Casting Time: 1 action. Negative energy flood was a necromancy spell that bombarded a creature with waves of negative energy. A spell from Xanathar's Guide To Everything. The “flood” word is misleading. The death ward spell protects a traveler from the damage and energy drain of a negative-dominant plane. 7. Duration: Instantaneous. 5th-level necromancy. After looking at all the stat blocks, I think Wizards really messed up here. Components V, M. 163) and Danse Macabre (XGtE, p. You can touch a creature and spend these points to either cleanse or corrupt a creature. See forum for details of implementation. It’s a spell that does two of the things that Necromancers do well, dealing lots of negative energy damage and raising dead left in your wake. Life Transference and Negative Energy Flood do the vampire thing, but in reverse. Casting Time: 1 action. The best defensive 1st-level spell in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). If target dies, it becomes a zombie. Magic Items. Step 1: Entice or enchant a crowd of commoners into one area. However that would only make sense if spells like Inflict Wounds (previously a Negative Energy spell but the positive/negative split no longer really exists mechanically), Blight, and Negative Energy Flood would also be the same school, but instead they're necromancy because necromancy is just. You can choose from any of the following effects when you cast this spell. Added Order Domain controller icons; Added Blessed Strikes optional rules. It would be better to upcast animate dead to make more. Horrendous Desiccation 10th-level necromancy Casting Time: 1 action Range: Self (300-foot radius) Components: V, S, M (a pinch of dust of dryness, which the spell consumes) Duration: Instantaneous . Once you gain access to one of these spells. After the spell is over, the negative energy (the same kind of energy which, by D&D official Lore, animates Undead) is no longer coursing through Mac's body. (good) Melee 2 slams +25 (2d8+6 plus 2d8 negative energy plus energy drain) Space 15 ft. Warlock 5. The negative energy breaks down elemental matter and energy just as it saps life; water turns to brine, salt, or even unholy water, while air become fouled or even vacuous; earth turns to dust and ruin, and fire turns to ash or corpse-light. It does appear in 3rd edition as a 3rd-level spell, so you could create something and have your. If that's the case then it should probably just be lumped in under the umbrella of "spear" the way guisarms, fauchards, and voulges get lumped under halberds/glaives. Duration: Instantaneous. Danse Macabre, Negative Energy Flood: Channel Divinity: Control Undead. Alternatively, keep it as it is, but the skeleton can't regenerate health using healing magic. A Duskblade uses Mana Points to bolster their attacks, reflexes, and other abilities with magical energy. Negative Energy Flood (XGtE) Summon Greater Demon (XGtE) Synaptic Static (XGtE) Wall of Light (XGtE) 5th Level. You send ribbons of negative energy at one creature you can see within range. A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. Fireball hits lots of things; Negative Energy Flood hits one thing. Costs 100 gp a piece. Negative energy flood? Honestly I just don't get how to use this spell optimally. Necrotic Damage 5e. Components V, M. Components V, M. The spell, negative energy flood, is copyright Wizards of the Coast. Their life is snuffed out, they are wounded, or they die. Duration Instantaneous. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. The real struggle for necromancy is alot ic the effects either are high level or things like ability damage, don't translate well onto 5e. Their life is snuffed out, they are wounded, or they die. Components: V, M (a broken bone and a square of black silk) Duration: Instantaneous. Artificer Subclass. 3/day each: animate dead, negative energy flood. Negative energy flood targets a creature you can see within range, so I’d think the caster could target themselves. These necromancers learn how to attach the last echos of an humanoid existence and bind it into a shadow form. Range: 60 feet. 4/day each: cloudkill, negative energy flood, scrying. 