Vengeant cascade nerf. lvl up and transition from EA to Siege ballista is rly nice and smooth. Vengeant cascade nerf

 
 lvl up and transition from EA to Siege ballista is rly nice and smoothVengeant cascade nerf Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return

20 is explosions around my character(all explosions will around my character like in video) but 3. It wouldn't be that special by itself, but there are going to be changes to how the returning works. The primary will return after shooting, pierce you and the cast secondaries behind you. There should be sources of % chance for projectiles to return on skill tree, gear, and some. all they did was remove vengeant cascade and destroy 5way xp, good patch notes ggg. Result. This Notable Passive Skill offers a unique mechanic that can greatly enhance projectile-based attack builds. Path of Exile - лучшая бесплатная игра в жанре Action RPG. Dad and my ride through the mountains in Washington state. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. Its in a cone in front of the totem. However, Vengeance doesn’t really care about attack speed since it’s triggered. Here are a few key takeaways from Path of Exile Patch 3. . But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. 3. Marking the mastery and you get a list telling that right now. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. (25-35)% increased Projectile Damage. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. Wanted to play it last league but i didn't want to level up another character lol. Maximum Life, Resistances, Attributes, and Critical Strike modifiers are easy to get. BTW, I forgot to mention that after the Vengeant Cascade nerf, I re-anointed my amulet to use Longshot (for some standoff possibility if necessary). Only time they do more damage is in mid range. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. You basically click 1 button and the whole screen explodes. Might have to go Impale Spectral Helix Champion based on the % added effectiveness, also going LL with Bloodthirst would be even more insane damage. S. 22) it is kind of like in Sanctum again. If you've been playing my Vengeant Cascade Ele Hit Deadeye build, you might be wondering how to upgrade it and take it to the next level. Don't forget to anoint Vengeant Cascade to make your projectiles return! Ring 1. 21 league, we were introduced with the mod"Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration"This mod is available in One-handed melee weapon, Two-handed melee weapon, and Shield. I got the node on my necklace, and every time I attack enemies with SST I don't see my shield return back to me, nor do I see any Shards from it do anything, but I would expect that Vengeant Cascade does not apply to Shards from SST. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. Tornado Shot is the same as before. 2nd demo video for my Lightning Strike Raider in 3. The behavior might be different this time around we will have to test it to see. Vengeant Cascade makes projectiles come back to you, hitting mobs again. lvl up and transition from EA to Siege ballista is rly nice and smooth. Whether it's the case or not though, you definitely want to run sniper's mark on ice shot, it's by far the best. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). AFK trading WILL be added. How big of a hit dps wise it really is? I know there is the new support gem, but using it means removing a damage support from the setup. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. zennesu • 7 mo. Might not be top tier, but it should still be like B+ tier. Supported Skills now deal 40-31% less Damage (previously 40-21%). Chain + 2 projectiles + Focal point + Gathering winds. People are going crazy about the vengeant cascade nerf but before it LA/TS were god tier build to farm legion so. definitely going to give this a go at some point in the league. . 0. 5. . . Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. 5 seconds before it goes into its second form. This is a fairly simp. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. Nimis acts as a double duration for spark, which is an insane damage buff. Nemesis 3 WILL return in all of its glory. Quote this Post " Alamirion wrote: Hi, I am having some problems with the transition from rain of arrows to TS. This really needs to be at 100%Anointing "Vengeant Cascade" is fun and the clear is bonkers. There is even a picture available where you can see comparisons between each combination. I think that you could get some nasty wallbouncing action. 5. Maybe rest can only give back a max of half spells rounded down. 00% Effectiveness of Added Damage: 45% Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the. The point of origin the balls return to is not you or your. The phys bow will retain much higher value if you take it to standard. Pistol round Shorty/Classic are more similar since most have 100 health. It has to be a projectile that 'runs out' of pierces, forks and chains. กระสุนที่ย้อนกลับมา มีความเร็ว เพิ่มขึ้น 150%. Pro's & Con's. Hey guys, we're back with some Frost Blades action! We wanted to try out vengeant cascade with FB and see how great the DPS is! Well, it turns out pretty GRE. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Report Forum Post. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. Vast majority of people playing it are using chain from deadeye. In Crucible (3. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. The oil. Once the enemy gets 20 stacks it pops instantly and that annoint helps you getting to that stack count in half the time. Posted by yankuch on Apr 4, 2023, 6:09:27 PM. 21 Crucible League. It is a pretty small sample size but it seems to double your DPS as advertised, and I theorize in Lancing Steel's case it might actually do more than that as more projectiles might hit on the return than on the first fire, projectile speed also. For example - Kinetic Blast. I tried the faster projectiles thing and it didnt seem to work, this method will require more testing in 3. