Overwatch when it makes sense to. It allows overwatch shots to trigger on any enemy action, not just movement. Threat Assessment is amazing (can allow units to double shoot), Haywire doesn't even need an endorsement, it sells itself. Covering Fire – Overwatch shots can now be triggered by any enemy action, not just movement. Covering Fire – Overwatch shots can now be triggered by enemy actions, not just movement. Appears. Major: Ever Vigilant: If you spend all of your actions on moves, you are granted an. if your specialist is overwatching anyway (due to “ever vigilant” or in hopes of triggering “guardian Covering Fire is an ability of the Support Class in XCOM: Enemy Unknown. Equipped medikits have 2 extra charges. When a soldier has the Covering Fire ability, ALL reaction shots they take will apply a one-turn default -15 Aim penalty to the target, hit or miss (similar to Covering Fire's behavior in LW2). Domination cannot be used on Stunned targets. this MEC is going to be shot at the most because of Distortion Field covering your troops. Revival Protocol gives more charges based on Gremlin level. Your shotgun and fellow squadmates will make this practically impossible for the enemy unit to do so, unless you go out of your way to put the Ranger out of position. Serial + high or even max aim + high mobility is one of the reasons why very. Trojan: Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. Abilities: Aid Protocol, Combat Protocol, Haywire Protocol, Scanning Protocol, Threat Assessment, Guardian, Capacitor Discharge. She can make great use of a Laser Sight and Expanded Magazine as modifications for her weapons. When a big threat strolls in, you have to take it down in a single turn or you're suffering big time. The base game images were pulled directly from XCOM 2's files; War of the Chosen has custom encryption, so these images are derived from screenshots instead. XCOM 2 is a turn-based game, so you can take as much time as you want to plan out your turns. And if I could only pick 3 classes for a mission it would be reaper/ranger, grenadier, sniper. What typically happens is the first or second skill you pick happens to be Covering Fire/Opportunist/Sentinel which influences you to pick up the other skills. This is probably the ideal way to play the Grenadier, as you should only have one from the class. This is one of three upgrades available to a MEC Trooper to boost defense, the others being +10 Defense from the MEC suit itself and the -20 Aim penalty from the innate Body Shield of former Heavy Troopers. Both are really good also, choose what you like most. More valuable than having one. Revival Protocol gives more charges based on Gremlin level. the ability will not fire if XCOM has fewer than 10 intel. Without RP, at best, I was going home down a guy or 2 and worst a wipe. The Ideal Squad Setup. Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистика EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Yeah, man. Applies to all grenades, Arc Thrower and Medikits. Rapid Fire is more valuable when paired with Command, but less valuable against enemies with high defense. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. I like giving it to either a ranger or sniper, depending on the fight. The effect ends once Overwatch is actually triggered, and +15 Defense is just not that good. Locked On. Everything went smoothly until An ADVENT Officer appeared. One overwatch from high cover to attract possible fire from the sectoid, combined with suppression fire makes 2 hits attempts should it move. And most of the campaign mission maps in XCOM 2 suffer for the same reason, being built from the same blocks (the two end game mission maps being the. . Belépés Áruház Főoldal Felfedezési várólista Kívánságlista Pontbolt Hírek StatisztikákConsidering overwatch is typically for shooting the enemy when they're not actually in cover. At least thats what I would definitely do. 6. The problem is when you're suppressing your guy stands up. Threat. Covering fire is even more effective if the enemy is sitting in half cover, because the overwatch threat keeps them in a poor position, prevented from moving, but you get those sweet half cover shots when they decide to take a shot instead. Question about threat assessment ability (specialist) Does the covering fire over watch require the unit targeted to spend an action on overwatch and the ability enhances that or can the targeted unit spend two actions, get targeted, then gain overwatch (without an overwatch action taken)? Threat assessment is in addition to aid protocol, so