting from alpha to stable should not lose savegame data needlessly. originalfoo mentioned this issue on Dec 10, 2021. cs","path":"TLM/TLM/Manager/Impl. It might be because of Node Controller; if you set up intersections in a specific way with it, it can cause slow-downs. Access the system in three ways: Web: Visit the az511 Interactive Map. Bulk applicators: See High Priority Roads. Describe your idea Allow right turns on red-light; could be added to Lane Arrows menu as a modifier. Describe your idea Very short segments cause vehicle AIs to behave unexpectedly when connected to nodes customised with the following tools: Priority Signs - #862 , #686 Timed Traffic Lights - #302 , #297 , #862 Junction Restrictions (pr. TMPE with lane management and junction restrictions improve the flow quite a bit. Code; Issues 378; Pull requests 14; Discussions; Actions; Projects 2; Wiki; Security; Insights New issue. . many people will resort to deleting part of their road in order to limit the length of the priority road. CitiesSkylinesMods / TMPE Public. In 11. Junction Restrictions set -> pedestrian crossings forbidden (to remove automatically crosswalks when TMPE bans pedestrian crossing, you also need the mod Hide TMPE crosswalks V3. [Feature request] Bikes on road #1012. Expected behavior Automate any workflow. All the basic functions (lane selector, parking, junction rules, vehicle restrictions) worked without issue. Yield / Give Way - traffic must slow down and. . ago. Changes of default junction restrictions are not reflected in the UI overlay - Bugfix: Resetting stuck cims unpauses the simulation . One thing to check when building roundabouts is that you have enabled "allow access to blocked junctions" in the junction restrictions options. Junction, Orchard & Cidery is the latest addition to the Victoria cider. 아 그러니까 그냥 교통체증을 없애주는 모드입니다. The Intersection itself is 60u long by 12u wide. This resolves #1302. g. More "Old Town" policy issues (with hearses this time) discussion feature PATHFINDER. Description. So I end up to use lane connector to do this. The junction allows approaching vehicles to travel in three directions: left, straight, right. Like, I manage roundabouts and add road restrictions, I re-log and lo and behold all of my road management is gone. Info 130. Again, with lane groups, we could potentially apply junction restrictions, priority signs, traffic lights, etc. Not sure yet. Ctrl + Click a junction - apply High. 7. Alternatively you could put in timed traffic lights to let people walk with traffic going the right way. zarrin has been favouring us with quite a few mods recently, all somewhat related to the TMPE[link to workshop page] hemisphere. . Consumer fireworks are defined by the American Pyrotechnics Association to include ground and handheld sparkling devices, illuminating torches, flitter sparklers and wheels. Replace them with a simple road connecting the two main roundabouts, and you basically have a dumbell interchange. TMPE: Its faster to use but less flexible. UTC-7h. Outcome: Lane arrows are reset on the segment end whose node moved. Thanks to Jaybz who put me on the right track. 0. 1 / 4. Level crossings would automatically get "keep junction clear" (for freaking obvious reasons), and maybe junctions with tram routes too? User could still override on junction by junction basis. ProTip: Start by setting a side road to Yield all empty spots will get Priority signs Shortcuts. krzychu124 added BUG Defect detected STABLE TM:PE STABLE branch JUNCTION RESTRICTIONS Feature: Junction restrictions TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc VEHICLE RESTRICTIONS Feature: Vehicle restrictions TEST TEST version of the mod / workshop page labels Dec 22, 2022In your image perhaps replacing each road surrounding the problem with the same road again. I also play Cities Skylines three nights a week on Twitch: LABS. • 3 days ago. U-turn is a mess in TMPE, I think there's like 3 ways it's implemented: lane connectors; lane arrows (possibly, haven't checked) junction restriction u-turn sign; None of them are synced - for example if I allow u-turn in junction restrictions, lane connectors do not reflect that and vice versa. ⠀⠀⠀⠀⠀⠀⠀⠀ User Guide [github. This setting can increase the efficiency of highway interchanges, roundabouts, and complex intersections. aubergine10. I think its a good idea to right-click (or control-click) on the buttons of the road selection panel to open a UI panel similar to that of Roundabout builder: Also I think we should merge some butt. If you want to customise individual junctions, use the Junction Restrictions tool. 5. JUNCTION RESTRICTIONS TRAFFIC LIGHTS docs question. Your driving record indicates that you received two infractions for Drive Contrary to Restriction and one 12 Hour Suspension on June 