stellaris focused arc emitter. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. stellaris focused arc emitter

 
A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and modsstellaris focused arc emitter  Cloud lightning is essential, and not finding it is a failed run

If you're going the FAE path, then you don't want Kinetic weapons at all. Battleships is basically artillery with focused arc emitters and neutron launchers. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Very little reason to use anything else once you have full tech access)Stellaris. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. Both with majority Sage class Escorts. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Matter Disintegrator - A new approach. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. You wanna destroy them before they can even close in. That leaves you with lances or arc emitters. Apr 1, 2018 @ 11:14pm. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. How does hardening actually work? Certain utility components give hardening effects. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. Larger kinetic didn't do so. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. ago. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Cloud lightning is an L-size weapon with range 70 and average damage 11. Just want to show OP an alternative choice. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Got them in 2240 ish. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. A slots 2x afterburners. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Jump to latest Follow Reply. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Then just rebuild the armies. The Arc emitter splits its damage up too much. Hit multiple targets. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. In singleplayer you can just mass these, the AI will never counter them. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Put a fighter hangar and PD guns on 1/3. One thing I learned recently is that you only need 1 ship per fleet with. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. In the only run I got them I had a total of 15. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Here are the main settings of the game : - Void-Dweller. Just remember to only fight at max distance or. best two X weapons are gigacannons and focused arc emitters). Tachyons are good overall, especially against armour. FAE stands for Focused Arc Emitter. This is where the platforms may be able to shine. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Same deal with defenses, stack the shit out of whatever they. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. The go-to way to use Whirlwinds is part of a balanced Battleship build. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. 11 Darvin3 • 2 mo. Members Online •. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. you can just steamroll through all of their fleets. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Arc emitters and cloud lightning. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Don't even research them. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Please note that I am rounding numbers, and ignoring carry over damage here. (Your call on if you want a spinal or a third hangar on your carrier BBs. . Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Plasma versus gamma lasers versus disruptors. You either go with 4 Neutron Launchers or 4 Cloud Lightning. The focused arc emitter does 11. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Generally I fit my ships depending on the composition of enemy fleets. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. In singleplayer you can just mass these, the AI will never counter them. However, when it comes to the L-slot weapons it's a different story. r/Stellaris. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 58 days against the same Battleship above; Giga Cannon takes 27. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 2. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. A In singleplayer you can just mass these, the AI will never counter them. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Unfortunately, you picked the second worst AP in the game. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Content is available under Attribution-ShareAlike 3. Armor is 68% with 1260 shield points and 2 capacitors. GAMES. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. The Hangar bow and Broadside stern are incredibly underpowered. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. It's not nearly as wasteful as it looks. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. 91 Badges. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. Go to Stellaris r/Stellaris. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. This can further be increased with the focused arc emitter. #6. Reply. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Giving up one strike craft for the arc emitter is easily worth it. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. If you're going the FAE path, then you don't want Kinetic weapons at all. This is a less efficient design in general, but saves a huge amount of research. adapt your fleet to your opponents (e. 3. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Spoiler: Minister-class Titan. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 75. 解锁:在鼠标浮层中查看. • 15 days ago. I feel that they are insignificant to the equation. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. PD destroyers against missile empires). Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. And 5x T5 large shields and 1 T5 armor. Finally, the focused arc emitter is very good, particularly because it never misses. The other main weapon loadout is Neutron Launches with a Giga Cannon. Stellaris. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Look up their compositions, and the tips against a specific FE here. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. 12000. You need strong enough fleets to take down their starbases with no losses. I don't play multiplayer. 1 Focused Arc Emitter;. Destroyers: evasion with neutron launchers and point defense to go with the battleships. So what do you think about this composition against AI:386. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. For most of the crises in general what I. Carrier battleships can counter most anything. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. It seems that arc emitters are slightly better. 780k alloy for 1250 battleships (maybe don't need this many. Reply. | 105. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Arc emitters are seriously underestimated weapons. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Also, since they all have a cool down of approximately 8 ticks, average. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. 0 unless otherwise noted. 12 votes, 23 comments. Ishau Apr 8, 2019 @ 5:51pm. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. 0. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Typee Major. Arc-Emitter battleships and lots of rail guns. What the arc emitters don't destroy in the first volley the strike craft will. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. It's still going to be a bloodbath as FEs have very very good tech. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. This weaponry you can only equip on BBs. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. That leaves you with lances or arc. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 96 Badges. #12 < > Showing 1-12 of 12 comments . In singleplayer you can just mass these, the AI will never counter them. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. The advantage of the Arc Emitter is a 10% higher base accuracy. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. They also still lose against corvettes with similar results. Works pretty well against the ai. Always use the Focused Arc Emitter. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. . Aidante • 5 mo. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. 398K subscribers in the Stellaris community. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. This mod also adds two new technologies to the. research_technology tech_antimatter_power Amoeba Breeding. First, range. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I make a video series called Stellaris Combat Theory, and. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. In a space storm, Tachyon Lance just murders things. Once their shields were down they just died. research_technology tech_arc_emitter_2. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. 维护. 84 Avg. Their defenses will break eventually. I generally use artillery Titans with the nanobot cloud aura. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Per page: 15 30 50. Go to Stellaris r/Stellaris • by Healthy-Drink3247. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Starcomet. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. 38. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Many people seem to think you. Just the same options again and again. I can't really put my finger on why. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Carriers will usually run Focused Arc Emitter + Carrier core. So that’s 2M damage per week. I just like the lightning. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 相关页面: 舰船组件. 394K subscribers in the Stellaris community. Also, the void cloud lightning is better. Plasma Cannons: tech_plasma_3. That way, you just research lasers and armor and you’ll have high ehp from research. This page was last edited on 14 October 2017, at 11:50. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Stellaris Real-time strategy Strategy video game Gaming comments. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. I’ve had trouble in the past with their arc emitters and need a counter. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. 50% pierce through the shield, but gets reduced by 50% of the ships armor. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. The two weapons are attacking different segments of their HP. 0 unless otherwise noted. A small amount of Point Defense defends against Torpedoes and. The two weapons are attacking different segments of their HP. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. 相关页面: 舰船组件. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 47 votes, 30 comments. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 139. Usually you'll get better results. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. | 105 Range | 14. Design C: Arc Emitters and Cloud Lightning. Optimize or mix defences as you desire. 12. I'd like some advice on a fleet build to counter the FE's. But, I can’t use my focused arc emitters anymore; they were replaced with. Auto-best is not good, it frequently makes completely nonsensical design decisions. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. . Arc emitters and strike crafts will strike directly at the hull (they lack armor). 2m damage per 4 days, so. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Especially if you're aiming for kill rate you'll need very specialized fleet. 6 update. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. - End-game start year 2275. Strike Craft are unnecessary if you are using. It is cheap, effective, and is good against literally everything until you. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. It's contextual really. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. Crusader Kings II: Tech Support. Tachyon lance is close enough. Example: I clear the Enigmatic Fortress chain and unlock the research. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. The Contingency are balanced, just try to hit them with as much power as you can. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Also, since they all have a cool down of approximately 8 ticks, average. 135. Shields V+Power V in the rest. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. So you've just wasted all that armor damage. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Agree about the importance of penetration. NK_2024 Collective Consciousness • 3 yr. And then the rest never appear. Spinal mount, focused arc emitter, 4x cloud lightning. In 3. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. I know the arch emitter counters corvettes so I. 060 Jun 23, 2018; Add bookmark. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. go arc emitter + cloud lightning. Basically shield + armor pen because FE have very high shields and armor. However in Stellaris, the way it works is that Battleships are. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. In most fights, Torpedoes will do great. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Business, Economics, and Finance. Rare resource cost? neglible compared to everything else on a battleship. In singleplayer you can just mass these, the AI will never counter them. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Apr 27, 2012 610 564. Probably artillery is better. against the prethoryn, I prefer using tachyon. ago. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. 1) Tachyons have signifantly more raw dps then arc emitters : 24. dmg Tachyon. . 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. 聚能电弧发射器 Focused Arc Emitter. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. This is the easiest way to use the guide in game, especially if you don't really plan ahead. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Asking the Stellaris community a. Stellaris.