Every other paradox game has War Score which is basically a track of who is winning and by how much. The situation was almost the same in 1. This of course means that they have some rebellion within. I always had to wait till both sides have 100% of War Exhaustion. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. With automatic Status Quo. r/Stellaris. . Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. No you don't understand I think- the war doesn't have to end in a surrender. Why am I not. Here is my take on how the. It should be a scaling modifier like in EU4. You get bonus influence from them surrendering if you choose the humiliate war goal. Stellaris. 1% reduction. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. PlutonArioch Dec 10, 2022 @ 11:29pm. Honestly the mechanic isn't exactly perfect. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. • 2 yr. And war. It cannot be removed. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Any time a ship is lost. I cannot win even if I do occupy all their space and planets. 3. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. If the other side surrenders, all of their systems will be ceded. If nothing's claimed and occupied, no side loses or gains anything. . If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. I've noticed something in the game I'm in. g. . You understood wrong. The whole galaxy joined and we stomped the enormous FP empire. The war exhaustion in this game does not work well. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. not my favorite thing in Stellaris. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. Just set reasonable war goals and go for those. You don't surrender because an enemy is shaking is fist at your walls. 9, You claim something before the war and get it if the ennemy accept the surrender. I think you have basically disabled War Exhaustion. WTF. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. 1. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. i joined a war as a third party and attacked them. #7. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. Production beefed up, war technologies prioritized, and expedited when possible. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. I decimate my enemies' fleets completely. No ships for me to destroy, can't take his 1 planet so we sit there. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. That means their relative military strength is already at. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Not really. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. 1 more reply. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. Once the 24 month timer has ended, it is now possible to. War exhaustion has two effects: 1. However I saw no way to change my war goals. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. You'll just get the claims. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. I've occupied more than half of an enemy's systems including his capital - the only planet he had. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. The first step is to have a functioning and efficient economy. However, I am the on gaining more war exhaustion despite not engaging at all. War exhaustion should be an empire modifier rather than a war score knockoff. 01. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. In another game an AI had 1 system, one planet. I've been in two wars with the same enemy empire. The increases for 1 and 2 are a static amount. they are fully occupied. There's a tradition in Unyielding that also grants . 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. I've noticed something in the game I'm in. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. I've been in two wars with the same enemy empire. A Status Quo Peace is you get to keep whatever claimed systems. I 100% devastate all their worlds, THEN capture them. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. 75% of systems plus 75% war exhaustion would work). And even if you hit 100% you get a little grace period before you end up in a forced status quo. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. Dec 30, 2010. PlutonArioch Dec 10, 2022 @ 11:29pm. If all your planets are claimed you could be in trouble lol. This is honestly the most annoying part for me. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. step 3 : start taking systems with your flees and put your army right behind him. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. In Stellaris it has no penalties at all. But still. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. They always have my war exhaustion up by 5-7% more than their own. step 5 : repeate step 3 to 4 untill you win the war. The AI…This war has been going on for almost 15 years. I don't want to go to war with the AI Federation. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. With automatic Status Quo. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. Okey, then this might be mod related. That's the war exhaustion system working correctly. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. War Exhaustion trigger percent: 40%. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Business, Economics, and Finance. 25 Now 0. After that, I jump to their capital planets to cut off their production. 23 Badges. Once you have had 100% for 24 months you can force surrender. . It says I have -1000 acceptance simply because of my “Absorption” Wargoal. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. . [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Also, exhaustion doesn't matter that much. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. 631. 11. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. Otherwise there is the two years after both sides are at. War Exhaustion is increased by destroying their fleets, as well as steadily over time. . War exhaustion represents your population’s willingness to continue fighting. Below is my. Passively over time while at war. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. There was no way to force AI to surrender. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. I've noticed something in the game I'm in. Business, Economics, and Finance. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. #1. I let the war go on for a while longer but it still won't let me end this war. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. Business, Economics, and Finance. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Bombing runs were just that, runs. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. But when i do, i go full tilt. Everything is glorious. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. You can never 'force' a surrender. It seems you've only occupied 16% of their territory. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. My war exhaustion is at like 13% for both sides. 13 votes, 29 comments. No they aren't. Occupation breeds resistance. Goal was to cede one planet and vassalize remainder. But in theory if not one of the empires sue for peace it could go on. As I am not the war leader, I can't make peace. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. Warscore is 211 to 8. War Exhaustion is terrible. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. . The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. So I'm in a war with this one empire, and they won't surrender. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. 3. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Stellaris is kind of simplified compared to other titles in war score. To be fair, bubbles is indeed precious, and I deserve death for letting them die. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Just like the player can at most be forced to a status quo after 2 years at 100%. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The "war exhaustion timer" is for status quo, not for complete victory. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Your enemy War Exhaustion will not increase beyond 100%. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. Like here. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. I can sympathize with many of the complaints but like the suggested solutions even less. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. It even had revanchism when you lost territory. But since that red bar is counting War Exhaustion, I think you should triple check. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. What he did was a very good tactical decision. If the. Once their war exhaustion reaches 100%, you can force a status quo peace. . I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. I win every space battle. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Both planets are heavily defended but I. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. Usually if. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. When your war exhaustion maxes out, you can be forced to accept a status quo peace. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. But no, they just give 0. What RAR said. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. Reply. With automatic Status Quo. One I was the aggressor and the current one the PC is the aggressor. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. Split your fleets so you can wipe them out faster. War exhaustion . It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. . Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. • 2 yr. He attacks me twice, I lose some ships but win the battles. You've missed one planet (-100) and two systems (-40. Business, Economics, and Finance. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. ago. We're making changes to the War Exhaustion following your feedback. Also the fact that claims and capitol dont have very much weight in comparison. They were at 100% war Exhaustion I was at like 30% So lets end this war. Destroying the enemy's entire fleet only gets you. #9. • 3 yr. You actually reached 100% war exhaustion and didn't notice it. Usually I find they won't accept due to demanding unoccupied systems/planets. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Imagine declaring a war, taking all the territory you can. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. 100 occupation causes an automatic victory. 100% war exhaustion doesn't make you surrender, it just forces status quo. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. 109 votes, 33 comments. Business, Economics, and Finance. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. The two are rarely entirely connected. It indeed also limits your diplomatic options and interacts with that new pop growth trait. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I've been in two wars with the same enemy empire. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. Reply. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. But then you see the dreaded pop up. If you are in a long war your economy weakens , unrest grows , stability decreases etc. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. #3. It made absolutely no sense. However -4 is not a lot and they do not have full exhaustion yet. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. You can go to the war screen and demand some/all of your objectives at any time during the war. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. Remember to fully occupy every claimed system and planet before you do so. No Please explain your issue is in as much detail as possible. You have the perfect start. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). That would get rid of the problem of. Even tho I’m running laps around their alliance, I can’t win. Business, Economics, and Finance. War exhaustion is an iwin button. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. OgamiGoro Apr 13, 2020 @ 1:37pm. Yet, Stellaris decided that they get almost no war exhaustion and I can't. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. No, you're wrong. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. War exhaustion in Stellaris the most most broken shit ever. 5. I find. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. They always have my war exhaustion up by 5-7% more than their own. It can be useful for him, too. It doesn't measure anything. #2. Capture everything, and do it fast. One I was the aggressor and the current one the PC is the aggressor. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. Yea - It happens again. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. I am using the base game. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I'm at war with another empire. You declare a war, take your claims, then white piece out. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. . If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. This is why anchorages are important. #4. Your ally, not you, was the war leader and he forced. It's far more devastating than catapults and cannons, but they're always there. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Don't lose any system you own, battles or invasions. I did lose 40 capacity's worth of ships, but that's it. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. They always have my war exhaustion up by 5-7% more than their own. Note, this is for forcing them to surrender whether they want to or not. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. If I was to surrender I would be totally integrated beacuse of their. Same thing can happen with 2 players. 100% war exhaustion only forces them to accept a status quo peace, if you. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). This means that territories etc will all be reversed back to their pre-war status. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ground combat takes place between the world owner's armies and the invader's armies. You know one capitulates, but others fight still. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. I've noticed something in the game I'm in. So I have a war going on against a faction and their ally. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you.