4th level: Evard's Black Tentacles, Shadow of Moil, 5th level: Contagion, Negative Energy Flood. A spell that temporarily animates single skeleton/zombie for a minute so level 1 necromancers can feel like a necromancer. Planar Binding – 1. Death Throes (Su) A negative energy elemental that is killed explodes in a flash of swirling negative energy that affects all within the area (the radius for its death throes ability is the same as the radius for its negative energy aura). Similarly, it seems like positive energy = radiant damage in 5e. For 1 minute or until you lose your concentration (as if you were. Range 60 feet. Also the new Negative Energy Flood spell deals necrotic damage to living creatures and gives Temp. A target killed by this damage rises up as a zombie at the start of your next turn. There are more esoteric undead-creating spells for a necromancer build in D&D 5e. Each source of healing states how it affects undead, and constructs for that matter. When you cast this spell using a spell slot of 6th level or higher, the range increases to 60 feet. 163. Whenever Nihilator takes damage, the target must make a DC 20 Constitution saving throw. Categories: 5e. Ambrosia offers +2 to your saves (sacred bonus) against negative energy, energy drain and death effects for 1 hour. The caster targeted a visible creature within a range of 60. banishing smite, negative energy flood The Blessing that is Cursed [ edit ] Starting at 1st level, your pact with the poltergeists grants you the ability of a short term possession. Skeleton shortbow. The other half is bludgeoning, which is another very common damage type among 5th edition Dungeons & Dragons spells. Negative Energy Flood. Necromancer is overpowered thanks to 5e's mechanics if you GET the chance to use them all at least. Advertisement. If target dies, it becomes a zombie. [ Negative Energy Flood ] niveau 5 - nécromancie. negative energy flood (NEF) is a lvl5 spell and states that: "You send ribbons of negative energy at one creature you can see within range. Wizards are an exception because they have the spellbook. Welcome to 5e Necromancy. Yet there are those who would tap into its fell power, to use its energy for sinister ends. The caster chooses a point within the 60-feet spell range, where a 10-foot-radius sphere will fill with necrotic energy, dealing 2d6 necrotic damage to creatures of the caster's choice, or half of. Negative Energy Flood. The spell seems to be too powerful to be a standard spell/class ability, even with a succesful saving throw the targets still take 43 damage. Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it. Maybe cause the subclass is about the Shadowfell, not Negative energy plane?) It seems that if l want to play a "Necrocerer", I'll have to use the Divine Soul, who's class abilities seem to focus on. Archaon has advantage on saving throws against magic. Finger of Death 5e. Source: (Xanthar’s Guide to Everything p. What you envision would instead be something more akin to a warped and twisted form of resurrection where the body is raised as a zombie with negative energy but partially. Sin embargo, el mago hace un mejor uso de ellos con la mayoría, particularmente con la Escuela de Nigromancia D&D 5e Tradición Arcana. Here are some of the classes we think are best for necromancers: 1. Depending on what level you start at, I can think of a few options by RAW: Plain Old Warlock: Just in case you weren't aware, Warlocks do get Danse Macabre and Negative Energy Flood as 5th level spells, both of which create zombies or skeletons. We would like to show you a description here but the site won’t allow us. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. No Prep Module: The Call of the Basilisk. Unofficial Description: Causes necrotic damage to target. Negative Energy Flood Teleportation Circle Whirlwind Maddening Darkness Either the focus and somatic components are being done with the same hand, in which case it can't be hidden Even if you're doing both S and M components with the same hand the M component can remain hidden. A target killed by this damage rises up as a zombie at the start of your next turn. Then again, 5e has never really been super-great about internal consistency. 163 Casting Time: 1 Action Range: 60 feet Components: Verbal, Material (a broken bone and a square of black silk) Duration: Instantaneous A great damage spell, Negative Energy Flood offers a lot of damage, but can potentially get out of hand if you aren’t careful. As a warlock you can cast it when you start your day and get a sweet little temp HP boost which costs nothing after the first short rest. 0. Exhaustion Last Stand Mass Inflict Wounds Mourning Mist Nathaniel’s Undead Army Necromancer’s Flames Necromancer’s Mask Negative Energy Flood Noro’s Siphon Scythe Pain echo. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). Negative Energy Flood can kill a creature and summon an undead. Wall of Stone . Xanathar's Guide to Everything. Negative Energy Flood. Negative Energy Flood is too unreliable for general use, as it has to strike the killing blow and creates an. If living and unable to resist the effect, the target creature's flesh shriveled away as the life force was drained from it. So while it is true that 5e has stepped back from grounding every single effect in those terms,. As a bonus action, you can expend one use of. $egingroup$ @PJRZ That's not entirely true: spells like Negative Energy Flood are rather explicit about using "ribbons of Negative Energy" to effect its damage/healing. Range: 60 feet. Negative Energy Flood is too unreliable for general use, as it has to strike the killing blow and creates an. Protection from Negative Energy. #11 Neoskull. Magic Resistance. Danse Macabre will raise up to 5 Small or Medium corpses as either zombies or skeletons (your choice). It will take 7d8 + 30 necrotic damage if failed or half as much damage if. 2nd-level Circle of Death feature. With Negative Energy Flood, you get to deal 5d12 damage to an enemy within 60 feet of you, and raise them as a zombie if this kills them. Negative Energy Flood (can give undead temp hp) Summon Celestial('s Defender can make a target gain temp hp) Tenser's Transformation Mass Polymorph Edit for grammar. The undead trait says undead can be healed with negative energy, not that every negative energy heals then, so it "makes sense" that you can harm it, with the heal spell, doing negative energy damage. Damage immunity as a 3rd level spell would be broken. Princes of the Apocalypse brought to D&D 5e a new story that sees the material plane threatened by four prophets who seek to bring the powers and dangers of the elemental plane, as well as a whole. As an illumine soul practices this unique talent, he learns to fill up his. When living things encounter negative energy, its like matter meeting antimatter. Choose your race, class and more, inspired from classic Elder Scrolls games. A spell from Xanathar's Guide To Everything. In addition to the other answers, Xanathar's Guide To Everything provides a spell called Negative Energy Flood that can provide temporary hitpoints specifically to undead, unlike "negative energy" spells from previous versions, which apparently healed undead. The short answer as to why it is default, though, is that radiant and healing energy come from the same plane, and necrotic energy is essentially anti-healing. You send ribbons of negative energy at one creature you can see within range. A creature killed by this spell rose as a zombie under. Conjure elemental spells tweaked to summon undead instead. They require the spell to be in the spellbook. Haven't checked if it's still a thing in 5e,. Description not available (not OGL). Mana Points are a Duskblade’s source of power. Now we have a rather formidable fighter that takes a lot less magical equipment to make powerful. Portée : 18 mètres. 5th-level Necromancy Casting Time: 1 action Range: 60 feet Components: Duration: Instantaneous You send ribbons of negative energy at one creature you can see within. Finger of Death still runs the risk of failing to. And 5E is a system of "cans" but it's also a system of oversights and a lack of clarifications like crafting systems, and downtime. Duration. It was a fireball-like burst that dealt 1d8+CL negative energy damage, and also dealt some strength damage based on the caster level (it wasn't a lot usually). Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to. It can be found on page 163 of Xanathar's Guide to Everything . However he does not die, the hobgoblin is filled with blight and left for his wounds to fester so the rot will spread. 29. 60 ft. Therefore, the aim is to give each spell list at least one interesting non-Druid spell at each Circle Spells level. No Prep The Madness Between Worlds. In previous editions, effects that dealt negative energy damage would heal undead, including spells like Inflict Wounds and Harm. While it is referred to as "energy" energy resistance typically isn't effective against either. However, unless you’re a Hexblade it’s not an option you. They can also conjure the darkness from the plane of shadows, and have a deeper. 33) The illumine soul is a living conduit of positive energy. The target must make a Wisdom saving throw. Negative Energy Flood Sources: Xanathar. Duration: Instantaneous. 3/day each: circle of death, harm, soul cage. See forum for details of implementation. Armor of Othrys. You send ribbons of negative energy at one creature you can see within range. Far Touch - This is basically giving. Necrotic Damage 5e. Enervation. Wall of Fire. