Radiant damage. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Duration: 10 turns. Many spells in BG3 can be upcast for additional damage, or increased targets. ・ Blood Sacrifice. It can Fly using its Movement Speed. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sneak Attack Hide. Summon a floating, spectral Halberd that attacks your enemies alongside you. Game: Baldur's Gate 3 Level 2 Evocation Spell. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Version 1. Or Bless, Spiritual Weapon, Hide. For example,. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. On Save: Targets still take half damage. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. 18m DEX Save. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. Description. It can Fly using its Movement Speed. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. There are tons of combinations with. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. To add to this, a single level in wizard, now go learn misty step from a scroll. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. The weapon becomes magical, receiving a +1 bonus to Attack and. Gather your party and venture forth!. Niara #844307 11/02/23 12:16 AM. In BG3, any of them work, just use matching equipment for your style. Key Takeaways. So, it can be used alongside other spells. Spirit Guardians: No, assuming you cast it before Sanctuary. (p. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Take away its Fly action or fix the obvious bug. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. 5: arcane eye. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. 4: wall of force. Contents. Bard has 10. Your progression is all about your character's. 1K. Sacred Flame is a Cantrip from the Evocation School. Planar ally being a late game summon. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Further down below, you can find a list of all sickles in the game. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. For weapons, take a dagger/shield and a light crossbow. Joined: Feb 2022. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. These are things that no one here can know, so ultimately the answers. The best Barbarian multiclass options in BG3. The best Cleric multiclass options in BG3. - Clerics are a full support class. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Join. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Here’s a list of all the Weapons with the Extra Reach property in Baldur’s Gate 3. Gather your party and venture forth!. deals an additional 2d6 damage to creatures with multiple sets of eyes. Summon a floating, spectral weapon that attacks your enemies alongside you. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. 6 Flame Blade. 1d6 Bludgeoning. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. Let us know in the comments if we’ve overlooked any other spells you think. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. BG3 is the third main game in the Baldur's Gate series. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Joined: Feb 2022. Spiritual Weapon or Fire Shield for Hexblade 1/Swords Bard 10 (or other magical secrets). Like it's a decent weapon with a neat 6th Level Spiritual Weapon, but it doesn't match my aesthetic so why even bother? However in my foolishness of equipping weapons until I found that this damnable rod was glued to my hands and it won't come off. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . As a bonus action spell, Spiritual Weapon earns its place in this list. So most likely the only limit is how many times you can cast them with your spell slots. A spiritual weapon (created by the spell of the same name) uses your bonus action for movement and attacking. < 1 2 >. This spell. Holy Wrath: Barbarian 6/Cleric 6. Key Takeaways. 1d8+Spellcasting Ability Modifier Force. BG3 Oath of Devotion Tips & Builds. Location: UK. The spiritual weapon uses and contributes to your multiple attack penalty. Then on turn 3 onwards they’ll finally have significantly more damage than the Ranger who’s just using Hunter’s Mark, and only like 0. We at Game8 thank you for your support. Summon a floating, spectral Greatsword that attacks your enemies alongside you. 2. I actually think dual wielding is better in BG3 than in 5e - some spells that in 5e require a Bonus action to control their effects after the turn of casting don't in BG3 e. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Sickles. From that point on, it is basically carrying a shield, and spells. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. lsx file on this line for level 2 spells. playing BG3 made me realise why clerics are expected to be using weapons. Malaficus Shaikan Aug 14 @ 10:28pm. Swing your weapon in a large arc to attack up to 3 enemies at once. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I am very confused how I'm supposed to hit the wall with. Spell - BG3. Summon a floating, spectral Trident that attacks your enemies alongside you. Healing Hands: Cleric 10/Paladin 2. See full list on baldursgate3. Lack of spiritual weapon is noticeable with their current action economy. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Ye, but its very rare at least in Act 2 you won't see what you want to Dimensional door or fly to or misty step. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. The tank needs to stand within 5 feet of the goblin. In BG3 that can happen because the reach weapons are not long enough. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Casting Spells uses up Spell Slots, the number of which a character has is. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. They have a range of 1. Weapons can have various special properties: Property. As a bonus action spell, Spiritual Weapon earns its place in this list. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. Dagger. Description . I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Duration: 10 turns. Spiritual Weapon: Amazing, amazing spell. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Spiritual Weapon’s initial cast is a leveled spell. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 4. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Gather your party and venture forth!Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. BG3 Magic Weapon Information. Gloves of Cinder and Sizzle. That sounds like Spiritual Weapon to me. 7 Crusader's Mantle. Heavy Crossbow, Longbow. Rare +1 Longsword, Scimitar, or Mace. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Originally posted by Hex: This is 5e, magical weapons are non-existent. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). . Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. Summon a floating, spectral Spear that attacks your enemies alongside you. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. To add to this, a single level in wizard, now go learn misty step from a scroll. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. When I hit end of turn, it doesn't end the turn, it brings up a little menu showing two characters and the weapon have a little bit of movement and a bonus action left. The amount of times my spellcaster had to run up to enemies just to. Duration: 10 turns. BG3 is the third main game in the Baldur's Gate series. When you cast the spell, you can make a. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. 3 Light. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Flight is effectively a more expensive jump or misty step with zero benefit. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. Gloves of Belligerent Skies. BG3 is the third main game in the Baldur's Gate series. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. VIEWS. So the Flail of Ages is a legendary weapon in Baldur's Gate 2; one of the best weapons in the game. Spiritual weapon deals: (1d8+5) * 0. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. BG3 is the third main game in the Baldur's Gate series. BabyPandaBBQ. ). While spiritual weapon won't benefit from rage, it. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The trick to beating the Spectator is to let it unpetrify a drow, then hit the drow once to get rid of the charm effect. Beacon of hope doesn't break sanctuary. BG3 is the third main game in the Baldur's Gate series. Enchantment (+1, +2, +3) This weapon is magically enchanted. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. 1. ago. Sacred Weapon Information. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. 1d6: Bludgeoning: 1. Its. Either that or its bugged. •. Aug 7 @ 7:58pm. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spirit Guardians is a Spell in Baldur's Gate 3. Himself. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 53 feet). BG3 item codes comes in various categories. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. It does reliable consistent damage and offers a but of utility. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a. Round 2: Weapon attack, dodge, or cantrip. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Description. MaskedRPGFan. Level 5 Light Cleric Spells: Guiding Bolt, Inflict Wounds, Shield of Faith, Cure Wounds, Command, Spiritual Weapon, Lesser Restoration, Glyph of Warding, Mass Healing Word. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. This isn't a balance decision. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Turn your weapon into a Sacred Weapon. Spell Slot Level 4 [edit source](1) Take a short rest. And Spiritual Weapon. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Spiritual Weapon: Spear is a Level 2 Evocation Spell. ). It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Caster can't become Invisible while concentrating on this spell. So how many can you cast before the first one runs out. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The actions that a Character can perform are based on their Class and Equipment. Only one Spiritual Weapon may be summoned at any time. If you're going to maintain concentration then spirit guardians is always better. I really like Dex builds so I decided to play around with it and. The summoned weapon can last ten turns. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. This greatly reduces its usefulness when it. Engulf a target in a flame-like radiance. You will also get some insane spells like spirit guardians. A melee Rogue using the Thief subclass has two bonus actions and one action. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Only one Spiritual Weapon may be summoned at any time. For the most common, nonmagical kind of this weapon, see Sickle. Spiritual Weapon: Halberd. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Himself, 11. This can be overcome with the Spiritual Weapon spell as it uses a Bonus Action to attack while you can cast other spells or make your own attack with the normal Action. create/animate undead, flaming sphere, spiritual weapon and planar ally. #9. But I don't see an option to attack with spiritual weapon. When multiclassing comes, you might want to multiclass. Description. Related: BG3 Necromancer Warlock Build GuideSpiritual Weapon absolutely should not be as good as it. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. ago. It can Fly using its Movement Speed. Spirit Guardian and Spiritual weapon is just Soo good. 65 = 6. Hollow's Staff +1: 1d6+1: Bludgeoning: 1d4: Necrotic: 1. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The latter is the stereotypical choice for a Cleric, but with good reason since it allows you to heal and buff allies on the field. Duration: 10 turns. Any help would be appreciated. The typical range for melee weapons is 1. Transcript. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. See the. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Turn your weapon into a. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . Owned by Anders, who you meet as part of the Baldur's Gate 3. Sacred Weapon is a Action in Baldur's Gate 3. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. Spiritual weapon is a great spell. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Spiritual Weapons are a type of creature in Baldur's Gate 3. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. 5) + 2(4)) + 0. Radiant damage. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Then cast it on yourself, and hover over the tooltip for your weapon. Or, she can cast Healing Word, Hide Sneak Attack, or Sanctuary, Hide Sneak Attack. Adamantine Mace. Its because (i) its a bonus action and (ii) it draws aggro really well. Cleric of True Knowledge: Cleric 10/Wizard 2. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. Doesn't provoke Opportunity Attacks. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. It allows spellcasters to summon a floating Spear. always feels like a wasted 2nd lvl spell slot. This is amazing because you can use bonus action AND it doesn’t cost concentration. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Finesse. Effect. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Gather your party and venture forth!. Seline's Spear of Night, Shar's Spear of Evening. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. Caustic Band – Deal additional acid damage. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. ; List of Reach Weapons [edit | edit. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Spiritual weapon does not continue attacking automatically. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Probably the most apparent difference between BG3 and Solasta. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Experiments with a 1 level Monk Dip. Duration: 10 turns. - Spiritual weapon is the obvious one missing from the cleric list. 4. BG3 is the third main game in the Baldur's Gate series. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. 9. Having two silences, hold persons, spiritual weapons, etc sounds like it will be very very strong. Range: 18m. BG3 is the third main game in the Baldur's Gate series. Markoheshkir, Nyrulna. Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. Gather your party and venture forth!. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. Spiritual weapon deals: (1d8+5) * 0. Summon a floating, spectral Maul that attacks your enemies alongside you. 100 turns . Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Description. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Telekinetic, do not exist in BG3 as they come from Tasha's. Spiritual Weapon. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. Was sorely disappointed to learn the ability didn't work on the hellfire hand. This Weapon receives its own turn in combat. It receives the following Class Action: A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It receives the following Class Action: Greataxe Slash: Cleave. Music in the Blood: Bard 7/Sorcerer 5. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. Properties Cost: Action + Channel Oath Charge Details. Spiritual Weapon: Yes. This spell summons a spectral weapon that can attack each turn without expending a precious action. The following list presents the best unarmed weapons for Monk Class in BG3: Gloves of Soul Catching. Ranger is very good in this game as well. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. A lot of the alternative choices presented in the video - i. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. First, take her to Withers and respec. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. 1d8+Spellcasting Ability Modifier Force. Spore Druid is busted due to BG3 not having Concentration on Summons. If you spend a move action directing it to attack a target, it will continue attacking that. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. This allows the monk to use that weapon with Dexterity instead of Strength. Spell - BG3. Ring of Regeneration – Heals you for 1d4 hit points each round. and it can be replicated with a cast of Spiritual Weapon as well.