swtor augments. For me and many like me, I have one main PvE character and many alts, most of which are 55. swtor augments

 
 For me and many like me, I have one main PvE character and many alts, most of which are 55swtor augments  286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN

Noircaller. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. 3. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Shadows generally focus more on Shield and Absorption. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Yes. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Almost everyone should get this tier of. Most of the daily GF bonuses are 100+ frags, on top of whatever the activity earns. The SWTOR Legacy of the Sith 7. The price of MK-11's and Augments will sky rocket. 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). We are not raising Crew Skills,. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. The augment kit doesn't change the level requirement of the gear. The dedicated guide contains tips for all roles in both PvE and PvP. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Posted January 27, 2016. Let Us Remove MK-11 Augment Kits from Gear. Be sure to pull out your augments before upgrading to avoid losing them. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Hi people. Augments. This is now not really great unless it's a level 49-50 item. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You can utilise three tiers of augments depending on your budget. Cybertechs can craft mods and armorings, and Armstechs can create barrels. An augment is an item modification and can be applied to an augment slot. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. 4% alacrity (healers), 60% Absorption (tanks). These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. SWTOR Update 6. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. As you can see some augments would go to mastery. Legacy of the Sith 7. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Level 80 Crafting Guides. The dedicated guide contains tips for all roles in both PvE and PvP. 0 and 6. I am talking about buying a Augment for which I do not have a schematic for. Augments from Legends have been removed from the Riot. 2? I rarely see armour with augment slots. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Posted November 9, 2012. A little more HP to hang in fights longer. And you will also need to make higher "Grade" kits to put them in. The system was also intended to reduce. If you have augmented your gear, and you get an automatic upgrade from say the vendor, the new gear will not have the augment or augment slot. ) However NEVER put the created grafts/components in your material inventory!12. Posted November 25, 2012. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. 1. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. SWTOR 7. Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga. Legacy of the Sith 7. . 0 gear, remove anything you want to keep like crystals, tunings or augments. You will find everything you need in the new guide. You must first craft or buy an Augment Kit – if you are max level, you will want to highest version MK-kit available at the time. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. So you would just be throwing your money away buying any now. That's so insane. The guide is up-to-date for Patch 7. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. Use PvP Items. The blue ones dont seem to sell well. Has anyone actually done it?Posted November 15, 2021 (edited) Fairly certain 7. 9, there will be a new set of Augments introduced. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Updated July 1, 2023. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. vlosinssrigg • 6 yr. Individual Pieces. If we divide 1 by 0. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Schematic source The. 8k. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. Ashley Ruhl, Narrative Director. can anyone point me to how augments work now versus 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. 3. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. Indeed it is. Between power and willpower, willpower is still the better augment, for now. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. 3 set to release on June 13th. 3 Mercenary Bodyguard Combat Style (Class) Guide. They sell in Trade Chat because they're more expensive than the GTN allows. 4 BioWare released a new tier of Augments (IR300). 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. With every new expansion in Star Wars The Old Republic comes changes to the gearing system. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I've endeavored to find guides that are up to date or as close as I could find for 2023. So if you plan on crafting your own augments, using synth or. There's no. ago. Galactic Seasons Guide and Rewards – Season 5, 2023. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Posted March 12, 2020. Ahhh thanks that seems to be the general consensus. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Slicing is the crew skill that generates the schematics for augments. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. . 2. 6k. wearable pieces made by a craft can crit to get an augment slot; post-1. You could then use Accuracy augments to take it up to 110%. Accuracy to 110. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. Watch Video. Best method is just to RE the assembly components. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. The new tactical. Prehaps its my imagination, but if somoene who knows. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. augmentation slot component MK-11. Members. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. 1. 3. Almost everyone should get this tier of. SM will drop 328 gear. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. noticed that my weapon damage dropped by 2 p. 1 PTS. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1a. Almost everyone should get this tier of. Augments go in augment slots. 1. Do I just get parts or do I learn a schematic. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. You will find everything you need. 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Ashley Ruhl, Narrative Director. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. So if you plan on crafting your own augments, using synth or. - armortech makes the aim, cunning, absorb, shield augments. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Individual Pieces. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. I tried RE these and I'm not getting any MK 11 slot components. 3 Mercenary Bodyguard Combat Style (Class) Guide. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Imo, playing a scoundrel is just way more fun. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. 6% faster ability activations, so our energy generation needs to increase by that proportion. Main hands will have critical. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. Posted December 19, 2018. In addition, all Combat. Individual Pieces. the augment-kit can't be removed! the augment can (by paying a fee). I just started getting schematics, but not really sure which ones are more useful. Augments. If you're missing the 1. If you’re looking for a cheap modifiable set of armor. You can also use augments to supplement your stats to get the right combination. Bearing those things in mind: 1) +power or +willpower aug. This includes augments and preferably min-maxed mods and enhancements. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. In 5. Augments. Highlight. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 26. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Here is a guide on how to get access to them. Armormech is simply the crafting of cunning and aim armor. . 7. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. 1. If you’re looking for a cheap modifiable set of armor. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). This article is not a strict. 2500 2418 7426 0. 0? i. hi all, I see new augments have hit the market. The game was first announced on October 21, 2008, at an invitation-only press event. And as always we look forward to hearing your feedback on these changes. 10-Year Anniversary Year-Long Celebration, announced July 1st 2021. Members. (In my current build as of writing this guide, I am not fully augmented in 74’s, but. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. Augmentation Kit MK-1 is a player-created item. This guide below is no longer being updated. • 6 mo. 0 gear. Augment schematics come from Rich Yield Sliced Tech Parts missions. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. 7. The critical hit damage of Charged Burst is increased by 20%. The game update is titled “Chains in the Dark” and will introduce a new. SWTOR 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. If you want all the schematics for your craft, it does take time. Stat Priority. Crit Augments give: 17,705. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 0) will be reintroducing the vertical progression path for gearing. i've read that once you reach a certain expertise value, your main stat is what you want in your augment slots (resolve 22 augment). Armormechs, armstechs and synthweavers all create different types of augments. 4 BioWare released a new tier of Augments (IR300). However, I probably wont rely on them and I certainly wont be mass producing them. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. this will unlock the augment slot. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3. Star Wars: The Old Republic is moving from Bioware to Broadsword!. Think of it like any socket-able in other games. 2. 0 launches! Updated January 18, 2023. Alan Copeland, UX Director. Though the progression breaks down at the highest (and lowest) ranks/levels. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of. Pre-mades will get bored no longer having seals to club. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Sythnweaving crafts Alacrity (cast speed), Command. - armortech makes the aim, cunning, absorb, shield augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Affected combat styles include: Powertech and Vanguard. Your goal is to obtain the best possible gear for your needs. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. This caught a few people on the PTS, before you upgrade the new 7. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. com has everything you need to know about this title! You might want to check out these highlighted collections:Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Stats on the best Augments to play in the current meta. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. This. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Followers 0. The dedicated guide contains tips for all roles in both PvE and PvP. Updated July 1, 2023. To make higher "Grade" Augments, you will have to level up your crafting skill. They should just be either removed, or put baseline into modifiable gear. Updated for 7. 5. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. 1. by Vulkk. 62 DPS on Assassinate 14 Overkill Augment 40. You have finished your leveling and your character is at level 80 now. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. Individual Pieces. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. I listed these off the top of my head so I may have. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. augments are working a bit different, than the other gearing. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. You also get purple crafting mats from these crits. Do SM R-4 Anomaly a couple of times to get 328 blue gear and get familiarized with the basic mechanics. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. By Xam Xam / July 11, 2022 / 3 Comments. Expansion Combat Styles FAQ. 2 - but that doesn't seem to be the case. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. The critical hit damage of Charged Burst is increased by 20%. I tried RE these and I'm not getting any MK 11 slot components. 1. The profit comes from crit chance. The dedicated guide contains tips for all roles in both PvE and PvP. 5. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Individual Pieces. The exception would be for Augment 22 schematics, which come from crits on Abundant. 124. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. Augmentation Kit MK-1 is a premium-quality augmentation kit. 1a. Which augment would you recommend? Thanks in advance. Updated 7. Almost everyone should get this tier of. Augments: Advanced Shield Augment 74 x 13 + Advanced Absorb Augment 74 x 1; To see a more indepth look at 6. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. If you can, at least get the Purple Level 75 Augments (that extra Power is too. There is also no guide ingame about how to perfectly gear your character – players just like you have devoted time and a lot of math. Vet will drop 330, 332, and 334. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. Forums. SWTOR Class Guides Menu Toggle. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech,. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. 1. Individual Pieces. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processdepends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. 2. To view the exact numbers for your class, search online for “swtor optimal stats 5. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. This guide below is no longer being updated. 13-15% Alacrity is fine for all Dps classes in PvE. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Critical Augments, and Redoubt Augments. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. SWTOR Artifice Crafting Guide. Caitlin Sullivan Kelly, Lead Writer. This includes augments and preferably min-maxed mods and enhancements. Community Manager Jackie Ko and Lead Game Producer Eric Musco hosted the livestream for SWTOR Game Update 7. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. ago. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. the next gcd again, would just break the balance again, in pve and pvp. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. . Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. I've been trying to figure out which the best use of augment slots for custom armor. 1. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. Augments are crafted by Synthweavers, Amormechs, and Armstechs. I love SWTOR but I really dislike the decision to put this augment into the game. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. But most people say go aim/end. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Augments are mainly to fix holes in stats. The dedicated guide contains tips for all roles in both PvE and PvP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. 2. Breast lift and augment wound care post surgery - vitamin E oil? March 18, 2016.