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or not. I still think returning projectiles is a detriment to long term game balance and skill. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Maybe they are finally going to remove the 50% more multiplier on the gem or something, but else leave it alone if we are lucky. Founded by Vancouver’s own Cameron and. Ultimatum WILL be back in maps. That feels bad man. Its not a straight line. (patch note did not have kinetic blast change so we think it's a bug) please. Skill functions and interactions. The build again is prettymuch unchanged by the patch notes - However it took some hits to top-end damage in 3 ways. Do you think vengeant cascade anoint or the 20% qual anomalous faster projectiles 60% return will work for skele mages? If so, that is a crazy buff. Preferably a ranger build (PF/Deadeye/Raider. Indigo Oil. I ran the exact strategy last league (with Exarch influence) to level 100, and it was overkill even without ballistas and with a far worse bow. -temporal chains went from 40% slower expiration of poisons to 25% slower. b) Vengeant Cascade for better clearing c)True Strike for more balanced dps d)Lust for Carnage for more leeching. Quote this Post. 5%, but i almost only played totem explode this league in 2 seperate ssf runs so i missed out on the vengeant cascade experience. tornado itself is only 10% damage (of what happened during the 20 hits and then nothing for the duration of the secondary effect). 46% of players are using Kaom’s Spirit for Rage Generation for Berserk. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. ". The good and the. r/pathofexile. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). This also helps immensly with clear. P. Vengeant Cascade nerf halved the DPS of Molten Strike. 70% less on a level one support gem, where that is the only stat that can scale. Also vengeant cascade has been buffed and works very well with lightning arrow. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Well, I. I am playing fb trickster with HH atm. One last thing to consider, vengeant cascade will be dead at the end of the league. " It's pretty much dead node without returning projectiles support. Destroying a T15 with a 8-lane Blight ! Lightning Strike with Vengeant Cascade and Ancestral C. Also is shield crush now just bis with the vengeant cascade nerf . I quickly mad. Uzzerzen • 4 mo. The problem is, even though I understand these mechanics, I have no idea how they would interact with tornado shot and if that would be even beneficial at all. 14 Standard. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. " It's pretty much dead node without returning projectiles support. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. • 24 days ago. Quote this Post. You lose shock, but gain chill/freeze, or brittle. How does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. Farshot + pointblank are extremely meh. Monkey-pawning at its worst. Our defenses went up massively, our damage stayed similar to last league (possibly a lot higher if Vengeant Cascade works). On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Items. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Edit: For the cost of the anoint, it's not competitive at all. PoEDB provides things come out each league, as well as items, uniques, skills and passives. The power and popularity of Vengeant Cascade has many players wondering how to get it. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. 21 it's not working correctly so we think it's a bug because some explosions is far from character. Spell Cascade Support can now support Triggered Spells. 1. Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. How much projectile speed Frost Blade needed for Vengeant Cascade? Help The pinned comment in this clip said it needs to be 140% for all of the projectiles reliably return. 21. It doesn't work the same way. all in all its still amazing build in 3. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. To be honest, I didn’t know the specific build I wanted to make before making a new build. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Only nerf was vengent cascade and that was just converted into a skill. 21 Crucible. They'll give it a proj speed or duration penalty. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. + Pretty good bossing with ballistas. I think Vengeant Cascade will receive a slight nerf but will still be top at the high end. Мрачный мир, глубокая и сложная система прокачки персонажа, бартерная система торговли без привычных для жанра золотых монетThey'll nerf the skill itself 3 different ways so that it loses damage while also feeling shittier to play, nerf every ascendancy that's ever used it, nerf the helm enchants, nerf all 2 hand melee weapons, and then nerf non CoC Cyclone and Molten Strike again just in case. So I was looking through the POB for lightning arrow deadeye here, and got a bit confused by the damage numbers. Before projectiles would reach maximum distance and then come back maximum distance again, returning to your location. Hydrosphere wasnt used to chain from and back to the boss. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Vengeant Cascade is for sure getting a nerf. ReplyVengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. Setup is 1 pierce (quiver implicit), basic attack with bow. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Anointment GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Especially for essence mobs, as the ones with 5+ essence felt like theyd kill my totems as soon as they were summoned. Would appreciate advice on build and have some questions about mechanics. In all fairness, Vengeant Cascade 100% needs to be nerfed. 0 * Lightning Arrow Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which. It increases your already good clear speed and also provides a. 70% less on a level one support gem, where that is the only stat that can scale. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. In today's video, I'll be crafting a mana reservation helmet for my Vengeant Cascade Ele Hit Deadeye build in PoE 3. Path of Exile Wiki editing functions. 21. 21 PoE Crucible LeaguePoB : No PoB because I need to make this concept into an actual build fir. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. AFK trading WILL be added. You have the following options: 1). You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. Vengeant Cascade is a passive on the skill tree that recently went through a rework, leading it to become very powerful for any projectile-based build. They don't. This simple interaction is why pierce is so good for single target for bows (but pierce is not good for. I still can't believe they let it go through like that. There definetely should be a huge penalty, sorry. Galvantic Arrow, Barrage support, Awakened Arrow Nova; Gives you 11 arrows (excluding any other sources of arrows you might have). Quote this Post. Kinetic Blast Attack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14 Requires Level 28 Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. Vengeant Cascade was carrying a very weak archetype - that's why most people started using bows etc again - because VC actually made it viable for many people. I think instead of the impending nerf to it that projectiles returning should be treated like chance to deal double damage. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. But if they add the spell gain from rest I think that it needs a slight nerf and meditate a slight buff. For the barrage math, its simply, you can. 08 May 2023 12:02:27and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. . Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. 21. Let's force everybody on the new lottery carousel. So if you can have 6 lights it'll give back 3. Especially in this setup with barrage and totems. Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. Vengeant Cascade will basically never be a way to improve single target damage due to it being a hit effect like pierce/fork/chain. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. 77% Deadeye and 14% Raider. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. 3. ago. Posted byNot sure if Vengeant Cascade works properly with Spectral Shield Throw. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. Not related to vengeant cascade, but, just use chain and shoot the hydrosphere and force all the projectiles to chain to the boss. Historic Quant/rarity WILL be reverted. Also looks like these supports are on weaker side of things. But it could be that from now on you can hit the same target twice with a projectile if it. 52% plays it with lightning arrow 22% artillery balista 12% ice shot 8% barrage 7% frost blades 6% sst 6% molten strike. Vengeant Cascade using Nova + Barrage + GMP: 12 arrows = 24 hits * 62% less = 812% more damage. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it. 20 is explosions around my character(all explosions will around my character like in video) but 3. Power charge generation. The second item is Phantasmal Spectral Shield Throw, which is about 4-5 Divine Orbs. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Other things you are missing: At least 5 levels (you are level 90 and this is a very point-intensive build). The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. . It stayed in the gutter for years. It will then fire projectiles out in all directions from that point, which will travel for a short time before. I thought every projectile would come back but I was only disappointed. On top o. +2 Level of Socketed Bow Gems. Lightning Arrow is much worse in PoE 3. No, it will not get nerfed. . Deadeye can lose the double damage and be fine champ cannot. Then in a tabula I have a second setup for Toxic Rain to deal with bosses since Caustic has low dps pre-Nimis. Also, I remember reading somewhere that Vengeant Cascade requires a certain amount of projectile speed? Is this required with Molten Strike? Thanks for the helpIdk about whirling blades but Venom Gyre is better at everything. hell, the vengeant cascade nerf would have had to have taken much more time than the ascendancy changes. " Instead, it now provides "Returning Projectiles have 150% increased Speed. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. 3. It costs 2 Golden + 1 Amber Oil. We loose a lot of power regarding to Crucible. ago. 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. However, league only unique,. This reflected damage deals damage in -a huge. In order to get our. + 40% + 25% damage prevented (thanks to scaled Progenesis flask and Petrified Blood) + 25% + of physical. "Someone in my chat suddenly came in saying Divination Distillate wasn't working at all with Pathfinder's new Master Surgeon ascendancy notable. i run purity of elements, have 79/78/79 all res, vengeant cascade, probably need to work on chaos res, bosses go down smoothly but the skills/links themselves do not clear much aoe at all (even with gmp which makes vengeant cascade really feel nice). Quote this Post. You don't "need" to use Barrage. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. GGG needs to change its behavior to deem it worth the two golden oils. PSA: new return breaks tornado shot. Whoever recommended vengeant cascade, is an MVP. Weapon range increases the area of. If so, it'll be an insane bossing skill for sure, especially with Savior/Paradoxica in endgame. Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. 21. 21Barrage support allows every arrow released by arrow nova to hit the target it land. Disappointing to hear Vengeant Cascade seems to be useless for this build though. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Reply. [3. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. Vengeant cascade is so broken, it will definitely blast. 2x for vengeant cascade and 3x for curtain call. