stellaris achieve war goals. Easy solution is blow up a few planets ai generally surrender after some time. stellaris achieve war goals

 
 Easy solution is blow up a few planets ai generally surrender after some timestellaris achieve war goals  If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet

A complete and up-to-date searchable list of all Stellaris war goal IDs. How would you even achieve war goals against an empire that is at war with multiple empires at the same time? Reply reply. Victoria II had an option where you could add war goals, which might be a nice addition to Stellaris since the maps are so big (or maybe there is something similar which I. Etch your name across the cosmos by uncovering remote celestial outposts, and civilizations. Stellaris. I started a secret fealty war to “check” an empire trying to take over the galaxy and it turned into 4v5 royale. I invaded his territory with a strong fleet and took (and claimed) a bunch of his systems, bombarded two of his colonies to 100% devastation, and defeated a ton of his fleets that were around 15k fleet power or higher. Status Quo? They go free. I am playing a Scion run with and when the became awoken they started a domination war against a federation. After invading every planet and capturing all their systems the war ends with status quo. Elitewrecker PT. Since my war score was ~40% I have had a -10 score on the "impose ideology" "achieve war goals" button and that has not moved despite several more. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. It will change from white peace to your victory. Now I've come to my second game and. Users of this war goal will always cede fully occupied claims first. This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. I use a UI mod, so I don't know if what the option says when hovering over the "achieve war goals" button. The first mentioned country declares war. The basis for demanding subjugation should be: Domination Tradition. When you click on "sue for peace", if you mouse over the "achieve war goals" option, you will get a tool tip that shows you what specifically is preventing them from surrendering. White peace is easier and is more influenced by war exhaustion. Yes. Relative navy strength and impact of destroying fleets / conquering planets is what I was going for. surrender_acceptance = <int> – Determines AI surrender acceptance. 5 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Nemesis, Aquatics Do you have mods enabled? Yes Please explain your issue is in as. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. Status Quo Peace. and. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. My bench mark timelines are. Show command help. The AI seem to be glitched on this station and won't move from it, and that's the only system that's left from the council member that isn't occupied, which borders a vassal that wants it, so due to this bug I'm about to lose a war in a game I've put about a. In this case, you're in a Total War. them surrendering or you enforcing war goals during a claim war = you get everything you have claims on regardless of if you've fully occupied it or not. (Their war exhaustion is at 100%, mine is at 90%) I keep capturing more and more planets, systems and destroying pocket fleets, but that number still isn't going above the damn zero mark. 2240-2250 Finish Battleship tech and Neutron launchers and begin my first war to fill my Bio-Trophy worlds. Examples. Is there any way to achieve victory in spite of this, or is this all a lost cause?Ran into a issue with Stellaris, declared war on a neighboring rival, my federation and i made quick work of their empire, smashed all their fleets, occupied every single world under their command, every system captured for the glory of the Uruk. I can't find anywhere to view and edit my war goals. Reset. Essentially, it's a way to end a war or conflict with a particular nation in the game, without having to achieve the. The federation easily has 80 worlds, So I have to conquer them 10 times!!! to eventually annex them. wpflug13. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Planets owned by vassals count but those owned by. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. 4. Typically, by being a fanatic purifier (or them being a fanatic purifier). Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. As title says, playing multiplayer game, we went to war with a neighbor, we have occupied all planets but we’re still at -23 to achieve conquer…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. #9. Best. War is ineveitable. after which I get my 5-8 planets and a 10 year truce. 100 warscore should not be a hard cap. Phase one is declaration and setting war goals (Casus Belli). That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The way the game works is the AI will surrender if you take all their stuff. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 4. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Fluffy-Tanuki. I have an Empire listed as inferior that has kind of cut off my expansion. If you hover your mouse over the red X in the achieve war goals box it will tell you the modifiers for surrender. War is ineveitable. Single. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. Sometimes I just want to take over a system, mostly a chokepoint without any planet with potential living conditions. That’s one of the best parts of stellaris; if you wanna play a way other people don’t, fuck em, do what you want. r/Stellaris. White peace means that only held territory is considered in the resolution. Right now, I have conquered every single planet and taken every single system they own. When you declare war, you set that planet as your goal for the war and then you go to war. The only problem is, they are also at war with a fallen empire who has captured a system I had a claim on and have taken a planet and two habitats in a system with a total of 1 planet and 7 habitats. The status quo effect of the Subjugation war goal is that, if you fully occupied at least one planet owned by the target empire that you did not claim, then all of that empire's systems that you fully occupied but did not claim are. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. CryptoGo to Stellaris r/Stellaris. You have the perfect start. Wars are how mid-game and end-game borders are usually drawn. I ask them, they say no and i start the war with the goal of vassalization. The other fix would be to have the war end as soon as you peace out X, but that would go against Paradox's design decision for alliances in Stellaris. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Go to Stellaris r/Stellaris • by bluetundra123. So I'm in a war with this one empire, and they won't surrender. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. I proceed to capture EVERY planet they both have (6 and 9 planets) and end up with: Acheive war goals acceptance: Demanding surrender: -100 War exhaustion: +100 Occupation: +48 Relative navy strength: +50 Vassalize wargoal: -100 And end up with . #10. The reason it says you don't have anything occupied is because you don't. Business, Economics, and Finance. Jormarn. i left my save off last night after the rest of the Galaxy declared war on me with them all being in a federation so my goal right now is to survive the war while gaining menace. not my favorite thing in Stellaris. I would agree with Stellaris allowing you to take stuff outside of your wargoals, considering that there is no web of feudal relationships holding you back from making other. Reply reply. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. I can't seem to win a war no matter what I do. To give you a few advantages, you will want to set up the game in your favor, most of the time by increasing planet habitibility, but I will go over the ideal set up for each achievement. I find super weak vassals will accept tributary. Depending on circumstances you might not need to push into (native) slaver territory or even win the war against them, per se, as long as your war with the Sathori ends before your war with the slavers (and at a time when you have control of all the Sathori territory that you want to gain). You don't have anything occupied. it works both ways though, so if he takes your systems he will keep them after status quo. 1 comment. 6. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. You’ll have to wait for your ally to declare the war won. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". View community ranking In the Top 1% of largest communities on Reddit. Now you can only guess at it based off the name of the war. You're hovering over status quo, it appears, and not achieve war goal. The peace_on_player command in Stellaris is used when you want the targeted country to offer peace to the player. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. 2240 complete Ecumenopolis. Views: 164,800. There are a few different ways to create vassals in the game. wpflug13. Total wars are restricted to certain paired war goals, meaning that if one side has one goal, the other side automatically uses the paired one. But "occupation" indicator for the enemy shows this as 58% for unknown reason. Well, now the tides have turned and I am ready to launch my war for independence. e. You can't. Or either of you having a colossus. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. I don't really understand why people keep saying that. #1. Add a Comment. iirc each war exhaustion % is 1 point:. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. 1 Answer. ) You should be able to declare victory. In case of total war the war ends with whatever each side has at the moment of the status quo. War is ineveitable. FYI you can take advantage on their automatic acceptance of status quo on their critical systems if they have 100% war exhaustion. For example, I just. A status quo peace gives you ownership of each system that you both claimed and fully occupied. It is being developed by Paradox Development Studio and published by Paradox Interactive. YouTube™ Video: Stellaris Newbie Tutorial for WAR. They should add more war goal options too - for a game made by the people who made CK and EU, this game's war system is woefully lacking. how can i be losing?! will they surrender eventually? or did i miss something?The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. If that worked or was just lucky with war goals finally being pushed through who knows. Either declare war on that empire, or settle status quo. im on 53%. I became the galactic emperor because there were two federations, one small and one big, I've read that becoming it dissolves the federations, but I didn't knew that also removed the vassalization option too on war goals; The only options I have so far is 'Counterattack' and 'Imperial Rebuke'; I can still tell them to be my protectorate and they deny it, granting me. If your occupation is only at 50 due to them having a similarly sized ally you are already looking at 199 points you could have at most, which is just below what you need. There are three ways to achieve victory in Stellaris: Domination, which requires you to own 40% of all colonizable planets. But he is weaker but not that much weaker than me. 5] [a361] Game Version v3. In Stellaris, you don't just go to war and land armies to capture the planet you want and call it a day. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their acceptability to -307. Also, exhaustion doesn't matter that much. There are two ways to end a war. assimilators have a total war casus belli and other empires get a containment/end threat one against you. The ai can embrace factions and become something else but I. This tutorial covers the basics of starting and ending wars, and covers some of the more common war scenarios. If you didn't make any claims you don't keep any systems. It might be that certain War Goals are restricted (maybe there is a type of war goal that only militarists get, for example, or a war goal unlocked through technology). Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. I attempted to vassalize this empire (yellow) which had a ton of small vassals (everything else). i'm not sure if other war types can be used on them. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. In an offensive war, I have occupied every system and planet. YouTube™ Video: Stellaris Newbie Tutorial for WAR. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The way wars work in Stellaris, it's literally impossible to ever win a truly defensive war. A status quo peace leads to me taking all their planets except their capital and them becoming independent, and a surrender would just lead to them becoming. 