1, 2013. FYI: Multi-platform Metro stations are (technically) possible! Apparently, you can connect an underground pedestrian path to a node located at the visible end of the Metro station staircase, and cims will use the path to transfer between stations/use the path as an underpass. When you have two intersections so close to each other a car won’t enter until the car ahead has cleared. Reply andylovesdais • I am only using junction restirictions, timed traffic lights and lane arrows/connectors. If so, you can disable vehicles from making u-turns at intersections useing the 'Junction Restrictions'. Weary_Drama1803 •. [EDIT] Trains switch change too much by default both at intersection and middle lanes. No lane crossings or slowdowns. TMPE_TUTORIAL_HEAD_VehicleRestrictionsTool Restrictions de véhicules: TMPE_TUTORIAL_BODY_VehicleRestrictionsTool Interdire les véhicules sur certaines. Junction Restrictions. Lane connectors: Lane arrows: Priority signs: Couldn't. Extensive modding support Build or improve on existing maps and structures. CitiesSkylinesMods / TMPE Public. ago. Junction restrictions may now be controlled at bend road segments; Customizable junctions are now highlighted by the lane connector tool; Improved UI behavior; Performance improvements; Bugfix: Selecting a junction to set up priority signs sometimes does not work (thanks to @Artemis Seven for reporting this issue) Allowing vehicles to enter a blocked junction; Using priority signs; Click the Junction Restrictions button on the Traffic Manager panel. Update junction restrictions to be saved into the DOM (fully persistable model. Start game and check in Content Manager -> Mods if TM:PE. Or go to traffic priority tool and use the hotkey for high priority junction. Hide TMPE Crossings – remove crosswalk decals when you disable pedestrian crossings; Hide TM:PE Unconnected Tracks. Test: In the example above I upgraded the segment next to the High priority junction with another MATCHING segment. Did you notice we fixed the Junction Restrictions overlay icons? That extra traffic flow comes at a cost though - if you don't provide alternate routes, vehicles and pedestrians won't be able to reach destinations on the other side of the avenue. Consistent Persistency when attaching new segments to roads or when upgrading roads #1228. Cities: Skylines Traffic Manager: President Edition - History for Junction Restrictions · CitiesSkylinesMods/TMPE WikiAfter 15 minutes, public transport use remained at a stable level and even climbed a bit. Junction restrictions cities skylines tmpe. 50 elements Info 47. With the Junction restrictions tool you can set up certain rules governing vehicle behavior at selected junctions. Basic applicators: Click an icon - toggle the traffic light on/off. 트래픽 매니저 모드는 각 교차로별, 도로별 규칙을 통제하는 모드입니다. zarrin has been favouring us with quite a few mods recently, all somewhat related to the TMPE[link to workshop page] hemisphere. Give me a minute I will try to check thatMerge pull request #639 from kianzarrin/623-delete-junction-restrictions. Notifications Fork 85; Star 539. 536. If you use TMPE it is very easy. Medium density intersection. If you want to prohibit pedestrians from crossing the road, you can do that with TM:PE. 4249492: Loading junction. CitiesSkylinesMods / TMPE Public. . g. More posts from the CitiesSkylines community. E. The setting I'm referring to has a car with an arrow (I think lol). Skip to content Toggle navigation. Notifications Fork 77; Star 442. You can use hide TMPE crosswalks to eliminate the visual crosswalk effect too. 6. 0 STABLE | TM:PE v11. Customise. 스팀 워크샵에 Traffic manager 라고 검색하면 찾으실 수 있습니다. Camera / Overlays: Traffic Manager mod tutorial series part 5. I don't know if this is related, but sometimes (with TMPE despawning disabled) cars just vanish despite there being no restrictions or turns to nowhere. 2 commits: 1st commit : simplifies code without any effective change the code. When you have two intersections so close to each other a car won’t enter until the car ahead has cleared. 4. Issues 380. Camera / Overlays: See moreTraffic Manager mod tutorial series part 5. I copied the pre-parklife version of TMPE from my backups into the Appdata folder, unsubbed the updated version, and tested the game. This will not remove the texture, because it's part of the road texture itself. But stopping it with a ban and pedestrian paths is usually the best way in a busy intersection. If you use TMPE it is very easy. Tag this mod Description; Files 2; Images 1;. discussion Contains debate on certain topics duplicate Duplicate of existing issue JUNCTION RESTRICTIONS Feature: Junction restrictions TRAFFIC LIGHTS Feature: Traffic. A junction that has no pedestrian lanes on any of its segments is still set to allow pedestrian crossings by default. 3.