cloud lightning stellaris. . cloud lightning stellaris

 
cloud lightning stellaris  The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for

Focused Cloud Lightning. But, I have no idea for larger ships. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Large. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. ago. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. 413K subscribers in the Stellaris community. Except if you're running any tech that bypasses shield or armor. Stellaris Dev Diary #312 - 3. Arc emitters + cloud lightning battleships are both fun and worth it. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Stellaris. 7. so i had a 2. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. They don't exist in my designer. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Award. the. However when I go in the ship designer they are not available as an option. © Valve Corporation. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Vulnerable to kinetic weapons. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. . if the enemy is strong just check their composition and counter. Medium. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. #3. Make it so a ship hit can be stunned for 1 day. I like playing with penetration weapons for thematic. Medium. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. To learn more about other systems, an empire will need to send their science ships out to survey them. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Plasma is good, but it should also be paired with kinetic weapons. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. guymanthefourth • Fanatical Befrienders • 1 yr. 2. Mega Cannons+Neutron Launchers are more efficient otherwise. Step 4: Reanimate your dragons and conquer the Galaxy. It could also just be in a nebula which are sometimes a bit obnoxious looking. So, I'm usually pretty happy when I. . A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I researched cloud lightning conduits in my latest game. #2. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0) Number of years since game start is greater. Then there is the one that decreases opponentsnshields by a substantial amount. 3. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 0 unless otherwise noted. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. The author of this topic has marked a post as the answer to their question. the. A high level in. Although the latter are unbreakable. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. We will ha. Stellaris - Cloud Lightning salvage not dropping from combat. cloud lightning conduits. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. They are supposed to be L sized weapons but they don't appear as an option for that slot. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. . Its a galactic storm, it was introduced in 2. Subscribe to downloadExtra Ship Components 2. e. 1. the. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 5 when they are buffed) 3. Now I only have disruptors. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. 1. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Access to cloud lightning is well worth going to war over border. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. rarely see empire use cloud lightning as weapon. Stellaris: Suggestions. However when I go in the ship designer they are not available as an option. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Psi avatar is almost entirely shield points with no armor and little actual health. Stellaris. However, once shields are down it's the weakest of the spinal mount weapons. I like the missile approach best, though. nor for any other slot for that matter. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. This happened to be wrong. I researched cloud lightning conduits in my latest game. the. Content is available under Attribution-ShareAlike 3. so i had a 2. Stellaris Dev Diary #313 - 3. If not 3 stuns with the first one activating. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. . However when I go in the ship designer they are not available as an option. . For the record, in stellaris 2. However when I go in the ship designer they are not available as an option. --------------. 1 patch had been applied. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. nor for any other slot for that matter. ago. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 3 This thread is archivedStellaris. Cloud lighting is a tech I got from the voidcloud enemies. The only time this reverses is against the Unbidden. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. I've probably put nearly 1200 hours in Stellaris since 3. 5K subscribers Join Subscribe 2. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Go to Stellaris r/Stellaris. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. Pure shield/disruptor corvettes are deadly against the Contingency, for example. There is always a better option for your ship designs than Cloud Lightning. ; About Stellaris Wiki; Mobile viewBack when 2. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Share. Thanks for the tips. I like playing with penetration weapons for thematic. They are supposed to be L sized weapons but they don't appear as an option for that slot. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. the. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Other weapons can obviously be better depending on targets. Jump to latest Follow Reply. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. At the start of the game, no empire knows anything about the universe beyond their home system. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Stellaris 3. I like playing with penetration weapons for thematic. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. Early game exploring is key for an empire to start growing rapidly, however. The other main weapon loadout is Neutron Launches with a Giga Cannon. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. - Find the 00_weapons_critters_cloud text file. But, I have no idea for larger ships. I researched cloud lightning conduits in my latest game. I like playing with penetration weapons for thematic. 1. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. r/Stellaris A chip A chipso i had a 2. 5. 6 Technology List – Q to S. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Modified Cloud Lightning Conduits technology so that it can be researched. The advantage to this is that it. Void clouds live to hang out there. The home system is rather nice as well. Unsubscribe Description. r/Stellaris. However, although I've now…so i had a 2. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. 1. 7Lets dive in!Pre-order St. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. nor for any other slot for that matter. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Everything is glorious. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. 100% accuracy. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. They don't exist in my designer. Thanks for the tips. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Think like a space Protoss Archon. As a result, the artillery+neutron+giga cannon loadout is better. ago. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Darvin3 • 3 yr. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. In that case, I just go with Neutron Launchers. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. Unfavorite. nor for any other slot for that matter. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. 3. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. ago. (Ignores shield and armor 100%, goes straight for hull points). FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. They don't exist in my designer. I like playing with penetration weapons for thematic. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. If any issues, please let me know. A searchable list of all technology codes from Stellaris. . It did for me? Or is it a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. They are supposed to be L sized weapons but they don't appear as an option for that slot. Itsalotus • Hive Mind • 1 yr. the. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. I like playing with penetration weapons for thematic. So you miss out on Cloud Lightning. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. cloud lightning conduits. Plasma, Particle Launchers, Torpedoes. I think they should add a stun ability to cloud lightning. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Each one has a deposit of 6 society. Is it ever advisable. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. Cloud Snagged Event chain outcomes. the. So you know how if you destroy the Hull you basically destroy the entire ship. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. These IDs are usually used with the research_technology tech ID command. maybe twice? maybe twice, and that's a weak maybe. Stellaris. Their ships have no armour. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 25) Has Discovery Traditions Tradition (×0. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. nor for any other slot for that matter. Stellaris cheats and commands. ago. On a nice advice, never fight FE ships from long range, they will out damage you. #footer_privacy_policy | #footer. Cloud Snagged Event chain outcomes. Supposed to be good for hull attack (100% penetration both shield. 1. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. Pray the RNG rolls low per shot. However when I go in the ship designer they are not available as an option. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. so i had a 2. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). They are supposed to be L sized weapons but they don't appear as an option for that slot. 1 bug? Didn't need it since the patch yeah probably 2. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. 1 day cooldown; 100% accuracyI at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud lightning + arc emitters + disruptors. Cordyceptic drones is amazing but. How do I get cloud lightning . 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. List of all technology ids in the game to be used with “research_technology” console command. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. 400K subscribers in the Stellaris community. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. . the. Battleships with arc lightning XL and cloud lightning for every other weapon. Arc emmiters, and cloud lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Cloud Lightning, like all disruptors, are pretty bad on their own. The engagement range difference between. . 1 beta][d173] Cloud Lightning not working Game Version [2. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. 9 ‘Caelum’ is Out, What’s. Reply More posts you may like. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. In Stellaris "It depends" is very much the thing. Stellaris. 170. 7. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. They are supposed to be L sized weapons but they don't appear as an option for that slot. Content is available under Attribution-ShareAlike 3. nor for any other slot for that matter. They don't exist in my designer. so no reverse engineering. . It’s a void cloud that moves around the map. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. They don't exist in my designer. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. Say 2 techs increasing the stuns one at a time. It is cheap, effective, and is good against literally everything until you. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. . The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. In stellaris 2. so i had a 2. It makes a storm in the system slowing ships and fire rate. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Reply [deleted]. Say 2 techs increasing the stuns one at a time. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. researched cloud lightning but cant build it into destroyer : r/Stellaris. And any destoyed FE ship is 1 less ship they field overal unless they Awake. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 4 Stellaris Tech Id List – F to I. And yes , it does work. Pure corvette would be my choice. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Go to Stellaris r/Stellaris. 6, but the bug occurred after the 2. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 0 savegame and a brand. I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. What jumps out is the very low damage of the CL.