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A sickly elf vomits acid blood towards the armored hobgoblin, quickly burning through his plate exposing his flesh for a fatal blow. Dhampirs and Undead Reborn can benefit from the temporary HP of Negative Energy Flood, and if they’re a Necromancer they can use their Control Undead on themselves. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. druid summon wildfire spirit summon wildfire. Negative energy is the energy of death, it has no exact real life counterpart. 5 months late, but resistances don't stack like this. A target killed by this damage rises up as a zombie at the start of your next turn. The wounded knight, fully clad in black plate, is near death's door, surrounded by enemies. Negative Energy Flood. At Higher Levels. As undead creatures, Deathless are immune to most forms of magical healing. theyre not officially in 5e anymore. Step 2: Negative Energy Flood. From what I gathered, in 4e the Abyss, Positive Energy Plane, Negative Energy Plane, Plane of Air, Plane of Earth, Plane of Air and Plane of Water all collapsed into the Elemental Chaos, where these god-like beings called primordials live. Only other damaging spell that does 8d8 is Conjure Volley, and it’s ranger only. Just like Negative Energy Flood in Xanathar's Guide to Everything. Shadow necromancers, also called shadow mages, are wizards devoted to the study of death, but with focus on the Shadowfell and its relation with death. I think the only spells that can heal undead are Life Transference and Negative Energy Flood. Light spells that invoke the power of the sun, a celestial body, almost always overlap with Space magic. I would consider having the banging noise be root structures from trees infused with extraplanar energy pulling open like giant maws in the tunnel - so that they can grab the PCs and drag (one or more of) them into the Feywild or Shadowfell. Many types of damage can be inflicted on adventurers in the DnD universe, above and beyond the usual weapons-inflicted hazards that are part and parcel of an adventurer’s everyday life. Wizard. In 5e, a lot of undead are resistant or immune to necrotic damage. (same way that the belief that paladins hold gives them their power in 5e). For most folk, blood magic on full display is the stuff of nightmares. There are more esoteric undead-creating spells for a necromancer build in D&D 5e. If you already had fire resistance, and someone cast Protection from Energy (fire) on you, it would have no effect. Wither and rot - the iconic look of necrotic damage. Sure, it means you. Energy in the game are powerful, often magic-fueled effects (and the exact definition is up to the DM) I only found a single use of the word in the PHB that can be interpreted in the physics sense, on p. Two examples would be the spells Negative Energy Flood (XGtE, p. A few pocket haven locations/sanctuaries could definitely help the party. Controller Icons should be finished except for Aura of Purity and Dominate Person spellsZombies do not. save or take 5d12 necrotic damage. Negative Energy Flood is a spell for 5th edition published in Xanathar's Guide to Everything . Slippery. You gain a +3 bonus to attack and damage. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party; Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effect; Made the mod compatible with other mods that would modify the same spell lists through the Script Extender Circle of Death. This list has been updated to discuss more of the best Necromancy spells 5e, and a little more. With all the options that 5e offers with races and background I have never understood why people do these over-the-top homebrews. Proficiencies. Its a 5th level necromancy spell and it works on a warlock, & wizard classes. negative energy flood is a 5th level spell that's very useful in terms of dealing damage or buffing your favorite bag of bones, but if you manage to kill a target regardless of size or type it turns into A zombie! The problem. Negative Energy Flood. Finger of Death 5e. The avolakia regains 10 hit points at the start of its turn if it has at least 1 hit point. The Negative Plane is an infinite black void. You send ribbons. Create new spell, or epic spell. Dungeons & Dragons 5e Spells. The Raven Black. Some spells, such as Negative Energy Flood, cause undead targets to regain HP. It seems to me that 5e is not designed in a way to make a minionmancer adventurer (with many minions) run smoothly. This device allows you to manipulate time. Instantaneous. Anything that protects from necrotic energy would be useful here. Wildfire spirit. No Prep The Town That Lives. There’s probably some bludgeoning damage here. Circle Spells. Killed that way, the target rises as a zombi. This list has been updated to discuss more of the best Necromancy spells 5e, and a little more. Positive energy often heals living creatures, though not always (for instance channeled positive energy to harm undead or the life blast spell). Speed fly 60 ft. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. Str 22, Dex 31, Con 18, Int 10, Wis. Negative Energy Flood 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, M (a broken bone and a square of black silk. We’re giving away an “All-In Digital” Kickstarter pledge of 5e content worth over $500! Simply comment in the next 72 hrs. Magical darkness spreads from a point you choose within range to fill a 60 foot radius sphere until the spell ends. Negative Energy Flood is too unreliable for general use, as it has to strike the killing blow and creates an uncontrolled zombie. More details on the Scroll of Negative Energy Flood can be found at The Energy Planes are first introduced in the 1st edition’s Manual of the Planes (1987) though it is quite brief. While the information provided on the two planes is somewhat limited, being expanded on in the 2nd edition The Inner Planes (1998) and the 3rd edition Manual of the Planes (2001), there is still enough information to know that these two planes are highly dangerous for any. XGtE, p. All spells that revolve around life—adding to it (healing), taking it away (harming), restoring it when lost entirely (resurrecting), or replacing it with an artificial construct (undead-animating) are under the necromancy school. Nystal's Magic Aura (change type to undead) when targeted with any harmful spell that does not harm undead. Modified 3 years, 4 months ago. titanic air elemental made of fierce winds and wisps of cloud. Would this mean that a DM might have to come up with a zombie variant for creatures on the fly? Added Death/Grave Domains had Negative Energy Flood added back to spell list since they were added to 5e Spells again. (good) Melee 2 slams +25 (2d8+6 plus 2d8 negative energy plus energy drain) Space 15 ft. Components: V, S. 7. 6th Level. Other classes may also have access to certain spells under certain conditions. cause death, as well as the negative energy that destroys life. Living creatures within the area take 1d8 points of negative energy damage per two HD of the elemental. One of the spells that the beholder guild leader Xanathar collected was Negative Energy Flood. You learn the spells Shadow of Moil and Negative Energy Flood. Healing the Dead. I got the initial concept from "Drow Bard" on YouTube. An explosion of dark energy erupts from the burned teifling, setting fires in every. A target killed by this damage rises up as a zombie at the start of your next turn. If a creature is killed by the damage from Negative Energy Flood, the target will rise as a zombie. 163: You send ribbons of negative energy at one creature you can see within. Negative Energy is described as greedy, hungry, destructive, and non-conducive to life, but when you're introduced to Positive Energy in its purest state. Negative Energy Flood. HWYB Sukuna 5e. A crackling cord of negative energy tethers Nihilator to the target. . No Prep Constructs of Glacier's Rest. Barren mountains have formed in this realm, reaching to the black sky high above them. Negative energy is the energy of death, it has no exact real life counterpart. You can draw upon your connection to death to prepare for the reaping of souls. Negative Energy Flood Level 5 • Necromancy Casting Time: 1 action Range: 60 ft Components: V, M Duration: Instantaneous Damage Type: Necrotic Save: Constitution. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on. 163) Possibly one of my favorites on the list, this spell offers a whopping 5d12 damage (half on a successful save) and it gives you a free zombie if it kills the target! That’s a great deal for a 5th level spell. 14th lvl Magical Secrets: core is Finger of Death. Sssarg0n • I use this often, even though it's not RAW for 5e. To qualify for multiclassing into the Life extracter class, you must meet these prerequisites: Intelligence 13, Constitution 13. Bah! making a medium CR 1/4 zombie out of a dinosaur is lame. 5: Planar Binding: The target (celestial, elemental, fey, or fiend) must succeed on a Cha. Negative Energy Flood could stand to be a line spell in the hopes of catching multiple targets, and if you're really lucky, an. Xanathar's Guide to. Level: 5. burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp. Classes: Druid, Sorceror, and Wizard. Profane Magic. D&D 5e D&D rpg dm world-building dungeon-master homebrew unearthed-arcana character pathfinder. The target must make a Constitution saving roll. Home; Prayer. The darkness spreads around corners. Things run better if you can summon a single buffed minion. TARGETING YOURSELF If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature other than you. When you cast this spell using a spell slot of 6th level or higher, the damage/temporary hit point roll increases by 1d12 for each slot level above 5th. Casting Time: 1 action. Not your problem. Create Undead. danse macabre finger of death negative energy flood. The life drain attack of the Wight says:. energy at one creature you can see within range. Portée : 18 mètres. 