407K subscribers in the Stellaris community. Constant_Pack673 • 20 days ago. I mean the acceptance in the war menue, where you have the button for status quo, surrender, force wargoal (i play it. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. No war exhaustion doens't go over 100%. I've pretty much wiped out 80% of my enemy's fleets, captured the majority of systems and planets, and is constantly staying at zero, literally not going higher. You simply choose from a list of possible goals, where each one is listed with a certain cost. May 19, 2016. Wars will take place in three distinct phases. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. The effect that has varies based on your war goals. You own those systems now, you don't occupy them. Building warscore is tricky, you can only so. It's an improvement to EUIV's and also more aligned to future warfare than either EUIV, CK2 or the current Stellaris system. Subjugate them as a vassal, probably requiring you to successfully invade every planet to win subjugation. ZeeGermans27. #11. Hell, capital planets alone are normally worth 66points at the start of the game. r/Stellaris • 3 yr. Sounds like you're either a Fanatic Purifier or Determined Exterminator. Best. Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. Or if their war goal is to vassalize or to push their ideology onto you and they managed to take over even one of your planets, hit "Achieve War Goals" or get those planets and the systems their in or you'll lose them as a new. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. . I go to war, and I have to occupy every sector they own, and every planet they own, kill every fleet they have, then wait for war exhaustion to let me status quo. How do I know when the. The person that has been declared a crisis was allied to another player. Otherwise, if their war goal is to conquer, you better hit "Achieve War Goals" to avoid losing territory to them. You need to reach your war goals. You now own the system. Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). Achieve War Goals : r/StellarisOnConsole. Claim all of their inhabited systems, win all of them through victory/status quo, all uninhabited will be unclaimed by the empire which exists no more. By occupying more stuff, and primarily your actual goals. If you occupy a planet, then it is yours until enemy retake s it. So, yeah this happened. Surrender results in the loser shifting ethics, civics, authority, etc. They've also been sitting at 100% war score for quite some time. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. #3. Deep & Varied Exploration. War is ineveitable. Basically, a status quo says that if. Using the conquer war goal only gives the systems your or your allies claimed. #10. You do not (despite what you might think), require 100 warscore in order to end the war. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. Content is available under Attribution-ShareAlike 3. I found myself a subject of a much more powerful empire, and have been trying ever since to gain independence from them, as my 'overlord' won't let me even build a colony ship, or colonise a new planet. The 2. this means that. The OP is describing two unrelated wars that happen to be against the same nation. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. If you want more detail about what they would accept,. In total war anything you lose, or take will be instantly lost, or taken. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. Join. enemy is at 100% war attrition. I declared war on an empire and their allies and I've conquered all their systems, occupied all. Additional comment actions. Tributary war goal. #1. If you achieve them, your enemy will want to make peace. ago. You could get dozens of planets in a single war that way. The open borders thing is essentially demanding an extra-long truce in lieu of any other war goal, which is an interesting idea. 2 update. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. 4. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. I got that event where nationalists in my empire are edging for a war but I didn't need more territories but I don't mind waging a war of humiliation against my opponent. Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. Stellaris is a sci-fi grand strategy game set 200 years into the future. to which. Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. Total…Novel War Goals - New war goals for Stellaris. I'm in a Federation with another empire, Solo Empire (That's their name, and they are solo. A mouse over of the "Achieve War Goals" button would be very helpful in a situation like this. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. In general the best approach with conquest (claim) wars is to complete as many objectives as you can as quickly as possible and then peace out the instant the AI will accept a status quo. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. How do I achieve war goals . p Jan 25, 2022 @ 3:12am. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. . their planets, shattered all their fleets, and yet I can't claim my war goal. View community ranking In the Top 1% of largest communities on Reddit. Change your war policy to liberation wars. 5][a361] Literally unplayable bug. But he is weaker but not that much weaker than me. You don't have anything occupied. Wars will take place in three distinct phases. -must first ask in diplomacy screen, then you have 1 year to declare war. If you hold those systems you claimed by the time. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. Or is it just a list to pick from. vassailize war goal -100. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. That bug seems to have been reported before, hence the reason your other 100% exhaustion war can't achieve war goals, while the orbital rings in your big war, seem to be working correctly. You can't get more from. use the "Play X" command. Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. Description Achieving war goals or surrendering in Truce war doesn't give a truce Game Version 3. But it's now a year after the 24 months force peace 100% war exhaustion thing, achieve war goals is +10. The AI attacked me, and I selected a humiliate war goal. Call it something else but this is what I'm talking about. The variety between different empire types would increase, but then to achieve that goal, we could. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Can't rebel against my overlord! I was vassalized by an AI empire, and at the time they were ahead of me in both science and military strength. They won’t agree. If you hover over "achieve war goals", "status quo" or "surrender" you can see what happens, what gives and whats keeping you from selecting the preferred war ending. If this theory is true, I will have to declare war on this empire and boot them out of these systems to take control to achieve my war goals. I'm. You will be presented with many options as demands, and “Vassalize” is one of the options. Fights will still take a long time, but the attacker doesn't need to conquer 50% of a Federation spread across the galaxy to achieve a war goal on one of its members that is. However, war goals should be capped. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. Reply. Overall strategy: Tech rush. Only options are to. Your advice would be valid if the OP and his allies had declared a joint war, instead of the OP declaring war on his own. Once their war exhaustion reaches 100%, you can force a status quo peace. Claims are independent of war reasons. Report. So, tried many times to request independence, but this gets rejected every time, because they claim to "not trust. If another empire is in control of one or more of your demands there is no way you’ll be able to achieve war goals. So why surrender acceptance is -450? They did have -40 already, but suddenly it shot out to. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. You can add goals up to your warscore (and at times even over your war score) and they will accept. pipo. The occupation percentage is 0%. I'd love to see that chance based on the magnitude of the act (eating 4 pops vs eating 80 in a given period) and the target (eat 4 primitives in. I am totally crushing them. #10. But if your goal is humiliation,. 0 was released. I'm currently having subjugation war. In this video I am going to break down the basic ways that we can go to w. Tace. A place to share content, ask questions and/or talk about the 4X grand strategy…I dont think that is true. But it still is not a good system if you have to go complete total war to achieve an actual victory. Warscore in Stellaris is currently fucked. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. ago. Hide filters. You can set them in the war screen. We are now done with the war but we can't peace out. Same for mousing over "Settle Status Quo". In total war anything you lose, or take will be instantly lost, or taken. But I can't select the option. The wiki says -50 surrender acceptance. Screenshots are needed here for us to see what's going on. 2 please. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. something-quirky- • 2 min. That said, there is a large chunk of their territory that is occupied by another empire, waging an unrelated war against them. This is enough fleet power to guarantee a war, but not enough to actually win it. Just like most strategy games work. think in all conditions other than your surrendering that the border status should revert to what it was prior to the war. Report. Surrender means that your enemy achieves their war goals. Do you have to achieve all your war goals to declare peace. A searchable list of all war goals in Stellaris, along with their IDs for use in cheats and console commands. When I hover over the Achieve War Goals acceptance in the. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have allies) so you don't need to figure out what you're missing. fmalfeas Mar 21, 2022 @ 9:17pm. You just have to check claims on the map. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. 84 Badges. Which makes no sense. Occupied system doesn't meant you will get it after the war ends. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. #9. HugsAndSnuggles Sep 18, 2019 @ 4:51am. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. 4. You need a casus belli to declare war, which then allows you to declare a war with a certain war goal determining the consequences. Got dragged into a war by an ally. War still puzzles me in Stellaris. An enemy empire managed to capture some backwater colony with 3 pops, and THEIR occupied percentage went up 12%. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. If you are unable to demand that your neighbor becomes a subsidy, declare a normal conquest war and take at least one colonized planet. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. The war goal was never actually attainable,. 3 (9d15) - Impossible to achieve war goals in vassals war agains revolted empire Game Version v3. Mouse over the "Achieve War Goals" text instead of the number, and you'll get a different tooltip for what the effects of victory would be. • 10 mo. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. -----An example is my current 3. When your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. Did notice during a war their main planet was still cranking out ships so I had to keep a fleet over them. In Total War, whoever occupies a system instantly owns that system. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. After all, Achieve War Goals and Status Quo both imply you either obtaining your demands or. Got dragged into a war by an ally. Simply bring up diplomacy with your enemy and select your single wargoal. And given that they appear to be occupied by two completely different empires, this will make this system not count as fully occupied unless the two empires are allied in the same war(if the occupiers are from two different wars, they will both have a -50 and -100 modifier for not controlling the planets/system to achieve their war goals). You do not (despite what you might think), require 100 warscore in order to end the war. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. The Negotiate UI is. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. I'm currently in a war of Vassalization vs an empire. If you're missing anything change your map to Diplo view and look for red you're not occupying. 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