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. . ago. Melee's not dead. The build can still definitely work without it and Vengeant Cascade, but obviously not these insane hundreds of millions DPS levels. Feared. When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. 21) it was all about the crucible trees on weapon/shield and of course Vengeant Cascade which was gutted in 3. The behavior might be different this time around we will have to test it to see. In all fairness, Vengeant Cascade 100% needs to be nerfed. Venom Gyre Act 1. Reply Highwaymantechforcer. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. Maim fossil craft for chests is now gone, this might mean re-evaluating the choice of supports for SST, the other change to Point blank losing some damage and finally some shaper/elder rolls mainly the Ele as extra. Attack Projectiles Return to you from final Target. After dealing with Eater Exarch, we can optimize our setup further with Eldritch Implicits, Vengeant Cascade, and the Weapon Crucible tree. Vengeant. If you assume that one does every time, then boom double damage. Placing the orb right behind the target (don't need to be too precise, the unit size of the orb is generous) will return the fired projectiles and they'll hit the target a second time. We go over the version of a Lightning Arrow build that relies on Kaom's Gloves to have high uptime on Berserk. Most ascendancies have been changed. So its hard to make all the arrows hit the boss. I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. Nah, Galvantic Arrow is one of the highest skill ceiling gems in the game. Returning Projectiles have 150% increased Speed: Other anointments. 21 made this build double in fun - the new Vengeant Cascade annoint is completely broken and insanely fun. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. 20なら消えてた弾が帰ってきそうI really wanted Vengeant Cascade to help, especially after the change, but when I tried it with generic knockback and pierce it bricked Sniper's Mark (also used other skills, didn't really end up any better) and the damage outside of bosses is already really high. ago. ago. I just need confirmation that Vengeant Cascade gets gutted like it deserves. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. Posted byDo you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Hey guys, here is vengeant cascade lightning strike raider build. This is quite a big nerf in my view as this build is still a bit of a glass. Path of Exile Action role-playing game Hack. I had a build with 18 mill. You will lose a ton of damage. Projectiles no longer return to you, they return to the other side of the screen. Instead of searching for a million different combos of mods, set max elemental DPS to 0, and play around with the flat damage and attack speed values on. Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. If anything try to rush the annoint vengeant cascade on a decent amulet for Ice shot, it will feel really good. Most oil use follows the natural rarity. Posted byNimis. . For the record I don't think they will nerf it either I was just regurgitating that meme, it would definitely be extremely stupid to nerf one of the few fun things to come from this league mechanic, especially when people are investing this much. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Anything that changes the angle on the arrow on single target is bad. In like Crimson/Defiled, it's less important IMO. and then somehow are able to travel 2x the maximum distance to. Historic Quant/rarity WILL be reverted. Yeah but that's not needed, if they were to do skill balance change atm it would probably have been 25% nerf on the top used skills, not buffs (most skills objectively don't need numerical buffs, the. I wasted two golden oils. • 4 yr. Similar to the ashes/Omni change a few leagues back. He has a count of 2 for the lightning arrow, and a count of six for the totems, which seems to be implying each skill is hitting twice. Bow builds are still good enough that if you want to play a bow build you still play it even without Vengeance Cascade. It's just a bit too good right now. Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. Personally I can't imagine that SRS gets away without a nerf again this time. It costs 2 Golden + 1 Amber Oil. Attack projectiles return to you from hitting final target. Tornado Shot is the same as before. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. Honestly without a solid investment of like 50 div on top of an omni I wouldn't go near TS when LA is as good as it is. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. In today's video, I. This is done through 2 weapons with 10% reduced each, 25% reduced on Window of Opportunity passive cluster, and a. You can just alt+mouse over on tree for any notable to see the recipe. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). Vengeant Cascade makes projectiles come back to you, hitting mobs again. Exposure, power and frenzies, onslaught. They spin in a circle on the ground and if you can launch it into the center of a boss, all 22 hits (arrow + explosion) can hit the target. I wanted to showcase the power of the one of the most broken annoints in the game VENGEANT CASCADE. Projectiles return by itself looks cool, I would not remove it from the game, but it can be made optional for certain builds. 21 Boneshatter Juggernaut cheat sheet for Act 1-10. ThisIsWorldOfHurt • 6 mo. Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of. 0:00 Intro. Hitting twice as fast doubles your damage, same as hit builds. I would conclude the average hit number is about 4. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Cast your Hydrosphere behind the enemy and fire away. So obviously things will be very different. Below, I will tell you how to obtain and use Vengeant Cascade. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*Hi, build is amazing so far and ive invested around 20 div into it about now.