99 Names of Allah; Quran; Links; Glossary; FAQ. 163): a size Large or larger creature killed by it rises as a size Medium zombie. It’s a spell that does two of the things that Necromancers do well, dealing lots of negative energy damage and raising dead left in your wake. Duration. Maybe make a potion of poison act as a. Finger of Death still runs the risk of failing to. Not to defend 5e's decisions regarding the trident. Whenever a creature casts a spell against you that causes necrotic damage by spending spell slots, you regain hit points equal to the amount of hit points that spell would cause in damage. In addition to the other answers, Xanathar's Guide To Everything provides a spell called Negative Energy Flood that can provide temporary hitpoints specifically to undead, unlike "negative energy" spells from previous versions, which apparently healed undead. Necromancer. Special Attacks energy drain (3 levels, DC 18), negative energy attacks, negative energy burst 4/day (DC 22, 9d6) STATISTICS. When an undead ally. social skills) is. What are all of the spells in D&D 5e that can be used to make an undead creature? I can think of Animate Dead, Create Undead, and Finger of Death, any others? dnd-5e; spells; undead; necromancy;. Components: V, M (a broken bone and a square of black silk). With Synaptic Static, you choose a point within 120 feet and cause a 20-foot radius sphere to explode with psychic energy! Here’s how Synaptic Static works in 5E:. Spell Level: 5. RAW and RAI, Cure and Inflict spells will work as though the Dhampir were undead. Chapter 1: Races. Unless the target is undead, it must make a Constitution saving throw,. 60 ft. Fandom Apps Take your favorite fandoms with you and never miss a beat. Range. negative energy flood deals average 32. Description. danse macabre animate dead undead thrall. All targets also take the same amount of damage which is unlikely, if the damage is rolled and not a. The caster targeted a visible creature within a range of 60 feet (18 meters), sending bands of negative energy. The corpses of particularly vile gods, fortresses of liches, beings of pure entropy, the prisons of world-ending evils. 5: negative energy flood (only if cast on undead, wizard) 6: tenser’s transformation (self only, wizard) 9: mass polymorph. Regenerate has a long cast time, but does what it says on the tin. Negative Energy Flood is a spell for 5th edition published in Xanathar's Guide to Everything. 1st level: Arms of Hadar, Cause Fear, Inflict Wounds. Arcane Gate. Negative Energy Flood. A 5th-level Warlock and Wizard spell. Statistics for the zombie are in the Monster Manual. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as. The thing I find is that 5e's combat is too sticky to rely on Booming Blade's damage triggering on its own. Challenge 23 (50,000 XP) Amphibious. Searing Smite. Blackguard was a prestige class (PRC for short) in dnd 3. A creature with an. The target must succeed on a Con. There aren’t too many use cases outside of that. Choose up to five creatures you can see within range. Vampiric Touch, Blight, Negative Energy Flood, Harm, & Finger of Death (Excuse the long list, only trying to demonstrate that it isn't just a couple spells that deviate from that logic, but. 1/day each: True Annihilation (5e Spell), Vortex (5e Spell) Magic resistance. Probably my favorite spell on this list, purely for the chaos. The cloaked woman opens her cloak to reveal a series of odd knick-knacks, pieces of junk, and the occasional rare mythical artifact. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. Spell. A target killed by this damage rises up as a zombie at the start of your next turn. Casting Time: 1 action. I love how Flesh to Stone in 5e is a slow, creeping process. 6th LEVEL Create Undead does exactly what it says on the tin. You can take any other spell after that. If it says it heals humanoids it doesn’t heal any other type of creature. So filling in where we don't have enough info IS how it works in 5E. 6th LEVEL Create Undead does exactly what it says on the tin. 195k. .