reptomancer. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. reptomancer

 
 Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right therereptomancer  aranaya • 8 mo

Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. One of the Reptomancer’s attacks also has a weakening. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Monsters. Reptomancer dealing 89 damage on its 2nd turn. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Donu & Deca: 4, because Donu's attack is bigger. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. 2 Energy | Discard your hand. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Share. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. Farow • Additional comment actions. But then one enemy will just wreck my face like it's nothing. Haha wtf that was loopy stupid ;). Business, Economics, and Finance. I saw this bug but with the gremlin leader, not reptomancer. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. Anyway, quantity of relics has a quality all of its own. His turns are pretty much all the same as far as chances are concerned. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. On the other hand powers are generally more impactful than either of those. Reptomancer: 4. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. So probably towards the end of Act 1 your deck is getting too slow. Defect has more block cards in its card pool, so Defect should take Pandora's Box. One of my favorite brands, personally. Definitely not balanced. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. ago. Dallium • 4 yr. These cards are hard to get into play because you end up taking a lot of chip damage to play them. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. Notes on fighting Reptomancer: Step 1: Crank up the music. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Silent Rare Skill. Helps a lot against Collector, Champ, Heart, and various minor foes. Turns defense into a bit of offense. Shuriken Uncommon Relic . On the other hand powers are generally more impactful than either of those. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. The Reptomancer is an elite encounter fought in Act 3. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Fire breathing in play. Winning a run in each Ascension will unlock the next Ascension for that character only. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. The Reptomancer. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Reptomancer and Slavers would be two very good exapmles. Hot damn if this relic isn't just amazing. Barrogh • 4 yr. When you have Corruption, you basically take every Shrug it Off you see. Got it, thanks. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. One of the Reptomancer’s attacks also has a weakening. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. While the two games share many mechanics, they feel very different to play and require different approaches. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. One of the awkward boss relic, its value has high variance yet still have a minor drawback. 拜蛇术士. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. ago. A great source of passive block, Metallicize can help in staying well-defended. Add 1 (Upgraded) Shiv to your hand for each card discarded. Reply andagoat Eternal One + Ascended • Additional comment actions. . Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Defect has more block cards in its card pool, so Defect should take Pandora's Box. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. Skim Defect Uncommon Skill. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Hunkfish • 1 hr. )Silent, of course, also likes her debuffs. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. Elites are stronger monsters that are marked separately from normal ones on the map. Card draw is key to the Silent, this relic works really well on her. Weekly Patch 51: Recursion. Juggernaut should be treated as a low-tier. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. $8. Report Save Follow. A17+ Reptomancer. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. The entire draw of Ring of the Snake is it gives you a better turn 1, which can have outsize importance on a lot of tough fights (peak example probably being Reptomancer. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Gremlin horn makes repto even more of a breeze. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. However, considering that this has the potential to copy the boss relic that one. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer has rained on my parade on more than one occasion. Share. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. 1 Energy | (Innate. ago. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. 00. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. A17+ Reptomancer. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). I rarely take Barricade, but it can sometimes be very strong with solid block (especially Impervious) and an Entrench already. 2) Hungry Face: One time and its over. The competition is between this dagger throw and poisoned stab. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. Pandora's Box: The box can dick you over by replacing too many cards that can block. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The reptomancer fight is the scariest fight in Act3 imo. Lagavulin is the most annoying in act 1. 178K subscribers in the slaythespire community. If not, defect usually has to settle for frontload or just insane frost shielding. Upgrade it, and you'll turn those self inflicted statuses into card draw. urfavgalpal. Data accurate as of December 07, 2022. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. ago. Losing a run will NOT reset any progress or decrease your Ascension. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. Please nerf that. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Report Save Follow. If you find this relic, you will search the ends of the earth for Corruption, and. . That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Still, hard to pass up free damage. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. 6. Then another. 0 Energy | Draw 2 (3) cards. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. It used to be +2 enemy strength, and that's just brutal. Imagine [[Noxious Fumes]] against the Collector. 12 (16) AoE is FAT on Watcher. Centennial puzzle active. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. nemesis and reptomancer are some examples that come to mind. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Or wins against Time Eater, but die to Reptomancer. Torii acts before this relic regardless of order of acquisition. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Probably just Reptomancer and maybe Slaver Trio. Bash: Deal 11/13 damage. Drawing 4 extra cards turn2 helped with Reptomancer, Transient and Spire Spear&Shield iirc. Then it proceeds to summon minions ( I hate this mechanic. Burst Silent Rare Skill . Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. The same elite can appear multiple. But for that 1000 cuts is almost as good, and in some cases better. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Share. ). Gain 1 Energy at the start of each turn. Multiple enemies is so common that this is a pretty ok pick imo. Yeah. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Generally though, my greatest consideration here is the Act boss. Robert M. Lantern Common Relic. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. in a proper shiv deck there is no way thousand cuts is better. 场上有四只匕首时不会召唤,召唤的权重转移给连击。. A predator+ without the card draw. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. I googled it and saw a Steam thread which said you should focus the daggers. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Locked post. Option 2: Upgrade a card, 25% chance of a curse. Every time you play 3 Attacks in a single turn, gain 1 Strength. In reptomancer, it's when repto dies. ) At the start of each turn add a Smite into your hand. 1 (0) Energy | Place a card in your hand on top of your draw pile. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). I'm preeeetty sure those are the right. Losing a run in Act 4 will still unlock. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Business, Economics, and Finance. Option 1: Leave, gain nothing. A18 on ironclad right now, mostly play clad. Repto finna get a lay or two and ain't about drama. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. The same elite can appear multiple times in an act, but cannot be. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. Remove all strikes/defends is incredible. Reptomancer in a nutshell. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. Bowling Bash is a really underrated card when it comes to those fights as well. Daily Discussion/Debate #144: Metallicize. Overclock Defect Uncommon Skill. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Definitely not balanced. Reptomancer is a common culprit. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Darklings would be very generous lovers as they only have a 1 turn refractory period. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Bottling a defrag is good for scaling but you still need your focus to do something for you. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. The Regeneron Science Talent Search provides students a national stage to present original research and. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Option 3: Get a random relic, 75% chance of a curse. Deal 8 (upgraded: 12) damage twice. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. level 2 · 4 yr. I have created a guide that explains how different monsters and bosses behave and how to use that to your. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Every time you play 3 Attacks in a single turn, gain 4. Reptomancer is way harder imo. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Centennial puzzle active. (Whenever you draw a Status card, draw 2 cards. Next turn, add 3 copies of that card into your hand. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Good question provided you have achievement of killing heart as Defect. Deva Form Watcher Rare Power. Damnit. aranaya • 8 mo. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Daily Discussion/Debate #76: Necronomicon. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. u/greenlaser73 (definitely not just pillows scrunched up under. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. ) Call me with up to 10 [ [ name ]]. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Bubba_Doongai • 22 days ago. Evolve Ironclad Uncommon Power. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. By Sampstra Games and 1 collaborators. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. One of the Reptomancer’s attacks also has a weakening. Daily Discussion/Debate #76: Necronomicon. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. Taking 6 less damage each time you play one of these cards is excellent. Siphon soul slowly drains all your effectiveness. Then, a wild Reptomancer appears. In this case, the OP didn't gain any health from Reptomancer or her minions. There are a couple better boss relics, but for the most part this is a really good relic. 3 Energy | Ethereal. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Good relic. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. Bottled Flame Uncommon Relic. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Common relic is always a small boost, but some uncommon and rare are quite situational. The Reptomancer is an elite encounter fought in Act 3. I have no clue. Siphon soul slowly drains all your effectiveness. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. Battle Hymn Watcher Uncommon Power. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. A Streamline+ that doesn't scale. Natasha Fooman. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Elites are stronger monsters that are marked separately from normal ones on the map. You can do a lot with 3 cards and 6 energy on Watcher. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. spirescan-bot. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer makes me real scared of taking elite fights in act 3. Sentries, Act 2 elites are all really cool fights, Nemesis. on July 30th! Looking forward to. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Losing a run will NOT reset any progress or decrease your Ascension number. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. So I killed all the daggers fast, but he kept summoning more. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. MrWorthy. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Anyway, quantity of relics has a quality all of its own. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. in a proper shiv deck there is no way thousand cuts is better. Release Date:30 ratings. This relic, I think, is a lot stronger than people sometimes give it credit for. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. • 4 yr. Dude I specifically avoid Elites in Act III almost entirely because of her. SPACEMANTIMEZ • 8 mo. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. u/Alexm42 (to be released when we use an Omamori charge) . ) She slaughtered me. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. Chimera: Your starting de. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. Nope, 2x Orb Walker was replaced by Reptomancer. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. Wiki link. 0. Hardcover. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. A Thousand Cuts Silent Rare Power. ago. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . If your deck doesn't have these, avoiding act 3 elites is a good idea. Ancestor_Anonymous • 22 days ago. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns.