cloud lightning stellaris. . cloud lightning stellaris

 
cloud lightning stellaris  Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3

维护费:0. They don't exist in my designer. Medium. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. I like playing with penetration weapons for thematic. Mega Cannons+Neutron Launchers are more efficient otherwise. Plasma, Particle Launchers, Torpedoes. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). I like playing with penetration weapons for thematic. The only time this reverses is against the Unbidden. 花费:17. 2. Look up their compositions, and the tips against a specific FE here. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. This page was last edited on 19 May 2016, at 18:07. This page was last edited on 19 May 2016, at 18:07. Awesome, thanks for the heads up. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I researched cloud lightning conduits in my latest game. Cloud lightning + arc emitters + disruptors. Regular missiles shred them. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Missiles, and strikecrafts (especcialy in 2. I researched cloud lightning conduits in my latest game. Mega Cannons+Neutron Launchers are more efficient otherwise. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. The home system is rather nice as well. Cloud lighting is a tech I got from the voidcloud enemies. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 0) Number of years since game start is greater. - Find the 00_weapons_critters_cloud text file. I researched cloud lightning conduits in my latest game. nor for any other slot for that matter. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. the. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Subscribed. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. guymanthefourth • Fanatical Befrienders • 1 yr. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. However when I go in the ship designer they are not available as an option. Cloud Lightning Conduits: tech_space_cloud_weapon_1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Medium disruptor has range 60 and average damage 6. 1. Vulnerable to kinetic weapons. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Can fit into Extra-Large slots; 10. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. The tool tip says it does between 1-27 damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Its almost like two options are interchangeable. nor for any other slot for that matter. In general you want something that penetrates both armor and shields here. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Go to Stellaris r/Stellaris. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Maybe up to 3. (Ignores shield and armor 100%, goes straight for hull points). They don't exist in my designer. Small. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Then there is the one that decreases opponentsnshields by a substantial amount. 7. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). . They ignore both shields and armor and deal base damage directly to the hull. 2 The Lesser Messenger id 9430 - 9480. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris is a colonization game, 0 micro manage or even anything in. void cloud technology id cheat. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The only time this reverses is against the Unbidden. . Go to Stellaris r/Stellaris • by CopperChem. I researched cloud lightning conduits in my latest game. They don't exist in my designer. CL 12dmg per day 100% accuracy 30% tracking. Bridge_of_Brown. They don't exist in my designer. At 40 repetitions you have increased the damage by 200%. For the record, in stellaris 2. I researched cloud lightning conduits in my latest game. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. Description Stellaris - [2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. For 3. so i had a 2. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. . However when I go in the ship designer they are not available as an option. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . I got my fleets wiped early on using cloud lightning without taking down a single ship. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. We will ha. It can then be stunned up to x times totaly in any specific engagement. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 3 Garden of. They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. They are supposed to be L sized weapons but they don't appear as an option for that slot. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Unfavorite. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Although the latter are unbreakable. I always heard that if you put disruptors, you should only put disruptors. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. I researched cloud lightning conduits in my latest game. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. nor for any other slot for that matter. Sometimes I use all Cloud Lightning and Palpatine them out of existence. A destroyer with lightning cloud and two s disruptors is a good, solid build. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. They cannot be built in orbit of a celestial body that has an. They don't exist in my designer. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Now, "performance vs fleet capacity used", that may be a different story. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. the. So you miss out on Cloud Lightning. Crystals salvage = 2 tiers of hull health armour slot. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. 1 I was playing the beta and it didn't work. RazorX06 Kinetic • Additional comment actions. 5 when they are buffed) 3. UU. On a nice advice, never fight FE ships from long range, they will out damage you. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Subscribe. • 3 yr. They don't exist in my designer. 1. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. And while their. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. so i had a 2. It's the L slot equivalent, but you only get it from Void Clouds #8. They need to be cheap and numerous, not tough. They are supposed to be L sized weapons but they don't appear as an option for that slot. so i had a 2. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Reply [deleted]. They are supposed to be L sized weapons but they don't appear as an option for that slot. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. . with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 0 unless otherwise noted. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Unfortunately, after researching it for ten years. I like playing with penetration weapons for thematic. And the advantage increases as the number of repeatables. The full command is probably "research_technology. Arc emmiters, and cloud lightning. Awesome, thanks for the heads up. It’s not as good as it was and I suspect I’m missing something. I've probably put nearly 1200 hours in Stellaris since 3. nor for any other slot for that matter. the. the. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. the. the. RC_0041 • 4 mo. I remember a few patches ago certain weapon types weren’t affected by repeatables. They don't exist in my designer. Roll the right. cloud lightning conduits. Cloud lightning is an L-size weapon with range 70 and average damage 11. the. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. This is a searchable and complete list of Stellaris technologies and their IDs. A destroyer with lightning cloud and two s disruptors is a good, solid build. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. ago. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. 7Lets dive in!Pre-order St. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Small. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. . Stellaris Dev Diary #314 - Pi in the Sky Ideas. Part of the reason I made a mod that adds more ship sections. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Also, the void cloud lightning is better. nor for any other slot for that matter. that weapon requires plasma weapons to research. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. rarely see empire use cloud lightning as weapon. 天云闪电的升级版,与原版平衡。. I like playing with penetration weapons for thematic. It is cheap, effective, and is good against literally everything until you. Modified Cloud Lightning Conduits technology so that it can be researched. Now I only have disruptors. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. • 1 yr. Go to Stellaris r/Stellaris. . If not 3 stuns with the first one activating. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. 25 / ×2. Stellaris Dev Diary #313 - 3. Stellaris 3. If you like battleships, you can do Arc Emitters and Cloud Lightning. Content is available under Attribution-ShareAlike 3. Go to Stellaris r/Stellaris. 1 comment. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Void clouds are not organic, neither are crystals. This happened to be wrong. Particular_Jicama_97. Activate LIGHTNING with just one click and. the. . Depends on the enemy’s defenses. They don't exist in my designer. 2. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. They don't exist in my designer. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. 2. Cloud Lightning; Giga Cannon vs Kinetic Artillery). I restarted my game and everything but the weapon still fails to load in. nor for any other slot for that matter. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. Shields can be stacked higher than armour. NL 42dmg per day 90% accuracy 0% tracking. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. It did for me? Or is it a 2. 2. the. 1 version, not the 2. What jumps out is the very low damage of the CL. Archimedes4. 1K 48K views 1 year ago Which is the. 3 hotfix patch. I researched cloud lightning conduits in my latest game. Make it so a ship hit can be stunned for 1 day. They are supposed to be L sized weapons but they don't appear as an option for that slot. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. However when I go in the ship designer they are not available as an option. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. I made a few mistakes in this buildup and I could. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. maybe twice? maybe twice, and that's a weak maybe. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Itsalotus • Hive Mind • 1 yr. However when I go in the ship designer they are not available as an option. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. . I wonder if it's related. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. the. The author of this topic has marked a post as the answer to their question. However when I go in the ship designer they are not available as an option. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Bypasses all shields and armor. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. Business, Economics, and Finance. 3. In version 3. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. I researched cloud lightning conduits in my latest game. In stellaris 2. EulersApprentice • 1 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. . Admirals. edit: Thanks for u/HoloRealism to point. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. 90% evasion is ~40% better than 80% evasion for example. Since this is a Story Pack, it's not a full expansion. Can fit into Extra-Large slots; 8. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. The more you can roll the dice the less punitive a mistake will be. It can be issue when you have 3-6 battleships. 1 version, not the 2. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 0 unless otherwise noted. They don't exist in my designer. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. They are supposed to be L sized weapons but they don't appear as an option for that slot. This page was last edited on 14 October 2017, at 11:48. View this video if you want to lea. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Activate LIGHTNING with just one click and. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 patch. I went back to modify a design…天云闪电 Cloud Lightning. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris Dev Diary #312 - 3. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Early game exploring is key for an empire to start growing rapidly, however. Loaded an old savegame from the 2. The 10% tile booster is. 5 Stellaris Tech Id List – J to P. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Business, Economics, and Finance. However when I go in the ship designer they are not available as an option. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Darvin3 • 3 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. View community ranking In the Top 1% of largest communities on Reddit. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. . On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Cordyceptic drones is amazing but. Language: English&中文. best decision ever, it chews through everything. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. All trademarks are property of their respective owners in the US and other countries. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. It could also just be in a nebula which are sometimes a bit obnoxious looking. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. But, I have no idea for larger ships. CryptoStellaris Wiki Active Wikis. Use Battleships with Arc Emitters and Cloud Lightning. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. • 19 days ago. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. 花1分钟创建用户后就能进行编辑 :) 登录 注册. 1. It’s a void cloud that moves around the map. Go to Stellaris r/Stellaris. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. so i had a 2. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 5k. I always heard that if you put disruptors, you should only put disruptors. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. I researched cloud lightning conduits in my latest game. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. They don't exist in my designer.