whoever you use it on gets the bonus. ago 1 Answer Sorted by: 2 After testing, it seems that a sharpshooter with covering fire only uses their pistol in a reaction shot, which isn't triggered with squadsight. The Beam Cannon is as fun to fire as it is overwhelming to wield. (PS: I haven't actually tried a Heavy or Sniper mech, but this is based on the info at hand) 2) Do not use mechs in the early game, where HP is low and cover is all. XCOM 2 is the turn-based strategy game sequel to XCOM: Enemy Unknown by Firaxis Games, released on the 5th of February 2016 on Windows PC, Macintosh and Linux. XCOM: Chimera Squad is essentially the Agents of Shield to XCOM 2’s Avengers. Equipped medikits have 2 extra charges. . Mindshield is a great, cheap way to block Sectoid Mindspin effects (like Panic or Mind Control) as well as Stunlancer Stun and Disoriented hits. XCOM 2 is at its best when it's pulling you in ten different directions at once. Threat Assessment. Hopefully, the last major update this mod will need. Other than Support, those are all defensive. Overall, it's a lot better and more interesting than the Officer Training School, though. Not to mention,. So normal overwatch, the sharpshooter can only engage target in their line of sight, while with kill zone the sharpshooter can engage multiple targets that move in the cone. Covering Fire. The original XCOM 2 was a sort of race against the clock to prevent the Advent project from getting off the ground. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. It's kind of a shame, because Threat Assessment looks better in every way, but Ever Vigilant looks like it kind of needs Covering Fire to be a great skill. My thoughts/observations on the mech class. Both are really good also, choose what you like most. 4 turn cooldown. - Capacitor Discharge - Restoration. The Covert Operations, Chain View, and Infiltration Information menus are all-new UI screens to support the aforementioned mechanics. Reaction Shots Apply an Aim Penalty to the Target. Jetboot Module - My OHSHIT button. This penalty will be applied BEFORE the target gets to take their shot, making any shots getting. A move-and-melee attack with 75 Aim, 2-4 Damage (+2 on crit), and a chance to Stun, Disorient, or even knock Unconscious the target. . Death From Above - Quickdraw. Cpl: Field Surgeon vs Covering Fire Interference can be replaced by so many other things: damage, Flashbang, Suppression. I-am-TwistedFate. Overwatch shots can now be triggered by enemy actions, not just movement. " So. Edit. Nabbut Feb 6, 2016 @ 3:20am. Damage Control: This takes the edge off of enemy heat on your location. He marks and kills one of my folks in entire. 2. The effect ends once Overwatch is actually triggered, and +15 Defense is just not that good. As it stands right now it is pretty underwhelming. Not exactly related but the other benefit of Supression is that it removes the alien's Overwatch. The goal of the 2020 Wildfire Threat Assessment (WTA) Process is to link the PSTA to updated fuel assessment so the PSTA will reflect a local wildfire threat. Modify/Prevent -- Phantom: When the squad is revealed, this soldier remains concealed. . Units can have innate defence, but it is most often given by cover. Like grilled cheese. 0) Reaction fire will not trigger if there is smoke between the shooter and the target. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Supports: Sprinter and Field Medic are the obvious early game choice. Something I've been wondering about for a while: If an enemy soldier takes a shot, gets hit, but not killed, by a 'covering fire' shot, does that affect his chances to hit? I more or less know how the aim/crit/dodge rolls work with LW2, but I've never seen anyone cover that specific circumstance. I normally ignore the "covering fire" perk on infantry, because I figure that reaction shots against shooting enemies aren't all that likely to hit…someone who using covering fire overwatch vs another one who use suppression on him. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. 