In the current build, Dark Accession only help mind blast, which is extremely weak. Dark Ascension also has its original Cataclysm particles, but people seem to like them even if they are super dated and we could have. Mind Spike: InsanityBlasts the target for (276. Can accumulate up to 2 charges. also remove mind sear and focus around. Hellar21 • 9 mo. Hi guys, This is Ivan with his first macro post. Deathspeaker increases the damage of Shadow Word: Death by 10% in PvP combat (was 25%). The global cooldown is imposed on most spells in the game. The damage is quite weak and the forced concentration really nerfs it, but as I said- it gives me a spell slot back so its basically a level 1 spell that does 3d8* damage. Long explaination: I used mind_spike,if=pet. AOE is actually not that bad if you prioritize MB for the cleave. 0. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing (285. In terms of base damage, Mind Spike deals around 20% more than Mind Flay. Cast Halo. Mind Spike should also replace Mind Flay per your suggestion for sure. Ascended Blast, Ascended Nova, Devouring Plague, Holy Fire, Holy Nova, Holy Word: Chastise, Mind Flay, Mind Spike, Mindgames, Mindgames, Purge the Wicked, Smite, Unholy Nova, Unholy Transfusion, Void Torrent Modifies Damage/Healing Done +10%: Inescapable Torment Modifies Damage/Healing Done +46%: Flash Heal Modifies. 21Fully deplete all Mind Blast charges unless Mind Devourer is active. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). It could also only let you move at 50% speed or something. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. Personally I really dislike. Feels like a button mashing simulator to do mediocre damage. Mind spike and mind flay are mostly fillers with nearly the same function. Dark Evangelism can now also be triggered by Mind Spike. you should never be pressing mind flay. Mind Spike build probably handles movement better. But Mind blast is way better than the rest, Holy Fire is typically like +50% of Mind Flay damage per mana (that including 25% mana regen rate while casting) and Smite is often 20. Yep, I’m still not able to use Mind Sear at all, even with the talent selected and a full bar of insanity. With Mind Spike replacing Mind Flay, we don’t have that. You know its going to happenIn some quick testing, I found my best damage on single target came from a build which was juggling both Mind Flay and Mind Spike casts, which is perfect, in my opinion. Icy Veins - News and detailed class guides. You hard cast mind spike as your filler if you have it selected in prepatch, and you will probably do the same at level 70 as well if nothing changes. 46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. Once I started doing that, aoe got a lot more fun and manageable. I’ve been gearing up an alt shadow priest for raids and RBGs, and have a pretty decent idea for how the basics work. Cast Mind Spike or Mind Flay; Cast Divine Star, Shadow Word: Death or Shadow Word: Pain if you are moving. Generate by applying Vampiric Touch and casting filler spells like Mind Flay and Mind Blast, then spend it on powerful Devouring Plagues. If you choose to use Yogg-Saron instead of C'Thun, Mind Spike will serve as your default filler spell instead of Mind Flay. It feels so lack luster. You also play Mind Flay: Insanity so you still need to cast flay to use those after every plague cast. It sucks that mindblast proc resets the spike counter though. This build doesn't use mind flay or mind sear. In the Priest Talents category. Either right side tree with Mind Spike as your filler and you ignore Mind Flay, or you go left side of the tree and don't talent Mind Spike. The free Mind Sear procs from Mind Blast were actually amazing. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Mind Flay would be broke as heck if you could move, but it’d give some sort of perk vs Mind Spike. Rather than focusing on loaded definitions, let’s just talk about what Mind Flayers are and what they do. There’s a case of too many and too little. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. It deals Shadowfrost damage, yet also clears any existing Shadow damage over time effects on the target. Dark Evangelism can now also be triggered by Mind Spike. It's also very useful on Deathwing. I think that changes depending on build though. Mind Flay: Insanity Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. It could also only let you move at 50% speed or something. New Talents. When you hear “Mind Flayer,” you probably think about Stranger Things — or maybe Dungeons and Dragons. Mind flay is still there. Cool, thank you. Twistinfate offered the general consensus of the priest discord right now, which is that the mind sear bonus damage for ST is outweighed by the insanity loss. Mind Spike: Insanity generates 6 Insanity (was 8) Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%. Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (457. After. The Mind Flay bug—for those who know what it is and thus care about this post—was a deep-woven bug in the game programming that took the devs some time to fix. I don’t know. This aura simply tells you which filler to press as a Shadow Priest. Maddening Touch - Vampiric Touch has the chance to generate Insanity whenever it deals damage and deals increased damage. Post 4. Lasts 6 sec. As for mind flay, the talent choice mind flay: insanity means you can use it after Devouring Plague as it’s quicker, does more damage, and builds more insanity than regular mind flay. Generates 16 Insanity over the duration. This ability is straight up weird and should. This as a whole declutters the filler rotation which is good in that sense. Shadow has been FOTM since the MDI. 86%, Mind Flay is better than Mind Sear for 2 or fewer targets. Blizzard, it is not the 1st of April yet! Please tell us that this is another of your out of seasons Aprils fools jokes! I still find it hard to believe what Blizzard is planning to do to SP. Lasts 20 sec. 1. Thus it has always been. triple DR stun, knockbacks on casts) is a problem and needs to be targeted. . Spending insanity is higher prio than using your insanity flay procs i believe. Two tick 11430 and take 1. I personally enjoy heavy buttons with big impact. Lasts 6 sec. What was a bad spell in Cata is now somehow ever worse in MoP. Balanced-boulderfist. Generates 12 Insanity over the duration. I haven't done the math, but I feel like Spike is. 1 Like Hpellipsis-whisperwind (Hpellipsis) February 3, 2023, 5:29pm 7 This is very true, if you;re playing the standard yogg saron + ysharrj build for single target you can go a full minute without ever having to resort to a hard cast mind spike. 1 Like. Something to keep in mind if you are newish to spriest in DF. Icy Veins - News and detailed class guides. Mind SpikeMind SpikeMind Flay and Mind Blast deal 10% more damage Shadowand generate 20% more Insanity. Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (285. Mind Spike damage increased by 9 percent and now replaces Mind Flay. Really cool talents, and now compare them to the current ones… Just makes me. I also hear there is heavy pvp happening in the Beta as well. Mind’s Eye vs Distortion Reality The purpose of Distortion Reality is to prolong the Devouring Plague debuff thus increases the damage via Mastery: Shadow Weaving, Insidious Ire and Phantasmal Pathogen. With the new talent tree introduced in 2. . Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Does not require shapeshift. My group has been debating about the description of Mind Spike for a couple of sessions now. There's so many combinations available which never existed back then, which is exciting, and the spec. Mind Flay also generates 18 Insanity over its duration, 3 Insanity per tick. Was dreading the idea of mind spike deleting any reason to use flay. This ability will trigger randomly and likely without you even noticing it - except that with the proper talents your Mind Blast and Mind Spikes will probably proc faster or twice at once (If the Shadowy Recall was from Vampiric Touch or SW:P). That’s cool it’s still here. I think that changes depending on build though. If you really hate spike that much, you can drop these two points for Voidtouched and another flex point, all sims and data. I played it a bit in BFA, but I can see it has changed since then. Mind Flay: Insanity damage increased by 30%. 87% [ 314. I don’t want to build and slow burn, it doesn’t work. So the clock is ticking, and raid testing has begun. Hotfix (2016-09-26): Mind Spike damage increased by 28%. 精通:疯狂 物理 77486 1. Surge of Insanity generates 12 Insanity over its duration (was 16). Shadow has been FOTM since the MDI. Lasts 6 sec. 18Cast Void Torrent. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. Can accumulate up to 2 charges. 75 seconds (before Haste). Can accumulate up to 2 charges. 05 Nov. Priest. lol its on my action bar now. These options are extremely close together. Row 7 Talents. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Mind Spike: Insanity damage increased by 20%. We also have. Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. Mind Flayers start off their lives as mindless little tadpoles that swim around in the Elder Brain’s pool. World of Warcraft ForumsI’ve read them and don’t feel like its a good direction for the class. For the time being, this seems to spell the demise of Mind Spike for burst damage. We’re adding Mind Flay to Psychic Link, so that talenting into Mind Spike is not required to have an AoE filler spell. Mind Spike does not make any attacks, and does not trigger Hex. No longer replaces Mind Flay or deals additional damage with [Mind Blast]. shadow_fiend. Also a travel time for spells is kind of a disadvantage. Maddening Touch - Vampiric Touch has the chance to generate Insanity whenever it deals damage and deals increased damage. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. active this was anywhere from 700-400 dps loss depending on reforging. The second major point is around mind spike. There is no using voidform. Allow Class Ability Procs. Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (457. Currently for mandatory spells we have 4 dots (sw:p, VT, DP, mindgames). Pain of death for SW Death in rotation (only in escapeable torment or when target below 20% hp) Most buffs/CD's will glow while active. Mind Flay 300 more DPS if clip right on tick second and same if tick all three. 1) Remove those skills from the creator. The idols returned to proper capstone place (though still needs tuning). I really don't know how good it is right now. Both are lame but still Shadow bolt at least has a projectile. (Maybe I’m wrong?) Now, it is possible that, with perfect gear, the spec plays very differently and you naturally do not overcap because all the other spells go on. Surge of Insanity generates 12 Insanity over its duration (was 16). I am moderately geared at an ilvl of 349 and I am specced and glyped in a way that supports the Mind Spike rotation. Mind Flay damage increased by 10%. Hello Priestfwen. The two biggest differences are the addition of Mind Spike as an optional Single Target filler spell to replace Mind Flay, as well as the removal of as an AoE spender. That’s cool it’s still here. SWD or a proc when moving. Dark Evangelism can now also be triggered by Mind Spike. Right now it feels thoughtless. Scorching Ray makes three attacks, for up to 3 chances to trigger additional damage from Hex. But it does seem to have less casts of Mind Spike Isanity. Mind spike would be your casted filler spell when you have nothing better to do. You can read all changes to 10. Stacks up to 3 times. The Mind Flay bug—for those who know what it is and thus care about this post—was a deep-woven bug in the game programming that took the devs some time to fix. Requires Priest. Cast Mind Flay and Mind Spike as filler spells; Shadow Priest PvP Burst Rotation Shadow's burst rotation is almost entirely instant except for Mindgames. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch. Shadow is wonderful, easy damage. Point is to make it clear that Mind Spike is simply a tool for a specific type of situation that belongs outside the normal gameplay loop. They went from being a rare occurrence to being in almost 70% of the groups for high keys. I’ve been using lots of Macro on this website and I think is time to give back something. For any spell that requires ground targeting, I will almost always use a cursor macro. Mind spike pushed to a branch on the tree instead of being in the core is a great choice. 5k and mind spike hits for 23. New macro still uses damnation/Mind Flay: Insanity to keep dots up but uses Mind Spike/Mind Blast to build up Insanity/ also allow for crazy AOE crits via Mind Melt/Surge of Darkness talents with Psychic Link. For fights such as the Spine of Deathwing in Dragon Soul, Vampric Embrace helps relieve your party members of the healing debuff faster. Please report the post above if it breaks one of our >rules<. Now you may say hey numbers schumbers. Like MB, mind flay insanity, devouring plague, swd, voidtorrent. 2022: Cleaned up Devouring Plague lines to be more clear. Isuckatdots-kurinnaxx 6 August 2020 16:25 #19. I started playing SP with Dragonflight and never had more fun with a spec in my carrer since I started playing WoW back in 2005. 02:35 AM. Shadow Priest Talent Trees in Dragonflight Season 3 Dragonflight brought with it huge changes to talents, bringing new talent trees to life and allowing vast customization with them. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance. CryptoIf the argument is having both Mind Flay and Mind Spike available at the same time creates a situation where sometimes you use one and sometimes you use the other… then that alone is reason enough to not have Mind Spike replace Mind Flay because you would use both as they both have unique enough reasons to use one over. With T2, 50% pvp power and 65% res targets my mind flay ticks for 7. Ahh well tho, hopefully it gets better with higher ilvls soon. The spec also has access to the brand new tier set for Season 3: 2-set bonus: Priest Shadow 10. Priests have enjoyed the unique experience of being sought after in Season 2 of Mythic+ due to. Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. " It could potentially be that the first hit of mind spike is equal to a MF, but after that it starts hitting for more and more. Mind Spike damage increased by 15%. Mind spike for pvp is phenomenal. In a future build, Mind Sear will tick every 0. Make Mindbender a permanent pet that cleaves like BM hunters pets. Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Edit: your next paragraph, DR is actually 8% weaker on ST. Shadow had mind blast and mind spike procs throughout MoP and WoD, also the “proc” you get after casting devouring plague isn’t a proc. Generate by applying Vampiric Touch and casting filler spells like Mind Flay and Mind Blast, then spend it on powerful Devouring Plagues. 2. It’s easily their most iconic ability. Dejaro December 12, 2022, 2:19pm 1. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. However, the side effect of these changes is that it now feels like Mind Spike is lacking purpose. Where are you getting this stuff from? Edit again: There are. Tortura mental and Mind Spike are only two no-CD single-target damage spells. . When doing the rotation normally, Mind Flay or Mind Spike is your filler spell. Devouring Plague damage increased by 15%. Snozbeary-malganis 28 June 2019 10:20 #11. Mind flay is still there. 24Cast Mind Spike: Insanity if available. One of the most glaring issues that I am experiencing when using these two talents is that they both favor similar build paths/playstyles. Vampiric Touch and Mind Blast do a little purple spark, mind flay does a purple string. Twistinfate offered the general consensus of the priest discord right now, which is that the mind sear bonus damage for ST is outweighed by the insanity loss. In the Priest Specialization Abilities category. The change. 12 insanity between sear and mind flay, and you only get the TH. Use misery talent, keep dots up, fill in with mind blast/mind flay/ dispel magic. 5 seconds, which Haste reduces. Can accumulate up to 2 charges. 557%. Some things I don’t so much like:So far it seems that blizzard doesn't want Mind Spike to be used in PvE. 0 shadow was fun, there were too many players crying for a full redesign though when it was undertuned when all they needed to address was mind flay vs mind spike and shadow crash. You can only gain 3 stacks of Mind Trauma from a single enemy. use mind flay as a filler Don't bother with mind spike to keep it simple. Improved Flash Heal - Increases healing done by Flash Heal by 15%. It seems like a very simple change of making mind spike do increased damage to targets without dots, and just not. There is no using voidform. Multiple Target Priority List. There a lot of additional changes to both Priest and Shadow, with things like talent changes in the class tree, Power Word: Life rework, improved Mass Dispel removed etc. 10. However it's always good to use these instant cast mind spike while moving. Dragonflight Mythic+ Talent Builds for Shadow Priest 4. Making you have 3 orbs for each Mind Spike and Mind Blast. Mind sear was removed. Mind spike would be your casted filler spell when you have nothing better to do. Assume a Shadowform, increasing your spell damage dealt by 10%. These adjustments will be applied to the live game with scheduled weekly maintenance on Tuesday, June 27 in this region. Targeting virtually all CC takes so much depth out of the game. *Examples that come to mind are searing pain and frost shock. Mind spike replaces it if you look at mind spike in the shadow tree, it says it replaces mind flay. we’ve lost so many things that made the spec flow. Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat. 3 (2016-07-19. However, an interrupted Mind Spike is going to lock all your shadow spells. Mind Spike: Insanity damage reduced by 11 percent and. Mind flay build actually seems kinda ok, wish the tentacles spawned more though. Mind spike for example used to have an animation but currently it's kind of not doing anything. god shadow feels awful to play after the patch. We don’t have plans to make major changes to either spell for Dragonflight launch, but they will be on our radar for the future. Here is a sumary of what made the. Mind Spike (IF you have a Surge of Darkness proc, if you have chosen this talent) Vampiric Touch and Shadow Word: Pain should be applied and maintained. Mind Flay: Insanity deals 120% more. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and. Generates 15. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. It's spamming Mind Blast too much. first priority is keeping all dots out. Wanting to keep the player involved and mindful of what is happening can lead to bloat and proc proc proc based reaction/priority based buttons vs spamming the same thing all over again. Generates 16 Insanity over its duration (was 12). 2022: Added extra note about Mind Spike vs. However, an interrupted Mind Spike is. But all of the builds I tested did quite similar damage, which is great as well. It actually adds a LOT of situational complexity that people are going to get wrong, and fillers are the first thing to suffer in high movement. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and empowered mind spikes. If there is a movement where the above-explained stutter stepping does not cover it entirely, the second most ideal way to deal with movement is to use some ability while moving. Allow Class Ability Procs. Maybe all rng with procs of other things like Mind. Every time last that, you can essentially cast Mind Spike + your 1st level spell of choice for the same 2nd level slot. You hard cast mind spike as your filler if you have it selected in prepatch, and you will probably do the same at level 70 as well if nothing changes. Does not apply to PvP Combat. (Get gravestone scepter ASAP, 24'ish is good for a BFD run as priest. The Glyph of Mind Flay underwent a major change at the end of last year. Whispering Shadows-Causes your Shadow Crash to apply Vampiric Touch (and Shadow Word: Pain if talented into Misery) to up to 8 targets. Mind Flay with Mind Melt and Idol of C'Thun. Playing SP and DH in TW Arygos. e. Flay is actually better than spike next tier because we need the talent points to reach stuff for. 848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. The consequence of Shadow going FOTM was that it made it harder for Disc and Holy to get into keys because Shadow brings the same exact toolkit. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. BrilliantMachine2726. But you better get used to using Mind Spike properly. According to the Priest discord taking flay over spike is a 1-3% DPS loss in most situations. Feels like a button mashing simulator to do mediocre damage. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. It feels so lack luster. Something to keep in mind if you are newish to spriest in DF. Before the change it wasn’t really a caster and now after the change is a “true” caster a real caster class. Love that build. Activated by casting Void Eruption. Mind Spike: Insanity damage increased by 20%. 1. Shadow has many spells to press rotationally, and this isn’t helping that. One huge drawback is the style of play. (Some people use reset=2 for this, but I have found 0. . Casting Devouring Plague increases the duration of Voidform by 2. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. This means that if you get interrupted casting a pure shadow spell (Mind Flay, Vampiric Touch etc), you are still able to cast Mind Spike. . Mind Flay and Mind Sear from Idol of C'Thun, Echoing Void from Idol of N'Zoth, and Void Torrent now have 5% damage variance. Generates 6 Insanity. 0 (2023-05-02): Damage increased by 9% and now replaces [Mind Flay. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. If you cast Mage Armor at the beginning of the day, once you cast Mind Spike once, you'll have negated the spell slot loss to Mage Armor by dealing damage. If you spec mind flay: insanity and damnation for example, you could cast. We all have different ideas about how specific the knowledge of the target's location should be. 1 reworks the class, removing its clunky AoE spender in favor of focusing most of its AoE into (Spell #199484), among other changes. Mind Spike: Insanity damage reduced by 11 percent and. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. Mind Sear always goes with Mind Devourer, and speccing further into Yogg is pretty good for AoE. Or vice versa. The Talent Surge of Darkness lets you cast Mind Spike withour removing dots from the target when it procs. The Talent Clarity of Power lets you play with a rotation without dots. Fast explaination of results: Regular rotation is always better. use void form with if you want to play mindflay. Psychic Link We’re adding Mind Flay to Psychic Link, so that talenting into Mind Spike is not required to have an AoE filler spell. "Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. So the clock is ticking, and raid testing has begun. Scrambling for every 0. Mind Flay has a base channel time of 4. Casting flay and cutting it short on the gcd whenever a more important spell becomes available is more flexible than spamming mind spike. Can be used while sitting. Mind Flay deals four ticks of damage over its duration, each tick occuring every 0. Channel Void Torrent on your target to deal a large amount of damage and generate Insanity. 75 seconds for 3 seconds, consuming 25 Insanity per tick and will not be castable with less than 50 Insanity. This is honestly convoluted as hell. 1 patch you can reduce the cost of casting by 15% of it's already low cast, becoming extremely mana efficient as far as damage output goes. Generates 12 Insanity over the duration. Cast Mind Flay as your main filler. Can confirm as a lock main. Mind Spike: Insanity damage reduced by 11%. If you cancel spike half way through, you get no damage. This is useful if. Shadow has been FOTM since the MDI. Mind Spike damage increased by 15%. And most of the time you had several abilities you could press. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. I have a hard time believing that Surge of Insanity is not thought about in the rotation. Enjoy an ad-free experience, unlock premium features, & support the site!Because of this, Inner Sanctum and Mind Flay provide the most survivability and indirect dps increases, while Vampiric Embrace provides the most survivability and support. I don’t want to build and slow burn, it doesn’t work. Cast Mind Flay (or mind spike if talented) as filler AoE: Dot everything with Shadow Crash Cast Mind Sear with enough insanity Cast Mind Blast on cooldown Cast Mind Flay (or mind spike if talented) as filler Then you have cooldowns like PI / Shadowfiend, but every class has a burst rotation. Buttons feel worthless. And what i mean by wasting is you arent able to use every. Mind SpikeMind SpikeMind Flay and Mind Blast deal 10% more damage Shadowand generate 20% more Insanity. Spam Sear + SN as you would without voidform, just do way way more damage. Priests have enjoyed the unique experience of being sought after in Season 2 of Mythic+ due to the dependence on utility spells like Mass Dispel and Mind. [Mind Blast] - (Macro)--Starting normal rotation. Difference is 5 insanity vs. But thats not a bad thing. Lasts 10 seconds (was 5 seconds). Spike is just a random cast with basically 0 aesthetics. Generates 12 Insanity over the duration. SW:I does 2x mind flay damage ticking for 15k SW:I benifits from mastery. Mind Flay and Mind Sear from Idol of C'Thun, Echoing Void from Idol of N'Zoth, and Void Torrent now have 5% damage variance. For Teir 1 you can pick whatever is suited with your play style. 25Cast Mind Flay: Insanity if available. Or maybe it’s the first talent in the tree and you can choose one or the other. The number of spells/rotation spriest has is intimidating at first glance. Mind Spike have slightly higher DPS, but will consume Shadow Word: Pain, Vampiric Touch, Devouring Plague on the target. Generate Insanity with Mind Blast, Void Bolt, Mind Spike, Mind Flay; Spend Insanity with Devouring Plague for Single-Target or Mind Sear for more than 3 targets. In the world of patch 3. {"payload":{"allShortcutsEnabled":false,"fileTree":{"profiles/Tier29":{"items":[{"name":"T29_Death_Knight_Blood. Shield, Mind Blast, SW:P, Wand to death. 2 Class Set 2pc Developer note from the offical 10. Deathspeaker increases the damage of Shadow Word: Death by 10% in. Shadow's cooldowns have also received some additions and changes, with Void Eruption both changing to a two minute cooldown and becoming an optional spell thanks to the addition. Or maybe it’s the first talent in the tree and you can choose one or the other. If Mind Spike stays better it will mean Mind Flay is only used to refresh DoTs or with other talents buffing its interactions like Mind Flay: Insanity. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. Higher values of mastery lowered the dps gap, highest I went to was around 2k mastery which resulted inthe node Mind Spike should be a choice node: you pick Mind Spike or Mind flay if you pick mind spike the nodes below is the same if you pick mind flay the node Surge of darkness becomes 1 point screams of the voide withg the 2 point set and mind melt should just be mindspike or mind flay. Pact Magic spells are always cast at the highest level possible, which increases up to level 5.