Breaking down the spell description: You create a floating, spectral weapon within range. All the information about the Spiritual Weapon: Greataxe spell in Baldur's Gate 3 (BG3). I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Bonus Action. This mod contains the minimum amount of files and. It can Fly using its Movement Speed. The earliest is the returning pike. Mikaleus • DRUID • 3 yr. . BG3 simplifies it with a graphical representation. r/BaldursGate3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Re: Bg3 missing critical spells. Spiritual Weapon is a Level 2 Evocation Spell. See the. Tanking, healing. This allows them to use your Dexterity modifier for attack and damage rolls instead of strength, and to qualify as Sneak Attack weapons. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. Shield. They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!". Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. I would put dex to 15, then get the weapon master feat to get proficiency in finesse weapons and put another point in dex. Use it. Fire 3 arrows in rapid succession, for 1d4 damage. War cleric is a nice lvl 1 option if you want multiple weapon attacks at the start and armor and weapon proficiency. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Join. This means that using your bonus action to cast a spell with a level (i. Creatures. 4. Your best option would be a warlock or a cleric. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. Gather your party and venture forth!Longbow. It makes spiritual weapon kind of useless. On the round following the third casting of spiritual weapon the BBEG pulled out a scroll of invisibility and turned himself invisible to make the "Grand Escape". Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Pros. Get the bark, then go back to the underground forge that was in the blighted village. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. Though i believe the ring and gloves are bugged. Rush Attack. Re: Thrown Weapons and Extra Attack. Equipping this weapon gives you Immunity to falling damage. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Other legendary weapons in BG3, like Nyrulna, offer significant benefits and provide. One of Baldur’s Gate 3 favorite characters is Shadowheart, and we can see why. In BG3 it looks like Spiritual Weapon will function as a pet, so it. The cleric was dumping multiple instances of spiritual weapon against the BBEG while bottlenecking the minion stack and protecting the backline. It's a must-take for melee combat clerics. The Vengeance Paladin should make a great two-weapon fighter; add Charisma modifier to all weapon damage for 2 turns (bonus action, Oath charge). If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Duration: 10 turns. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. ago. The weapon you use isn't important other than the damage range. In BG3, our best Gale build makes use of both the Wizard and Cleric classes to maximize their synergy. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. It receives the following Class Action:Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Characters need to master certain Proficiency before. Gather your party and venture forth!. Niara #844307 11/02/23 12:16 AM. Opportunity Attack Information. Stats: 2d6+1 Slashing, Two-Handed. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Version 1. I suspect that spirit guardians considers sanctuary as being invisible. Gather your party and venture forth!The verticality of terrain combined with the weapon's inability to travel linearly through 3d space really makes spiritual weapon a lot weaker in this game than in 5e to begin with, but them forcing it to have initiative and usually being last in the lineup makes it so sometimes it's genuinely just wasted spell slots, as the enemy I summoned it beside to hit with it will. A weapon made of pure magical force materializes and attacks foes you designate within range. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. Spiritual Weapon and perhaps other summon spells deserve extra attention in this guide because of how well they combo with Sanctuary. The information this reveals can be used to great effect in battle. Even just an additional grunt can suck up an enemy attack. Best Gale Build: Cleric Wizard Multiclass. - Clerics are a full support class. It's a must-take for melee combat clerics. The Mage Slayer Feat allows you to take an attack of opportunity. Round 2: Weapon attack, dodge, or cantrip. As a Cleric you are also the king or queen of Act 2, even more so with your abundant radiant damage as Light Domain, and Radiant Orbs illuminating enemies. See full list on baldursgate3. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Berserker 5 would let you throw 3 times while under the effects of Rage. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. Tav00001. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. My biggest problem is that it has such little movement. The spiritual weapon nerf broke my heart. . The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. These two titles are, as of now, the only video game adaptations of the Dungeons & Dragons 5e ruleset. ☆ Quick Modding Guide to BG3. Range: 60 feet. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Swing your weapon in a large arc to attack up to 3 enemies at once. Allandra’s Whelm. Ok so it is sneak attack! since it seems to auto proc on threatened or enemies you have advantage on. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. You cannot cast leveled spells without spellslots. Weapons can have various special properties: Property. A spell with the Concentration tag requires the caster to continuously put focus into the spell in order to maintain its effects. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Baldur's Gate 3 offers thirteen different legendary weapons that can greatly aid players in their journey, but some are more practical than others. BG3 NEW GAMEPLAY - Exclusive ACT 2 Details! (I played 14 hours of Baldur's Gate 3 FULL GAME) Few days ago I was invited to play BG3 Full Game with Larian at their HQ in Gent, Belgium. 9~Spellcasting Ability Modifier Damage. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. It can Fly using its Movement Speed. You must have never played it then. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Once it's turn comes around you can control it like another character. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Planar ally being a late game summon. 1. Greataxe: Martial Proficiency, Two-Handed. Or, in other terms, your plot armor card can only be played once. This probably isn't quite the simplest (from a programming perspective) implementation TBH. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. Spiritual Weapon. For the same reason as Spiritual Weapon. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of eyes. The vertical distance still counts as movement for flying so when you fly up a. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Use it. It’s still useful as a quick dip for some extra burst for a melee class that doesn’t have a bonus action use already. Proficiency with this spear also unlocks the Rush Attack and Maiming Strike actions. Phantom Steed = Horse. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their. Orphic Hammer. break it. Right out of the gate, Baldur’s Gate 3 asks you to make a bunch of decisions about your character — like your appearance, race, and class. When you get right down to it, it's effectively +3d8 damage in melee every turn (better, in fact, because it's AoE). If you. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Rogue, Fighter and Ranger; pure and mixed builds all work really well with dual hand crossbows. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Spell 2. Proficient with Quarterstaves and Light. ago. There are more than 30 of them in BG3; here is. The. All the information about the Spiritual Weapon: Halberd spell in Baldur's Gate 3 (BG3). The summoned weapon can last ten turns. Gather your party and venture forth!Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. ago At the tabletop spiritual weapon requires your bonus action to move and attack. Take away its Fly action or fix the obvious bug. Spiritual weapon deals: (1d8+5) * 0. ago. Bigby's Hand maybe. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. This mace offers 1d6+6 bludgeoning damage, an. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. Holy Wrath: Barbarian 6/Cleric 6. 5d8 plus your spell casting mod. Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Think about what you want from cleric. If you're going to maintain concentration then spirit guardians is always better. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. You can choose between several different weapons, and each has a different Weapon Action. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. You perform the ritual over the course of 1 hour, which can be done during a short rest. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. This greatly reduces its usefulness when it. Us, 3. So most likely the only limit is how many times you can cast them with your spell slots. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Baldur's Gate 3 > General Discussions > Topic Details. #5. It's not supposed to be able to compete with fireball. 4. ★ A Full Guide to Multiclassing. Was sorely disappointed to learn the ability didn't work on the hellfire hand. Such is the Shadowheart, and players might want to know a few subclass options alongside an overview of a few Baldur’s Gate 3. It's just summons in general. 5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Another limit can be the duration. 1. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. Resistant to Force. • 1 min. Savage Attacker [bg3. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. You get the 3 ASIs you need to get dex to 20 and sharpshooter, and the archery and two weapon fighting styles. Heavy Crossbow, Longbow. 2nd-level evocation. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. Cantrips however, do not require spellslots and can be cast at will. It receives the following Class Action: Greataxe Slash: Cleave. Baldur's Gate 3. There are melee builds for clerics. Characters need to master certain Proficiency before using a weapon,. Tav00001. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Optional File is the good old BAT file installer where you can pick options. Duration: 10 turns. It can Fly using its Movement Speed. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. As another layer of damage mitigation this feat helps your front line 'tank' stay on their feet. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. Activate the forge, insert the sussur bark. Bard get's a lot of Concentration spells. Respecing Shadowheart to Life Domain is a huge power-up for her. (I'd say up to the DM, but I may be missing something. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. The Shouting Fencer: Barbarian 7/Rogue 5. 173. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. You can choose between several different weapons, and each has a. The War Domain subclass adds Martial Weapon , Heavy Armor. Sustain a Spell is an action. Updated: 09 Nov 2023 19:51. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Having a floating halberd by your side effectively grants you an extra attack per turn. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Update coming eventually. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. I was looking at Nexusmods but came up short. At 11th level a Strength based fighter should be able to throw 3 axes. Spiritual Weapon Enhanced. Divine Intervention is acquired when your Cleric hits Level 10. Opportunity Attack is a Reaction in Baldur's Gate 3. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. The Disengage Action allows creatures to avoid provoking opportunity attacks. Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. SW is a great spell, absolutely. the main issue with spiritual weapon is that it needs a lot of time to pay off. Nimble Attack When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. 1. - Spiritual weapon is the obvious one missing from the cleric list. Combine. BG3: Silver Sword of The Astral Plane. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. This increases the chances of spirit guardians lasting longer if you’re in a fight with multiple enemies who might try to attack you. One trick I've discovered is that this game is a little like Deus Ex: there are multiple paths. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Place Location Coordinates; Blighted Village: Basement of the house in the north of Blighted Village in a chest on the upper ledge in the northeast corner. Dissonant Whispers can deal 3d6 (10. Vision of the Absolute is a really good weapon for a defensive-oriented character. Reply. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. Resistant to Radiant. For the rest of your turn, roll ranged damage twice and use the highest result. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. Version 1. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. use the bellows so it glows red hot. BabyPandaBBQ. wiki] For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - For cantrip, I use sacred flame the most with guidance being a nice little bonus. targets of any size. Like, you'd have an effective character with literally no other spells at all. I can't seem to find any visual indication of where its aura is supposed to be, so I'm not sure if I'm just not placing it. A spiritual weapon cannot be attacked or harmed by physical Originally posted by Indure: It has been changed to have a health and be targetable. This gives the divine favor when rage charges are done and spiritual weapon spells. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. All the information about the Spiritual Weapon: Trident spell in Baldur's Gate 3 (BG3). Domain Spells (Level 7): Stoneskin and Freedom of MovementYes. Once it's turn comes around you can control it like another character. Monk •. In BG3, you actually have to hurt a creature for sanctuary to end. Damn shows you've never played d&d 5e in your life lol. Casting Time: 1 bonus action. Resistant to Force. There is the spear in the room Shadowheart was trying to get in to, that spear gives every second strike is true strike, one of the best weapons in the game. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. BG3 is the third main game in the Baldur's Gate series. e. Weapon Skills. Each weapon deals a specific type of physical. Spiritual Weapon: Greataxe is a Level 2 Evocation Spell. Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. The Shouting Fencer: Barbarian 7/Rogue 5. Each one has weapon skills associated with the weapon type, with around 10 Hp each. Rangers have very useful companions. Her best weapon is light crossbow, but if you want her to be melee I would suggests rapier + shield. I know of only 4 items that return to you when thrown. 3. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. BG3 is the third main game in the Baldur's Gate series. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Radiant damage. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Initial Release. Silver Sword Of The Astral Plane. They added Spiritual weapon? That's rad I know that a lot of people have been looking forward to it. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. 2nd-level evocation. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. However, any spellcaster can make use of them. Sustain a Spell is an action. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. New School of Necromancy footage from Larian's TikTok. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. If you don't have advantage on the attack and no ally near, then it might actually be a bug. g. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Level 8 you get your own free divine smite on many subclasses. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Hitting an enemy with this sword, you can give 2d6 slashing damage. #7. Baldur's Gate 3 best weapons in Act 1. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. In the far north of the Sanctum where the Tiefling Dror Ragzlin is, you’ll find a gate with treasure behind it. ☆ All Side Quests and Event Points. Us, 3. You also have the ability to attack with a weapon if you so choose. Adamantine Weapons. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Servitor of the Black Hand Gloves. Music in the Blood: Bard 7/Sorcerer 5. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. And you can cast both create water and glyph of warding if you're hasted (via the spell or the potion). That sounds like Spiritual Weapon to me. Duration: 10 turns. 1: compulsion/ greater command. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. 3. Summon a floating, spectral Halberd that attacks your enemies alongside you. Keeping enemies on the ground generates advantage and limits their mobility. Summon a floating, spectral Spear that attacks your enemies alongside you. Classes: Cleric. Jump.