302 ratings XCOM 2 - Commander/Ironman difficulty guide By Mariel A guide to Commander/Ironman difficulty of XCOM2. Fire Control - MECs are tanky enough with other talents, and getting Opportunist at Rank 2 is amazing vs early Thin Men Damage Control - Much rather have reduced damage vs one unit, since I have squaddies to deal that extra 2 damage vs enemies. C. . If you can afford the Defense Matrix, go on ahead. Covering fire plus opportunist has saved my squad many times, not just by killing aliens, but by keeping them in place and making them choose sub optimal moves. I know it is a pretty popular skill. Serial is one of the most powerful skill in the entire game. Respec for hacking protocol late game, but make use of revival protocol as a counter to sectoids and stun lancers early. Ever Vigilant vs Guardian. All changes to the rules/mechanics of LW2 are displayed in bold. I had one mission where I stupidly activated 2 pods , and grouped my guys to close together. To answer your question about if the rookie was flanked. Yes, the SPARK can fire at any enemy it sees as long as he has ammo, if a squadmate reveals them, it will also fire if the SPARK itself can see them. In. There are, indeed, things in XCOM 2 that are either near-useless or actively detrimental once you start considering them in the broader context. XCOM: Enemy Unknown. Then comes the delivery raid mission. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. #1. C) You did not give up the opportunity to take a "regular" shot on the previous turn (to be on Overwatch). The medic tree is nice, but the vast majority of the time, anybody with a medkit is good enough. In fact, you’ll be able to playXCOM 2: War of the Chosenon August 29. XCOM: Enemy Unknown. Talk to me about the Specialist Captain-rank abilities. . Covering Fire + Sentinel gives you an extra shot per turn. Announced at Gamescom 2013, XCOM: Enemy Within adds new abilities, upgrades, weapons, and a new soldier class to combat new enemy threats. Covering Fire is. Kill Zone is especially powerful when activating the pod, when either. It gently plays with the formula, and tells the peripheral stories of a much wider world on a much tighter budget. Hard disagree. The weapon damage ranges shown in game in Barracks are computed from this stat based on the randomization process, with an algorithm designed by Amineri for Long War. The 2nd one fails to hack the 2nd robot and takes feedback damage and it was suppose to be a overload failure. IMO the shotgun was just as good, if not better, in EU/EW than XCOM 2. Active Threat Assessment. THREAT ASSESSMENT: Covering Fire vs Theat assesment is an unfair choice. If all your soldiers are in concealed overwatch and the enemy moves and accidentially runs into you and spots you, overwatch is triggered and then you get a normal "second" round, it's your overwatch and your turn. The use of appropriate squad tactics can mean the difference between success and failure. Advanced Fire Control is functionally identical to Opportunist (without the critical damage). All mission timers are increased by 2 turns. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. Hot off the success of its predecessor Wasteland 2, Wasteland 3 stretches the turn-based strategy game genre into a hybrid of isometric RPG gameplay and turn-based strategy combat. He was not flanked. • 8 yr. Ok. 257 Threat Assessment; 1. it seems WOTC overwatch reaction fire occurs as soon as target moves so target is still in cover and gets cover bonus almost always on reaction fire. Just an FYI. Saturation fire is way better. Sentinel. Crit Chance: 0. . %DR everywhere and "penetration" as a new mechanicVolatile Mix - Your grenades deal +2 damage. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. Advanced Fire Control is a MEC Trooper ability in XCOM: Enemy Within. A never-ending propaganda. XCOM 2 Enemy Analysis: Chosen Strengths. In two separate instances the first Codex to act teleported in view of the frontline soldier who proceeded to shoot it when it attempted to throw a Psionic Bomb. The Beam Cannon is as fun to fire as it is overwhelming to wield. When i first saw. Covering Fire is an ability of the Support Class in XCOM: Enemy Unknown. Quite relevant on L/I where you would want as much of an advantage as you can. O. I don't see how it's useful to take an Overwatch shot at an. Available for: Assault (XCOM Tier 2), Grenadier (MSgt),. To put your soldiers in Overwatch they will need to have at least one action left. I can't recall a time when my Specialist turned. Rupture VS Saturation Fire. P. Reply. Rapid fire vs Reaper: Shotgun already deals more damage the sword. Suppression only activates on movement, it won't trigger by anything else. Your Overwatch triggers when an enemy attacks, not just moves. Anyways, I see overwatch working fine for P. perfidydudeguy • 7 yr. The "move just to the edge of range and fire" scenario Zel mentioned is also a significant factor. For example, a bad usage of a repeater would be a Specialist with the Mimic Beacon. Colonel. But prolly not. Just him, 1 stun trooper, and 1 trooper. Effortlessly dealt with by Hunkering Down. 9. I can only see 1. Automated Threat Assessment [] Advanced Fire Control is preferred for most cases, and Automated Threat Assessment only in conjunction with Body Shield. XCOM 2 is a turn-based tactics game that looks like the one you know, but isn’t. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. . Confers +2 damage for suppression, SAWs, LMGs, explosive grenades, proximity mines and rocket launchers. It eliminated the move 1 tile overwatch crawl that plagued EU and made aggressive play viable. Support's Covering Fire now allows the unit to fire before the enemy uses its weapon. Overwatch shots can now be triggered by any enemy action, not just movement. Unlike the Berserkers of the prior game, this actually makes intuitive sense: Berserkers in the prior game were just regular Mutons in a red suit that inexplicably took wristblades. . 3-turn cooldown. C. With a decent aim progression and it's increased damage output, by virtue of. Dilute the pool make it harder to get the endgame stuff or be blessed by rng. Covering Fire. For XCOM 2 on the PC, a GameFAQs message board topic titled "Talk to me about the Specialist Captain-rank abilities". Hit probability is, at its most basic, calculated by: (Soldier Aim + Hit Bonuses) – (Enemy Defence Modifiers) The specific percentages behind these can be seen as a list beneath the hit percentage itself. Covering Fire. The skills I have learned is Shredder , Suspression, Holo targeting, Hail of bullet. Threat Assessment Information. Leaves the other 4. Choose wisely! One of my first priorities is to boost my Templar’s survivability and defensive options, since as a melee unit they end up towards the front of the squad and can come under fire from surprise attacks. also to make it an even more difficult decision, it doesn't help to buy both skills. It's perfectly balanced, and is probably the biggest improvement over EU/EW. The Demo is a celebration of environmental destruction. Walk Fire: Take a highly accurate shot with +30 bonus to hit but for half damage and -30 crit. Advanced Fire Control (Overwatch shots have no penalty - take if you were a sniper) Automated Threat Assessment (Extra defense for the other classes) Sergeant: Vital Targeting (Do more damage to. It grants any soldier an extra “Covering Fire” shot along with up to +40 Defense. P-47 Thunderbolt Oct 20, 2013 @ 6:55am. It basically allows you to overextend into GREAT position on an enemy, and then can just get an Overwatch off on them, if you don't have Run n Gun, or if Run n Gun goes badly for example. Threat Assessment no longer increases the cooldown of Aid Protocol. The 2 mission types that it can be used can potentially end campaigns. Confers +2 damage for suppression, SAWs, LMGs, explosive grenades, proximity mines and rocket launchers. Tier 4 (Captain): Covering Fire Overwatch shots can be triggered by any enemy action, not just movement. Covering fire plus opportunist has saved my squad many times, not just by killing aliens, but by keeping them in place and making them choose sub optimal moves. P. Add in a free shot with Lightning Hands and you can take out a full health soldier too. Being immune to crits is nice as well. 4. So one specialist takes 6-8 pts of damage from feedback. Specially combined with armor shredding greandiers and their very good cannon dmg, and also combined with aim stacking and superior mags, that skill will put the hurt even on huge armies. The entire area of interest would have to be assessed and confirmed during the process. The end result is a weird soldier that you run around the map putting into overwatch instead of directly firing at aliens. Considering overwatch is typically for shooting the enemy when they're not actually in cover. By Cinetyk. Since red fog applies penalties for injuries, one of those being. Covering Fire and Interference are interesting, but Field Surgeon is vital. Automated Threat Assessment is a MEC Trooper ability in XCOM: Enemy Within. Then you take the action to activate the aliens (ambush) or do whatever and end your turn. If you score a kill during your turn, the next attack against you during the enemy turn will miss. What skills did you teach your Mec Trooper? Undead587 9 years ago #1. Advanced Fire Control's reaction fire often kills weaker foes attempting. Enemy Within might make it semi-useful for those moments when they are just out of LOS to trigger your OW normally. Sacrifice. Does not apply to abilities. Here’s everything we know about XCOM: War of the Chosen. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias Estadísticas I emphasize on P. Rather, it goes over XCOM 2 with a fine-toothed comb, hunting for. Not sure which one to pick and which to use AP on. If not, re-evaluate your cover and movement tactics, or read this guide again, or try harder. I can't recall a. Since red fog applies penalties for injuries, one of those being. Scanning Protocol The Gremlin can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn and revealing any hidden enemies. Chimera Squad's job is to ensure that. MECs can't use cover so it's important to boost survivability when building a defensive MEC. Major: Go for Guardian. XCOM 2 Analysis: DLC Gear. b/c I've seen it work plenty of times when enemies employ it, shooting at me before I actually even get my shot off, which can lead to horrible results if you're finishing off that last annoying enemy and you step out of cover to flank. That is xcom 2's greatest asset. Each Chosen rolls two Strengths at the start of a run, and as your run goes on each Chosen can gain up to three additional Strengths from Training, for a final total of 5 Strengths. Having it on the Officer means it's always there. Grenedier (s) pop a fire/acid grenade to damage group initially. I noticed after several playthroughs that certain abilities that could appear on certain classes in vanilla no longer appear in WoTC--specifically, Deep Cover for the Specialist class. Other than Support, those are all defensive. Stun Lancers are the player's introduction to the fact that melee enemies are actually pretty dangerous in XCOM 2, unlike the prior game. There's nothing in XCOM 2 as distinctive and memorable as Hurricane Street or the worksite maps, or UFO supply barge, for that matter. Burning is a status effect in XCOM 2. b/c I've seen it work plenty of times when enemies employ it, shooting at me before I actually even get my shot off, which can lead to horrible results if you're finishing off that last annoying enemy and you step out of cover to flank. Had a big start on Map. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. I find all the specialist skills are highly situational and overwatch is only worth it with AWC perks backing it up. updated Feb 5, 2016 The Specialist class uses a small drone as a companion, and uses the common Assault Rifle as their primary weapon. Long Watch - Return Fire. Blast Padding is shit, Shredder is much, MUCH better. Threat Assessment: Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Covering Fire vs Threat Assessment. Guardian Rank: Major Grants 50% chance during Overwatch to perform an additional shot if the previous Overwatch shot hits. " So. Cover and aim penalty for an overwatch shot triggered from enemy action. The biggest benefit of combat protocol mentioned has been the ability to take an action after. . Advanced Fire Control. Ever. Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid. Covering Fire has notable synergy with Rifle Suppression, allowing reactive fire against a target who fires while suppressed, and Sentinel, allowing a Support to get two shots with Overwatch per turn as opposed to one normal. reward moments, making every battle feel really dynamic. Guardian bonus shots can only fire at each target. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. You get a choice between triggering Overwatch shots if the enemy takes any action, or giving that ability to another soldier at the cost of double the cooldown on Aid Protocol. C. Great if you want a bad way to remove cover that uses your entire clip. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Our Take. Can save exposed soldiers' butt. It’s out very soon. videogame_asset My games. You can do this one of two ways: 1. 0 coins. Primary Weapon: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns. What is better is generaly up to personal preference and playstyle, same as CP vs MP. Detecting enemies out of visibility range by loading savegames (exploit) and many other issues. The vests are mostly worthless,exosuits are a must have,since they let you take the glorious shredder cannons. If the alien moves to the edge of your vision and then fires, you'll still get an overwatch shot in where you wouldn't without the perk. Both are really good also, choose what you like most. ,” were intended to assign relative threat ratings to forest stands in the WUI in B. It's where you increase squad sizes and purchase a bunch of gimmicky secondary benefits of highly variable utility, with soldier rank requirements to get everything. If you don't stack accuracy, you probably shouldn't take rupture. It's the same for SPARK's Bulwark or. They are your first and only line of defence, sabotaging. Alien defense was lowered, not increased. Scanning Protocol. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. This guide details skill tree-paths, alien abilities, rules of engagement, psionic abilities, class roles, easter eggs and much more. Support: two utility slots. While Sacrifice is active, the SPARK gains 2 Armor and 20 Defense. Does not make use of Cover, but does not suffer penalties from being in the open. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติOverwatch is the golden boy of XCOM 2. reward moments, making every battle feel really dynamic. This is directly correlated to Chosen tiers: as we'll see when we get to the Assassin, the Chosen come in four tiers. That includes swapping to other members of your squad for a tactical. But then there's Kill Zone, which is a heavily modified overwatch shot, so would it work with that? Assuming ammo count stays high enough. Holo and chain shot need it. Having it on the Officer means it's always there. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. This post will be covering two sets of DLC. Soldiers will get wounded. Field Surgeon gets them back to health faster and can stack in effect. Ever Vigilant is almost cheating when you want to blitz through the map, though. Sounds like you need to be in Overwatch to receive the CFO buff. Covering Fire will trigger on most alien actions that aren't movement, reloading, hunkering down, or going on Overwatch (I'm 85% sure I've seen CF proc on shots taken from Overwatch and Reactive Targeting Sensors, though). EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. . Experienced players who have completed XCOM: Enemy Within on Classic or Impossible difficulty strictly recommend to choose Field Medic and Revive. C. With covering fire and the smartgun link item, your gunner is now capable of being your highest damage dealer every turn in high threat situations. This emotional roller coaster. Covering Fire only applies to Overwatch actions, not Suppression. RELATED: 5 RTS Mechanics That Changed The Genre (& 5 That Are Outdated) Many. If youre very lucky with loot drops and black market, you might have 2 perception. War armor gives you armor and a shoulder mounted gun I believe they can also do a shield wall almost like the mec cover ability in xcom. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. One of the most top-rated guide for XCOM: Enemy Unknown. Keep in mind tha TA gives a. 6. XCOM requires players to play it safe and shoot from cover whereas in Fire Emblem you need to get up close and personal to deal with your foes. Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. So: take Revive. , Laser Rifle, Skeleton Suit Upgrades Tactical Rigging, Mimetic Skin Tactics Trips Overwatch hot zones and flushes foes out of. The other guy is right. The game occurs in a radiation-poisoned, cult-controlled, frozen-over Colorado in the 22nd century. E. Covering fire still synergizes with Ever Vigilant, though, so I'll give it that niche. Demoliton deals high enviormental. Deep Cover. That includes swapping to other members of your squad for a tactical. To be clear, I think the main issue with Covering Fire isn't so much that's it's pointless shooting at targets that don't move (although targets tend to seek cover and therefore a target that doesn't move is likely benefitting from a 20% penalty to hit at least, and therefore it's pretty likely to miss), it's more that in order for the. Sharpshooter+Venom+Face Off as an AOE finisher on low health group is amazing. Respec for hacking protocol late game, but make use of revival protocol as a counter to sectoids and stun lancers early. Low cover doesn't do enough on its own to let you sit in it safely. So it all depends on if you want to remove cover and try and kill the enemy or pin the enemy in place for example against a mec which cannot use cover so demolition is. Guardian is also good in keeping aliens in check especially when you have PCS that provide several bonus perks. Covering Fire vs Theat assesment is an unfair choice. You are facing three Floaters. The few that are always good are grenades you should always have handy, the Cease Fire Grenade being one of them. Both colonel skills are useful, and both are good. W not really my thing. Never on a specialist. Tactical Analysis Enemy units lose 1 action on their next turn if discovered on the XCOM turn. I'm not sure if intended but a simple grenade can instantly kill turrets. On gatecrasher for your first ambush from concealment. #8. Demonarisen. g.